Making an Android 2.2 app work on 1.6 - android

I have written a simple app for Android and when I first created the project I selected v2.2 for the build target. I have found out that my app does not work on v1.6, it runs for a few seconds then crashes.
So I guess I am using some commands that were not implemented in 1.6. So I need to find out what these commands are and find the 1.6 equivalent. Should not be too hard I guess.
My real question is; to make a 1.6v is the only way to do this to create a new project and set the build target to 1.6 then copy and paste the source code and re-compile? Or is there an easier way? ie can I take my existing 2.2 build and then tell it to compile to 1.6?
Many thanks for the help.

The rule is that you always build with the latest SDK, but use the android:minSdkVersion value of the <uses-sdk> attribute to indicate the lowest API level your app can support.
Note that this attribute is only a clue to the installer and the Market... setting it to 4 (for 1.6) won't mean your app can magically run on 1.6. It's up to you to devise nice fallbacks if more modern APIs are unavailable (or raise your minSdkVersion appropriately if the app cant function without them).
Assuming your app can run on 1.6 without 2.x APIs, then you need to be sure that your 2.x API usage is done from a class that won't get loaded on 2.x. Here's an example:
import android.view.Display;
// Class for wrapping APIs only available in
// API level 8 and up. (i.e. 2.2, a.k.a. Froyo)
class ApiLevel8Only {
public static int getDisplayRotation(Display display) {
return display.getRotation();
}
}
That getRotation() call will cause a force-close on 1.6. To avoid this you inspect the current version before your API-wrapping class is referenced:
if (Integer.parseInt(Build.VERSION.SDK) >= 8) {
ApiLevel8Only.getDisplayRotation(...);
}
Hope that makes sense.

All you have to do is set the minsdk value in your manifest. This sets 1.5 as your minsdk, and 1.6 as your target, for example:
<uses-sdk android:minSdkVersion="3" android:targetSdkVersion="4"/>.
Versioning your app.
android:minSdkVersion — The minimum version of the Android platform on which the application will run, specified by the platform's API Level identifier.
So you set this to the API # for 1.5 or 1.6 and you're app will run on those older versions of Android. But you MUST check for API calls to newer version of Android. You can't use 2.2 features in 1.5, etc.
So you can set your target to Android 2.2, and have your minsdk set to Android 1.5. You can then use Build.VERSION to determine what version of Android the user is using to avoid using newer API calls in older versions of Android.

Related

Firemonkey: can we update targetSdkVersion in AndroidManifest.template.xml?

I read that berlin is compatible with marshmallow, but i see that by default in the AndroidManifest.template.xml we have :
<uses-sdk android:minSdkVersion="%minSdkVersion%" android:targetSdkVersion="%targetSdkVersion%" />
i don't know where delphi took the variable to update %targetSdkVersion% but it's seam to be all the time 14 and i don't see any way to configure it
i would like to replace %targetSdkVersion% by 23 (marshmallow api level, to support the app permissions), but is it safe to do so or it's will introduce many other bug ?
FireMonkey was developed to work against a certain range of Android functionality. As you can see from the RAD Studio Platform Status page FireMonkey apps built with Delphi 10.1 Berlin have a lowest supported Android version of 4.0.3, which corresponds to Android API Level 15.
The minSdkVersion field is supposed to be set to the earliest Android version your apps will work with so in truth this should probably be set to 15 but actually is set to 14 (Android 4.0-4.0.2).
If you look back at an Android manifest file generated by Delphi XE7, which supported Android 2.3.3 (API Level 10) it specifies a min SDK version of 9 (Android 2.3-2.3.2), which is the version of Android that introduced the NativeActivity type underlying every Delphi FireMonkey Android app. Again, this seems a little bit out of kilter with what is documented as lowest supported version.
Anyway, minSdkVersion can be used by Google Play store to filter your app out of the listings for someone running a lower version of Android. It is also checked when you install an app on a device; Android won't let you install on a lower version of Android.
targetSdkVersion, on the other hand, indicates what version of Android your app has been tested with and works sensibly with. It can often be higher than minSdkVersion if your your app needs to use features introduced in Android versions later than minSdkVersion.
If you want to use a feature from API Level 23 then sure, you'll need to update that manifest part. Just remove the %targetSdkVersion% template from the Android manifest template file and replace it with the required version.
Problems that you might run into:
You'll either need to check the Android version and, if lower than your targetSdkVersion, not use those features that aren't available or set minSdkVersion to a suitably higher version to ensure the app can only run on devices that have the features you wish to use.
FireMonkey code not aware of differing behaviour in API Levels may
function adversely. In your case you may get issues because of the
different runtime permissions behaviour enabled in API Level 23.
Actually I can't currently think of any more issues, though a good amount of testing is recommended. You might have more to think about in a regular Android app using visual activities and so on, when different API levels may affect the theming or other UI elements. You can see the various things that change when you target target SDK versions on this Android documentation page.
By the way, the use of the SDK Manager in the Tools. Options... dialog is entirely irrelevant to the question of how to update the value in the generated manifest file. The only evident way to change it is to manually edit the Android manifest template file as per the documentation, and mentioned in a comment.
The only relevance of the SDK Manager is that the default Android SDK installation for Delphi 10.1 Berlin installs the Platform libraries for API Level 22. If you want to use a feature from API Level 23 you might think that updating those platform libraries might be necessary, but of course if you're doing the coding in Delphi then you're (presumably) actually just compiling against import definitions of the features in that higher API level, and so whether or not those features are contained in the android.jar file is of no consequence.**
** I'm happy to be proved wrong on this count, but I have never observed a connection between the manifest and what the SDK Manager is set up against.

Android and Eclipse: minSdk and compileWith

Well, I think that is not well explained and right now I'm a little bit confused. From this link:
Compile With is the platform version against which you will compile
your app. By default, this is set to the latest version of Android
available in your SDK. (It should be Android 4.1 or greater; if you
don't have such a version available, you must install one using the
SDK Manager). You can still build your app to support older versions,
but setting the build target to the latest version allows you to
enable new features and optimize your app for a great user experience
on the latest devices.
From this one instead:
When you are developing your application, you will need to choose the
platform version against which you will compile the application. In
general, you should compile your application against the lowest
possible version of the platform that your application can support.
Now, as they are contradicting themselves, here I'll explain what I've understood: let's say that we compile with api 5. It means that if I run from 1 to 5, my application works but it doesn't for versions > 5. So:
Why I need to set the minSdkVersion if compileWith is set to 5?
What is targetSdkVersion?
The point is: if compileWith is set to the latest version, is it possible to use latest APIs and still have backward compatibility? I'm sure that I'm wrong and I'm missing something. Thank you.
Edit 1
Now I understand more but anyway I'm missing something: let's say that minSdk is 9 and target is 18 (my current sdk). It means that I cannot use anything specific to api 18 unless there's some support package for older versions, right? I'm thinking different: I would compile with the lowest version possible to get forward compatibility. I mean, if you compile a Windows application on Win2000, it will run till Windows 8 but I'm limited to Win2000 apis. If I compile with Windows 8, the backward compatibility should be checked on runtime and I can use Windows 8 apis on Win2000 only with "support packages" (it's an example, obviously). Right?
Edit 2
This is what I'm asking about Android (not about the JVM). Android is mixing forward with backward and I've mixed it more using the Windows example. FIY, It seems that Windows is backward compatible, as explained in the examples here. So, what about Android? It seems that the minSdk version should be tested from the developer, I mean: I should compile with latest version and test my application behaviour till the minimum api level that doesn't change it. So it seems that I need to test the backward compatibility by testing on every api level lower than the one with wich is compiled and they assure the forward compatibility. Right?
I think that I'm mixing forward and backward compatibility definitions. Everytime I read them they seem different.
from the Documentation you can read the following:
android:minSdkVersion
An integer designating the minimum API Level required for the application to run. The Android system will prevent the user from installing the application if the system's API Level is lower than the value specified in this attribute. You should always declare this attribute.
and
android:targetSdkVersion
An integer designating the API Level that the application targets. If not set, the default value equals that given to minSdkVersion.
This attribute informs the system that you have tested against the target version and the system should not enable any compatibility behaviors to maintain your app's forward-compatibility with the target version. The application is still able to run on older versions (down to minSdkVersion).
And to answer your last question, targeting the latest API will not allow you to execute any newer method or use any newer class on old phones, for that you need to use the support packages, with that you are able to obtain a close result to what you can do in newer APIs.
Hope this gives you a more clear idead of why you have those two values and the difference between them.
UPDATE:
Well about the example of something built for windows 2000 and working on windows 8, is not guarantee that it will work, that is why on windows you have the "run with compatibility" mode, and then you select according to what operating system you want to run it.
This is because maybe both OS (or APIs in this case) have the same method or option, they do it in a different ways or need other permissions. The same happens here, so the target SDK will be the reference frame against you tested and thus it will use that behavior if you run it on newer devides than the taget SDK.
For the APIs between the min and the target they will run as normally they do, and so you can always have a weird behavior and some patching might be need it, normally is most visible on the 2.x to 3.x jump.
UPDATE 2:
Well, let me try to explain it in a different way.
The minSDK will determine which methods and options you can use throughout the application, this means that if a method is only available after that API, you will not be able to use it and instead get an error message.
The targetSDK represents the lastest version of the API that you tested and so, if the phone has a newer API than the one you specified, it will try to behave as it was on the API version you specified, take for example this, in the section Important Behavior Changes:
This inexact batching behavior applies only to updated apps. If you've set the targetSdkVersion to "18" or lower, your alarms will continue behave as they have on previous versions when running on Android 4.4.
So, as you can see there, if you set the targetSDK to a previous API (before 19), it will behave as it use to, but if you target the newest API (at this moment API 19), then it will behave differently.
Hope i was clear enough, if not, please do not hesitate and ask.

Compiled version vs. Minimum required version Android

In my custom view I'm using the method drawTextOnPath(...) which is not supported for hardware acceleration until 4.1.
So I wanted to add an if statement which checks the current Android version on runtime and turns the hardware acceleration on if this version is greater or equals to 4.1.
My problem is that I compile my project with Android 4.0 SDK (which is my minimum version), so I don't have the Build.VERSION_CODES for Android 4.1.
Should I compile my project with 4.1 although my minimum version is 4.0 ?
I wrote that up once: Android targeting system
Important parts:
When compiling a Java application with a Java 7 compiler, you can’t
use it with a Java 6 interpreter. The interpreter will tell you, that
it can’t interpret the produced byte-code, even thought you’re not
using any Java 7 language features. If you want to compile with the
latest compiler but make your byte-code runnable on older JVM
instances, you’ll need to tell the compiler to do so (using the
-target-flag).
In Android, you can declare what platform-versions you support in your
manifest-file, using the <uses-sdk>-element and it’s
android:minSdkVersion and android:targetSdkVersion-attributes. The
difference between those “targeting mechanics” is, that Android does
not care against which platform version the application was compiled.
If you declare your application to be compatible with API Level 4,
Android will happily install it, even if you compiled it against
Android 4.1 (API Level 16).
So in short:
If you want your application to work with the newest Android platform, build against it.
Use minSdkVersion to declare the lowest API Level which is supported by your application.
As your targetSdkVersion, use the API Level against which you compiled the application.
Use [Android] Lint to check for (possibly) unsupported API calls.
Use conditional execution and the #TargetApi-annotation to use newer APIs when available.
When you're building your application with the newest SDK, you'll have all the Build.VERSION_CODES available.
Yes, you have to compile against 4.1 if you use 4.1's features, even if you do so conditionally, otherwise compiler will not be able to build your app because it will consider all 4.1 features as invalid (non-existing).

Android : Consequences of having targetSDK > BuildTarget

I wanted to know the consequences of having targetSDK > buildTarget.
I recently observed that if I keep the buildTarget=16 and targetSDK=17 the tabs on my tablet (running 4.1.1, API Level 16) moves to the center of the actionBar. I was unable to rationalize the behavior. Can somebody shed some light on why this happened?
Nice question! I had a similar behavior some time ago, when buildTarget and targetSDK differed in the described way. It took me some time, to figure it out, but I will try to summarize my understanding.
You have to distinguish between three important values:
minSdkVersion:
This is the lowest available version, on which the app will (or should!) run. When installing an .apk onto Android, the value will be checked and if the Android version you're running on, is lower than the specified version, it won't install.
buildTarget:
That's the SDK on which the application's .apk will be compiled (and Eclipse will be target that value too, for checking for compilation errors). If the buildTarget is higher than the minSdkVersion, you will be able to install the app even if your Android version does not support all methods. By default, this is set to the latest version of Android available in your SDK. You can still build your app to support older versions, but setting the build target to the latest version allows you to enable new features and optimize your app for a great user experience on the latest devices.
You need to check if the methods you are using are present at runtime if running on a lower API level, otherwise the application might crash!
targetSdkVersion:
The targetSdkVersion specifies on which SDK platform your app should run fine. So, if you tested against API 17, you can add API 17 as targetSdkVersion. If using an Android version > targetSdkVersion, the Android system will enter into some kind of forward-compatibility mode to ensure support for the application. This compatibility behavior will be entered to ensure that your app continues to work the way you expect, as there might be some changes in behavior between never API levels (here are some of the most important changes). So, any application developed for a lower API level will be able to run on a higher version, as the old behavior (like obsolete values) might be "simulated" within the compatibility mode.
For example:
If you set targetSdkVersion to HONEYCOMB (API 11), the default theme will be changed to Theme_Holo (that's the dark holographic UI). Setting targetSdkVersion to a lower value will affect the system to stay on the default light theme, regardless which build API you will use!
In your case, there don't seem to be many noticeable changes between API 16 and 17, that should affect in a design change, but I guess, the higher targetSdkVersion will affect in some additional changes at compile time (like including additional classes, themes, values, ...), that will affect in a different behavior, just like in the theme example above.
I hope, that helped you a bit, to figure out the weird behavior. Here is some more related information to read in the Android Developer documentation.
PS: There is some kind of forward-backward-hell: The Android system is backward-compatible, so that the forward compatibility of Android applications is ensured. That means: If you update your Android version via OTA e.g., all old applications should stay running (so they will stay forward compatible).
The build target is for app development, the target SDK is for app compatibility.
The build target specifies which API you have access to while implementing the app. Like if you set the build taget to android API level 10 then as far as your code is concerned, there is no such thing as an ActionBar. The API you use during development is just a stub implementation of Android, this is way it has to be emulated or run on a real device. Therefore, the build target defines (to the compiler and your IDE) Android interface you are using. Once compiled, there should be no difference based on build target (the Android system doesn't see the build target, it's a compile-time flag). This is a strict contract between you and the android compiler (and your IDE) that defines which components in Android you are able to use in your application, as you will get compilation errors if you try to use something that is beyond the Android version set as your build target.
The target SDK is a contract you sign with the Android system, assuring it that your app is prepared to work properly from you minimum SDK up through to the target SDK (effective the maximum SDK, as the maximum SDK setting should generally be avoided). I believe there are a few things that don't get forward-compatibility, like some of the security changes (probably changes the come from beyond app development and are system-wide). This contract is an agreement that means you have performed measures to make sure that your app handles any changes in the Android API in that range, such that it provides behavior you expect in all situations. The other end of the contract is from the Android system, it agrees to use Android implementation that does not exceed your target SDK, even when on a device running a higher version of Android (this excludes the few changes that I mentioned previously).
The note on forward-compatibility implies that your build target should always at least match your target SDK. You are saying that you have tested your app to run at your target SDK, so why build it against a lower API level?
Real life example of build target and target SDK in action:
ActionBarSherlock provides backward-compatible ActionBar. Here are quotes from requirements to use the library at this time.
The library itself must be built against Android 4.0 (API level 14). Your project should be built using the latest version of the SDK as possible as long as it is 4.0 or newer.
Targetting API level 11 or newer is required as it will cause Android to automatically add the native action bar when run on newer devices. Since you will be compiling against new APIs but your app will likely be run on devices with older versions of Android extra care must be taken to either avoid using or properly check and call any methods that were introduced after your minimum SDK version.
The first paragraph shows that a build target that contains the 4.0 ActionBar API is required, as the library makes use of it and can't compile without it. The second paragraph shows that a target SDK that contains the 3.0 ActionBar API is required as the library uses the native ActionBar on such devices, but the Android system won't provide the ActionBar if your target SDK is lower than 3.0 since that tells it not to use anything newer than your target (like the 3.0 ActionBar).
Some references:
Build Target
Target SDK

Compiling with Android 4.X but supporting API Level 9

I'm working on an application which uses ActionBarSherlock. As it's documentation points out:
[...] the library requires that both it and your project are
compiled with Android 4.0 or newer. The project also requires that
you are compiling with JDK 1.6 in both your editor and any build
systems that you may be using.
So, that means I'll compile my application (and the library) against Android 4.X but in my Manifest, I declare that I'm targeting (e.g.) API Level 9.
This all works fine and well but there is something that disturbs me. From the FAQ:
What API level should I target in my manifest when using the library?
Targetting API level 11 or newer is required as it will cause Android
to automatically add the native action bar when run on newer devices.
Since you will be compiling against new APIs but your app will likely
be run on devices with older versions of Android extra care must be
taken to either avoid using or properly check and call any methods
that were introduced after your minimum SDK version.
That means, that I'll have to manually check every method call, so I don't use any that are not available in my targeted API Level (9 in my case)? This sounds wrong to me.
Is there a way to tell my IDE (IntelliJ), that I'm only using the API Level 9 (so I don't get any auto-completion for non-existing methods/classes and don't use them by accident) and then choose to compile it against another Android version?
Or can I use some automated checks (which run at compile time) to check for that?
The ADT's lint feature should take care of this by warning when API calls are being made for the wrong API version.
You should be compiling both ABS and your project with the latest SDK available (at present, 4.1). Your manifest should have a targetSdkVersion as high as possible (ideally matching your compilation SDK) and your minSdkVersion should be set to the lowest version you support.
Lint is partially integrated with IntelliJ IDEA and is also available as a command line tool.
You temporarily set your target SDK to the various lower ones and debug with it. Your final build then is with the latest SDK.
Set a Build target similar to that you have mentioned in your manifest.
as always , you should set the targetSdk to the maximum available on both the manifest and the project.properties file (as recommended by google on one of their videos) , so that the ADT&SDK would be able to optimize the ADK accordingly.
set the minSdk to the one that you wish to support your app from , and let Lint to tell you if there are any problems in case you use too-new-features.

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