I have a layout of a user entry form.when i enter username and password and hit the submit button.the content should be saved and another div with three textboxes and editboxes should appear in the same page.
Replacing the content might not be the best solution.
Anyway, you can create all these elements together in the same layout and set the "div with three textboxes and editboxes" initially to "hidden".
After you have clicked the button and triggered the desired event, you grab the desired elements and make them visible while setting the unwanted elements to hidden again.
Charles Merriams answer would be the more elegant and cleaner way, this only answers the "base" question.
The magic word you need to look at is "Intent". You call your own application in order to switch layouts after the submit button.
You may find the Notepad tutorial useful.
You can try what DrColossos said or you can try by just setting a different contentview on button click.
Related
I have put ten edit text in scroll view when i click on edit text my keyboard appear. What i want when i click on edit text one its automatically show the edit text two which is right below the edit text one. I have used
android:windowSoftInputMode="adjustPan"
but none of them giving me the desired result and i think by doing this way i cannot acheive this.
Right Now I have to scroll manually or click on the next button. How to achieve this automatically as i have seen this functionality in many of the apps?
In your manifest, within the "activity" declaration for the Activity you need to resize, add
android:windowSoftInputMode="adjustResize"
If it doesn't work with your ScrollView you may need to implement a simple ListView.
I'm developing an application and I am facing a problem using ExpandableListView. What I'm trying to do is, in GroupHeader, not only show the group name, but also an spinner with options. That's because I want to show the football second division games in the list but, also, give the option to choose the round, in case the user wants to check older/future games. SO far I have that
As you can see both, title and spinner, shows. Also you can see the arrow on the right which is supposed to expand the list. Problem is that, if I click, only spinner opens, group expand button doesn't. So, here is my question, how can I make both of them work depending on where you click (one or another)??? Is that possible?
Also I must say that if I only place the TextView with the group name works perfect. If I only place the spinner, the problem persists. So I'm guessing that's a focus problem.
Btw: grey areas are the layout backgrounds, so no, they are not hiding behind the button.
I found the solution, I just neede to add this line android:descendantFocusability="blocksDescendants" to the Main Layout of the xml where I define the GroupHeader elements.
I am new to android. I was stuck on a problem but I finally solved it.
I was using a TextField instead of CompleteTextViewField so whats the difference between these two and when should I use each one of them?
Thanks
Neither of those classes you mention (TextField, CompleteTextViewField) exist. Do you mean EditText and AutoCompleteTextView? I think the documentation explains it pretty well:
[AutoCompleteTextView is] An editable text view that shows completion suggestions automatically while the user is typing. The list of suggestions is displayed in a drop down menu from which the user can choose an item to replace the content of the edit box with.
That is, use it rather than a normal EditText if you have a set of common autocompletions for what gets entered in the box. The docs also link to a full sample that shows how to populate that list of suggestions with an Adapter.
Pretty new to android so excuse me if this is a really obvious question.
Say my application has a bunch of TextViews, each one showing the attributes of a certain product (name, price, etc). I have a button next to each of these TextViews labeled "modify".
How do I make it so that when I press the modify button next to a certain attribute, a popup window with a space to enter text into comes up so that the user can enter text into this box and then have the actual attribute listing on the original page change? Actually I just need a push in the right direction with creating this popup text field... not sure if there is already some built in functionality for this or if not, what would be the best way to create this kind of thing.
Thanks.
Why not have the modify button set TextEdit.setEnabled(true); and then change focus with TextEdit.setFocus? Note that both of these are inherited from view
If you really want a dialog you might want to looking into the AlertDialog.Builder. I know you can use it with buttons and radio buttons, but I'm not sure you can get it to work with a TextView.
Use a code like this for the input popup: Android dialog input text
In the positive button handler, set your edittext content programmatically like this:
myEditText.setText(value).
As simple as that. The only difference with a standard GUI framework is that you don't retrieve the value as a result of the popup function. Instead, you must provide an action handler.
I'm trying to make iPhone-style EditText element on android.
The one that will have an additional clear button appear on the right after text input.
Adding a new button is not a problem, but I'm a bit stuck with another thing.
A button occupies some space on the right part of EditText, and now characters display beneath the button. How to change maximum shown length of input for EditText?
I want EditText width to be N pixels, and editable area to be N-M pixels.
EditText.setWidth changes width for whole edit box.
EditText.setEllipsize should be the proper solution, but docs are empty, and as I see it truncates text based on some String value.
Applying a LengthFilter cut's the input length to number of characters.
Thanks in advance.
I suspect that android:drawableRight will save you a lot of pain.
Seems I've found a solution.
EditText.setPadding(l,t,r,b) seems to work fine, applying only for editable area
Try this : http://mytechead.wordpress.com/2012/02/07/create-ios-like-cleartextbutton-in-android/
This is a very old question, but thought I'd add my two cents for kicks. I'd probably use a 9 patch for this and set the content area to stop the text before it hits the button area.
This would require creating a custom view so that you can add a button in the desired position using relative layout so that it can be clicked to clear the edittext.
Alternatively you can use the compound drawables, but you would need to implement something like this
Handling click events on a drawable within an EditText so that you can handle the click events. Keep in mind that I doubt the button states (eg the down state) will work using this method.