I have a Weather app with four Activities. The main/launcher activity is 'invisible' using...
android:theme="#android:style/Theme.Translucent.NoTitleBar"`
...and is simply used to do a few checks (whether this is a new install, whether a network connection is available etc) before firing off one of the other Activities. The other Activities are UI-oriented - two simply display weather data pulled from a website and the third to provide a location 'picker' so the user can choose which area to show the weather for.
However, all four activities make use of a WeatherHelper object which basically does everything from checking for available SD card storage to maintaining preferences and pulling/formatting website pages.
So, my question(s)...what is the best way to have one instance of WeatherHelper which can be used by multiple activities and where/how are best to create it in my case?
I've been an OO programmer for a lot of years but I'm very new to Android and the design concepts - I've read a lot on the Android Developers site over the past weeks but I've stalled trying to decide on this.
Any ideas gratefully received.
I would store shared information in you Application object. Subclass this and add any extra initialization and data there. You can get your application using getApplication() from your activity, which you can cast to your specialized version and access the shared data.
I would also avoid launching the special startup activity if possible and do the work in your Application's onCreate() override.
Well, your question has been answered, but it seems like it would be much simpler to instantiate your WeatherHelper object in the onCreate() of the Activity that has the launcher intent, and make the WeatherHelper static.
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if save button clicked the selected values should be saved in first api.then back to product add to cart page, before selected values available in that page.is it possible in e-Commerce android mobile apps.
Okay. I think you mean "how to pass data between two activities".
Activities are java classes, but you usually don't use them via constructor. Instead of that, we use what we call an intent: a generic builder which allows us to send zero or many arguments to the activity class, using what we call a Bundle, a datatype very similar to a Map. So, to communicate the first activity with the second, you can add the desired data to a Bundle, add that to the intent, and then, in the second activity, take the data.
Now, for this kind of fluxes, you perfectly can, and should, have a separate data storage layer which all activities can consult. And you can use compound views or fragments to avoid loading different activities for trivial tasks.
The data storage layer advice also works if you wish to combine several remote responses into one. Just make all the network communication in a separate layer, then store the results and provide the answers to the views (activities). Remember, apps are not webpages, and people expect them to work even if the internet connection fails.
First time asking on stackoverflow here !
Okay so here's the context. I'm doing an android application, and I'm trying to implement something like a plug-in framework.
My main app's MainActivity's purpose is to manage and launch/show Fragments.
Each of my plug-in will contain (at least) a Fragment and it's layout.
Thus, the idea is to fetch the fragment and put it inside my main app's MainActivity, from it.
So I decided to put my Fragments/Plug-ins into different apps and give all my plug-ins and main app the same user_id. This way all of them are in the same process, and even if they appear in the phone's Application Manager, only the main app is launchable and visible in the Application Browser (which is great).
But here's my problem... How do I get access to my plug-ins Fragments ?
I thought I could fetch some class through the PackageManager and use relfexion to use my fragment, but apparently you can't (or I didn't find how).
I considered binding Services together on each end (Application - Plug-in) but I have no guarantee that the services will bind together. Especially since each app have the same copy of the service, aka not the same Service.
Maybe by using a common .jar to make sure the Services are the same, and thus pass an instance of my Fragment to the main app (yes an instance would suffice).
Or make a CustomClassLoader (but then I might need advice on how to load classes from my other app, because I don't know how to do that...)
I've been running in circles in my head and on the net to find a solution...
To make things clear:
How do i fetch the classe (CustomClassLoader) or an instance (via binding or maybe sharedPreference or wiriting my instance in a file and read it in the main ?) of another app, considering they share the same user_id and thus are in the same process ?
Just because apps share the same user_id this does not imply they are running in the same process. They may and propably have been started by the same process. Sharing resources amongst processes is commonly known as IPC.
AIDL , the android Interface Definition language is a way for implementing IPC. Still this will not allow you retrieve objects from a different application directly but the possibility to invoke methods on remote objects.
But your problem description to me seems more like accessing objects of an jar at runtime in an application. This could be done via classloading.
So your app could retrieve a jar from a Server and load your fragments from it. The definitions of the fragments than would be runtime updateable if you define your fragments completely by code.
I am working on a solution or code that can be embedded inside of an Android APK to track how many times the app has been launched and how long the app has ran for. I know one way to do this is using the ActivityLifecycleMethods in API 14 and in lower versions of Android having code placed in all Activity Lifecycle events or by providing a base Activity class.
1) Is there a way to hook the ActivityLifecycleMethods without the developer having to make any changes to their code outside of dropping additional code into their App?
I believe this answer is no because even with an Enum Singleton it is not loaded until it is referenced. Also the Enum Singleton will go away once the activity is changed since a different class loader is used when activities change.
If I wanted to keep the Enum Singleton around would it be possible to store a reference to the applicationContext and thus it wouldn't be removed when the Activity changes? Is that what google means by
"There is normally no need to subclass Application. In most situation, static singletons can provide the same functionality in a more modular way. If your singleton needs a global context (for example to register broadcast receivers), the function to retrieve it can be given a Context which internally uses Context.getApplicationContext() when first constructing the singleton." on http://developer.android.com/reference/android/app/Application.html
2) I am not a fan of this solution for older API versions. It seems very likely developers could forget to modify their Activity Lifecycle methods or forget to inherit from the created BaseActivity. Are there any other unique solutions for these older platforms? Is there any other approaches that can be done to determine when an activity isn't running? Could any of the following work:
a) User a class loader to ensure the base activity with the proper metrics are always used
b) Implement some type of heart beat. Will a timer stop working if the app is paused or killed? Is there some other way? Could the ActivityManager be used?
You have many Analytic Agents like Flurry to do that.
When ever you want to track an event, you will add it to flurry and inturn it syncs with server after specific time.
You may use the same logic.
Better create a library file with following features:
Start Application
End Application and report time to db.
Track a specific event count and update to db.
Sync the data to server you like to.
Call appropriate events from your app.
Just wondering what is a better practice to pass information between activites, adding it to a bundle or using a singleton class to store and access this data. I have used both in the past for various android side projects, but I am now working on an android project that is of much larger scale, so would prefer to do things right towards the beginning.
My application authenticates users and then will have to do various queries based on it's id. To minimize coupling between activities, I would think just adding the id to the bundle, and then letting each activity query for the information that it needs, would be the best bet; however to increase responsiveness, I was leaning towards using a singleton class to store persistent information, preventing more queries than need be.
Personally, I would create an extension of Application to store the state of your app and share data between the different activities. The Application acts as the context for your whole app and Android guarantees there will always only be one instance across your app. Hence it works similar to defining your own Singleton, but using Application will allow Android to take control of the life cycle of your shared data and basically do the memory management for you.
Here are some more details. If you go down this path, you can simply add any getter/setter (or other) method to your application extension to store/retrieve data and do operations on it. Especially the latter can become quite a pain to manage (and keep consistent) when using Bundles passed back and forth between activities. If would only use a Bundle if the data is needed in just one or two places that are neighbours in the activity flow and does not need any (complex) operations to be run on it.
The better way to go for you is to use SharedPreferences to keep userId you need to keep and reuse. Of course you can use singleton approach or even Application class, but the data will be lost after application is killed.
The only time I pass data between Activities via bunlde is if it's something that I won't need to access for a while(i.e the the resID of a resource I want to use only once in the calling activity, etc). I would also think the difference in responsiveness would be very minimal, so that shouldn't be of concern. I suggest the singleton approach
Passing bundles is a tedious job. You'll have to pass a bundle for every change in activity to make sure that the value is not lost, even if you're not using the value in the called activity.
Singleton pattern have some bad results. For example:From Main activity you call secondary activity. Phone call interrupted your work.After ending phone call Android is trying to bring secondary activity to screen. Here is my nightmare - many users complaint about exceptions - Google reported to me NULL pointers in my singleton. So you have to provide not only singleton, but all data inside singleton have to be as singleton too. This maked come very complicated :(
I have an application that is driven by a configuration XML: various
app properties are loaded at the app start-time by parsing the XML and
initializing static variables of some class. The data read from this
XML drives different Activities of the application. Presently, I have
called the "parsing and the properties-initialization" from the
onCreate() of my Main Activity.
I have a few questions as regards this case/approach:
Should I invoke the app initialization method from the Application
Object or is the current approach correct? What advantages/
disadvantages do/would we get/have if I choose to invoke it from the
Application object?
Do we really need a static class to store app properties? Or can we have all the properties as a static Collection variable in the application object?
Parsing a XML(~200 nodes) at app load time might take some time(not
sure how long tho); How can I avoid the dreaded ANRs? I am using a
Pull Parser.
Please help me find answers to these questions.
Thank you.
It depends on what you're initializing. Application's onCreate() should be used when you're doing things that need to be done before any part of your app works correctly and only needs to be done once, whereas Activity/Service/etc's onCreate() should be used for things that are needed for that component alone and needs to be done multiple times.
The main concern I have for putting all your initialization into a component is that it will make extending your application more difficult later on. Suppose you want to make some Activity in your application accessible by outside intents - now you've got to either move the initialization code to Application or you have to duplicate initialization code in the non-launcher Activity.
It sounds like you should check out SharedPreferences, especially PreferenceManager.getDefaultSharedPreferences(). The preferences will be stored between sessions and it gives you easy access to simple properties from any Context.
Threading. I find AsyncTask to be the easiest way to accomplish this task; there's a good write-up on it at Google. Alternatively, you could fire up a Service to do this in the background while having a foreground Activity inform the user that you're booting up the app.
The Application object is used for sharing non-persistent state across the application. I don't think you'll need to use an Application class at all. You can do your initialisation in the onCreate() method of the Activity that is called first. To quote the documentation:
The subclass is optional; most applications won't need one. In the absence of a subclass, Android uses an instance of the base Application class.
You don't need to create your own class to store application properties. This is done for you by SharedPreferences.
You should also have a look at the setDefaultValues() method in the PreferenceManager
class as this will set preferences from the data in an XML file. What's nice about this method is that use the readAgain parameter so that the XML is only parsed once - the first time you start up your application - rather than every time.