I've got two android apps, one with a public void. How would the other app call this function?
You can not directly call the functions in another application. There are two ways to to achieve something like this.
The more complicated way would it be to have a service running that both your apps bind to to communicate. This would only be the way to go if you have frequent data sharings etc.
Another method is to use startActivityForResult. This will redirect the user to the activity of the other application and if the activity is finished you will be returned to your old activity and the set result is given to you in onActivityOnResult
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I try to get the foreground activity for a long time, and i didn't managed to get it until now.
I don't know if it even possible, but i am dont intersted in my app activity only.
There is no data transfer between my service and the activity which i want to get.
I saw lot of questions of this kind but i got nothing suitable for my needs.
I just need to get an instance, not a ComponentName, not decription of the current foreground activity.
I've tried through ActivityThread, ActivityManager, ActivityManagerService (even though i couldnt get his instance too), and so on.
Field activitiesField = activityThreadClass.getDeclaredField("mActivities");// won't help
activityManager.getRunningTasks(rnd);// won't help either
If there is any refelection way, listener or something like that, but not a static field.
Without knowing why you want an instance of the Activity, or other background info. I'd suggest the following.
If you're inside a Fragment, then you can do getActivity() - which will give a reference to the Activity, and you can then cast this as your own Activity.
Otherwise, you might want to consider having a BroadcastReceiver, which can start an Activity for you.
You shouldn't be accessing an Activity directly. If you have methods/logic you need to access, you might consider refactoring them into a helper class.
Edit:
"Your application runs in a secure sandbox environment, so other processes on the system cannot access your code or private data." Take from the official Android docs
My app needs to initially download data from two different web services (JSON) and import them into it's local database (Realm). I have two activities that need to display data from these web services. The first one (HomeActivity) is the initial activity that the app loads. The second one (LineupActivity) is created when navigating to it from the HomeActivity.
Currently, I've created an Application class (extending Application) in order to handle the web service downloading and importing. In it's onCreate(), it calls two methods, which are AsyncTasks that download and import each web service.
The reason I've added this download/import process into the Application class is for 2 reasons:
I want all the app data to be downloaded as soon as possible, so
when navigating to the second activity it doesn't need to initiate
another download.
Both these activities have swipe to refresh. They call each respective method in the Application class to re-download/import the
web service data.
Have I approached this incorrectly? Should I move the web service download/import logic out of the Application class? Also, does the onCreate() of the Application class get called more than once? Meaning, I know that it only gets called only once in the application's lifecycle, but does the Android OS eventually kill an app and have it call the onCreate() in the Application class when starting it again? I want the app to download fresh data upon startup, but not every time the user brings the app into focus.
Have I approached this incorrectly?
"Incorrectly" is a very relative term in this context.
Metaphorically, its like the context is never null but that doesn't determine boolean incorrect is true or false.
Should I move the web service download/import logic out of the Application class?
I would say Yes, as the download logic would not be related to the O.S. and the app being alive in its memory. Your requirement does not seem complex. Service would be necessary if the downloads are huge chunks of data, and if its not necessary, don't do it.
Also, does the onCreate() of the Application class get called more than once? Meaning, I know that it only gets called only once in the application's lifecycle...Application class when starting it again?
No, it won't be called more than once without app being killed and restarted. And what your are saying is correct, but for your requirement, there are probably more efficient and lighter ways to do it rather than combining it with an Application class.
For the rest of the logic, you could implement Asynctasks as a separate class and implement interfaces which are the callbacks of the result of your task. This would help in Swipe-to-refresh functionality.
In terms of documentation reference, Application class
There is normally no need to subclass Application. In most situation,
static singletons can provide the same functionality in a more modular
way.
Your case seems exactly that.
One thing you need to decide is When, how often do you need to refresh/download the data. For only start-up of the app or once daily, you can store date/day in SharedPreferences and check the value in onResume() of your Activity.
You can also implement inheritance with a Base Activity with the necessary download check logic in it and extend your classes. A Splash Screen would always help to initiate the downloads.
I suppose you could approach this anyway you want, though I like to implement one of the three options mentioned here: https://dl.google.com/googleio/2010/android-developing-RESTful-android-apps.pdf.
The presentation itself can be found here: https://www.youtube.com/watch?v=xHXn3Kg2IQE.
This does however not mention how you should sync on startup. But you could just set a SharedPreference in the application class and then use one of the patterns to sync in the background.
I'd recommend you instead of using Application to download your stuff to use a Service. If by any reason your app gets killed by the OS your dl's will never complete. Using a Service it will.
Also, you can use a Broadcast to your activity to signalize that the service has completed downloading and taking the necessary following steps.
first: I think it's bad to place the download at appliaction onCreate
as stated in documentation
Called when the application is starting, before any activity, service,
or receiver objects (excluding content providers) have been created.
Implementations should be as quick as possible (for example using lazy
initialization of state) since the time spent in this function
directly impacts the performance of starting the first activity,
service, or receiver in a process. If you override this method, be
sure to call super.onCreate().
pay attention to this part
Implementations should be as quick as possible (for example using lazy initialization of state) since the time spent in this function directly impacts the performance of starting the first activity
so any delay in download or import may cause the first activity to be delayed.
and the behavior is not clear, a black screen maybe?
Second suggestions for download/import:
1- use an AsyncTask in the first activity, where you display a small progress bar indicating the download/import process or even block the whole UI until completed (based on your business)
2- add a splash screen while downloading the data
regarding fresh data, you can store a timestamp, last_updated
and before starting the download/import process, check that value, if less than your accepted value (say 1 hour) don't start the download/import.
finally, regarding onCreate() call, i think it's not called everytime, only when app is re-created, like 1st run after reboot, or after being killed or forced close.
I have my MainActivity which gives the user a selection of pages to open, all of which involve downloading some data from the internet and displaying it. To save the user waiting when they choose their page I've made an AsyncTask as a subclass of MainActivity which produces an object DATAwhen the download is complete.
How would I pass DATA on to the SecondActivity in the following circumstances:
The user chooses the SecondActivity before the AsyncTask download has completed.
The download completes before the user chooses the SecondActivity.
the AsyncTask doesn't have to be a sub-class of MainActivity its just been tidy to do it that way so far,
thanks for the help!
Here's one way to do this:
Create a reference to your data in your Application. The Android Application is a good place to store global data. Next, populate the data via your AsyncTask (Watch out for the pitfalls of using an AsyncTask). You can now access your data via a call similar to this: ((MyApplication)getApplication).mydata
As you mentioned, two scenarios can come up. Either the data has been populated, or not. To handle this, use an observer that observes changes to the data. Have SecondActivity register as an observer when the data is null. When the data is available your SecondActivity's update method will get called and you can do whatever you please with it. Finally, make sure to unregister from being an observer.
Hope this helps.
Passing information directly between activities works only if it is Parcellable (via Intent). Almost anything could be made Parcellable but it is not always a good idea especially when the amount of data is large.
The next problem is that your AsyncTask most likely keeps the Context of your first activity alive when it is running longer than the activity lasts. Activity instances are quite often recreated when you rotate the device and naive implementations tend to start another asynctask in the new instance and end up with multiple tasks that download the same data. You would need to pass the reference of a running task between instances of the same Activity.
The simplest solution is probably to create a singleton (or a Service) accessible from both activities that hosts the AsyncTask & loads the data. If it requires a Context use getApplicationContext() since that's safe to use outside the lifetime of Activites.
Activities could register themselves as listeners for "data loaded" events while they are active.
I've recently struggled with AsyncTask and had difficulty having the UI behave while the task was running in the background. While there are comments around that services aren't really appropriate for the sort of thing you're describing, I've found them much easier to work with. You might check intentService as a middle ground. Good tut's can be found here and, specifically concerning intentService, here.
I’ve written a library for Android, upon initialising the library I register for call backs for location updates, subscription status changes, library status changes and various other updates...
Originally, I wanted all these updates to call back to a controller in my android UI app, and then for the controller to launch activity A, pass on the messages from the controller to activity A and so on. Or launch activity B for signing up for a subscription and forward messages to this etc
However, it appears that there isn’t a way to achieve this - Because each activity is in isolation? Unless I’m mistaken?
So what are my options here? It sounds like I either have to use one activity for the whole app and swap the UI’s which after looking into it doesn’t appear to be the way to go?
I did try to subclass Application, which worked and gave me access to my library from an activity – but I want it the other way around. Is this possible? would wrapping the library in a service achieve what I want to do?
You could use broadcasts and send them from your library. Each of your activities would have to register a BroadcastReceiver in their onResume() method and unregister it in their onPause() method. This would be comparatively easy when you use a common base class for your activities. You could then send commands from your library to whatever activity is currently active.
From my Activity I start an Intent (uploading a picture) and then I wait for result (onActivityResult).
How can I hide my Activity so it could handle the Intents result in a background?
moveTaskToBack(true) hides the whole application, but I need just to get back to the previous Activity without finishing the current one.
As Android documentation explains, Activities are for displaying an interface to the user:
An activity represents a single screen with a user interface. For example, an email application might have one activity that shows a list of new emails, another activity to compose an email, and another activity for reading emails. Although the activities work together to form a cohesive user experience in the email application, each one is independent of the others. As such, a different application can start any one of these activities (if the email application allows it). For example, a camera application can start the activity in the email application that composes new mail, in order for the user to share a picture.
I recommend reading whole the article.
If you want to do something in background, you can use Thread, AsyncTask, or even a Service. Reading more from this documentation gives you more info about how these kind of things should be handled in Android.
Ideally you want to use AsyncTask here. This allows you to seperate the uploading from the main UI thread, preventing the application from 'not responding'.
Another solution would be to create a new Service. This is not what the documentation recommends though.
I think, short answer is no. You can do it askew, but probably it's not a good interface design. Most likely the user will not happy when your Activity will popped up from background suddenly when he will doing something with te lower Activity.
Specify more precisely, what for do you want to use it. Perhaps there is another way.
If no view or element in the activity, you can have a try to set the activity as transparent in manifest:
android:theme="#android:style/Theme.Translucent"