Help about GoogleAdView.jar - android

Having noted this question has gone unanswered after a month, I hope I can meet with more success than this guy: -
Help about GoogleAdView.jar
The instructions on http://code.google.com/mobile/ads/docs/android/ states this: -
Integrating the Google Ads SDK with your Android-based app is a relatively straightforward process:
Add GoogleAdView.jar to your project's /libs directory. If you are developing in Eclipse, you will also need to add this JAR to your project's build path.
But, I do not have the file "GoogleAdView.jar" in the SDK - nor on my hard-drive anywhere for that matter, nor can I find it on the android SDK downloads or updates. I've searched for a couple of hours now for it with no luck. I am stumped before I even got a chance to start! I have an Adsense account, and am pretty sure I am doing everything right.
I live in Australia if that makes any difference.

The answer to my question is here: -
http://google.com/support/forum/p/AdSense/thread?tid=0d0fe53ca006d699
Currently the AdSense SDK for Android is in Beta only, and seems to only be available in the USA.
A working solution in my case was to go with AdMob http://www.admob.com
and the instructions to get you started can be found here http://developer.admob.com/wiki/Android
One thing that Wiki didn't make obvious was where the "Sites & Apps" tab is; you first have to click the "Marketplace" button at the very top of the browser - once you are logged in with an account with them that is.
Also note this is still a Google solution.

Related

At least one of your app or app bundles contain an actions.xml file

All of sudden google console started throwing an error message saying - "At least one of your app or app bundles contain an actions.xml file."
I have searched my entire app, there is no actions.xml.
Also used Analyze Apk tool of android studio to cross verify if any lib or other module may adding the actions.xml.
Here is one troubleshoot link from google (link) it describe the process To accept the Actions on Google Terms of Service.
But question remains the same that project doesn't contain any actions.xml.
Is it a console bug or I am missing anything.
This was very weird but when I tried to upload the apk after sometime it worked perfectly fine without any error messages.
As I rightly mentioned in the question there was no action.xml and action tag anywhere in my entire project.
It seems to be a console bug in my case.
It was a Google Play Console bug:
Thanks for your patience while our team investigated the behavior you experienced.
They have recently made some changes that should fix the problem. With the recent set of changes, please check to see if you are still experiencing the same issue. If so, I will be happy to see how else we can help.
Please ensure to clear your browser's cache and cookies first using the instructions available in our help center before accessing the Play Console again.

android - using AdMob in eclipse

I know there are different questions to this task, but I don't get much information about it.
I found out that AdMob is part of firebase now, but there's a way to use it without firebase. Besides there are no tutorials or information about eclipse - is it necessary to use Android Studio or is it just not documented?
Actually it does not matter if it is part of Firebase, because all of it belongs to the Google Play Services. To get the AdMob classes, you just need to add com.google.android.gms:play-services-ads:10.0.1 to your build.gradle file (see the full list of all possible services here) which already explains your second question.
Android development in Eclipse is not supported any more. There is no Eclipse plugin any more. Google forces you to take Android Studio now.

Unity Android - Facebook integration : missing Debug Hashkey

I know that similar questions have been asked before, and I have reviewed all of the answers suggested, tried lots of different possible solutions, but still no go, so I'm asking my (same) question again...
I'm trying to access FB through a Unity app that I'm developing for Android. I downloaded the FB SDK and did as instructed on the developer website. The problem is that, when in Unity, in Facebook / Edit Settings, the Android Debug Haskey that I'm supposed to copy into the FB developer website is missing.
I tried re-generating a key with keytool and OpenSSL (which are both in my PATH, I made sure of that, too) and pasted it into the FB site, but it still doesn't work (I get an error message which goes : "Your Android setup is not correct. See Settings in Facebook menu. UnityEditor.HostView:OnGUI()"
The thing I don't get is that there WAS (and still is, but I guess it's a different file now that I've ran keytool, etc.) a debug.keystore in my %HOMEPATH%\.android folder, so there seems to be nothing wrong here either.
I restarted Unity many times (each time I tried one of the solutions described in the StackOverflow answers I'd found) to check whether the key would appear : it didn't.
I really am at my wit's end, and do not know anyone proficient enough in Android dev to help me out (I'm just a beginner # Unity). Does anybody know what I should do / doublecheck to fix that ?
NB : The only solution I have not tried is the one described in Unity : creating and building an empty project in Eclipse. Having never developed natively for Android, I have no idea how this is done...
Another way is to look at the callback from FB.Login for android. It'll provide the correct keyhash since it's generated from the device itself.
I just posted a solution for the missing hashkey in the Editor, as I need to fix this after each SDK update. In my case it is caused because the DebugKeyStorePath (FacebookAndroidUtil.cs) is incomplete and missing the drive. It can be fixed by adding System.Environment.GetEnvironmentVariable("HOMEDRIVE") in front of the System.Environment.GetEnvironmentVariable("HOMEPATH").
For more details and a code example see: Incorrect DebugKeyStorePath

Programming google calendar API within eclipse android java

So my problem is I am unsure how to start programming a google calendar into my app after 2 weeks of research, reading numerous websites and following google steps. I believe this is due to bad and partially outdated google calendar api documentation.
what i have done:
installed google plugin for android
registered project with google in google account
went to google console and created client id
added my projectname and SHA1 fingerprint number
So now I should be able to use google calendar services?
I cant get my physical android device to be recognised by eclipse 4.2 which is a separate problem. When it is connected what should I see? How do I manipulate the google calendar? Should I be adding in a 'calendar view' object or should the actual calendar come up? I am really confused and have not found anything up to date on the web that is a good example of this. No one has described exactly how useful this api is and whether the calendar shows up or the sort of code that you should use. I really want someone with past experience and up-to-date knowledge of this api.
Just thought I would answer this for those who are really stuck and dont know where to start like I was as there are very poor instructions out there.
Firstly go to this link -> http://developers.google.com/google-apps/calendar/ and follow all the instructions to set up your project with google.
Once you get to "Configure your app" you are likely to be stuck as the code does not work
Download mercurical so that you can download example google projects, e.g. the calendar.
Open your command window by typing 'cmd' into your start menu and pressing enter (for windows)
Navigate to this link -> http://code.google.com/p/google-api-java-client/source/checkout?repo=samples
Then copy and paste hg clone //code.google.com/p/google-api-java-client.samples/ into the terminal window. Wait for it to finish downloading (will take a few minutes)
Look at the path you downloaded the file to: eg, c:\Users\>
Go to that directory in your folders and you will have the example apps.
You will have to import it into Eclipse or your prefered environment. And now at least you can see code and figure out how to use it from there! Just wish someone somewhere could of been kind enough to start a buddy off with these simple steps.

Appinventor - finding the launch icon / starting appinventor

Could someone explain how to start Appinventor after installing?
I downloaded the file and placed in folder as indicated in the provided instructions but am unable to find the launching icon for the Appinventor editor.
http://appinventor.googlelabs.com/about/
You need to sign up for an invitation. That is just the extras folder. Go to the main page, submit your email, and wait.
go to beta.appinventor.mit.edu and sign up if you haven't already. Download the setup provided in the 'support'. This download just supports functioning of the blocks editor and emulator (virtual device).
there isn't any icon on your PC, you need to go to the earlier mentioned link and that is your workspace - all on the cloud.
earlier answer from Blaze:
of course they can be placed on the Play Store. Why not?
There isn't an icon like say MS Word or Excel. It's based on the web. So you go to http://www.appinventorbeta.com/about/ and log in to your Google Account and start creating an app from there. All your projects are stored on the web, so you can work on them where ever you are.
This questions refers to Appinventor version 1 which had to be installed on the client. This version 1 is not available any longer, Version 2 is a web service and requires no installation at all.
The Appinventor main page is here: http://appinventor.mit.edu
and the Application for creating Apps here: http://ai2.appinventor.mit.edu
You only need to register with a Google Account in order to start.
Maybe the whole question should be removed as it is some kind of misleading?
Just sign up for a google ID (if you don't already have one) and google it (or go to the more selection under the "More>>" menu)
I believe that the apps made by the AppInventor cannot be places on the Android Market, I know this from personal experience

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