How to convert a imageview to bitmap image in Android - android

I have an imageview.
LoaderImageView image=new LoaderImageView(context,path1);
in above statement it returns a imageview. So I want to convert it into a bitmap. How can I convert imageview into bitmap image.
ImageView i=new ImageView(context);
i.setImageBitmap(convertimagetobitmap);
In above statement I have set a bitmap image (converted image) to another imageview.

Take a look this code:
// i is an imageview which you want to convert in bitmap
Bitmap viewBitmap = Bitmap.createBitmap(i.getWidth(),i.getHeight(),Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(viewBitmap);
i.draw(canvas);
That's it, your imageview is stored in bitmap viewBitMap.

Look at:
ImageView.getDrawingCache();
But you have to keep in mind that returned Bitmap won't be the same as you get from resource or file, since Bitmap will depend on display physical properties (resolution, scaling, color deepness and so on).

Check this BitmapFactory
This gets you access to bitmap where view is stored DrawingCache (cash has to be turned on)
Hope this helps!

This will work :
ImageView img;
img.setDrawingCacheEnabled(true);
Bitmap scaledBitmap = img.getDrawingCache();
//Store to tmp file
String extr = Environment.getExternalStorageDirectory().toString();
File mFolder = new File(extr + "/tmpfolder");
if (!mFolder.exists()) {
mFolder.mkdir();
}
String s = "tmp.png";
File f = new File(mFolder.getAbsolutePath(), s);
strMyImagePath = f.getAbsolutePath();
FileOutputStream fos = null;
try {
fos = new FileOutputStream(f);
scaledBitmap.compress(Bitmap.CompressFormat.PNG, 70, fos);
fos.flush();
fos.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (Exception e) {
e.printStackTrace();
}
scaledBitmap.recycle();
} catch (Throwable e) {
}

Related

Taking screenshot programmatically in android

I am taking screenshot programmatically using the following code:
public static Bitmap takeScreenshot(View view)
{
try
{
// create bitmap screen capture
view.setDrawingCacheEnabled(true);
Bitmap bitmap = Bitmap.createBitmap(view.getDrawingCache());
view.setDrawingCacheEnabled(false);
return bitmap;
}
catch (Throwable e)
{
CustomLogHandler.printError(e);
}
return null;
}
private static void copyFile(Bitmap bitmap)
{
File dstFile = getShareResultFile();
//Delete old file if exist.
if(dstFile.exists()) {
dstFile.delete();
}
FileOutputStream fos = null;
try
{
fos = new FileOutputStream(dstFile);
bitmap.compress(Bitmap.CompressFormat.JPEG, 0, fos);
fos.flush();
}
catch (Exception e) {
CustomLogHandler.printError(e);
}
finally {
if (fos != null) {
try {
fos.close();
} catch (IOException ioe) {
CustomLogHandler.printError(ioe);
}
}
}
}
There are several problem like:
Back arrow, title and share menu background color is not correct. It looks messy.
Background color of toolbar is totally changed.
Image quality is too poor and list items rounded drawable has not smooth corners.
Background of layout is not taken that I set as background of my parent layout.
I am taking the screenshot from the root view.
bitmap.compress(Bitmap.CompressFormat.JPEG, 0, fos);
First, you are saving this as a JPEG. JPEG is designed for photos, and your screenshot is not a photo.
Second, you are saving this with a quality factor of 0. JPEG uses a lossy compression algorithm, and a quality factor of 0 says "please feel free to make this image be really poor, but compress it as far as you can".
I suggest switching to:
bitmap.compress(Bitmap.CompressFormat.PNG, 100, fos);
PNG is a better image format for a screenshot with the contents shown in your question. I don't think PNG uses the quality factor value; I put in 100 just to indicate that you want the best possible quality.
public static Bitmap takeScreenshot(View view)
{
Bitmap bitmap = Bitmap.createBitmap(view.getWidth(), view.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
view.draw(canvas);
return bitmap;
}
This code can save view as bitmap.
But after you update your question with save code I see that you set 0 for quality, and what you expect?
#param quality Hint to the compressor, 0-100. 0 meaning compress for
* small size, 100 meaning compress for max quality. Some
* formats, like PNG which is lossless, will ignore the
* quality setting
just use your Ctrl button + click on method name to read doc about params
the answer is set second parameter 100 instead of 0!
Try using this:
public static Bitmap loadBitmapFromView(Context context, View v) {
DisplayMetrics dm = context.getResources().getDisplayMetrics();
v.measure(MeasureSpec.makeMeasureSpec(dm.widthPixels, MeasureSpec.EXACTLY),
MeasureSpec.makeMeasureSpec(dm.heightPixels, MeasureSpec.EXACTLY));
v.layout(0, 0, v.getMeasuredWidth(), v.getMeasuredHeight());
Bitmap returnedBitmap = Bitmap.createBitmap(v.getMeasuredWidth(),
v.getMeasuredHeight(), Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(returnedBitmap);
v.draw(c);
return returnedBitmap;
}
and
public void takeScreen() {
Bitmap bitmap = ImageUtils.loadBitmapFromView(this, view); //get Bitmap from the view
String mPath = Environment.getExternalStorageDirectory() + File.separator + "screen_" + System.currentTimeMillis() + ".jpeg";
File imageFile = new File(mPath);
OutputStream fout = null;
try {
fout = new FileOutputStream(imageFile);
bitmap.compress(Bitmap.CompressFormat.JPEG, 90, fout);
fout.flush();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} finally {
fout.close();
}
}
Images are saved in the external storage folder.
try this
private void captureScreen() {
View v = this.getWindow().getDecorView().findViewById(android.R.id.content);
v.setDrawingCacheEnabled(true);
Bitmap bitmap = v.getDrawingCache();
String extr = Environment.getExternalStorageDirectory().toString();
File file = new File(extr, getString(R.string.free_tiket) + ".jpg");
FileOutputStream f = null;
try {
f = new FileOutputStream(file);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, f);
f.flush();
f.close();
MediaStore.Images.Media.insertImage(getContentResolver(), bitmap, "Screen", "screen");
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (Exception e) {
e.printStackTrace();
}
}

Scrollview to PDF View giving blur in Android

I have long scrollview almost 50+ fields.
I'm converting that scrollview to pdf view. pdf also creating all done.
But pdf file showing data is blur (too blur).
With some merging, I provided some reference image (I mean output image).
output image
My code:
private void takeScreenShot() {
try {
//here getScroll is my scrollview id
View u = ((Activity) mContext).findViewById(R.id.getScroll);
ScrollView z = (ScrollView) ((Activity) mContext).findViewById(R.id.getScroll);
int totalHeight = z.getChildAt(0).getHeight();
int totalWidth = z.getChildAt(0).getWidth();
Bitmap bitmap = getBitmapFromView(u,totalHeight,totalWidth);
Image image;
//Save bitmap
String path = Environment.getExternalStorageDirectory()+"/Folder/";
String fileName = "report1.pdf";
File dir = new File(path);
if (!dir.exists())
dir.mkdirs();
Log.v("PDFCreator", "PDF Path: " + path);
File myPath = new File(path, fileName);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG, 10, stream);
image = Image.getInstance(stream.toByteArray());
image.setAbsolutePosition(0, 0);
Document document = new Document(image);
PdfWriter.getInstance(document, new FileOutputStream(myPath));
document.open();
document.add(image);
document.close();
} catch (Exception i1) {
i1.printStackTrace();
}
}
Any help?
Try this code:
View u = ((Activity) mContext).findViewById(R.id.getScroll);
u.setDrawingCacheEnabled(true);
u.buildDrawingCache();
Bitmap bitmap = Bitmap.createBitmap(u.getDrawingCache());
bitmap.setHasAlpha(true); //important for PNG
---------------DO SAVE WORK-----------------
v1.setDrawingCacheEnabled(false);
And at
bitmap.compress(Bitmap.CompressFormat.JPEG, 10, stream);
change 10 to 90 or 100. it is Image Quality.
Or just change in your code to higher quality.
Try another solution:
ScrollView v= (ScrollView)findViewById(R.id.getScroll);
int height = v.getChildAt(0).getHeight()
int width = v.getWidth()
Bitmap b = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
v.layout(0, 0, v.getLayoutParams().width, v.getLayoutParams().height);
v.draw(c);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, stream);
Take a screen shot using this code and
ScrollView iv = (ScrollView) findViewById(R.id.scrollView);
Bitmap bitmap = Bitmap.createBitmap(
iv.getChildAt(0).getWidth(),
iv.getChildAt(0).getHeight(),
Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bitmap);
c.drawColor(Color.WHITE);
iv.getChildAt(0).draw(c);
// Do whatever you want with your bitmap
saveBitmap(bitmap);
and save the bitmap as a image
public void saveBitmap(Bitmap bitmap) {
File imagePath = new File(Environment.getExternalStorageDirectory() + "/screenshot.png");
FileOutputStream fos;
try {
fos = new FileOutputStream(imagePath);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
} catch (FileNotFoundException e) {
Log.e("GREC", e.getMessage(), e);
} catch (IOException e) {
Log.e("GREC", e.getMessage(), e);
}}
I might be late but anyway. Use png format instead, increase the quality to 100 and replace
View u = ((Activity) mContext).findViewById(R.id.getScroll);
with
View u = ((Activity) mContext).findViewById(R.id.yourfirstscrollviewchild);
Thatll do the trick.

Saved Bitmap is black

I created a bitmap with text and I can view it in an Imageview, but when I save the Bitmap I only get a black image. I have spend three hours looking at similar questions but none of the worked for me. Here is the code.
Thanks for any help.
public void createBitmap(){
Bitmap LabelBitmap;
FileOutputStream fos = null;
//create Text Bitmap
LabelBitmap = textAsBitmap(this,"BRO D 0813","fonts/arialbd.ttf", 4, Color.BLACK);
//load bitmap in to Imageview
ImageView myImageView = (ImageView) findViewById(R.id.imageView);
myImageView.setImageBitmap(LabelBitmap);
// save bitmap
String root = Environment.getExternalStorageDirectory().toString();
File myDir = new File(root + "/myfolder");
myDir.mkdirs();
ByteArrayOutputStream bytes = new ByteArrayOutputStream();
LabelBitmap.compress(Bitmap.CompressFormat.JPEG, 100, bytes);
if (!myDir.exists()) {
myDir.mkdir();
}
File myDirFile = new File(root +"/myfolder/mybitmap.jpg");
try {
if(myDirFile.exists()){
myDirFile.delete();
}
myDirFile.createNewFile();
} catch (IOException e) {
e.printStackTrace();
}
try {
fos = new FileOutputStream(myDirFile);
} catch (FileNotFoundException e) {
e.printStackTrace();
}
try {
fos.write(bytes.toByteArray());
fos.flush();
fos.close();
Toast.makeText(this, "Image saved", Toast.LENGTH_SHORT).show();
} catch (IOException e) {
e.printStackTrace();
}
}
JPEG Image has a black background by default, so if your text color is also black you will get a black image. If your image has no background color, you must save it as PNG. Change as following and have a try:
LabelBitmap.compress(Bitmap.CompressFormat.JPEG, 100, bytes);
to:
LabelBitmap.compress(Bitmap.CompressFormat.PNG, 100, bytes);

Take screenshot of surface view is not working in android

In my android app i have surface view on which i have canvas and user can draw on canvas.Now i want to capture canvas image and store it to sd card.
Below is my code -
Bitmap bitmap = Bitmap.createBitmap(maxX, maxY, Bitmap.Config.RGB_565);
canvas.setBitmap(bitmap);
String mFile = path+"/drawing.png";
Bitmap bitmap = drawBitmap();
File file = new File(mFile);
FileOutputStream fos = new FileOutputStream(file);
bitmap.compress(CompressFormat.PNG, 100, fos);
fos.flush();
fos.close();
code is run but when i open sd card on image path file with name is created but when open image it is black.
How to capture image from canvas in android.
Just pass the your surface view object and file path where you want to store your snapshot. It is working perfectly.
public static void takeScreenshot(View view, String filePath) {
Bitmap bitmap = getBitmapScreenshot(view);
File imageFile = new File(filePath);
imageFile.getParentFile().mkdirs();
try {
OutputStream fout = new FileOutputStream(imageFile);
bitmap.compress(Bitmap.CompressFormat.JPEG, 90, fout);
fout.flush();
fout.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
public static Bitmap getBitmapScreenshot(View view) {
view.measure(MeasureSpec.makeMeasureSpec(view.getWidth(), MeasureSpec.EXACTLY), MeasureSpec.makeMeasureSpec(view.getHeight(), MeasureSpec.EXACTLY));
view.layout((int)view.getX(), (int)view.getY(), (int)view.getX() + view.getMeasuredWidth(), (int)view.getY() + view.getMeasuredHeight());
view.setDrawingCacheEnabled(true);
view.buildDrawingCache(true);
Bitmap bitmap = Bitmap.createBitmap(view.getDrawingCache());
view.setDrawingCacheEnabled(false);
return bitmap;
}

Android: Saving photo with image on photo

When I take a picture with my Android camera, there is an image (imageview3) on my screen that I want to save with my picture.
Here is my onPictureTaken method
public void onPictureTaken(byte[] data, Camera camera) {
File imagesFolder = new File(Environment.getExternalStorageDirectory(), "/Ker");
imagesFolder.mkdirs();
String fileName = "Ker_.jpg";
output = new File(imagesFolder, fileName);
ImageView view = (ImageView) gameactivity.findViewById(R.id.imageView3);
view.setDrawingCacheEnabled(true);
Bitmap b = view.getDrawingCache();
FileOutputStream fos = null;
try {
fos = new FileOutputStream(output);
} catch (FileNotFoundException e1) {
e1.printStackTrace();
}
b.compress(CompressFormat.JPEG, 95, fos);
try {
fos.write(data);
fos.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
}
catch (IOException e) {
e.printStackTrace();
}
camera.stopPreview();
}
When I open the folder, the picture saved is only the imageview3 with a black background. Why has the real camera view not been saved?
EDIT
I'm trying something with canvas too:
output = new File(imagesFolder, fileName);
ImageView view = (ImageView) gameactivity.findViewById(R.id.imageView3);
view.setDrawingCacheEnabled(true);
Bitmap b = view.getDrawingCache();
FileOutputStream fos = null;
try {
fos = new FileOutputStream(output);
fos.write(data);
fos.close();
} catch (FileNotFoundException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
catch (IOException e) {
e.printStackTrace();
}
FileOutputStream fos2 = null;
b.compress(CompressFormat.JPEG, 95, fos2);
try {
Bitmap bitmap = BitmapFactory.decodeFileDescriptor(fos.getFD());
Bitmap bitmap2 = BitmapFactory.decodeFileDescriptor(fos2.getFD());
Canvas canvas = new Canvas(bitmap);
canvas.drawBitmap(bitmap2, null, null);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Is that correct? How to save the canvas into a file on my sdcard (ie write data from canvas on fileoutputstream)
You're appending the JPEG of the imageview and the JPEG from the camera into a single file.
Create a separate file output stream for each file, and write the data from Bitmap.compress() and the onPictureTaken data array into their own streams.
If you want the two images to be combined into a single image, you'll need to decode the data array into a Bitmap, and then use a Canvas to draw the ImageView bitmap and the camera-captured Bitmap onto the canvas in the arrangement you want, and then save that out as a single jpeg.
You can't simply concatenate two compressed JPEG bitstreams together; the file format doesn't work that way.

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