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I'm looking for a SIP stack to use on the Android platform. Since it's for a client, to be used for commercial purposes, GPL'ed stacks are not feasible.
What would you recommend, SO?
As of Gingerbread, a SIP stack is built right into the API, in the android.net.sip package.
There's some demo code that shows how to use it here.
You can use the JAIN SIP Stack, it should run out of the box. I did try it 1-2 years ago See my blog post with an example about it http://jeanderuelle.blogspot.com/2008/10/jain-sip-is-working-on-top-of-android.html
RADVISION, the company I work for, also offers a SIP stack solution with a commercial license that is suitable for Android: http://www.radvision.com/Products/Developer/VoIP-Developer-Tools/SIP/default.htm
There are other Android related SIP solutions as well, but this is the "general purpose" one.
Alexander Lucas mentioned the Android SIP stack. There's a review of it here that points out a few missing items: http://www.onsip.com/blog/leo/2011/01/05/our-evaluation-of-android-gingerbreads-native-sip-calling-with-the-nexus-s
A couple of other things to consider are that the phones supplied by carriers may have the SIP stack blocked or crippled, and that the Android SIP stack is not available on the iPhone or other devices. Many commercial stacks are available ported to Android, iPhone, Symbian, Win7, etc so if you develop for several platforms, your job is easier
I recommend TeleSoft CompactSIP. And I believe in it so much, I chose to sell it. See http://www.telesoft-intl.com/DS_Android.html
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Which cross-platform mobile APIs give apps that can be listed in the major market places? I see PhoneGap generates native apps can be listed in the Android, iOS and Windows markets. What are the other options? I strongly prefer free.
The reason I want native apps is to get the free advertising from being able to list them in the marketplace.
To those who marked the question as off-topic: the selection seems to be very limited. In my searches I've only found PhoneGap which satisfies the criteria (cross-platform, produces native code, free). So it's hard to be opinionated or produce spam comments when the selection is potentially singular. Any suggestions on other options would be welcomed before I commit myself.
Check these ones out:
Icenium
Titanium
I personally prefer phonegap though.
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I'm developing an application in Objective-C. Is there a way to translate Objective-C based source code into an Android based source code without developing an Android app from scratch?
I don't think so, usually people look at things like monotouch and phone gap before development time.
jumping languages and platforms like that would be very very tricky.
This might help: https://code.google.com/p/objc2j/
Converting the code perfectly would be near impossible, but this does exist.
Keep in mind though that Android is very different from iOS, and porting an app like this will almost definitely not work out for you.
It would be much more worthwhile to write it from scratch on Android if you are serious about having a market on the platform.
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Where can I find a good thread/concurrency example app for android?
I see lot of examples using AsyncTask, but on android API guide is stated:
It is highly recommended you use the various APIs provided by the
java.util.concurrent package such as
Executor,ThreadPoolExecutor and FutureTask.
Therefore looking for a good app, that mixes all these classes.
Hi i started last month to develop on android platform (but I use java since 2008) so maybe my answer could be not totally correct. I'm my apps I use async task only for very short a sync operation and for the other cases I use threads and executors combined with broadcast receivers.
For good quality documentation about concurrency I recommend you the Sun/Oracle Jdk documentation. Standard jdk band dalvik have almost the same behavior, I said almost because dalvik was written mainly for embedded systems with low computational power and low resources in general.
http://docs.oracle.com/javase/6/docs/technotes/guides/concurrency/
Hope this will help you
You can download this sample project for use of threads and AsyncTask:
http://www.sgoliver.net/blog/wp-content/uploads/2012/07/android-hilos-asynctask.zip
The example belongs to the website www.sgoliver.net. This is a great website in Spanish and you can see many examples to learn programming on Android even if you do not know Spanish.
Hope this will help you.
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I am interested in starting Mobile application Development.There are many suggestions on internet but,I wanted to have some starting guidelines from professional People out there like how they do it and what they use also
1.I want to develop Android Applications can you suggest me Simulator as well as good Starting Point(like links to tutorials)?
2.I have worked on c/c++/c# so is it going to be hard to learn Android?
I know this is a bit theoretical
question that may invoke long
discussions but i wanted to set
starting point not only for me but for
others who see this thread so that
they do not have to post question,Yet
get answer that how it is
professionally done
You need the android SDK (including emulator)
You should learn "android" as an operating system / middleware, but the applications are written in Java (using android SDK as well). The tutorials and documentation that are in the android developers' site are pretty good and will give you the basics, but you should learn Java in order to create applications on android.
Unlike other "Documentation sites", the android documentation is really really helpful and easy to understand for new-comers.
p.s. I am ignoring native code and C libraries in purpose.
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I'm a Flash developer looking to get into Android/iPhone game development.
Android is more important to me, because I don't have any iOS device to test on, and I don't really like apple either :P (could you blame a flash developer for that?)
What is a good game framework for developing android games? Multi-platform is always a huge bonus but not everything for me.
I've been looking at Rokon and it seems ok, but the tutorials/examples are a little sketchy.
You should also give AndEngine a shot.
This question on GameDev may provide some insight. :)
If you're familiar with Flash, you might want to look into Adobe AIR for Android.
Now cocos2dx is also great ,it is in c++ so it give the FPS also you can easily port to any other OS. It is also difficult to start, after learn it provide more promising then any other engine.
http://www.cocos2d-x.org/
Thank you.
I like to use libGDX. Uses Java, documentation has gotten better, and quite a few games available for it.