Is AsyncTask really conceptually flawed or am I just missing something? - android

I have investigated this problem for months now, came up with different solutions to it, which I am not happy with since they are all massive hacks. I still cannot believe that a class that flawed in design made it into the framework and no-one is talking about it, so I guess I just must be missing something.
The problem is with AsyncTask. According to the documentation it
"allows to perform background
operations and publish results on the
UI thread without having to manipulate
threads and/or handlers."
The example then continues to show how some exemplary showDialog() method is called in onPostExecute(). This, however, seems entirely contrived to me, because showing a dialog always needs a reference to a valid Context, and an AsyncTask must never hold a strong reference to a context object.
The reason is obvious: what if the activity gets destroyed which triggered the task? This can happen all the time, e.g. because you flipped the screen. If the task would hold a reference to the context that created it, you're not only holding on to a useless context object (the window will have been destroyed and any UI interaction will fail with an exception!), you even risk creating a memory leak.
Unless my logic is flawed here, this translates to: onPostExecute() is entirely useless, because what good is it for this method to run on the UI thread if you don't have access to any context? You can't do anything meaningful here.
One workaround would be to not pass context instances to an AsyncTask, but a Handler instance. That works: since a Handler loosely binds the context and the task, you can exchange messages between them without risking a leak (right?). But that would mean that the premise of AsyncTask, namely that you don't need to bother with handlers, is wrong. It also seems like abusing Handler, since you are sending and receiving messages on the same thread (you create it on the UI thread and send through it in onPostExecute() which is also executed on the UI thread).
To top it all off, even with that workaround, you still have the problem that when the context gets destroyed, you have no record of the tasks it fired. That means that you have to re-start any tasks when re-creating the context, e.g. after a screen orientation change. This is slow and wasteful.
My solution to this (as implemented in the Droid-Fu library) is to maintain a mapping of WeakReferences from component names to their current instances on the unique application object. Whenever an AsyncTask is started, it records the calling context in that map, and on every callback, it will fetch the current context instance from that mapping. This ensures that you will never reference a stale context instance and you always have access to a valid context in the callbacks so you can do meaningful UI work there. It also doesn't leak, because the references are weak and are cleared when no instance of a given component exists anymore.
Still, it is a complex workaround and requires to sub-class some of the Droid-Fu library classes, making this a pretty intrusive approach.
Now I simply want to know: Am I just massively missing something or is AsyncTask really entirely flawed? How are your experiences working with it? How did you solve these problem?
Thanks for your input.

How about something like this:
class MyActivity extends Activity {
Worker mWorker;
static class Worker extends AsyncTask<URL, Integer, Long> {
MyActivity mActivity;
Worker(MyActivity activity) {
mActivity = activity;
}
#Override
protected Long doInBackground(URL... urls) {
int count = urls.length;
long totalSize = 0;
for (int i = 0; i < count; i++) {
totalSize += Downloader.downloadFile(urls[i]);
publishProgress((int) ((i / (float) count) * 100));
}
return totalSize;
}
#Override
protected void onProgressUpdate(Integer... progress) {
if (mActivity != null) {
mActivity.setProgressPercent(progress[0]);
}
}
#Override
protected void onPostExecute(Long result) {
if (mActivity != null) {
mActivity.showDialog("Downloaded " + result + " bytes");
}
}
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mWorker = (Worker)getLastNonConfigurationInstance();
if (mWorker != null) {
mWorker.mActivity = this;
}
...
}
#Override
public Object onRetainNonConfigurationInstance() {
return mWorker;
}
#Override
protected void onDestroy() {
super.onDestroy();
if (mWorker != null) {
mWorker.mActivity = null;
}
}
void startWork() {
mWorker = new Worker(this);
mWorker.execute(...);
}
}

The reason is obvious: what if the
activity gets destroyed which
triggered the task?
Manually disassociate the activity from the AsyncTask in onDestroy(). Manually re-associate the new activity to the AsyncTask in onCreate(). This requires either a static inner class or a standard Java class, plus perhaps 10 lines of code.

It looks like AsyncTask is a bit more than just conceptually flawed. It is also unusable by compatibility issues. The Android docs read:
When first introduced, AsyncTasks were executed serially on a single background thread. Starting with DONUT, this was changed to a pool of threads allowing multiple tasks to operate in parallel. Starting HONEYCOMB, tasks are back to being executed on a single thread to avoid common application errors caused by parallel execution. If you truly want parallel execution, you can use the executeOnExecutor(Executor, Params...) version of this method with THREAD_POOL_EXECUTOR; however, see commentary there for warnings on its use.
Both executeOnExecutor() and THREAD_POOL_EXECUTOR are Added in API level 11 (Android 3.0.x, HONEYCOMB).
This means that if you create two AsyncTasks to download two files, the 2nd download will not start until the first one finishes. If you chat via two servers, and the first server is down, you will not connect to the second one before the connection to the first one times out. (Unless you use the new API11 features, of course, but this will make your code incompatible with 2.x).
And if you want to target both 2.x and 3.0+, the stuff becomes really tricky.
In addition, the docs say:
Caution: Another problem you might encounter when using a worker thread is unexpected restarts in your activity due to a runtime configuration change (such as when the user changes the screen orientation), which may destroy your worker thread. To see how you can persist your task during one of these restarts and how to properly cancel the task when the activity is destroyed, see the source code for the Shelves sample application.

Probably we all, including Google, are misusing AsyncTask from the MVC point of view.
An Activity is a Controller, and the controller should not start operations that may outlive the View. That is, AsyncTasks should be used from Model, from a class that is not bound to the Activity life cycle -- remember that Activities are destroyed on rotation. (As to the View, you don't usually program classes derived from e.g. android.widget.Button, but you can. Usually, the only thing you do about the View is the xml.)
In other words, it is wrong to place AsyncTask derivatives in the methods of Activities. OTOH, if we must not use AsyncTasks in Activities, AsyncTask loses its attractiveness: it used to be advertised as a quick and easy fix.

I'm not sure it's true that you risk a memory leak with a reference to a context from an AsyncTask.
The usual way of implementing them is to create a new AsyncTask instance within the scope of one of the Activity's methods. So if the activity is destroyed, then once the AsyncTask completes won't it be unreachable and then eligible for garbage collection? So the reference to the activity won't matter because the AsyncTask itself won't hang around.

It would be more robust to keep a WeekReference on your activity :
public class WeakReferenceAsyncTaskTestActivity extends Activity {
private static final int MAX_COUNT = 100;
private ProgressBar progressBar;
private AsyncTaskCounter mWorker;
#SuppressWarnings("deprecation")
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_async_task_test);
mWorker = (AsyncTaskCounter) getLastNonConfigurationInstance();
if (mWorker != null) {
mWorker.mActivity = new WeakReference<WeakReferenceAsyncTaskTestActivity>(this);
}
progressBar = (ProgressBar) findViewById(R.id.progressBar1);
progressBar.setMax(MAX_COUNT);
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.activity_async_task_test, menu);
return true;
}
public void onStartButtonClick(View v) {
startWork();
}
#Override
public Object onRetainNonConfigurationInstance() {
return mWorker;
}
#Override
protected void onDestroy() {
super.onDestroy();
if (mWorker != null) {
mWorker.mActivity = null;
}
}
void startWork() {
mWorker = new AsyncTaskCounter(this);
mWorker.execute();
}
static class AsyncTaskCounter extends AsyncTask<Void, Integer, Void> {
WeakReference<WeakReferenceAsyncTaskTestActivity> mActivity;
AsyncTaskCounter(WeakReferenceAsyncTaskTestActivity activity) {
mActivity = new WeakReference<WeakReferenceAsyncTaskTestActivity>(activity);
}
private static final int SLEEP_TIME = 200;
#Override
protected Void doInBackground(Void... params) {
for (int i = 0; i < MAX_COUNT; i++) {
try {
Thread.sleep(SLEEP_TIME);
} catch (InterruptedException e) {
e.printStackTrace();
}
Log.d(getClass().getSimpleName(), "Progress value is " + i);
Log.d(getClass().getSimpleName(), "getActivity is " + mActivity);
Log.d(getClass().getSimpleName(), "this is " + this);
publishProgress(i);
}
return null;
}
#Override
protected void onProgressUpdate(Integer... values) {
super.onProgressUpdate(values);
if (mActivity != null) {
mActivity.get().progressBar.setProgress(values[0]);
}
}
}
}

Why not just override the onPause() method in the owning Activity and cancel the AsyncTask from there?

You are absolutely right - that is why a movement away from using async tasks/loaders in the activities to fetch data is gaining momentum. One of the new ways is to use a Volley framework that essentially provides a callback once the data is ready - much more consistent with MVC model. Volley was populised in the Google I/O 2013. Not sure why more people aren't aware of this.

Personally, I just extend Thread and use a callback interface to update the UI. I could never get AsyncTask to work right without FC issues. I also use a non blocking queue to manage the execution pool.

I thought cancel works but it doesn't.
here they RTFMing about it:
""If the task has already started, then the mayInterruptIfRunning
parameter determines whether the thread executing this task should be
interrupted in an attempt to stop the task."
That does not imply, however, that the thread is interruptible. That's a
Java thing, not an AsyncTask thing."
http://groups.google.com/group/android-developers/browse_thread/thread/dcadb1bc7705f1bb/add136eb4949359d?show_docid=add136eb4949359d

You would be better off thinking of AsyncTask as something that is more tightly coupled with an Activity, Context, ContextWrapper, etc. It's more of a convenience when its scope is fully understood.
Ensure that you have a cancellation policy in your lifecycle so that it will eventually be garbage collected and no longer keeps a reference to your activity and it too can be garbage collected.
Without canceling your AsyncTask while traversing away from your Context you will run into memory leaks and NullPointerExceptions, if you simply need to provide feedback like a Toast a simple dialog then a singleton of your Application Context would help avoid the NPE issue.
AsyncTask isn't all bad but there's definitely a lot of magic going on that can lead to some unforeseen pitfalls.

As to "experiences working with it": it is possible to kill the process along with all AsyncTasks, Android will re-create the activity stack so that the user will not mention anything.

Related

Android AsyncTask memory leaks

I read some questions here, some articles in Internet, but the question about memory leaks in AsyncTask isn't clear for me. Please, can you give me an advice?
Let's consider some situations:
1) AsyncTask is an inner class
I write MyAsyncTask for downloading small data from the server (<1 KB) in MyActivity code (not as static class). It will store an implicit reference to MyActivity instance. And if i'll start MyAsyncTask.execute(), then MyActivity instance cannot be Garbage Collected, until this AsyncTask will finish. So, if I'll rotate the screen during AsyncTask executing, then old MyActivity instance will be in memory - and it is memory leak.
What I decided to do: because of size of my data for downloading, I will cancel my AsyncTask in onDestroy() method in MyActivity. In this way, I have such code of MyActivity:
public class MyActivity extends Activity {
//views and constants
private MyAsyncTask air;
private ProgressDialog progressDialog;
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.account_info_layout);
progressDialog = new ProgressDialog(this);
//findViewById, etc.
}
#Override
protected void onStart() {
super.onStart();
air = new MyAsyncTask();
air.execute();
}
#Override
protected void onDestroy() {
if (air.getStatus() == AsyncTask.Status.RUNNING) {
air.cancel(true);
}
air = null;
super.onDestroy();
}
class MyAsyncTask extends AsyncTask<Void, Void, String> {
#Override
protected void onPreExecute() {
super.onPreExecute();
UserData.refreshTimer();
if (!progressDialog.isShowing())
progressDialog.show();
}
#Override
protected String doInBackground(Void... params) {
//GET request
return result;
}
#Override
protected void onPostExecute(String result) {
super.onPostExecute(result);
//handle results
progressDialog.dismiss();
}
}
}
So, if my activity instance is destroyed, I cancel my async task, and create new instance in onStart(). Will it produce memory leaks, or can it produce IllegalArgumentException/NullPointerException because of progressDialog instance? I suppose, it will not produce any exceptions, because if I cancel the AsyncTask, onPostExecute() will not be called.
2) AsyncTask in own file
The next case is when I write MyAsyncTask in other file, and pass in constructor Context instance. Will such approach produce memory leaks, if I'll store Context as WeakReference? And is it correct idea to cancel AsyncTask in onDestroy() method in calling Activity to avoid IllegalArgumentException/NullPointerException during onPostExecute() method? Or, other way to avoid these exceptions is to check my Context variable for null.
Other approaches: I've heard about Otto library, about using retained Fragments, but now I want to understand these questions. If somebody knows - please, answer.
Cancelling is a good way to solve your memory leak. You might want to consider cancelling in onStop though, since you set up a new task in onStart.
You might want to combine this with dismissing the progressDialog in onStop, since you're cancelling the task.
If you cancel the task, you will not cause a memory leak. If you don't, you might cause a temporary memory leak. You could for example solve that by constructing the new Java file with a context.getApplicationContext() instead of normal getContext / this (Activity). Then it will not be tied to the activity but to the application (the application survives orientation change). You however won't be able to access the dialog in onPostExecute(). Instead you could use a callback to a listener if you want. Make the activity implement the listener (and detach it onStop). But cancelling is a fine approach as well.
By the way cancelling an async task doesn't mean that it will immediately be cancelled.
I recommend you to switch to Intent Services, Handlers or if possible to RXJava.
Unlike async tasks where you may need to nest async tasks to execute multiple executions, with RXJava you could chain those executions, apply filters and different transformations and you can run that code on a worker thread.

Android: questions about manually handling configuration changes while thread runs

I am trying to update my app to handle configuration changes (especially screen turning) manually.
I have some questions about what happens when changes happen during a Thread execution.
I have created an abstract class I call ThreadTask which uses Threads and Handlers to the main thread's looper to send updates to the main thread. This is my implementation of AsyncTask but with threads, I prefer this to using AsyncTask because I have more control over it.
It also has two methods to register an observer to the above events, it uses this interface:
public interface TaskObserver {
void pre_execute();
void on_progress(ProgressData progress);
void finished(Object result);
void cancelled(Object result);
}
The abstract members that the subclass must implement are :
abstract Object do_in_background();
and some concrete members are:
synchronized void add_observer(TaskObserver observer){
_observers.add(observer);
}
synchronized void remove_observer(TaskObserver observer){
_observers.remove(observer);
}
synchronized void post_execute(Object result) {
int observers = _observers.size();
for (int idx = 0; idx < observers; idx++) {
_observers.get(idx).finished(result);
}
}
///plus all the other methods of the interface
So when I implement a concrete class it would go something like this:
public class MyThreadTask extends ThreadTask{
#Override
Object do_in_background() {
progress.primary_max = 5;
for (int cur = 0 ; cur < 5 ; cur++) {
progress.primary = cur;
publish();
Thread.Sleep(3000);
}
}
}
and I updated the activity that calls this like so:
static final string TAG ="my_main_activity";
MyDataFragment _data; //this is a datafragment, a fragment with retaininstancestate , and a public `MyThreadTask task` variable
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (_data == null) {
_data = (MyDataFragment)getFragmentManager().findFragmentByTag(TAG + "_data");
if (_data == null) {
_data = new MyDataFragment();
getFragmentManager().beginTransaction().add(_data, TAG + "_data").commit();
}
}
if (_data.task != null) {
_data.task.register(this);
}
}
#Override
protected void onDestroy() {
super.onDestroy();
if (_data.task != null) {
_data.task.remove(this);
}
}
this makes sure that I always have a reference to the correct thread
When I wish to start the task I do it like so:
button.setOnClickListener((v) -> {
if (_data.task != null) return; //to make sure only one thread starts at a time
_data.task = new MyThreadTask();
_data.task.register(this);
_data.task.start(); //this is not thread's start, it is mine, it does other things too
})
and when the thread finishes it calls void finished(Object result) which I handle like so:
void finished(Object result) {
try {
//get result;
} finally {
_data.task.remove(this);
_data.task = null;
}
}
here are my questions:
a) is declaring my observer methods as synchronized necessary? I did it just to make sure , but when the activity is destroyed and then recreated, does it happen on the same thread? is there a chance for example that a progress_update may happen while an observer is being removed during onDestroy?
b) what will happen if a thread finishes and calls post_execute(which is important) during a configuration change? will the update be lost?
c) If indeed the update is lost because it currently has no observers, is there a way, either in my implementation or a different one, to handle the above?
Thanks in advance for any help you can provide
The preferred way to keep a background task alive through a configuration change is by hosting it in a retained fragment. The same instance of the fragment will persist through the configuration change. When the fragment is paused, check the activity's isChangingConfigurations and cancel the task only if it's false.
I don't know if this is documented anywhere, but it seems that the entire configuration change is posted to the main thread so that nothing else can run between pausing the old activity and resuming the new one. If you were using an AsyncTask in a retained fragment, you would be assured that its onPostExecute could not run during the configuration change. With your approach, the task could easily complete when there is no observer.
Asynctask does not handle configuration changes that well. I think, instead of Asynctask you should use AsynctaskLoader which can handle the config changes easily and it behaves within the life cycle of activities/fragments.
When you run AsyncTask and if the android system kills your activity/fragment(during config changes or memory conservation) then your doInBackground() method still keeps on running in the background and this can lead to undesirable results.
Therefore, instead of using AsyncTask you can use AsynctaskLoader or if you are populating data from SQLite then you can use CursorLoader.
References:
Guideline to choose among AsyncTaskLoader and AsyncTask to be used in Fragment
https://developer.android.com/reference/android/content/AsyncTaskLoader.html

AsyncQueryHandler with ContentProvider is necessary?

my question is very simple: if I insert or update or delete a single row in a SQLLite database through a ContentProvider from a UIThread, is the AsyncQueryHandler's implementation necessary?
I know that the best practice is to implement the CRUD operations in a async task but also that the CRUD stantment about one row is not so heavy to perform.
Infact also Android Studio does not alert his stantment that shouldn't run on UI Thread and all the guides that I found on the net about the ContentProvider don't mention the ASyncQueryHandler. All the CRUD operations are performed on the UI Thread invoked directly the ContentProvider.
It's probably best to just go the Async route for all your ContentProvider operations. I know it can be a pain but consider this:
Your simple, one-row insert that usually takes a few milliseconds having to wait for a larger transaction to complete. Maybe you're busy in a SyncAdapter doing lots of stuff? Your little tiny insert suddenly takes much longer and might even cause an ANR.
I know it's a pretty low chance, but the chance is still there. Much better to just accept the boilerplate code and get on with it ;-)
Example boilerplate code to paste into an activity class:
private class UpdateHandler extends AsyncQueryHandler {
private final WeakReference<YourActivityClass> mActivityRef;
public UpdateHandler(YourActivityClass activity, ContentResolver cr) {
super(cr);
mActivityRef = new WeakReference<>(activity); // do a weak reference incase the update takes ages and the activity gets destroyed during
}
#Override
protected void onUpdateComplete(int token, Object cookie, int result) {
super.onUpdateComplete(token, cookie, result);
YourActivityClass exampleActivity = mActivityRef.get();
if (exampleActivity != null) {
exampleActivity .onUpdateCompleted(token);
}
}
}
public void saveStuffToDatabase() {
// do some stuff like show a progress bar or whatever
// actually do the update operation
new UpdateHandler(this, getContentResolver()).startUpdate(
0, // this will be passed to "onUpdatedComplete" in the updateHandler
null, // so will this!
uri,
values
);
}
private void onUpdateCompleted(int token) {
// this runs in the main thread after the update you started in saveStuffToDatabase() is complete
}

using handler for every single task(method) in android

Hello i am new to android and android thread so want to know that
How could we use more number of thread in order to perform every single task or method so that while user click on any UI component it does effect the performance ,having little knowledge of how the handler thread and asynctask work.But how can we run every method inside the asynctask so to do the operation and mean while user can do the other operation also.
In the application
i have voice recording from mic.
next showing progress bar.
next showing gallery with some image and with that setting effect to the picture.
The recommended way is to use AsyncTasks for long running tasks. So, not everything needs to be run with AsyncTasks, as you can get a performance hit due to the context switching.
As for how AsyncTasks work, read the documentation.
Use an AsyncTask and make sure to implement these as needed. You mention the idea of doing something in the background while a user is doing something so I'm guessing you'll want to alter the UI.
Take a look at these links for an more details from Android. They cover Runnable, AsyncTask and Handler
Overview of them all http://developer.android.com/guide/components/processes-and-threads.html
AsyncTask example http://developer.android.com/reference/android/os/AsyncTask.html
Old but relevant, Painless Threading http://android-developers.blogspot.com/2009/05/painless-threading.html
Another, more complex example http://developer.android.com/training/displaying-bitmaps/process-bitmap.html
I don't generally paste full examples in here but I had a lot of trouble finding an example I was happy with for a long time and to help you and others, here is my preferred method. I generally use an AsyncTask with a callback to the Activity that started the task.
In this example, I'm pretending that a user has triggered onClick(...) such as with a button, but could be anything that triggers a call into the Activity.
// Within your Activity, call a custom AsyncTask such as MyTask
public class MyActivity extends Activity implements View.OnClickListener, MyTask.OnTaskComplete {
//...
public void onClick(View v) {
// For example, thet user clicked a button
// get data via your task
// using `this` will tell the MyTask object to use this Activty
// for the listener
MyTask task = new MyTask(this);
task.execute(); // data returned in callback below
}
public void onTaskComplete(MyObject obj) {
// After the AsyncTask completes, it calls this callback.
// use your data here
mTextBox.setText(obj.getName);
}
}
Getting the data out of a task can be done many ways, but I prefer an interface such as OnTaskComplete that is implemented above and triggered below.
The main idea here is that I often want to keep away from inner classes as they become more complex. Mostly a personal preference, but it allows me to separate reusable tasks outside of one class.
public class MyTask extends AsyncTask<Void, Void, MyObject> {
public static interface OnTaskComplete {
public abstract void onTaskComplete(MyObject obj);
}
static final String TAG = "MyTask";
private OnTaskComplete mListener;
public MyTask(OnTaskComplete listener) {
Log.d(TAG, "new MyTask");
if (listener == null)
throw new NullPointerException("Listener may not be null");
this.mListener = listener;
}
#Override
protected MyObject doInBackground(Void... unused) {
Log.d(TAG, "doInBackground");
// do background tasks
MyObbject obj = new MyObject();
// Do long running tasks here to not block the UI
obj.populateData();
return
}
#Override
protected void onPostExecute(MyObject obj) {
Log.d(TAG, "onPostExecute");
this.mListener.onTaskComplete(obj);
}
}

Background task, progress dialog, orientation change - is there any 100% working solution?

I download some data from internet in background thread (I use AsyncTask) and display a progress dialog while downloading. Orientation changes, Activity is restarted and then my AsyncTask is completed - I want to dismiss the progess dialog and start a new Activity. But calling dismissDialog sometimes throws an exception (probably because the Activity was destroyed and new Activity hasn't been started yet).
What is the best way to handle this kind of problem (updating UI from background thread that works even if user changes orientation)? Did someone from Google provide some "official solution"?
Step #1: Make your AsyncTask a static nested class, or an entirely separate class, just not an inner (non-static nested) class.
Step #2: Have the AsyncTask hold onto the Activity via a data member, set via the constructor and a setter.
Step #3: When creating the AsyncTask, supply the current Activity to the constructor.
Step #4: In onRetainNonConfigurationInstance(), return the AsyncTask, after detaching it from the original, now-going-away activity.
Step #5: In onCreate(), if getLastNonConfigurationInstance() is not null, cast it to your AsyncTask class and call your setter to associate your new activity with the task.
Step #6: Do not refer to the activity data member from doInBackground().
If you follow the above recipe, it will all work. onProgressUpdate() and onPostExecute() are suspended between the start of onRetainNonConfigurationInstance() and the end of the subsequent onCreate().
Here is a sample project demonstrating the technique.
Another approach is to ditch the AsyncTask and move your work into an IntentService. This is particularly useful if the work to be done may be long and should go on regardless of what the user does in terms of activities (e.g., downloading a large file). You can use an ordered broadcast Intent to either have the activity respond to the work being done (if it is still in the foreground) or raise a Notification to let the user know if the work has been done. Here is a blog post with more on this pattern.
The accepted answer was very helpful, but it doesn't have a progress dialog.
Fortunately for you, reader, I have created an extremely comprehensive and working example of an AsyncTask with a progress dialog!
Rotation works, and the dialog survives.
You can cancel the task and dialog by pressing the back button (if you want this behaviour).
It uses fragments.
The layout of the fragment underneath the activity changes properly when the device rotates.
I've toiled for a week to find a solution to this dilemma without resorting to editing the manifest file. The assumptions for this solution are:
You always need to use a progress dialog
Only one task is performed at a time
You need the task to persist when the phone is rotated and the progress dialog to be automatically dismisses.
Implementation
You will need to copy the two files found at the bottom of this post into your workspace. Just make sure that:
All your Activitys should extend BaseActivity
In onCreate(), super.onCreate() should be called after you initialize any members that need to be accessed by your ASyncTasks. Also, override getContentViewId() to provide the form layout id.
Override onCreateDialog() like usual to create dialogs managed by the activity.
See code below for a sample static inner class to make your AsyncTasks. You can store your result in mResult to access later.
final static class MyTask extends SuperAsyncTask<Void, Void, Void> {
public OpenDatabaseTask(BaseActivity activity) {
super(activity, MY_DIALOG_ID); // change your dialog ID here...
// and your dialog will be managed automatically!
}
#Override
protected Void doInBackground(Void... params) {
// your task code
return null;
}
#Override
public boolean onAfterExecute() {
// your after execute code
}
}
And finally, to launch your new task:
mCurrentTask = new MyTask(this);
((MyTask) mCurrentTask).execute();
That's it! I hope this robust solution will help someone.
BaseActivity.java (organize imports yourself)
protected abstract int getContentViewId();
public abstract class BaseActivity extends Activity {
protected SuperAsyncTask<?, ?, ?> mCurrentTask;
public HashMap<Integer, Boolean> mDialogMap = new HashMap<Integer, Boolean>();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(getContentViewId());
mCurrentTask = (SuperAsyncTask<?, ?, ?>) getLastNonConfigurationInstance();
if (mCurrentTask != null) {
mCurrentTask.attach(this);
if (mDialogMap.get((Integer) mCurrentTask.dialogId) != null
&& mDialogMap.get((Integer) mCurrentTask.dialogId)) {
mCurrentTask.postExecution();
}
}
}
#Override
protected void onPrepareDialog(int id, Dialog dialog) {
super.onPrepareDialog(id, dialog);
mDialogMap.put(id, true);
}
#Override
public Object onRetainNonConfigurationInstance() {
if (mCurrentTask != null) {
mCurrentTask.detach();
if (mDialogMap.get((Integer) mCurrentTask.dialogId) != null
&& mDialogMap.get((Integer) mCurrentTask.dialogId)) {
return mCurrentTask;
}
}
return super.onRetainNonConfigurationInstance();
}
public void cleanupTask() {
if (mCurrentTask != null) {
mCurrentTask = null;
System.gc();
}
}
}
SuperAsyncTask.java
public abstract class SuperAsyncTask<Params, Progress, Result> extends AsyncTask<Params, Progress, Result> {
protected BaseActivity mActivity = null;
protected Result mResult;
public int dialogId = -1;
protected abstract void onAfterExecute();
public SuperAsyncTask(BaseActivity activity, int dialogId) {
super();
this.dialogId = dialogId;
attach(activity);
}
#Override
protected void onPreExecute() {
super.onPreExecute();
mActivity.showDialog(dialogId); // go polymorphism!
}
protected void onPostExecute(Result result) {
super.onPostExecute(result);
mResult = result;
if (mActivity != null &&
mActivity.mDialogMap.get((Integer) dialogId) != null
&& mActivity.mDialogMap.get((Integer) dialogId)) {
postExecution();
}
};
public void attach(BaseActivity activity) {
this.mActivity = activity;
}
public void detach() {
this.mActivity = null;
}
public synchronized boolean postExecution() {
Boolean dialogExists = mActivity.mDialogMap.get((Integer) dialogId);
if (dialogExists != null || dialogExists) {
onAfterExecute();
cleanUp();
}
public boolean cleanUp() {
mActivity.removeDialog(dialogId);
mActivity.mDialogMap.remove((Integer) dialogId);
mActivity.cleanupTask();
detach();
return true;
}
}
Did someone from Google provide some "official solution"?
Yes.
The solution is more of an application architecture proposal rather that just some code.
They proposed 3 design patterns that allows an application to work in-sync with a server, regardless of the application state (it will work even if the user finishes the app, the user changes screen, the app gets terminated, every other possible state where a background data operation could be interrumpted, this covers it)
The proposal is explained in the Android REST client applications speech during Google I/O 2010 by Virgil Dobjanschi. It is 1 hour long, but it is extremely worth watching.
The basis of it is abstracting network operations to a Service that works independently to any Activity in the application. If you're working with databases, the use of ContentResolver and Cursor would give you an out-of-the-box Observer pattern that is convenient to update UI without any aditional logic, once you updated your local database with the fetched remote data. Any other after-operation code would be run via a callback passed to the Service (I use a ResultReceiver subclass for this).
Anyway, my explanation is actually pretty vague, you should definititely watch the speech.
While Mark's (CommonsWare) answer does indeed work for orientation changes, it fails if the Activity is destroyed directly (like in the case of a phone call).
You can handle the orientation changes AND the rare destroyed Activity events by using an Application object to reference your ASyncTask.
There's an excellent explanation of the problem and the solution here:
Credit goes completely to Ryan for figuring this one out.
After 4 years Google solved the problem just calling setRetainInstance(true) in Activity onCreate. It will preserve your activity instance during device rotation. I have also a simple solution for older Android.
you should call all activity actions using activity handler. So if you are in some thread you should create a Runnable and posted using Activitie's Handler. Otherwise your app will crash sometimes with fatal exception.
This is my solution: https://github.com/Gotchamoh/Android-AsyncTask-ProgressDialog
Basically the steps are:
I use onSaveInstanceState to save the task if it is still
processing.
In onCreate I get the task if it was saved.
In onPause I discard the ProgressDialog if it is shown.
In onResume I show the ProgressDialog if the task is still
processing.

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