So I'm working on a service that will handle requests to send data to a socket.
I've done socket programming in a service before, but only within the same application. I'd like this to just sit and do nothing until any application wants to give it data to send. That's all well and good.
I have register an intent filter and the usual stuff and can process the data. But I want to process the data coming from different activities in different threads (subsequent calls from the same application will be computed on the same thread).
Is there a way to get the calling package or app or whatever? I'd prefer not to require passing in an identifier as an extra to prevent spoofing. (It's not a serious security concern, it's just each application needs its data processed in the order that it's received.)
I had run to the same issue in the past. I couldn't find a way to know how send the intent and I ended up adding an extra.
If you don't want to use an extra perhaps you might want to set an Action but it's almost the same thing.
Related
I need a shared list of computers made available to all my app's activities. The list of computers needs to be upated by two background tasks of some kind, one that blocks on a socket waiting to receive data, and another task that periodically purges computers from the list. What is the proper Android way of doing this to avoid running into activity lifecycle problems? Specifically,
Can/should I use a singleton to maintain and expose the list to the activities and background tasks? (I'm familiar with thread synchronization issues and am prepared to deal with that.)
Can/should I use the IntentService class (two separate instances for the work I need to carry out) or is there a better way? Do I need to use a BroadcastReceiver in that case or could I still store the list in some common place, like a singleton?
How do I avoid keeping my services running when my application is put in the background?
Updated answer for updated question
You can use a Singleton if you don't have a problem with losing your data when your app get's killed (e.g. when you can rebuild the data on restart). In this case you should check that all your components run in the same process (which is default).
You should not use IntentService for intra-app-communication, however bound Services might be an option here
If you bind services from an Activity and unbind them in onPause, they get automatically stopped (if there are no other bound contexts and they weren't started with startService)
If you think your tasks are too complex to accomplish in the same Service, I would recommend two Services bound by an Activity and backed by a ContentProvider which e.g. can be backed by a database.
Old answer
The issues you expierenced might be a problem of Thread-safety (or the lack of it)
Two Intent Services just to share data within an application is definetly way over the target
A broadcast is the right way to notify components of a change
You might want to take a look at Content Providers
Another solution might be a service, which can be bound by all your other components
You can use Database to maintain the UDP packets with timestamp.
Also periodically check the last sync time from Database to check whether UDP packet is coming or not. Hope you know how to use Database.
My app has a UI and a connection is made to a bluetooth device which is periodically sending barcode scan data to my app. I then want to cache this data in a sqlite db and have another process push this data up to a web server.
I have managed to get the UI and bluetooth scan process separated by using an Intent Service for the scanner component... The thread in the intent service connects to the bluetooth device and loops endlessly pulling in new scan data as it comes... communicating with the UI via broadcast messages as it needs to.
So now I need to handle storing the data in a sqlite db and pushing it up to the Internet.
I'm thinking I can insert a db row directly in the intent service loop I already have working for the bluetooth data... would I do that by firing of an async task or something like that?
Then, would I have a completely different intent service running and looping endlessly checking for new records to be processed and pushed up to my web server via an http post?
I guess the main reason I'm thinking of using intent services is that they seem to keep running even if I lock my phone and put it in my pocket... has worked so far for the bluetooth barcode scanner... can scan away happily with my phone locked and in my pocket.
I also need to handle the reality that internet won't always be available... hence the sqlite db... kind of like a safe buffer to store data until it can eventually be pushed up to the Web server.
Am I going down the right path? I'm really new to Android development and even after much research I'm still unsure about my approach.
You can store data or communicate from IntentService onHandleIntent() directly. You don't need to run it in separate thread, unless you want reading bluetooth to continue ASAP.
Handling everything in an infinite loop smells. Also keeping service alive depends on few factors. If IntentService dies, it won't be restored because by default IntentService.onStartCommand implicitly returns START_NOT_STICKY, or START_REDELIVER_INTENT if you call setIntentRedelivery(true) on this service. Check Service javadoc for more info.
If you can scan bluetooth periodically then I would consider kind of scheduler. For that you would probably need to implement Service, not IntentService and handle background thread yourself. Alternatively, you could use a Timer. These are more hints, not ready solution. Since you asked about direction, I assume you will investigate solutions yourself.
Depending on handled data you could separate DB operations and network to separate services. Think about them as modules which are decoupled. You will benefit maintaing this code in the future and in case one service goes down due to any reason, the rest will keep working. It depends on data size because it's not a good practise to push heavy data between service/activities(data is serialised and deserialised every time it is sent).
If DB is just a buffer/queue then maybe use it directly after reading bluetooth data. In other words queue data for sending. Create second service for HTTP communications. Don't push entire data to second service, just inform it about(knock the door :)) and let HTTP service access DB by itself. I would wrap DB in ContentProvider and access it from services.
There are probably different techniques out there too, but that's what I thought about it in the first place.
Okay so up front I will say that I am new to Android. I have made a few small projects and played with a few things and done tons and tons of reading. So here is the task I am trying to accomplish:
I have a remote service that runs in the foreground of my phone that can send and receive information with other android devices over a wifi network. APK's on the phone that are built to use this service contain multiple SQLite DB's. I want these APK's to register there content providers with the service so the service always know where to put data that it recieves (I have accomplished this task). When data comes in I will identify where it belongs and place it in the right DB (no problem here). So what would be the best way to notify the correct activity that new data has been received. Do I register Broadcast Receivers for my service to call? Will Broadcast Receivers work if the APK has been killed by the OS? Once the correct activity is loaded would I use a content observer to show the new data? Why would I use IntentServices?
I'm sorry for so many questions. Like I said I am learning fast but Android's SKD is massive and there are so many cool things. I want to make sure I am thinking things through right with best practices and making this very easily maintainable and expandable. Thanks for any help or advice I can get.
If you are asking what the best way is for a current Activity to know data has changed in the ContentProvider it is reading from, than the answer is a ContentObserver.
Lets say, for examples sake, you have a set of Activities and ContentProviders. Activity A is a list view of items from Content Provider A, and that list view is populated via a CursorAdapter of some kind. Whenever you have a query on a ContentProviders CONTENT_URI, the cursor should automatically monitor the CONTENT_URI for changes via a ContentObserver.
The reason this works is because in the ContentProvider:
Your query method calls setNotificationUri on your cursor to the URI that was queried.
Whenever a change happens in an insert/update/delete method, you are calling notifyChange on the URI.
If there is additional data that can change in your service that is not tied to a ContentProvider, than you have a few choices on how to pass data. If the Activity is in the same APK as your service, than you could use some sort of static variable, or the application context, or some other custom form of communication. The methods are rather liberal here because you are running in the same VM, so you have a lot of things available to you.
In your situation, it sounds like most activities will be in separate APKs. If that is the case, you will probably want to send out broadcast Intents to let the entire system knwo about the changes. If these changes only matter when an activity is running, you can register a BroadcastReceiver for the life of the Activity that cares about the change. Alternatively, you could put a BroadcastReceiver in the applications manifest, and always receive that change.
That brings us to IntentServices. IntentServices are the "easiest" way to handle long running tasks in Android. All they do, is create a background thread that will handle intents being sent into the service. A common use case is as follows:
You receive a broadcast intent that you need to react to (and it will take a while)
Send a directed intent (intent with a set component name) to an IntentService with some info from the broadcast intent.
IntentService either spawns a new BG thread, or adds the intent to the processing queue on the existing BG thread
The onHandleIntent function is called in the IntentService so that you can now process that change using as much processing time as you want.
I'm currently learning to develop for Android and I'm having a somewhat hard time figuring out when and how to use services. I have already seen the numerous questions asked about very similar things, but I can't quite find the exact answer to my questions.
I have an app which talks to a restful api. I fetch several lists which I would like to cache in memory and only update if the user hits a refresh button, or certain activities are created. If a list is refreshed, sometimes several activities need to be notified, so that they update their content (if they are on screen at the time). I store the data I retrieve in value objects.
On a non-android app I would usually create a sort of dataproxy class in a singleton pattern. I could ask the dataproxy to update its data via http request, and then it would send some kind of system-wide notification as soon as the data is changed, so the interested views can all be updated. I hope this makes sense.
My question is now: How do I do this the android way? Do I bind and unbind to a dataproxy service, which I can actively ask to fetch certain data? Should I do my non-persistent caching in this service or somewhere else? Do I need AIDL, or can I just use normal objects for moving data between a service and an activity? Although I find the android dev guide pretty well written and useful, I haven't found much information on services best practice.
Thank you in advance!
How do I do this the android way?
You assume that there is a single "android way".
Do I bind and unbind to a dataproxy service, which I can actively ask to fetch certain data?
You can either bind, or send commands via startService().
Should I do my non-persistent caching in this service or somewhere else?
If you're sure that you only want it to be in RAM, I'd lean towards static data members. Make the service be the "do-er", not the store.
That being said, I'd treat this more as a synchronization pattern, with the real store being a database or directory, with a cache in RAM. Users will find this less frustrating -- under your current plan, if they are in your app, then take a phone call for a while, they'll have to have you download all the data again.
Do I need AIDL, or can I just use normal objects for moving data between a service and an activity?
If they are all in the same process, normal objects is fine via binding, or use Intent extras for the command pattern.
Now, back to:
How do I do this the android way?
Option #1: Wrap your store in a ContentProvider and use ContentObserver for changes.
Option #2: Have your service send a broadcast to your package when the data changes, so the foreground activity can find out about the change via a BroadcastReceiver registered via registerReceiver(). Other activities simply grab a fresh look at the data in onResume() -- the only one that immediately needs to know of the data change is the one the user is interacting with, if any.
Option #3: Use the binding pattern with the service, and have the foreground activity register a listener with the service. The service calls the listener when data is updated. Once again, ather activities simply grab a fresh look at the data in onResume()
Option #4: Cook up your own listener system as part of your static data members, being very very careful to avoid memory leaks (e.g., static reference to an activity or service that is destroyed, preventing its garbage collection).
There are probably other options, but this should get you started.
The Google IO session mentioned by Andrew Halloran:
http://www.google.com/events/io/2010/sessions/developing-RESTful-android-apps.html
Check out the Google I/O session videos. I implemented REST api calls the easy BUT wrong way. It wasn't until watching this Google I/O video that I understood where I went wrong. It's not as simple as putting together an AsyncTask with a HttpUrlConnection get/put call.
Is there a significant difference in time needed for sending data over a service or by using an intent?
Are there general advices when to use service and when to use intents?
These are two completely different things. The question isn't which is faster, but what you are trying to do.
If you want to transfer data from one activity to another, you pass it through the intent. If this is not sufficient for you (too much data for example), you can take other approaches but they will not involve a Service. For example, you may have a singleton holding your shared data, which both activities access... but be extremely careful about your process being killed at various points which causes the singleton to go away (and using a Service for this won't let you get away with not dealing with such a situation).
A Service is to do some work in the background even if the user isn't directly interacting with the app. Especially if we are talking about stuff within one .apk (and thus typically one process), there are very few other reasons to use a Service.
It depends of what you need.
Intent is preferable if you can. You will be able to send primitives from an activity to an other, and using startActivityForResult() you'll get an intent back to the caller Activity.
Service is for data processing in the background and can be very CPU/Memory consuming. With a Service, you have to create an interface between your Activity and the Service, so you can call basic methods of the Service directly from the Activity, you can control the service from the Activity.
This is really not the same purpose. Read documentation about Intents and the information you can Bundle in it, that's probably what you need.
When you want to pass data from your current activity to a new activity, the best is to pass a Bundle along with your Intent. It is used to pass on "acquired" user data.
Services run in the background while another activity is still in the foreground. "Background" doesn't mean that it doesn't display - most services have a graphic visualisation of some sort - it means that it isn't part of the activities stack. For example, your Activity may be sending a text message and your Service may be a soft keyboard. Services can communicate with activities - in this instance, your keyboard of course needs to send the characters to the text message Activity - but it often involves using a rather complex interface. It is used for collecting and passing on "live" user data to an Activity.
Many methods to pass data between activities. See here for tips on a way to choose.