Android launcher - android

I need to start android application not with Activity^ but with some controller class that will start some activity
Is it possible?

I'm not sure if I understand your question correctly, but an Android application is built up by four "components" as mentioned in the "Android Application Fundamentals", http://developer.android.com/guide/topics/fundamentals.html (no, you don't need all four of them make your application work).
The most common way of starting an application (and actually the only one I've been in touch with) is to define an Activity in your applications AndroidManifest.xml file as described on the link above. NOTE! that an Activity doesn't have to define a UI; you are not obligated to call the "setContentView()" function. Hence your "controller class" can extend Activity and be the very Activity you define as the start-up Activity in your manifest xml. You can then call "startActivity()" function with parameters to start any other Activity, whenever you see fit, from your controller class (this is also described in the link above).
Hope this helps.

Either create a GUI-less activity without calling setContentView() or use a BroadcastReceiver that accepts launcher intents (action=MAIN, cateogry=LAUNCHER). In Activity.onCreate or receivers callback method you can place logic which will invoke the actual activity of choice.

Related

android acitivity without registering in androidmanifest.xml

I came across a problem in a job interview that whether I can dynamically add a new activity to an Android application without releasing a new version of the app. And he told me that there exists certain mechanism that we could dynamically change the Activity to a new one, without registering in the AndroidManifest.xml file. I searched some documents, but did not found possible way to do this.
Can I start an Activity without registering in the AndroidManifest.xml file? And is it possible to dynamically modify the existing Activity?
Can I start an Activity without registering in the AndroidManifest.xml file?
No. I don't think you can start an activity that is not registered in the AndroidManifest.xml file. The manifest file keeps track of the activities that the app can use upon compiling/building the application. Any attempt to open an unregistered activity will result in an application crash.
And is it possible to dynamically modify the existing Activity?
As Bette Devine said, you can change the layout of the existing activity by calling setContentView(R.layout.new_layout); based on some user action (like a button press). However, calling setContentView more than once in your activity is a bad practice that people generally avoid doing. It is not recommended since you'll have to write code that would manage user interaction for the second layout. Imagine writing two activity codes in one java file. That would result in unnecessary clutter of code when you can just write them separately.
Yes it is possible to dynamically modify an existing one.
Here modification does not mean that you are changing the name of an activity but means that you are changing the content.
Just call the setContentView method of activity to give a new layout to the activiy and you whole activity now will be hosting a different content.
setContentView(R.layout.new_layout);

How to make a core of activity on android?

I am new to Android development. After learning from many tutorials I got many Activities and many Fragments. How can I make a core engine to check what Activity is running and what Fragment is showing on a container?
Assume that I have:
Acivity01, Activity02, ... , Activity10
Fragment01, Fragment02, ... , Fragment10
I want to make a class that filters the Activity where Activity is on runtime and what Fragment is embeded to that activity.
How can I do this?
If I understand you correctly, you may want to store some references within your Application class to an Activity and to Fragment instance(-s), which are currently in foreground (by this I mean that user can instantly interact with Activity/Fragment).
As for Activity
Create some Activity field in your Application class and getter/setter methods for it (e.g., setCurrentActivity(), getCurrentActivity()). Then call setCurrentActivity() from onResume() method for each of your Activity instances. Don't forget to call setCurrentActivity, supplying null reference to ir in order to properly handle a case, when there are no foreground activities, but application is stll working.
As for Fragment
The general idea is similar to the first item, but there can be more than one Fragment instance in foreground state at time. So you need to store something like List, where you add your resumed fragments and remove paused.
You may also want to implement something similar for dialogs, for example. Then use the same strategy. Hope it will help.

Open an activity without declaring it in the manifest file in ANDROID?

I want to open an activity without declaring it in an manifest file.
I don't know if it is possible or not.
What I actually want is to dynamically open an activity from my program using intents.
Can anyone help me if it is possible.
Not possible. Although I am unsure what you mean "dynamically open an activity".
See: http://developer.android.com/reference/android/app/Activity.html
Under Class Overview it states "To be of use with Context.startActivity(), all activity classes must have a corresponding declaration in their package's AndroidManifest.xml"
You can have an Activity in your package and not define it in the manifest, however you would not be able to start it successfully.
Your 'Dynamic' activity start is actually the normal way of starting an activity (as you have said in a comment to the answer of Matt M). Though you HAVE to add the Activities in manifest as Matt M said. In list view, clicking an activity will call a function that will start respective activity with startActivity() function.
I tried this very long, but since the Instrumentation class uses the IActivityTaskManager, which is a class of the internal API located at com.android.server.wm, that is not in the Activity classloader, I solved this by another method:
Using a subclass
I just made an Gist, with sample code.
GIST

What exactly does using the Application Context mean?

I'm new to this and I'm sorry if this is a really dumb question. I'm just trying to clarify things. My book says I can retrieve application context for process by using the getApplicationContext() method. I just really don't know where to type this or what to do with any of it. I can go to the hierarchy but what do I do with all the script there. Also where would I write Activity Callbacks, in the main.xml? An exercise wants me to add a logging tag to my project but I'm not sure how to do this. The exact text says:
"Within the onCreate() callback method, add an informational logging message, using the Log.i() method."
and another exercise says to:
"Implement some of the Activity callback methods in addition to onCreate(), such as onStart(). Add a log message to each callback method and then run the application normally".
As these seem like basic questions, can someone please help me.
I am using the Android SDK, and Eclipse. I have made the Hello World application, but I have no idea what to do with Context or Retrieving resources. Please help!
The first rule I would give you: if you don't know why you need it, you probably don't need it. Use your activity object as the Context when you need a context.
The callbacks you talk about are on the Activity class. The Application Fundamentals describes what an Activity is: http://developer.android.com/guide/topics/fundamentals.html#Components
The only time you want to use getApplicationContext() is when you need a Context that exists outside of the lifecycle of an Activity class (or other component). You'll want to find documentation on specific cases where this is desired, there is a lot floating around. For example this one is part of the Android documentation: http://android-developers.blogspot.de/2009/01/avoiding-memory-leaks.html
For the tasks you're working with here, you'll be using the Java code that defines the behavior of the application, not the XML files that define resources and layouts or the AndroidManifest.xml file that declares basic application properties.
If you're working with Hour 3 of the Sam's Teach Yourself... book, then you need to open the src\com.androidbook.droid1\DroidActivity.java file. In general, you would need src\<package-name>\<class-name>.java. When you open that file, you'll see a class (in this case, DroidActivity) that extends Activity and already has the onCreate() callback method. Anything that you want to happen during onCreate() goes inside that method. Other callback methods can be added inside the activity class. To see an example that has all the lifecycle callbacks (but doesn't do anything in them), look here.
A logging tag is just a string. You can declare it, for example, as a private static final String inside the activity class.
If there's confusion about where methods belong, where and how to define variables or constants, how to call methods, how to use classes, and so forth, then it might be best to go through an introductory Java text before starting with Android. There are plenty of free resources available for that.

Android equivalent of: void main() / Sub Main?

I am trying to make my Android application run some code when run from the launcher, BEFORE launching into an activity. That is to say I want my app to start with a Sub Main as opposed to going into an Activity first.
Essentially, in pseudo, I want to do something like this:
void main() {
doSomeInitializationStuff();
startActivity(myFirstActivity);
}
According to this question, it looks like Android does not have this concept literally. So I was looking at creating an invisible Activity as my entry point, but cannot figure out how to make an activity invisible. I've tried these two methods, which seem to be the only ones coming up in my searches, but they don't seem to actually do anything...
this.setVisible(false);
this.setTheme(android.R.style.Theme_Translucent_NoTitleBar);
Instead of creating an invisible activity you can create a splash activity and start all your initializations there .
I have not tried this but you can extend the application class and use onCreate in your application class to initialize what you need.
Here is the JavaDoc for onCreate of the application class
/**
* Called when the application is starting, before any other application
* objects have been created. Implementations should be as quick as
* possible (for example using lazy initialization of state) since the time
* spent in this function directly impacts the performance of starting the
* first activity, service, or receiver in a process.
* If you override this method, be sure to call super.onCreate().
*/
public void onCreate() {
}
You will need to let the app know that you are using a custom application class by using the the android:name parameter in the tag of the Android manifest file.
In most of the Android application there is concept of SplashScreen one can use that screen to accomplish such behaviour and the real motif is of this SplashScreen is to proccess such tasks in background while advertising for the app itself and various things related to that
One option would be to not have an invisible Activity, but a SplashScreen. This has the advantage that the user already sees something happening when the app starts up, so that he does not get the impression it is no working. For an example see e.g. this class; you would put the doSomeInitStuff() at around line 54
Otherwise I think, you can just not load a layout in onCreate() of the first activity and then forward from there.

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