Hi I want to set the animation to an activity without xml file.Please give me some suggestions on this topic.Thanks in advance
AnimationSet myAnimation = new AnimationSet(true);
// Create a translate animation
/* TranslateAnimation animation=new TranslateAnimation(0,0,237,0);
animation.setDuration(250);
// Add each animation to the set
myAnimation.addAnimation(animation);*/
ScaleAnimation scale = new ScaleAnimation((float)0.5, (float)1, (float)0.5, (float)1);
scale.setFillAfter(true);
scale.setDuration(500);
<activity name>.startAnimation(scale);
private Animation createAnimation() {
final Animation animation = new AlphaAnimation(1, 0);
animation.setDuration(1000);
animation.setInterpolator(new AccelerateDecelerateInterpolator());
return animation;
}
Simple alpha animation, the way to create others is pretty much the same.
Use view.startAnimation(yourAnimation) to start animation, and yourAnimation.reset() before reusing the same animation again.
P.S. Maybe I misunderstood you, and you want an animation between activity changes?
Related
I want set alpha animation to views but with one object without create many object like this fadeIn1 , fadeIn2 , fadeIn3 etc
View1 , View2 , View3
Animation fadeIn = new AlphaAnimation(0, 1);
fadeIn.setStartOffset(1000);
fadeIn.setDuration(1000);
view1.startAnimation(fadeIn); //I want show this after 1 second
fadeIn.setStartOffset(1500);
view2.startAnimation(fadeIn); //I want show this after 1.5 second
fadeIn.setStartOffset(2000);
view3.startAnimation(fadeIn); //I want show this after 2 second
But all views shows after 2 second together , Why ?
Use AnimatiorSet for this
Note: The below code was in kotlin.
First create an function which returns an animator by taking view
private fun getAnimation(view: View): Animator {
return ObjectAnimator.ofFloat(view, "alpha", 0f, 1f).apply {
duration = 1000
}
}
Then after user AnimatorSet.playSequentially to play one after other.
AnimatorSet().apply {
playSequentially(listOf(getAnimation(btn_1),getAnimation(btn_2),getAnimation(btn_3)))
interpolator = AccelerateInterpolator()
start()
}
Please free to ask any query in comment section, I'll try to answer as soon as possible :)
You need AnimationSet ex:
Animation fadeIn = new AlphaAnimation(0, 1);
fadeIn.setDuration(1000);
Animation fadeOut = new AlphaAnimation(1, 0);
fadeOut.setStartOffset(1000);
fadeOut.setDuration(1000);
AnimationSet animation = new AnimationSet(true);
animation.addAnimation(fadeIn);
animation.addAnimation(fadeOut);
view.startAnimation(animation);
I'm trying to make an image fade in and out constantly, but it just fade in and out one time.
How can I make it repeat constantly?
Here's the code:
Animation fadeIn = new AlphaAnimation(0, 1);
fadeIn.setDuration(1000);
Animation fadeOut = new AlphaAnimation(1, 0);
fadeOut.setStartOffset(1000);
fadeOut.setDuration(1000);
AnimationSet animation = new AnimationSet(true);
animation.addAnimation(fadeIn);
animation.addAnimation(fadeOut);
ImageView loading = (ImageView)findViewById(R.id.loading);
loading.startAnimation(animation);
With Animator, it's pretty easy :
Animator alphaAnimator = ObjectAnimator.ofFloat(loading, View.ALPHA, 0f, 1f);
alphaAnimator.setDuration(1000);
alphaAnimator.setRepeatMode(ValueAnimator.REVERSE);
alphaAnimator.setRepeatCount(ValueAnimator.INFINITE);
alphaAnimator.start();
You should repeat your animation:
animation.setRepeatCount(Animation.INFINITE);
Try to use the method setRepeatMode(int repeatMode) from Animation class.
I have Animation and i need to change duration or speed in run.
How to do this?
Animation fadeIn = new AlphaAnimation(1, 0);
fadeIn.setInterpolator(new AccelerateInterpolator()); //add this
fadeIn.setDuration(800);
fadeIn.setFillEnabled(true);
fadeIn.setFillAfter(true);
bt1.startAnimation(fadeIn);
You can use Interpolators to have a variable speed during animation. Example can be found here.
I think you need two animations with different speeds. After the first has finished, the second gets played.
Animation anim1 = new AlphaAnimation (1, 0.5F);
anim1.setDuration (600); //The slow part.
//set other things for anim1
Animation anim2 = new AlphaAnimation (0.5F, 0);
anim2.setDuration (200); //The fast part.
//set other things for anim2
I am trying to have a Listview fade out/in under certain circumstances. I'm running into issues when running the animation, the Listview just becomes invisible and no animation is performed.
I've tried running the fade_out animation:
Animation out = AnimationUtils.loadAnimation(mainActivity, R.anim.fade_out);
out.setInterpolator(new LinearInterpolator());
myListView.startAnimation(out);
As well as an AlphaAnimation
AlphaAnimation animation1 = new AlphaAnimation(1f, .5f);
animation1.setDuration(2000);
animation1.setFillAfter(false);
myListView.startAnimation(animation1)
and finally simply setting the alpha
myListView.setAlpha(.5f)
The best I can tell is that alpha transparencies are not supported with a list view and only values of 0 and 1 are available as alpha. I can't find any documentation confirming or denying either way.
Is there some kind of known issue with ListViews? Am I doing something wrong? Or is this some kind of limited functionality on ListViews?
Just try it's.If you want to do visible :
public void viseb_show(){
AnimationSet set = new AnimationSet(true);
Animation animation = new AlphaAnimation(0.0f, 1.0f);
animation.setDuration(500);
set.addAnimation(animation);
anim.startAnimation(animation);
anim.setVisibility(View.VISIBLE);
}
or if non visible
public void viseb_gone(){
AnimationSet set = new AnimationSet(true);
Animation animation = new AlphaAnimation(1.0f, 0.0f);
animation.setDuration(3500);
set.addAnimation(animation);
anim.startAnimation(animation);
anim.setVisibility(View.GONE);
}
anim it's you object who mast be visible.
I figured out my issue. emigrantdd sent me in almost the right direction, how ever there were a few problems I needed to overcome.
First I had to alter emigrantdd's code to:
public void viseb_gone()
{
AnimationSet set = new AnimationSet(false);
Animation fadeout= new AlphaAnimation(1.0f, 0.0f);
fadeOut.setInterpolator(new LinearInterpolator());
fadeOut.setDuration(3500);
set.addAnimation(animation);
myListView.startAnimation(fadeOut);
myListView.setVisibility(View.GONE);
}
As there was some problem with the interpolator.
The other issue I had was that the ListView I was testing on was still in a ScrollView as a part of an old design, once it was taken out it worked as was intended with the changes above.
I am stuck in a condition that I can't keep the sub layout faded after using the fade animation
FrameLayout mapLayout = (FrameLayout)findViewById(R.id.mapLayout);
Animation fadeAnim = AnimationUtils.loadAnimation(this, android.R.anim.fade_out);
mapLayout.startAnimation(fadeAnim);
Please guide how can I achieve this in android. This animation and shaded effect occurs when I click the 'Pause' Button and to reverse the effect I will press the 'Resume' Button(Sorry I made the image with 'Pause' button in shaded view, in actual it is 'Resume')
Try
fadeAnim.fillAfter(true);
fadeAnim.execute();
http://developer.android.com/reference/android/view/animation/Animation.html#setFillAfter(boolean)
hii makki you can set the below code at your onclick event
AnimationSet set = new AnimationSet(true);
Animation animation = new AlphaAnimation(0.0f, 1.0f);
animation.setDuration(50);
set.addAnimation(animation);
animation = new TranslateAnimation(
Animation.RELATIVE_TO_SELF, 0.0f,Animation.RELATIVE_TO_SELF, 0.0f,
Animation.RELATIVE_TO_SELF, -1.0f,Animation.RELATIVE_TO_SELF, 0.0f
);
animation.setDuration(100);
set.addAnimation(animation);
LayoutAnimationController controller = new LayoutAnimationController(set, 0.5f);
l.setLayoutAnimation(controller);
then fade out animation
public static Animation runFadeOutAnimationOn(Activity ctx, View target) {
Animation animation = AnimationUtils.loadAnimation(ctx,android.R.anim.fade_out);
target.startAnimation(animation);
return animation;
}
Both above answers helped me in solving the issue, but both answers weren't the actual solution to my problem. The solution I made is
I defined two animations according to my need
Animation fadeOut = new AlphaAnimation(0f,0.5f);
Animation fadeIn = new AlphaAnimation(0.5f,1f);
fadeOut.setFillAfter(true);
fadeIn.setFillAfter(true);
When I clicked 'Pause' button I executed following line
mapLayout.startAnimation(fadeOut);
Then to resume from paused state, I executed following line
mapLayout.startAnimation(fadeIn);
Thanks Simon and Deepak!