I keep wanting to use VitualBox for Mobile App Development, but I can't seem to get the emulator to run fast enough inside the already-emulated 32-bit machine.
Is there any way around this?
Now while it doesn't seem to me like there is an answer to this question, I figured I'd ask it anyway.
P.S. I have a 64-bit machine.
This should do the trick: 4 (or more) core CPU, plenty of ram (>4GB) and install the virtual operating system on a disk other than the one your main OS uses (e.g. firewire/esata external drive).
Another virtualization software might be faster too, but that I don't know.
You could use the x86 build of android in another virtual machine instead of the emulated arm of the current SDK one... (rumor is google is going to move in that direction anyway). Last I tried this, it booted/ran much faster than the arm emulator running on a physical machine, but the mouse emulation was painfully slow, maybe they've fixed that now.
(You have to set up adb over tcp manually or with your own script so that eclipse or whatever knows about this target)
Related
I have android studio installed on my windows operating system 64 bit 4 gb Ram but now i want to work in linux(ubuntu 12.04)which is installed on the same windows 7 (no separate partition)where the android studio is installed so will it cause any harm to my windows operating system or any performance issues.Searched a lot about it on google but no clues.Any suggestions are highly welcome.
If you're using Dual Boot then it shouldn't slow down your system at all. Although it won't make sense to have Android Studio installed in Windows when you have it at your Linux since you might get confused on which OS you saved which project. It won't slow down your system because your Windows OS only "sees" the HD Partition for Windows, the same is the case for your Linux Partition.
That being said, Linux can only see and touch the resources in the HD allotted for Linux. And since you won't be able to run the two OS at the same time, you won't have RAM problems (which is a problem with Virtual Machines).
Also, if I am not mistaken, when you dual boot, strictly speaking, you are partitioning your Hard Drive. When you go check Windows' Drive C, it's no longer 500GB (or whatever the total size of your HD is).
This is more commonly done by placing the Linux system inside a virtual machine on the Windows system.
Many universities establish uniform Linux environments for their students this way. If you conduct a search, you may find prefabricated examples of this publicly available.
As described, it does not sound like the Linux would boot. Some sort of storage separation is required to define the operating system. If one is placed inside the other as described, it will simply be a directory held in local storage. To use it as the operating system, the CPU will need to be able to find it at boot without the help of the other system, thus the multiple partitions.
Emulated systems, like Cygwin or MinGW, will work within the context of another operating system, but they are built for that purpose. They are simulated systems with a common collection of typical commands. That gives a similar programming experience, but it doesn't fulfill the definition of an operating system because it doesn't cover CPU activity.
Virtual machines will bridge this gap by taking emulators a step further. They will simulate the CPU activity, frequently I/O controls (e.g. own MAC address for the VM under control of the VM). Virtual machines won't need a sepatate partition.
If the two Android installs are separated by one being inside a VM and the other being on the main Windows: there's no immediate reason why they would not work. If you ran the Android emulators in both, it's obvious that the one in the VM would be slower. It might be unbearably slow. There may be some competition for I/O when you start hooking up phones to the hardware. So, as a practical matter, it could get bogged down for developing simultaneously this way. Meanwhile, if the IDE fits within the VM with Linux, it could run.
Steps to solve your problem in a single intel core i3 processor with ram size 4 gb and harddisk of 1 tb is that ,
1>> just duel boot system :- here in these step you must duel boot your system with linux and window both you can found easy tutorials for doing that thing .
2>>install jdk on both of system
3>>just set path for java in both of system in linux it is not required .
4>>Now you go to https://developer.android.com/studio/index.html.and download latest version of stdio in both of partition .
5>>Now you can create android apps in both of system
Whenever I am trying to launch my emulator it launches but only the android logo is shown ,after waiting for many hrs also it does not work.
Device-3.2"QVGA(ADP2)320*480 (mdpi)
API Level-17
It's well known that the factory emulator is extremly slow. The trick here is that the factory emulator needs to run on an ARM machine, so it needs to convert the ARM calls to your your x86 (or 64 bits) processor calls. It's likely to never run fast at all. In this situation, you may want to trust on the factory x86 images that make use of Intel's HAXM drivers, not available to everyone, and I couldn't manage to make it work myself, but it's useful to know that.
However! Since a while ago, I started using Genymotion's emulators. They rely on an actual virtual machine, which is way way faster than anything a factory emulator could achieve. Even if I'm running it on the lowest Mac Mini out there, it's pretty smooth. I'd personally give it a try (well, precisely, I gave a try)
https://www.genymotion.com/
Try allocating more memory for it to use. The Android Emulator is super slow as it is, but if you are not giving it enough memory it has the ability to never load.
Google emulator uses ARM opcode, a kind of machine language. It must convert from ARM opcode to Intel opcode. That's why it's slow. The problem seems not to be RAM but CPU. Improving CPU will improve the emulator.
References to solve this issue:
Making the Android emulator run faster
If you are using your emulator in windows than you can use Microsoft Andriod Emulator.
Install microsoft android emulator in your windows os
If it is taking too much time in loading make sure you have installed the "HAXM installer" in SDK tools , Also make sure "Hyper V" option is also unchecked in "Turn Windows features on or off" in Control Panel --> Program and features.
Only After unchecking this feature you can install the HAXM installer.
After doing this the Emulator will not take time to load.
Try creating the Android virtual device with more RAM than usual. The usual is 1 GB. Even though I tried this on another lower end PC, it was still slow. I think it can be a problem with your hardware. Lower end hardware tends to have problems running emulators.
The problem seems not to be RAM but CPU. Improving CPU will improve the emulator.
I am working on an android application, uing eclipse IDE. However it takes around 10-15 minutes to load my AVD and run the application.
My system Configuration:
RAM 8GB
intel Core2Duo Processor 2.53GHz.
OS: windows 7
Is their any alternative to increase our AVD's speed, without changing my systems hardware configurations.
You can setup an Android Virtual Machine using VirtualBox :
http://www.howtogeek.com/164570/how-to-install-android-in-virtualbox/
And to deploy to the virtual box :
android emulation on virtual box in eclipse
I tried this a while back and it was quite a performance improvement difference. I haven't done this in a while because I bought a pretty high end phone and I just use that now.
Is their any alternative to increase our AVD's speed
Using the x86 emulator will help.
That being said, your computer would appear to have issues. With that configuration, even the ARM emulator should take at most a minute or two, at least on Linux. Windows 7 perhaps adds some more overhead, but I would not expect it to be that much.
Also, bear in mind that you can usually keep your emulator open all day -- you do not have to exit and restart the emulator for most work.
GenyMotion have an Android Emulator that is pretty rapid. (not an AVD)
http://www.genymotion.com/
Genymotion is an emulator using x86 architecture virtualization,
making it much more efficient!
Taking advantage of OpenGL hardware acceleration, it allows you to
test your applications with amazing 3D performance.
It's free for personal use, has preconfigured devices (like N7 or Samsung GS3 etc).
I think you'll really like it.
You can select the snapshot options. On the first next start, a snapshot will be created. This will improve the launch speed of the emulator every other start...
I have intel i7 quad core with 4GB of ram but when I try to run my app on the emulator, God it takes a hell lot of time. Some times more than 5 minutes. I am not emulating any game or graphics intensive thing. I am learning android so just trying simple aps but still it is very slow. Moreover today I found this emulator has stop playing any music or sound I used the in the programs, I made previously. What can be the reason of this weird behaviour and slow speed.
How can I fix it? I am on Windows 7
PS: when I try to type in an app from user keyboard, the emulator doesn't take any input unless I use the emulator keyboard. Can I change its settings to take input from keyboard.
Regards
Open android sdk manager, in extras, install "Intel Hardware Accelerated Execution Manager", and use x86 images (there are two available, one 2.3.3, one 4.0.3) provided by intel.
On windows, android SDK Manager only downloads the installer of IntelHaxm, so you have to go in and install it yourself. Usually you can find it under
android-sdk\extras\intel\Hardware_Accelerated_Execution_Manager and install IntelHaxm.exe as admin.
4GB of RAM imho is not enough, windows 7 and eclipse together takes more than 2GB out on my system. 8GB is minimum and the more the better.
The emulator has always painfully slow for me; I've never gotten any of the standard speed suggestions to work. However, if you have a device available, testing directly on it is much, much faster.
I'm trying to program a game for android phones. Anyway I have to check any of my minor changes on my code. But I have only 5MB of file and only using SurfaceView to draw not even GLSurfaceView(So I think because of I'm not using OpenGL:3D stuff and just drawing bitmaps it should be faster. I'm not sure because it wasn't fast in C/BorlandC 8D) and android emulator is that much slow It kills me of waiting. I tried to not use all of my bitmaps so it can upload and install faster. But how about FPS ????? I get 5-10 fps which I need 20 for my game. plus some times I can't get all the bitmap that should be drawn by emulator(Example: If I have 10 fps in 5 of that I can't see half of my bitmaps...) I can't check what's going on in my game! So if there is a better way please tell me. I read some peoples are using their android phone as emulator is that really faster? If so I'll get one. Some other says using windows XP is the best way, is there no FPS problem with it? In that case I have to use virtual machine. Thank you for any reply!
There is a fairly easy option. You can use VirtualBox to run a virtual machine and then install androidx86 (http://www.android-x86.org/) as an operating system. I have tried it myself and the performance is almost perfect.
There is a complete guide here http://androidspin.com/2011/01/24/howto-install-android-x86-2-2-in-virtualbox/
EDIT - once the VM is up and running, you will also need to connect to the VM. Press Alt-F1 and type netcfg to get the VM IP (should be 10.0 something). Then on your host machine cd to the android tools directory and type ./adb connect <VM IP>:5555
I have noticed that there is a software named "Bluestacks" it's even supports OpenGL ES and you get all the FPS you want. So it's perfect match for android developers. Of course it's free too:this is the web site you can download happy coding...