How to connect to the server - android

I am doing multimedia application, Now i am concentrating on connecting my application to server. i want to store all my multimedia files(music and videos) into server. whenever my device is connected to WIFI i want to access all my multimedia files from server. In short i want to access my server through WIFI. can anyone pls guide me how to access this process, also give some useful links to know this process in details.

Hi
you need to make an http request to the server and then upload the data to it. for this simply create servlets on the server which can read and store the files. whereas on the client part follow the following APIs. httpclient.. do remember to use POST/GET methods for file uploads etc.Hope this helps

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Accessing a file on an android device using asp.net webpage in chrome

I have an asp web page which needs to grab an xls file from the device storage area on my android tablet, convert it into bytes and store it in my SQL database.
I can do the converting and storing bit but I have no idea as to how to get the file using VB.
Can anyone tell me how I can get the file without the user having to search for it using an upload control?
I would also like to delete the file after processing..
Thank you..
Derek.
In order to think about this we need to have clear in our minds where the division between client and server exists: You've got a webserver running ASP and a client running a webbrowser on the android platform.
The file you are trying to upload exists on the client. As such any code which does the uploading will have to run on the client and, as the client is running on android, it's unlikely it'll be VB doing the uploading. You're likely to need to use a scripting language like Javascript and, if you care about cross-browser support, be careful how you do it.
The server cannot get the file directly from the client due to common security restrictions.
Once the client side script has got the file, it'd usually send the data to the server using a webservice or other endpoint, deletion of the file can then happen after that.

Android + NodeJS: Client-Server communication

I have some questions about developing a Android application which shall be able to communicate with a NodeJS server.
The Android application gathers some data and saves everything in a .csv file.
This file now needs to be uploaded to a NodeJS server. The NodeJS server should save the file as well as storing the content in a MongoDB.
My question now is how I should implement the communication between the Android device and the server.
I know how to upload a single file to a NodeJS server using a HttpURLConnection with a DataOutputStream.
But I need more than just uploading the file because I need a unique identification of each Android device.
I thought about using the (encrypted) Google account E-Mail address of the user to distinguish the devices. I am not interested in knowing who uploads which data but I need to store the data for each device separately.
The problem is that I don't know how to communicate between the device and the server.
If I upload a file via HttpURLConnection and DataOutptStream it seems that I can only upload the file without any additional information like the unique key for the device.
I also thought about uploading the file via sockets. But I am not sure how to handle huge file sizes (5 MB or more).
I am not looking for code fragments. I rather need some hints to the right direction. Hopefully my problem was stated clearly and someone can help me with this.
Using a HttpUrlConnection on the Android side, and a RESTful server on the Node side would be a straightforward option.
You can embed information into the URL in a RESTful way:
pathParam: www.address.com/api/save/{clientId}/data
queryParam: www.address.com/api/save/data?c={clientID}
each uniquely identifying the client. This can be whatever scheme you choose. You will have to build the HttpUrlConnection each time as the URI is unique, and important!
The server side can then route the URL however you see fit. Node has a number of packages to aid in that (Express, Restify, etc.). Basically you'll grab the body of the request to store into your DB, but the other parameters are available too so it's all a unique and separated transaction.
Edit: The package you use for RESTful handling can stream large files for you as well. Processing of the request can really begin once the data is fully uploaded to the server.
Using a socket would be nearly just as easy. The most difficult part will be 'making your own protocol' which in reality could be very simple.
Upload 1 file at at time by sending data to the socket like this:
54::{filename:'myfilename.txt',length:13023,hash:'ss23vd'}xxxxxxxxxxx...
54= length of the JSON txt
:: = the delimiter between the length and the JSON
{JSON} = additional data you need
xxx... = 13023 bytes of data
Then once all the data is sent you can disconnect... OR if you need to send another file, you know where the next set of data should be.
And since node.js is javascript you already have wonderful JSON support to parse the JSON for you.
Would I suggest using a socket? Probably not. Because if you ever have to upload additional files at the same time, HTTP and node.js HTTP modules might do a better job. But if you can guarantee nothing will ever change, then sure, why not... But that's a bad attitude to have towards development.

Android How To Simulate HTTP Communication for Offline Demo

I have an Android App which uses http communication for nearly every operation. I want to be able to demo without connection to the internet by somehow replaying the http exchange. How can this be done? So I want to somehow almost like mock objects but really mock http session so I can always demo the app on or offline. This is really a very cool thing to be able to do. Since you can demo the app easily and reliably. Does anyone know how I could do this. Replicating the whole server side is just not an options its got too much stuff. Its important not to just show screencast but the real data exchange. I just want to be able to run thru the app and replay. Maybe debug as well. Thanks
Here's a hybrid solution using similar ideas from other answers:
You could write a dead simple HTTP server that listens on "localhost:80" (or whatever the port is on the server you're targeting) and point your application to this host instead by factoring out the host name from requests. Your local server has a reference to the actual remote server and does the following:
If ONLINE, forwards the request as-is to the real server, gets the response, saves it locally either in an in-memory cache keyed by the request URL or a file named with the URL as its identifier (munged appropriately)
If OFFLINE, looks up a request in its (in-memory or file system) cache and returns the contents from the cache instead
This is kind of like the record/playback mode that #nicholas.hauschild says.
Now you can just run your app once when ONLINE, causing your localhost server to save away requests that it issues against the real server. Then when you run your app OFFLINE, it just returns these cached contents instead whenever the same URLs are issued.
Hope this helps.
If you're device is rooted, you can use tcpdump as explained in this post: http://www.vbsteven.be/blog/android-debugging-inspectin-network-traffic-with-tcpdump/
or use AndroShark (get if from xda-developers here: http://forum.xda-developers.com/showthread.php?t=725692)
or this one (wifi only): http://www.9bitlabs.com/default.aspx
I would create a "Record Mode", and a "Playback Mode" for my app.
While in Record Mode, I would write out a file each time an http request was made. The file would be named by the endpoint the request is made. The contents of the file would a collection of serialized http requests/responses broken up by line. You could then deserialize lines from this file until you find the proper request, and play back the deserialized response.
This approach would also allow you to create Record/Playback profiles, where you could record multiple different sessions (by placing the files into a different directory) and then playback from whichever profile you choose.
This whole approach could be done with a small wrapper class around the HttpClient object you are using.
One way would be to use an HTTP proxy. Redirect all web traffic to the proxy, which can be running locally on the phone. This could be done with little or no source code change.
find a way using fiddler on pc,and android app take fiddler as proxy.So the http traffic is record.
http://blog.csdn.net/grhunter/article/details/5830199
Simples solution lies in faking it when there is no connection. If there is a error in connection, make sure ur app throws some preset data rather than an error in connection thing.

multithreading in android

I have an app in android,a kind of client-server in which the client has stored some gps data in Sqlite database and once connected with server it delivers it that data which at its turn stores it in it's own database for future manipulation!
Now the problem is that I have to create a server that accepts multiple clients and I cannot find a decent example in this way.I'm not using no services in combination with it!
Both my client and server are on android!!!!
I have already did the connection between client and server,but only with one thread(I mean my server can accept only one client at this moment!)
Is this suitable?
How to implement simple threading with a fixed number of worker threads
Thank u in advance!
If server is Microsoft based, .net web service can be used that can be accessible from multiple Android clients and work with database.
Your server is not on the Android device I guess, so I don't think the question is android related.
Check out this example of multithreaded server in Java and this one as well.
To communicate with database, see the Java JDBC tutorial.
Those examples are in Java, because that's what I am used to, but any other language will fit as well.
A simple POST request from the client to the server should be good enough. Encode the data in a suitable format (JSON/XML) and send it as a POST HTTP request.
I don't understand why you want to write your own server. I would just use a PHP/Python script running with Apache to receive the POST request and store the data in a database (MySQL, PostGre).
On your Android device, you should put all your code in an AsyncTask. Android uses the standard Apache libraries to make the HTTP request.

Accessing files from server

I am doing multimedia application, now i am concentrating on to connect Apache web server. I already uploaded some media files in server. I want to access all media file from the server to android device(to client). How to access data from server?
Get the URLs of those files on the server, and use that URL. But this way, the files will be public.
For other security reasons, you can have a server side script, which can deliver your audio video content by setting correct MIME type, and your Android app can request that script for files .
You can use CouchDB or other NoSQL solutions to access data from your mobile application - http://www.infoq.com/news/2010/08/CouchDB-Android

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