Application error when drawing to SurfaceView - android

I'm am doing a simple coding attempt trying to draw on a SurfaceView created on my main.xml layout. I can change background color and display an icon fine, but when I try to draw I get an error. I am a newbie so obvious I am missing something, please lend a helping hint, thanks!
main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/root" android:orientation="vertical"
android:layout_width="fill_parent" android:layout_height="fill_parent">
<SurfaceView android:id="#+id/Paper"
android:layout_height="fill_parent"
android:layout_width="fill_parent">
</SurfaceView>
</LinearLayout>
and code here;
package com.example.SurfaceViewTest;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class SurfaceViewTest extends Activity implements SurfaceHolder.Callback {
private SurfaceView mSurfaceView;
private SurfaceHolder mSurfaceHolder;
private Paint paint;
Bitmap mDrawing;
boolean mRun;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mSurfaceView = (SurfaceView) this.findViewById(R.id.Paper);
mSurfaceHolder = mSurfaceView.getHolder();
mSurfaceHolder.addCallback(this);
mSurfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_NORMAL);
}
#Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
// TODO Auto-generated method stub
}
#Override
public void surfaceCreated(SurfaceHolder holder) {
mSurfaceView.setBackgroundColor(Color.rgb(0, 255, 0));
mRun=true;
thread.start();
}
#Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
Thread thread = new Thread(){
public void doDraw(Canvas c){
mDrawing = Bitmap.createBitmap(200, 300, Bitmap.Config.RGB_565);
c.setBitmap(mDrawing);
paint = new Paint();
paint.setColor(Color.rgb(255, 255,255));
c.drawLine(1,1,200,300, paint);
}
public void run() {
while (mRun) {
Canvas c = null;
try {
c = mSurfaceHolder.lockCanvas(null);
synchronized (mSurfaceHolder) {
doDraw(c);
}
} finally {
// do this in a finally so that if an exception is thrown
// during the above, we don't leave the Surface in an
// inconsistent state
if (c != null) {
mSurfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
};
}
UPDATE:
Ok I got it to works thanks!
package com.example.SurfaceViewTest;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class SurfaceViewTest extends Activity implements SurfaceHolder.Callback {
private SurfaceView mSurfaceView;
private SurfaceHolder mSurfaceHolder;
Bitmap mDrawing;
Canvas tempCanvas = new Canvas();
Paint paint;
boolean mRun;
int intCanvasWidth, intCanvasHeight;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mSurfaceView = (SurfaceView) this.findViewById(R.id.Paper);
mSurfaceHolder = mSurfaceView.getHolder();
mSurfaceHolder.addCallback(this);
mSurfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_NORMAL);
}
#Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
intCanvasWidth = width;
intCanvasHeight = height;
mDrawing = Bitmap.createBitmap(intCanvasWidth, intCanvasHeight,
Bitmap.Config.RGB_565);
paint = new Paint();
}
#Override
public void surfaceCreated(SurfaceHolder holder) {
if (thread.getState() == Thread.State.TERMINATED) {
thread = new Thread();
}
mRun = true;
thread.start();
}
#Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
mRun = false;
while (retry) {
try {
thread.join();
retry = false;
} catch (InterruptedException e) {
// we will try it again and again...
}
}
}
Thread thread = new Thread() {
public void doDraw(Canvas c) {
tempCanvas.setBitmap(mDrawing);
paint.setColor(Color.rgb(255, 255,255));
tempCanvas.drawLine(1,1,200,300, paint);
c.drawBitmap(mDrawing, 0, 0, null);
}
#Override
public void run() {
Canvas c;
while (mRun) {
c = null;
try {
c = mSurfaceHolder.lockCanvas(null);
synchronized (mSurfaceHolder) {
doDraw(c);
}
} finally {
// do this in a finally so that if an exception is thrown
// during the above, we don't leave the Surface in an
// inconsistent state
if (c != null) {
mSurfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
};
}

Here's how my SurfaceView works. I think your problem is doing your Bitmap in surfaceCreated().
#Override
public void surfaceCreated(SurfaceHolder holder) {
thread.start();
}
Thread thread = new Thread(){
...
public void doDraw(Canvas c){
//draw onto the canvas here
}
public void run() {
while (mRun) {
Canvas c = null;
try {
c = mSurfaceHolder.lockCanvas(null);
synchronized (mSurfaceHolder) {
doDraw(c);
}
} finally {
// do this in a finally so that if an exception is thrown
// during the above, we don't leave the Surface in an
// inconsistent state
if (c != null) {
mSurfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
};

Related

Android: unresponsive thread when a new activity for result is started

I am new to Android so I am making a coloring book app just to get myself acquainted to android programming. I have looked up my problem extensively and implemented the solutions but still no progress.
I have an activity 'ColoringActivity' which calls a class 'PaintView' which extends surfaceview. I am trying to update the canvas in a separate thread. I also have a button in the layout which takes the user to another activity for picking colors. The problem is that when the user returns after choosing the color, the canvas becomes empty and I cant draw on the canvas anymore. I think i somehow loose the thread in between activities and although the thread is running in the background, I have no access to it.
I read on this forum that I must implement pause() and resume() methods in the thread class and basically kill the thread when I go to another activity and restart it when I return. Also I read I have to override onPause() and onResume() method in activity class and construct the surfaceview in onResume() so that it is constructed every time user returns to this activity.
I am sorry if it doesnt make much sense because I am lost as well.
My 'ColoringActivity':
package com.ali.coloryourself;
import android.app.Activity;
import android.content.Intent;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.widget.Toast;
public class ColoringActivity extends Activity {
private static final int COLOR_REQUEST_CODE = 100;
public static String file;
public static Bitmap bitmap;
BitmapFactory.Options options;
PaintView paintView;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_draw);
Intent intent = getIntent();
file = intent.getStringExtra("fileName");
// paintView = (PaintView) findViewById(R.id.drawingSurface);
}
#Override
protected void onResume() {
paintView = (PaintView) findViewById(R.id.drawingSurface);
paintView.getThread().resume();
super.onResume();
}
#Override
protected void onPause() {
paintView.getThread().pause();
super.onPause();
}
public void pickColor(View v) {
paintView.getThread().pause();
Intent colorIntent = new Intent(this, ColorPickerActivity.class);
startActivityForResult(colorIntent, COLOR_REQUEST_CODE);
}
#Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (resultCode != RESULT_CANCELED) {
if (requestCode == COLOR_REQUEST_CODE) {
int color = data.getIntExtra("Color", -1);
// paintView.getPaint().setColor(color);
}
}
}
}
My 'PaintView' class:
package com.ali.coloryourself;
import android.R.color;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
class PaintView extends SurfaceView implements SurfaceHolder.Callback {
private Paint paint = new Paint();
private Canvas canvas;
private PaintThread thread;
private Path path = new Path();
private Bitmap bitmap;
public PaintView(Context context, AttributeSet attrs) {
super(context, attrs);
SurfaceHolder holder = getHolder();
holder.addCallback(this);
paint.setColor(Color.WHITE);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStrokeWidth(3);
setThread(new PaintThread(holder));
}
class PaintThread extends Thread {
private boolean mRun;
private SurfaceHolder mSurfaceHolder;
private int mMode;
public static final int STATE_PAUSE = 2;
public static final int STATE_RUNNING = 4;
public PaintThread(SurfaceHolder surfaceHolder) {
mSurfaceHolder = surfaceHolder;
}
#Override
public void run() {
while (mRun) {
try {
canvas = mSurfaceHolder.lockCanvas(null);
if (mMode == STATE_RUNNING) {
if (bitmap == null) {
bitmap = Bitmap.createBitmap(1, 1,
Bitmap.Config.ARGB_8888);
}
}
doDraw(canvas);
canvas.drawBitmap(bitmap, 0, 0, null);
} catch (Exception e) {
e.printStackTrace();
} finally {
if (canvas != null) {
mSurfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
}
private void doDraw(Canvas canvas) {
canvas.drawPath(path, paint);
}
public void setRunning(boolean b) {
mRun = b;
}
public void pause() {
if (mMode == STATE_RUNNING)
setState(STATE_PAUSE);
}
public void resume() {
setState(STATE_RUNNING);
}
public void setState(int mode) {
synchronized (mSurfaceHolder) {
mMode = mode;
}
}
}
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
// Log.d("Touch", "I am touching");
float eventX = event.getX();
float eventY = event.getY();
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
path.moveTo(eventX, eventY);
return true;
case MotionEvent.ACTION_MOVE:
path.lineTo(eventX, eventY);
break;
case MotionEvent.ACTION_UP:
// nothing to do
break;
default:
return false;
}
return true;
}
public void surfaceCreated(SurfaceHolder holder) {
if (getThread().getState() == Thread.State.NEW) {
getThread().setRunning(true);
getThread().start();
}
}
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
getThread().setRunning(false);
getThread().resume();
while (retry) {
try {
getThread().join();
retry = false;
} catch (InterruptedException e) {
}
}
}
public Paint getPaint() {
return paint;
}
public void setPaint(int color) {
this.paint.setColor(color);
}
public PaintThread getThread() {
return thread;
}
public void setThread(PaintThread thread) {
this.thread = thread;
}
}
my 'activity_draw.xml'
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<Button
android:id="#+id/button1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:layout_marginTop="10dp"
android:onClick="pickColor"
android:text="Pick Color" />
<com.ali.coloryourself.PaintView
android:id="#+id/drawingSurface"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_below="#+id/button1"
android:layout_marginTop="10dp"/>
</RelativeLayout>
I know I am missing some very basic thread concept. I need to allow the user to pick color and return and be able to continue drawing. I will be extremely grateful for your help.
I think I have found an answer although I am not sure if it is a good programming practice. I found out that my surface view and thread were created once 'ColoringActivity' was created and destroyed every time 'ColoringActivity' went to background. But once 'ColoringActivity' was restarted and resumed, surface view and thread were not recreated. So i moved the following line
setContentView(R.layout.activity_draw);
to onResume() method and now I can draw on the canvas every time. Now I just need to save the canvas and re load it when the activity comes back on to start off the coloring where the user left it.

Drawing Bitmap in Live Wallpaper

I am trying to make a Simple Live wallpaper in which when user touch his screen a bitmap is drawn on that position. I am facing 2 problem, if i am drawing it in Runnable then it is continuously creating bitmaps and if i am drawing it outside then it continuously blinks. I have noticed that if i change my delay time for runnable blinking also changes and if i remove runnable completely then it is drawing fine but positions are getting weird.
Here is my code.
This one blinks continuously.
package com.example.live_wallpaper_p1;
import android.app.WallpaperManager;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.os.Bundle;
import android.os.Handler;
import android.service.wallpaper.WallpaperService;
import android.view.SurfaceHolder;
public class DemoWallpaperService extends WallpaperService {
#Override
public Engine onCreateEngine() {
return new DemoWallpaperEngine();
}
private class DemoWallpaperEngine extends Engine{
private boolean mVisible = false;
private final Handler mHandler = new Handler();
private Bitmap imm;
private float xcor;
private float ycor;
BitmapFactory.Options option;
DemoWallpaperEngine()
{
imm = Bitmap.createBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.icon, option));
}
private final Runnable mUpdateDisplay = new Runnable() {
#Override
public void run() {
draw();
}};
#Override
public Bundle onCommand(String action, int x, int y, int z, Bundle extras, boolean resultRequested) {
if (action.equals(WallpaperManager.COMMAND_TAP)) {
xcor=x;
ycor=y;
final SurfaceHolder holder = getSurfaceHolder();
Canvas c = null;
try {
c = holder.lockCanvas();
if (c != null) {
c.drawBitmap(imm, xcor-(imm.getWidth()/2), ycor-(imm.getHeight()/2),null);
//drawCube(c);
}
} finally {
if (c != null)
holder.unlockCanvasAndPost(c);
}
}
return null;
}
private void draw() {
SurfaceHolder holder = getSurfaceHolder();
Canvas c = null;
try {
c = holder.lockCanvas();
if (c != null) {
//do something
}
} finally {
if (c != null)
holder.unlockCanvasAndPost(c);
}
mHandler.removeCallbacks(mUpdateDisplay);
if (mVisible) {
mHandler.postDelayed(mUpdateDisplay, 10);
}
}
#Override
public void onVisibilityChanged(boolean visible) {
mVisible = visible;
if (visible) {
draw();
} else {
mHandler.removeCallbacks(mUpdateDisplay);
}
}
#Override
public void onSurfaceChanged(SurfaceHolder holder, int format, int width, int height) {
draw();
}
#Override
public void onSurfaceDestroyed(SurfaceHolder holder) {
super.onSurfaceDestroyed(holder);
mVisible = false;
mHandler.removeCallbacks(mUpdateDisplay);
}
#Override
public void onDestroy() {
super.onDestroy();
mVisible = false;
mHandler.removeCallbacks(mUpdateDisplay);
}
}
}
You can try this sample code
here imageURL is http link to Image Location
Bitmap bitmap = BitmapFactory.decodeStream((InputStream)new URL(imageUrl).getContent());
holder.itemImage.setImageBitmap(bitmap);
If your Image is in Phone Memory.
use this
image.setImageResource(R.drawable.test2);

Simple game bug

I write a simple game with the following structure. Main xml layout have user View:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/menuRL"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<com.sokolovlev.UFOtest03.MenuView
android:id="#+id/menuView"
android:layout_width="fill_parent"
android:layout_height="fill_parent" />
</RelativeLayout>
This View have two files. First is user MenuView:
package com.sokolovlev.UFOtest03;
import android.content.Context;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class MenuView extends SurfaceView implements SurfaceHolder.Callback
{
private SurfaceHolder mSurfaceHolder; //Draw surface
public static MenuManager mMenuManager; //Draw manager
public MenuView(Context context, AttributeSet attrs)
{
super(context, attrs);
// Surface events registration
mSurfaceHolder = getHolder();
mSurfaceHolder.addCallback(this);
mMenuManager = new MenuManager(mSurfaceHolder, context);
}
#Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height)
{
mMenuManager.initPositions(height, width);
}
#SuppressWarnings("static-access")
#Override
public void surfaceCreated(SurfaceHolder holder)
{
mMenuManager.setRunning(true);
try
{
mMenuManager.start();
}
catch (Exception e) { }
}
#SuppressWarnings("static-access")
#Override
public void surfaceDestroyed(SurfaceHolder holder)
{
boolean retry = true;
mMenuManager.setRunning(false);
while (retry)
{
try
{
mMenuManager.join();
retry = false;
}
catch (InterruptedException e) { }
}
}
}
And second file is this draw manager:
package com.sokolovlev.UFOtest03;
import ...
public class MenuManager extends Thread
{
private SurfaceHolder mSurfaceHolder;
private static boolean mRunning;
private int _screenHeight;
private int _screenWidth;
private ...
Context c;
private ...
public MenuManager(SurfaceHolder surfaceHolder, Context context)
{
mSurfaceHolder = surfaceHolder;
mRunning = false;
c = context;
...
}
public static void setRunning(boolean running)
{
mRunning = running;
}
#Override
public void run()
{
while (mRunning)
{
Canvas canvas = null;
try
{
// подготовка Canvas-а
canvas = mSurfaceHolder.lockCanvas();
canvas.drawRGB(0, 0, 0);
synchronized (mSurfaceHolder)
{
//All drawing
}
}
catch (Exception e) { }
finally
{
if (canvas != null)
{
mSurfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
}
}
Everything works fine! (step №1) But if I press central button, or I have incoming call, or I call task manager (step №2) and go back to my app - I haven't my drawing, only black screen (step №3). But if I go next to step №2 and then in my app, I see that everything works.
I don't understand, where there is a reloading which influences such on my drawings! Help please!
To solve this problem, I need to save the settings and restart my surface. Then load the settings. (See LunarLander Example)

add image to surface view in android

I want to add image to Surface view. So i used below code
public class MySurfaceView extends SurfaceView implements SurfaceHolder.Callback{
Bitmap myicon;
Canvas canvas;
private Paint mBitmapPaint;
Paint p= new Paint();
#Override
protected void onDraw(Canvas canvas) {
Bitmap myicon=BitmapFactory.decodeResource(getResources(),R.drawable.icon);
canvas.drawColor(Color.BLACK);
canvas.drawBitmap(myicon, 0,0, p);
// canvas.drawBitmap(myicon, 0,0, null);
// canvas.drawBitmap(myicon, 25,25, null);
}
public MySurfaceView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) {
// TODO Auto-generated method stub
}
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
public void surfaceDestroyed(SurfaceHolder arg0) {
// TODO Auto-generated method stub
}
}
But it shows black screen. I didn't get what i did wrong in above code.
Please solve the problem
Thanks in advance.
Here is your solution Buddy, Also look at this link from where I got the solution
MainAct.java
public class MainAct extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mySurfaceView mySurfaceView = new mySurfaceView(getApplicationContext());
setContentView(mySurfaceView);
}
}
mySurfaceView.java
public class mySurfaceView extends SurfaceView implements
SurfaceHolder.Callback {
private TutorialThread _thread;
public mySurfaceView(Context context) {
super(context);
getHolder().addCallback(this);
_thread = new TutorialThread(getHolder(), this);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Bitmap _scratch = BitmapFactory.decodeResource(getResources(),
R.drawable.icon);
canvas.drawColor(Color.BLACK);
canvas.drawBitmap(_scratch, 10, 10, null);
}
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) {
}
public void surfaceCreated(SurfaceHolder arg0) {
_thread.setRunning(true);
_thread.start();
}
public void surfaceDestroyed(SurfaceHolder arg0) {
boolean retry = true;
_thread.setRunning(false);
while (retry) {
try {
_thread.join();
retry = false;
} catch (InterruptedException e) {
}
}
}
class TutorialThread extends Thread {
private SurfaceHolder _surfaceHolder;
private mySurfaceView _panel;
private boolean _run = false;
public TutorialThread(SurfaceHolder surfaceHolder, mySurfaceView panel) {
_surfaceHolder = surfaceHolder;
_panel = panel;
}
public void setRunning(boolean run) {
_run = run;
}
#Override
public void run() {
Canvas c;
while (_run) {
c = null;
try {
c = _surfaceHolder.lockCanvas(null);
synchronized (_surfaceHolder) {
_panel.onDraw(c);
}
} finally {
if (c != null) {
_surfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
}
}
EDIT :
droidnova website is not available anymore.I have found alternative website here which is having same source.
I hope it will be helpful !!
There are some changes to your class
package com.sample;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class MSurface extends SurfaceView implements SurfaceHolder.Callback {
public MSurface(Context context) {
super(context);
getHolder().addCallback(this);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Bitmap icon = BitmapFactory.decodeResource(getResources(),R.drawable.icon);
canvas.drawColor(Color.BLACK);
canvas.drawBitmap(icon, 10, 10, new Paint());
}
#Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
// TODO Auto-generated method stub
}
#Override
public void surfaceCreated(SurfaceHolder holder) {
Canvas canvas = null;
try {
canvas = holder.lockCanvas(null);
synchronized (holder) {
onDraw(canvas);
}
} catch (Exception e) {
e.printStackTrace();
} finally {
if (canvas != null) {
holder.unlockCanvasAndPost(canvas);
}
}
}
#Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
}
But I am not sure you need SurfaceView, cause it used not to draw bitmap once, but to draw a lot of times after user interaction
If your view is not interactive, would be better if you extend View instead of SurfaceView
Cheers

Android SurfaceView not showing onDraw

For simpleness of the question, I'm drawing an integer on a SurfaceView which increases by 1 every draw.
The increasing actually happens, as I can see on the System.out.
The text on the screen stays on '0'.
Who can tell me what I'm doing wrong?
SurfaceViewTest.java
package com.niek.surfaceviewtest;
import android.app.Activity;
import android.os.Bundle;
public class SurfaceViewTest extends Activity {
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
}
StatusView.java
package com.niek.surfaceviewtest;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class StatusView extends SurfaceView implements SurfaceHolder.Callback {
private int tmp;
private DrawThread drawThread;
public StatusView(Context context, AttributeSet attrs) {
super(context, attrs);
getHolder().addCallback(this);
setFocusable(true);
drawThread = new DrawThread(getHolder());
}
#Override
public void onDraw(Canvas c) {
c.drawColor(Color.BLACK);
Paint p = new Paint();
p.setColor(Color.RED);
c.drawText(tmp + "", 10, 10, p);
tmp++;
System.out.println(tmp);
}
#Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
// TODO Auto-generated method stub
}
#Override
public void surfaceCreated(SurfaceHolder holder) {
drawThread.setRunning(true);
drawThread.start();
}
#Override
public void surfaceDestroyed(SurfaceHolder holder) {
// we have to tell thread to shut down & wait for it to finish, or else
// it might touch the Surface after we return and explode
boolean retry = true;
drawThread.setRunning(false);
while (retry) {
try {
drawThread.join();
retry = false;
} catch (InterruptedException e) {
// we will try it again and again...
}
}
}
protected class DrawThread extends Thread {
private SurfaceHolder surfaceHolder;
private boolean isRunning;
public DrawThread(SurfaceHolder surfaceHolder) {
this.surfaceHolder = surfaceHolder;
isRunning = false;
}
public void setRunning(boolean run) {
isRunning = run;
}
public void run() {
Canvas c;
while (isRunning) {
c = null;
try {
c = surfaceHolder.lockCanvas(null);
synchronized (surfaceHolder) {
onDraw(c);
}
} finally {
// do this in a finally so that if an exception is thrown
// during the above, we don't leave the Surface in an
// inconsistent state
if (c != null) {
surfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
}
}
main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#FFFFFF">
<com.niek.surfaceviewtest.StatusView
android:id="#+id/statusview1"
android:layout_width="fill_parent"
android:layout_height="30dip"
android:background="#000000"
/>
</LinearLayout>
My only guess is that painting isn't being done on the surface because the view isn't invalidated. You're supposed to call invalidate() in order to draw, and then let the framework call onDraw(). Maybe that's why tmp is being incremented, but the paint operation only reaches the surface the first time.
It might be worth experimenting: maybe make Canvas c a member of StatusView, and then replace
synchronized (surfaceHolder) {
onDraw(c);
}
with
synchronized (surfaceHolder) {
invalidate();
}
Does that work?
The current solution is not right. You are using the SurfaceView in order to update the content from a separate thread and not using the invalidate() method that will run onDraw() method when the system refreshes the content. The problem is that you have set a background for your StatusView, try deleting that line
android:background="#000000"
apparently, you need to control the whole information displayed in that view.
Looks like you are showing your main.xml with setContentView(R.layout.main); instead of creating the surface and displaying that. unless i am missing code somewhere I don't see that as being the case.

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