I want to know how to control system resources and services like bluetooth, SMS, phone contacts etc.
Honestly, i want to know how or what to do to control sms usage based on user behavior, block incoming call or change it to auto vibrate mode without user noticed like that.
Actually, I want it for my assignment about context aware access control paper.
I choose Android for implementation but i am afraid i
couldn't submit my paper in time if i study android from the beginning and all by myself.
No offense but I want to avoid errors.
I feel my head becomes swollen whenever "force close error" show as I need it urgent.
As Willytete said developer site is the best one for you
There you can find
Application Fundamentals
Download the Android SDK and start programing
The first program tutorial where you can start Hello World
Notepad Tutorial where it give you a lot of ideas
List of Sample Apps, where there is a lot of codes
Getting the Samples, it explain how to use this.
You will get all the information from developer site that you needed, while move from beginner to an expert
Related
I'm trying to program an app using android studio that receives data (blood sugar levels) from the app tomato (which calculates blood sugar levels automatically every 5 mins or so). The tomato app already exists and is made by a company.
So I was wondering if doing this is possible. if so, how?
I saw this post: Is it possible for an Android app to use data from another app? which is very similar to what im trying to do but i didnt find an exact solution/answer to this.
Any opinions and help are very much needed and welcomed.
You would first need to know how the app is storing the data, you could check your phone's storage using the Device File Explorer in Android Studio. If they have exposed the data then you are able to check and read the files that the app has exposed. However, I have a feeling that they would not be leaving them in plain text for you to take.
Upon some further reading, it seems they read from a device called a MiaoMiao Transmitter. You could ask the producer of this product for a developer kit and see what they say. This would come with documentation as to how you can get data from the product. However, if they do not provide you with any help, you will need to do some investigation as to how the device functions.
Perhaps it sends android broadcasts when it is taking a reading? This is just speculation of course. This is very niche and I believe that is a reason there are only a few apps that use the device - they are trying to lock out "non-verified" developers. However, when there is a will, there is always a way! ;)
Best of luck!
I am starting to learn mobile programming through a Flutter course, and I had the idea of an app to fulfill a need of mine. However, I'm not sure if Flutter has a library capable of that; I searched a lot and could not find it.
Below is a drawing of what I intend to do.
Diagram
Can anyone tell me if it is possible to do this with flutter or even pure development for android (then I'll start to learn this)? If you know the library, could you inform me? The apps in question are not relevant to this question, but they would be two very specific apps. The goal is for the app to work when activated and stop when deactivated, without the need for headsets.
I just wish someone with more experience could point me in the right direction.
I've been programming for over 20 years, but mostly in the VB and SQL. As a side job, I host game shows at local bars and restaurants (Trivia, name that tune, etc.) and I'd like to develop an android app that I can install on mobile devices to give to customers to interact with the game.
I'm trying to make the game shows more interactive than just pen and paper (and time-consuming, manual scoring). I can get Kindle Fires for $40 each, so I thought it would be cool to create an app that will allow the user to do 3 things:
Choose an answer from a list (Multiple choice), and everyone can answer
Buzz in (blocking other users out)
type in an answer
I'd like the tablets to send the responses to a central "hub" or application that will record the answers so it can automatically do the scoring for me. If possible, I'd prefer to be able to have everything connect through an ad hoc wifi network that I would set up on site (that part I know how to do, too).
I'm not looking to have the questions appear on the phone at this point; I have an office-based application that automates a powerpoint presentation based on questions/answers and other parameters imported from a database/spreadsheet. (VBA is nice and easy for me.)
Ideally, the quiz questions would work like this:
I project the answer where everyone can see it.
After announcing the questions, the tablet apps are "activated" and
the user can then select their A, B, C or D answer (or buzz in, or
type an answer depending the type of questions/quiz).
My hub application would then receive the following information:
team/player name, answer choice, time it took to answer the question
(because I'm thinking of using a points tier that gives faster
players get more points, either based on time ).
The catch is, I don't even know where to begin from an android development standpoint, as I have no experience in that realm. In most programming cases, I know keywords to search on, but I'm totally flying blind here.
Does this seem like a feasibly application? There are systems online that I can buy, but the buzzers are expensive and the software has some significant limitations that prevent me from spending the money. I'd rather develop something myself and spend $40 per client unit and load it up with my software.
(Then, of course, license the whole kit and kaboodle and make a mint and retire in 5 years, living the good life off of my pub quiz empire...)
So, if you have any suggestions on starting points, or specific methods and processes to being fiddling with, an IDE...any help would be greatly appreciated. Once I'm up and running, I will reward you with extra points if you ever come to one of my events.
Go full kotlin !
Android works well with Kotlin and you can have a server quickly setup with : https://start.spring.io/#!language=kotlin
https://kotlinlang.org/docs/tutorials/kotlin-android.html
A good client for Android is provided here :
https://github.com/square/retrofit
You will probably have hard time to get started. Using same language for every part of the system will make things easier.
Also, Kotlin is less verbose than Java and will prevent you to make the usual mistakes found in Java world.
Also, if you create an open source project out of it, you may be eligible for IntelliJ.
Your very first stop is : http://try.kotlinlang.org/#/Examples/Hello,%20world!/Simplest%20version/Simplest%20version.kt
Get to know the language by trying it out. When you are in ease with it, start looking at Anko (https://github.com/Kotlin/anko).
To do the project in an easy way, break it down in milestones.
Simple app which shows 4 buttons (choices) and shows a message for each button. (Eg. you clicked "1")
Small server with spring boot. It should display whatever you post to it. (An "echo" server)
Improvement of the simple app to POST something to the server and display the answer in a dialog.
At that point, you application is practically done! You would have understood enough to complete it. The hardest thing would be behind.
Don't think your are smarter than the flock. Do these milestones, at least. You will be thankful to yourself.
This post may seems unrelated, but I explain how good Kotlin can be in such projects : https://www.linkedin.com/pulse/why-do-android-projects-cost-less-than-ios-christian-baune
I am a long time lurker on Stack Overflow where generally the solutions I sought already existed on here. However, I am stumped trying to find information on tackling this problem.
Basically, I am looking at making an Android app - first time making such an app - and part of the functionality is to monitor what else the phone user is doing and then maybe create a log of what the person has done. For example, spent 27% of the time when the phone screen is on using Facebook.
As for my actual Android Studio experience, all I have created so far is a simple app that takes in text from an input field and alerts it back out to you. I am studying a video series to learn how to use and develop with Android Studio.
I am enthusiastic about the challenge, so if anyone has some good resources or information to help me achieve this I would be really grateful.
Yes it is possible to track applications usage, using google API.
Here is google resource link
What may interest you the most is the part concerning UsageStats
You can use this since api 5.0. You can then for example use method getTotalTimeInForeground() to get the total time this package spent in the foreground, measured in milliseconds, which seems to correspond to your needs.
Therefore, using your Facebook example. After you get the package name (com.facebook.katana) , you could get the application (Facebook) uptime on a daily/weekly/monthly base.
Also, you could use getLastTimeUsed() and make your application logs those timestamp then do some maths.
I want to develop an app which I stream basic text information about sports. First of all I believe I need a server which my users connect to see my stream as soon as something new is published. But I don't have an idea about how to build something like that. I did some search on web to find lessons or answers but I wasn't able to find anything useful. If it's true that I need a server, is Java language good to code server's program? Because I only know a little bit of Java.
And I want my app to have a monthly fee. I'm completely new to programming but I guess I need a database to keep track of my user information. Do I have to build my own user membership system - which people register with their e-mails etc- for all this? Is it hard to do that? And again I don't have any source of information about this one too.
I'm lost at this point. I don't know what to search to get some answers. So I'm asking you guys. What do I need to build an app with monthly fee that streams live information? I'm not expecting a full answer here but at least I believe you guys can tell me where to look for answers. Thanks.
While I agree the question is very vague and open (we could write a thesis on the topic in question and everyone will have their own way to complete) my suggestion would be to research the following:
Java - read as much as you can about the language and ensure that you are happy with (or know where you can get access to good helpers) the syntax (you mention that you know a little about Java so that is a good start).
Android programming in general. Look up the Activity lifecycle (The Android documentation is good, read as much as you can, follow the examples and try out the tutorials! https://developer.android.com/training/basics/activity-lifecycle/index.html)
Read up on Firebase; this should make the server side a little simpler (although I have only a parsing knowledge (i.e., none) of Firebase, it looks like it will be a good start). Again walk through the examples / tutorials; do the Hello World and then pull it apart to see if you can figure out how it is holding together.
Then when you have questions (which you will, we all do!) come back and I know that you will get some great help!
Once you have a few applications under your belt (personal 'play' apps) then and only then would I consider looking at the Google Play API (https://developers.google.com/android-publisher/).
Hope this gets you on the starting grid at least! Good luck!
Gav