Implement double click for button in Android - android

How can I implement double click for a button in Android?
Should I use OnDoubleTapListener?

int i = 0;
btn.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
i++;
Handler handler = new Handler();
Runnable r = new Runnable() {
#Override
public void run() {
i = 0;
}
};
if (i == 1) {
//Single click
handler.postDelayed(r, 250);
} else if (i == 2) {
//Double click
i = 0;
ShowDailog();
}
}
});

private long lastTouchTime = 0;
private long currentTouchTime = 0;
..
#Override
public void onClick(View view) {
lastTouchTime = currentTouchTime;
currentTouchTime = System.currentTimeMillis();
if (currentTouchTime - lastTouchTime < 250) {
Log.d("Duble","Click");
lastTouchTime = 0;
currentTouchTime = 0;
}
}

This is probably a good place to start:
Android: How to detect double-tap?
I recommend switching to a more native way like long press (answer to linked question) or something more creative (using multi-touch), unless you are bent on the Windows default double-click way of doing things?
You may have a valid reason though - double clicking is after all faster than long press.

I wrote this for popping up a Toast message on a double click in a mapping application:
private long lastTouchTime = -1;
#Override
public boolean onTouchEvent(MotionEvent e, MapView mapView) {
GeoPoint p = null;
if (e.getAction() == MotionEvent.ACTION_DOWN) {
long thisTime = System.currentTimeMillis();
if (thisTime - lastTouchTime < 250) {
// Double click
p = mapView.getProjection().fromPixels((int) e.getX(), (int) e.getY());
lastTouchTime = -1;
} else {
// too slow
lastTouchTime = thisTime;
}
}
if (p != null) {
showClickedLocation(p);// Raise a Toast
}
return false;
}

This is a good site for performing double click...
I used it and worked.
http://mobile.tutsplus.com/tutorials/android/android-gesture/

I used it and worked:
public class DoubleClickTest extends Activity {
String TAG = "DoubleOrSingleClickTest";
private boolean waitDouble = true;
private static final int DOUBLE_CLICK_TIME = 350; // double click timer
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.double_click_test);
Button button = (Button) findViewById(R.id.buttonDoubleOrSingleClicked);
button.setOnClickListener(listenerDoubleOrSingle);
}
View.OnClickListener listenerDoubleOrSingle = new View.OnClickListener() {
#Override
public void onClick(View v) {
if (waitDouble == true) {
waitDouble = false;
Thread thread = new Thread() {
#Override
public void run() {
try {
sleep(DOUBLE_CLICK_TIME);
if (waitDouble == false) {
waitDouble = true;
singleClick();
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
thread.start();
} else {
waitDouble = true;
doubleClick();
}
}
};
// single event
private void singleClick() {
Log.i(TAG, "singleClick");
}
// double event
private void doubleClick() {
Log.i(TAG, "doubleClick");
}
}
It comes from "https://elingwange.iteye.com/blog/1613177"

Create your own DoubleTapListener
You can create a DoubleTapListener by inheriting View.OnClickListener and adding a Callback of your listener.
MyDoubleClickListener.class
public class MyDoubleClickListener implements View.OnClickListener{
private boolean isRunning= false;
private int resetInTime =500;
private int counter=0;
private DoubleClickCallback listener;
public DoubleTapListener(Context context)
{
listener = (DoubleClickCallback)context;
}
#Override
public void onClick(View v) {
if(isRunning)
{
if(counter==1) //<-- makes sure that the callback is triggered on double click
listener.onDoubleClick(v);
}
counter++;
if(!isRunning)
{
isRunning=true;
new Thread(new Runnable() {
#Override
public void run() {
try {
Thread.sleep(resetInTime);
isRunning = false;
counter=0;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}).start();
}
}
}
DoubleClickCallback.class
public interface DoubleClickCallback {
public void onDoubleClick(View v);
}
And you are done. You can use this Listener in any Activity.
How do I use this DoubleClickListener in my Activity?
Implement Callback in your activity and override the method.
public class MainActivity extends AppCompatActivity implements MyDoubleClickListener{
private Button button;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
button = (Button)findViewById(R.id.button);
button.setOnClickListener(new DoubleTapListener(this)); //<-- Set listener
}
#Override
public void onDoubleClick(View v) {
// Toast to show double click
}
}
Important point is using this concept you can create any kind of listener (Triple-click listener)
Relevant Links:
See the full working code HERE

Related

How to prevent double tap in Android across app?

My app is built with around 50-60 screens. Each screen has a button to open a new screen. Now the issue I am facing is when user double tap button, a new screen is open twice.
For this issue, I found a solution like below.
if (SystemClock.elapsedRealtime() - mLastClickTime < 1000){
return;
}
mLastClickTime = SystemClock.elapsedRealtime();
But to prevent double click, I need to write the above code in each button click. I have not created common custom button which used everywhere.
Is there any way to double tap on app level?
i got same issue i solved it as below it might be helpfull for you.
you can achive by two ways
One:
try to using a boolean variable:
public class Blocker {
private static final int BLOCK_TIME = 1000;
private boolean isBlockClick;
/**
* Block any event occurs in 1000 millisecond to prevent spam action
* #return false if not in block state, otherwise return true.
*/
public boolean block(int blockInMillis) {
if (!isBlockClick) {
isBlockClick= true;
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
isBlockClick= false;
}
}, blockInMillis);
return false;
}
return true;
}
public boolean block() {
return block(BLOCK_TIME );
}
}
use this as below in every click.
button.setOnClickListener(new View.OnClickListener() {
private Blocker blocker = new Blocker();
#Override
public void onClick(View v) {
if (!blocker.block(block-Time-In-Millis)) {
// do your action
}
}
});
Two
or you can set button.setEnable(false) on every clickevent of button as below
btn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
btn.setEnabled(false);
}
});
actually you can set the activities not to have multiple instances by adding the flag Intent.FLAG_ACTIVITY_REORDER_TO_FRONT to the intent.
see answer from other question
If the activity is in the stack, it will not be created twice
use this custom class it can handle any doubletab or single tab on button click event
public class DoubleTabCustomButton implements View.OnClickListener {
private boolean isRunning = true;
private int resetInTime = 500;
private int counter = 0;
private DoubleClickCallback listener;
public DoubleTabCustomButton(Context context) {
listener = (DoubleClickCallback) context;
}
#Override
public void onClick(View v) {
if (isRunning) {
if (counter == 1) {
listener.onDoubleClick(v);
}
else if (counter==0){
listener.onSingleClick(v);
}
counter++;
if (!isRunning) {
isRunning = true;
new Thread(new Runnable() {
#Override
public void run() {
try {
Thread.sleep(resetInTime);
isRunning = false;
counter = 0;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}).start();
}
}
}
}
it's interface
public interface DoubleClickCallback {
public void onDoubleClick(View v);
public void onSingleClick(View V);
}
and finally you can use in activity like this
public class ButtonDoubleTab extends AppCompatActivity implements DoubleClickCallback {
Button btndoubletab;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_button_double_tab);
btndoubletab=findViewById(R.id.btndoubletab);
// btndoubletab.setOnClickListener(this);
btndoubletab.setOnClickListener(new DoubleTabCustomButton(this));
}
#Override
public void onDoubleClick(View v) {
//do double tab action
}
#Override
public void onSingleClick(View V) {
//single tab action
}
}
If you have a base activity class, you can override the startActivity(Intent) method to add the Intent.FLAG_ACTIVITY_REORDER_TO_FRONT
abstract class BaseActivity: AppCompatActivity() {
final override fun startActivity(intent: Intent) {
intent.addFlags(Intent.FLAG_ACTIVITY_REORDER_TO_FRONT)
super.startActivity(intent)
}
}
Use this inline function:
inline fun View.onSingleClick(minimumClickInterval: Long = 800, crossinline onClick: (View?) -> Unit) {
var isViewClicked = false
var mLastClickTime = 0L
setOnClickListener { view ->
val currentClickTime = SystemClock.uptimeMillis()
val elapsedTime = currentClickTime - mLastClickTime
mLastClickTime = currentClickTime
if (elapsedTime <= minimumClickInterval)
return#setOnClickListener
if (!isViewClicked) {
isViewClicked = true
Handler(Looper.getMainLooper()).postDelayed({ isViewClicked = false }, 600)
} else {
return#setOnClickListener
}
onClick(view)
Log.d(this.javaClass.simpleName, "onSingleClick successfully called")
}
}
Use with any view like this:
button.onSingleClick {
// do something here on the button click
}
You can also set the minimum click interval like this:
button.onSingleClick(1000) {
// do something here on the button click
}
make the button disable on click .
b.setEnabled(false);
You can make it back enable it onResume or any other certain callback
b.setEnabled(true);

Can't pass an int from button if / else case to media player

how are you supposed to let the mediaplayer know what it is supposed to play?
wholeTextPlayer = MediaPlayer.create(Lesson1Reading.this, engAu);
It works fine if I declare the file in the top:
MediaPlayer wholeTextPlayer;
private int engAu = R.raw.l1r_en_l10;
Button btn_default_acc_whole;
It doesn't work from within a button click if / else statement wherever I try to put it with the following combination:
MediaPlayer wholeTextPlayer;
private int engAu;
Button btn_default_acc_whole;
The button click:
final Button btn_default_acc_whole = (Button) findViewById(R.id.btn_default_acc_whole);
btn_default_acc_whole.setOnClickListener(new View.OnClickListener() {
public void onClick(View arg0) {
if (wholeTextPlayer.isPlaying()) {
wholeTextPlayer.pause();
} else {
wholeTextPlayer.start();
startPlayProgressUpdater();
}
setEngAu(R.raw.l1r_en_l10); //this line doesn't want to fit anywhere
}
});
The setter:
public void setEngAu(int engAu) {
this.engAu = engAu;
}
Of course they are separately placed in the activity, I just copied and pasted the relevant bits from it.
Thanks guys.
Here is the whole code:
'public class Lesson1Grammar extends Activity {
private SeekBar seekBar;
MediaPlayer wholeTextPlayer;
private int engAu;
private final Handler handler = new Handler();
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.lesson1grammar);
WholeDefAccPlayer();
final RelativeLayout playerScreen = (RelativeLayout)findViewById(R.id.playerScreen);
final ImageButton btn_player_screen = (ImageButton) findViewById(R.id.btn_player_screen);
btn_player_screen.setOnClickListener(new View.OnClickListener() {
//this hides/unhides the part of the layout in which the player is
#Override
public void onClick(View arg0) {
if (playerScreen.isShown()) {
playerScreen.setVisibility(View.GONE);
} else {
playerScreen.setVisibility(View.VISIBLE);
}
}
});
final Button btn_default_acc_whole = (Button) findViewById(R.id.btn_default_acc_whole);
btn_default_acc_whole.setOnClickListener(new View.OnClickListener() {
public void onClick(View arg0) {
if (wholeTextPlayer.isPlaying()) {
wholeTextPlayer.pause();
} else {
setEngAu(R.raw.default_acc_audio);
wholeTextPlayer.start();
startPlayProgressUpdater();
}
}
});
}
public void setEngAu(int engAu) {
this.engAu = engAu;
}
private void WholeDefAccPlayer() {
wholeTextPlayer = MediaPlayer.create(Lesson1Grammar.this, engAu);
((TextView) findViewById(R.id.getTitleOfAccent)).setText(R.string.btn_lesson1reading);
seekBar = (SeekBar) findViewById(R.id.seekBar);
seekBar.setMax(wholeTextPlayer.getDuration());
seekBar.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
seekChange(v);
return false;
}
});
}
public void startPlayProgressUpdater() {
seekBar.setProgress(wholeTextPlayer.getCurrentPosition());
if (wholeTextPlayer.isPlaying()) {
Runnable notification = new Runnable() {
public void run() {
startPlayProgressUpdater();
}
};
handler.postDelayed(notification, 1000);
}
else wholeTextPlayer.pause();
}
// This is event handler thumb moving event
private void seekChange(View v){
if(wholeTextPlayer.isPlaying()){
SeekBar sb = (SeekBar)v;
wholeTextPlayer.seekTo(sb.getProgress());
}
}
}
'
if your plan is to make the method setEngAu() is the controller as you mentioned in the comment. then you you need to use that method like this
public void setEngAu(int enAu)
{
this.EngAu = enAu;
wholeTextPlayer.setDataSource(engAu);
wholeTextPlayer.prepare();
}
you need to implement onPrepared listener from the media player
I do not know your classes but I assume where you say something like;
wholeTextPlayer = new MediaPlayer();
wholeTextPlayer.setOnPreparedListener(this);
here you start the player after it became prepared
public void onPrepared(MediaPlayer player)
{
player.start();
}
Remember to you will need to call wholeTextPlayer.release() if you do not want the player to hold on that resource anymore( think of it as memory issues - recommended if you check the documentation)
EDIT :
I adjusted your code a little, please take a look and let me know.
private SeekBar seekBar;
MediaPlayer wholeTextPlayer;
private int engAu;
final Handler handler = new Handler();
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.lesson1grammar);
WholeDefAccPlayer();
final RelativeLayout playerScreen = (RelativeLayout) findViewById(R.id.playerScreen);
final ImageButton btn_player_screen = (ImageButton) findViewById(R.id.btn_player_screen);
btn_player_screen.setOnClickListener(new View.OnClickListener()
{
//this hides/unhides the part of the layout in which the player is
#Override
public void onClick(View arg0)
{
if(playerScreen.isShown())
{
playerScreen.setVisibility(View.GONE);
}
else
{
playerScreen.setVisibility(View.VISIBLE);
}
}
});
final Button btn_default_acc_whole = (Button) findViewById(R.id.btn_default_acc_whole);
btn_default_acc_whole.setOnClickListener(new View.OnClickListener()
{
public void onClick(View arg0)
{//problem here is
if(playerState == PlayerState_Playing)
{
wholeTextPlayer.pause();
setPlayerState(PlayerState_Paused);
}
else if(playerState == PlayerState_Paused)
{
wholeTextPlayer.start();
setPlayerState(PlayerState_Playing);
}
else
{
setEngAu(R.raw.default_acc_audio);
wholeTextPlayer.start();
startPlayProgressUpdater();
setPlayerState(PlayerState_Playing);
}
}
});
}
public void setEngAu(int engAu)
{
this.engAu = engAu;
if(wholeTextPlayer !=null)
{//just in case you call this method and player was not initialized yet
wholeTextPlayer.release();
}
setPlayerState(PlayerState_Preparing);
wholeTextPlayer = MediaPlayer.create(this, engAu);
}
private void WholeDefAccPlayer()
{
//this line probably will fail because engAu is not really initialized yet, unless you have default value for it
wholeTextPlayer = MediaPlayer.create(this, engAu);
((TextView) findViewById(R.id.getTitleOfAccent)).setText(R.string.btn_lesson1reading);
seekBar = (SeekBar) findViewById(R.id.seekBar);
//you can not call getDuration unless the player is prepared, so this might crash you
// seekBar.setMax(wholeTextPlayer.getDuration());
seekBar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener()
{
#Override
public void onProgressChanged(SeekBar seekBar, int i, boolean b)
{
if(playerState != PlayerState_Preparing)
{//if player state is preparing it means we can not seek yet, player.start() must be called first
wholeTextPlayer.seekTo(i);
}
}
#Override
public void onStartTrackingTouch(SeekBar seekBar)
{
}
#Override
public void onStopTrackingTouch(SeekBar seekBar)
{
}
});
}
public void startPlayProgressUpdater()
{
if(seekBar.getMax() != wholeTextPlayer.getDuration())
{//in case you change track later, this will check if the seek bar max value with track duration.
// if they are not the same, then it will adjust it for you
seekBar.setMax(wholeTextPlayer.getDuration());
}
seekBar.setProgress(wholeTextPlayer.getCurrentPosition());
if(wholeTextPlayer.isPlaying())
{
Runnable notification = new Runnable()
{
public void run()
{
startPlayProgressUpdater();
}
};
handler.postDelayed(notification, 1000);
}
else wholeTextPlayer.pause();
}
// This is event handler thumb moving event
private void seekChange(View v)
{
if(wholeTextPlayer.isPlaying())
{
SeekBar sb = (SeekBar) v;
wholeTextPlayer.seekTo(sb.getProgress());
}
}
private final int PlayerState_Preparing = 0;
private final int PlayerState_Playing = 1;
private final int PlayerState_Paused = 2;
private int playerState;
private void setPlayerState(int state)
{//this is used to track the player state, because wholeTextPlayer.isPlaying() can return false in many conditions ( too general )
//you can check in the media player documentation to know more details about this
playerState = state;
}

Differentiate Single click and double click of a imageView in android

I have tried the following code to differentiate single click and double click. Single click is ok. When I double click the imageview, code inside both the single click and double click part execute.
private static final long DOUBLE_PRESS_INTERVAL = 250; // in millis
private long lastPressTime;
boolean mHasDoubleClicked;
img_feat_orgn_item.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
findDoubleClick();
}
});
private boolean findDoubleClick() {
// Get current time in nano seconds.
long pressTime = System.currentTimeMillis();
// If double click...
if (pressTime - lastPressTime <= DOUBLE_PRESS_INTERVAL) {
mHasDoubleClicked = true;
startActivity(new Intent(
Wv_HomePage.this,
NewDonation.class));
// double click event....
} else { // If not double click....
mHasDoubleClicked = false;
Handler myHandler = new Handler() {
public void handleMessage(Message m) {
boolean mHasDoubleClicked = false;
if (!mHasDoubleClicked) {
// single click event
feature_class_val = listData_Feature_Organization
.get(j);
Intent intent = new Intent(
Wv_HomePage.this,
OrganizationDetails.class);
Bundle b = new Bundle();
b.putString("orgn_name",
feature_class_val.name);
intent.putExtras(b);
startActivity(intent);
}
}
};
Message m = new Message();
myHandler.sendMessageDelayed(m, DOUBLE_PRESS_INTERVAL);
}
lastPressTime = pressTime;
return mHasDoubleClicked;
}
By convention, Android apps don't have double clicking.
Maybe you'd rather use onLongClick?
Although, if you really want double click check out GestureDetector.OnDoubleTapListener
just a little change and my code works fine. I placed the mHasDoubleClicked boolean inside handler, that makes the trouble. The below code works.
img_feat_orgn_item.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
findDoubleClick();
if (mHasDoubleClicked) {
Log.v("double click","double click");
startActivity(new Intent(
Wv_HomePage.this,
NewDonation.class));
}
}
});
private boolean findDoubleClick() {
// Get current time in nano seconds.
long pressTime = System.currentTimeMillis();
// If double click...
if (pressTime - lastPressTime <= DOUBLE_PRESS_INTERVAL) {
mHasDoubleClicked = true;
// double click event....
} else { // If not double click....
mHasDoubleClicked = false;
Handler myHandler = new Handler() {
public void handleMessage(Message m) {
if (!mHasDoubleClicked) {
// single click event
feature_class_val = listData_Feature_Organization
.get(j);
Intent intent = new Intent(
Wv_HomePage.this,
OrganizationDetails.class);
Bundle b = new Bundle();
b.putString("orgn_name",
feature_class_val.name);
intent.putExtras(b);
startActivity(intent);
}
}
};
Message m = new Message();
myHandler.sendMessageDelayed(m, DOUBLE_PRESS_INTERVAL);
}
lastPressTime = pressTime;
return mHasDoubleClicked;
}
Here's my code, which seem to work.
import android.content.Context;
import android.util.AttributeSet;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.widget.ImageView;
public class MultiTapImageView extends ImageView{
private GestureDetector gestureDetector;
private MultiTapImageViewListener mListener;
public interface MultiTapImageViewListener {
void onDoubleTap();
void onSingleTap();
}
public MultiTapImageView(Context context, AttributeSet attrs) {
super(context, attrs);
gestureDetector = new GestureDetector(context, new GestureListener());
}
public void setDoubleTapListener(MultiTapImageViewListener listener){
mListener = listener;
}
#Override
public boolean onTouchEvent(MotionEvent e) {
return gestureDetector.onTouchEvent(e);
}
private class GestureListener extends GestureDetector.SimpleOnGestureListener {
#Override
public boolean onDown(MotionEvent e) {
return true;
}
// event when double tap occurs
#Override
public boolean onDoubleTap(MotionEvent e) {
float x = e.getX();
float y = e.getY();
if(mListener != null){
mListener.onDoubleTap();
}
return true;
}
#Override
public boolean onSingleTapConfirmed(MotionEvent e) {
if(mListener != null){
mListener.onSingleTap();
}
return true;
}
}
}
Try this.
btn.setOnClickListener(new View.OnClickListener() {
volatile int i = 0;
#Override
public void onClick(View v) {
i++;
Handler handler = new Handler();
Runnable r = new Runnable() {
#Override
public void run() {
if (i == 1) {
//single click logic
}
}
};
if (i == 1) {
handler.postDelayed(r, 150);
} else if (i == 2) {
handler.removeCallbacks(r);
i = 0;
//Double click logic
}
}
}
);
Or you can check DOUBLE-TAP example from following URL.
that is used in listView. i hope it is useful for you.
https://nodeload.github.com/NikolaDespotoski/DoubleTapListView/zip/master
btn.setOnClickListener(new View.OnClickListener() {
volatile int i = 0;
#Override
public void onClick(View v) {
i++;
Handler handler = new Handler();
Runnable r = new Runnable() {
#Override
public void run() {
if (i == 1) {
//single click logic
i = 0; //set to zero
}
}
};
if (i == 1) {
handler.postDelayed(r, 300);
} else if (i == 2) {
handler.removeCallbacks(r);
i = 0;
//Double click logic
}
}
}
);

Single click and double click of a button in android

In my application i have a button. After single and double clicking of the button will perform separate operation. How can i do that? Thanks
Well it is simple just override.
onClick method of OnClickListener
public abstract class DoubleClickListener implements View.OnClickListener {
private static final long DEFAULT_QUALIFICATION_SPAN = 200;
private boolean isSingleEvent;
private long doubleClickQualificationSpanInMillis;
private long timestampLastClick;
private Handler handler;
private Runnable runnable;
public DoubleClickListener() {
doubleClickQualificationSpanInMillis = DEFAULT_QUALIFICATION_SPAN;
timestampLastClick = 0;
handler = new Handler();
runnable = new Runnable() {
#Override
public void run() {
if (isSingleEvent) {
onSingleClick();
}
}
};
}
#Override
public void onClick(View v) {
if((SystemClock.elapsedRealtime() - timestampLastClick) < doubleClickQualificationSpanInMillis) {
isSingleEvent = false;
handler.removeCallbacks(runnable);
onDoubleClick();
return;
}
isSingleEvent = true;
handler.postDelayed(runnable, DEFAULT_QUALIFICATION_SPAN);
timestampLastClick = SystemClock.elapsedRealtime();
}
public abstract void onDoubleClick();
public abstract void onSingleClick();
}
Usage
button.setOnClickListener(new DoubleClickListener() {
#Override
public void onDoubleClick() {
Log.i("onClick", "double");
}
#Override
public void onSingleClick() {
Log.i("onClick", "single");
}
});
You may need to create a delay variable which will differenciate between single click and double click.
See this code,
private static final long DOUBLE_PRESS_INTERVAL = 250; // in millis
private long lastPressTime;
private boolean mHasDoubleClicked = false;
#Override
public boolean onPrepareOptionsMenu(Menu menu) {
// Get current time in nano seconds.
long pressTime = System.currentTimeMillis();
// If double click...
if (pressTime - lastPressTime <= DOUBLE_PRESS_INTERVAL) {
Toast.makeText(getApplicationContext(), "Double Click Event", Toast.LENGTH_SHORT).show();
mHasDoubleClicked = true;
}
else { // If not double click....
mHasDoubleClicked = false;
Handler myHandler = new Handler() {
public void handleMessage(Message m) {
if (!mHasDoubleClicked) {
Toast.makeText(getApplicationContext(), "Single Click Event", Toast.LENGTH_SHORT).show();
}
}
};
Message m = new Message();
myHandler.sendMessageDelayed(m,DOUBLE_PRESS_INTERVAL);
}
// record the last time the menu button was pressed.
lastPressTime = pressTime;
return true;
}
You may want to consider not using a DoubleTap. It is not a normal Android behavior.
When I first started programming on the Android, I kept running into things that were really "hard" to do on the android. Over time, I've found that many of them were difficult because they were a pretty bad idea.
If you are porting an iOS app, or emulating an iOS app's behavior, you may want to consider converting the UI over to Android style behaviors and use a longPress or other 'androidy' gestures.
Here is a similar question and answer:
Android: How to detect double-tap?
You have to implement GestureDetector and put your code in single/double click.
TestActivity.java
iv.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
//putyour first activity call.
}
}
iv.setOnTouchListener(new OnTouchListener() {
GestureDetector gestureDetector = new GestureDetector(context, new MyGestureDetector(context));
#Override
public boolean onTouch(View v, MotionEvent event) {
return gestureDetector.onTouchEvent(event);
}
});
Now you have to create GestureDetector.java class.
public class MyGestureDetector extends SimpleOnGestureListener {
public Context context;
public String phno;
public MyGestureDetector(Context con) {
this.context=con;
}
#Override
public boolean onDown(MotionEvent e) {
return super.onDown(e);
}
#Override
public boolean onDoubleTap(MotionEvent e) {
System.out.println("in Double tap");
return true;
}
#Override
public boolean onSingleTapUp(MotionEvent e) {
System.out.println("in single tap up");
//put your second activity.
return super.onSingleTapUp(e);
}
}
Thanks to #NikolaDespotoski.
You can check DOUBLE-TAP example from following URL.
that is used in listView. i hope it is useful for you.
https://nodeload.github.com/NikolaDespotoski/DoubleTapListView/zip/master
Though it's too late, but anyone can figure out if they see this.
int number_of_clicks = 0;
boolean thread_started = false;
final int DELAY_BETWEEN_CLICKS_IN_MILLISECONDS = 250;
button.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
++number_of_clicks;
if(!thread_started){
new Thread(new Runnable() {
#Override
public void run() {
thread_started = true;
try {
Thread.sleep(DELAY_BETWEEN_CLICKS_IN_MILLISECONDS);
if(number_of_clicks == 1){
client.send(AppHelper.FORMAT_LEFT_CLICK);
} else if(number_of_clicks == 2){
client.send(AppHelper.FORMAT_DOUBLE_CLICK);
}
number_of_clicks = 0;
thread_started = false;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}).start();
}
}
});
Explanation:
Before the button click, number_of_click is initialized to 0.
thread_started is a flag detecting if the thread is started before or not.
Now, on button click, increase the number of button click by incremental operator.
check if the thread is previously started or not, if not, then start the thread.
on thread, apply your logic by using the number_of_clicks. and the thread will wait for next milliseconds and then will go through your logic.
So, now you can apply as many clicks as you want.
This is #saksham's answer in Kotlin.
abstract class DoubleClickListener : View.OnClickListener {
private val DEFAULT_QUALIFICATION_SPAN = 200L
private var isSingleEvent = false
private val doubleClickQualificationSpanInMillis =
DEFAULT_QUALIFICATION_SPAN
private var timestampLastClick = 0L
private val handler = Handler(Looper.getMainLooper())
private val runnable: () -> Unit = {
if (isSingleEvent) {
onSingleClick()
}
}
override fun onClick(v: View) {
if (SystemClock.elapsedRealtime() - timestampLastClick < doubleClickQualificationSpanInMillis) {
isSingleEvent = false
handler.removeCallbacks(runnable)
onDoubleClick()
return
}
isSingleEvent = true
handler.postDelayed(runnable, DEFAULT_QUALIFICATION_SPAN)
timestampLastClick = SystemClock.elapsedRealtime()
}
abstract fun onDoubleClick()
abstract fun onSingleClick()
}
Solving this by inherit from the View.OnClickListener and checking the click time to distinguish the single click or double click, this also solve the problem of fast clicking. This solution will bring minor code change, just replace View.OnClickLister. You also can override the getGap() to redefine the time between two clicks.
import android.os.SystemClock;
import android.view.View;
/*****
* Implement to fix the double click problem.
* Avoid the fast double click for button and images.
*/
public abstract class OnSingleClickListener implements View.OnClickListener {
private long prevClickTime =0;
#Override
public void onClick(View v) {
_onClick(v);
}
private synchronized void _onClick(View v){
long current = SystemClock.elapsedRealtime();
if(current-prevClickTime> getGap()){
onSingleClick(v);
prevClickTime = SystemClock.elapsedRealtime();
}else {
onDoubleClick(v);
prevClickTime = 0;
}
}
public abstract void onSingleClick(View v);
public abstract void onDoubleClick(View v);
/********
*
* #return The time in ms between two clicks.
*/
public long getGap(){
return 500L; //500ms
}
}
double click and single click in android
A solution that fits almost all versions
Detect the type of event within the standard duration you want to define It can detect the event in an accelerated and
sequential manner, such as passing a video for a certain period
//general definition
private CountDownTimer countDownTimer;
private int click_duble = 1;
button.setOnClickListener(view -> {
if (countDownTimer == null) {
float Second= (float) 0.25; //Detecting the type of event within a quarter of a second
countDownTimer= new CountDownTimer((long) (Second * 1000), 50) {
#Override public void onTick(long l){}
#Override
public void onFinish() {
if (click_duble >= 2) {
Toast.makeText(player_fb.this, "Double", Toast.LENGTH_SHORT).show();
} else {
Toast.makeText(player_fb.this, "Single", Toast.LENGTH_SHORT).show();
}
click_duble = 1;
countDownTimer = null;
}};countDownTimer.start();
}else
click_duble += 1;
});
The up solution cannot work for multi click, i test it but failed.
So i suggest to use RxBinding with ProgressDialog.
when click button, the progressDialog show setting it cannot be cancel, Fix it.
I also got the same problem once
setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
if(isFmOn()){
//stopFM
}else{
//do other things
}
}
}
when I clicked the Button,FM stopped;but when I double clicked,FM did not stop.The problem was that single and double clicking of the button ,the value of isFmOn() was difference.
I sloved the problem using this:
setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
Thread.sleep(500);//500ms was enough to finish stopFM before the second click
if(isFmOn()){
//stopFM
}else{
//do other things
}
}
}

Android: How to detect double-tap?

I have a problem with implementing double tap. Well I implemented the onGestureListener and I had the gestureDetector, but I'm not sure where is the problem, here is my code:
public class home extends TabActivity implements OnGestureListener {
/** Called when the activity is first created. */
private EditText queryText;
private ResultsAdapter m_adapter;
private ProgressDialog pd;
final Handler h = new Handler();
private TabHost mTabHost;
private ArrayList<SearchItem> sResultsArr = new ArrayList<SearchItem>();
private String queryStr;
private JSONObject searchResponse;
private GestureDetector gestureScanner;
final Runnable mUpdateResults = new Runnable() {
public void run() {
updateListUi();
}
};
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Button search = (Button)findViewById(R.id.search);
Button testButt = (Button)findViewById(R.id.testbutt);
queryText = (EditText)findViewById(R.id.query);
ListView lvr = (ListView)findViewById(R.id.search_results);
//initialise the arrayAdapter
this.m_adapter = new ResultsAdapter(home.this, R.layout.listrow, sResultsArr);
lvr.setAdapter(this.m_adapter);
lvr.setOnItemClickListener(new OnItemClickListener(){
#Override
public void onItemClick(AdapterView<?> arg0, View arg1, int arg2,
long arg3) {
// TODO Auto-generated method stub
pd = ProgressDialog.show(home.this, null,"Loading products from server", true, false);
}
});
gestureScanner = new GestureDetector(this,this);
gestureScanner.setOnDoubleTapListener(new OnDoubleTapListener(){
public boolean onDoubleTap(MotionEvent e) {
//viewA.setText("-" + "onDoubleTap" + "-");
pd = ProgressDialog.show(home.this, null,"Loading products from server", true, false);
return false;
}
public boolean onDoubleTapEvent(MotionEvent e) {
// viewA.setText("-" + "onDoubleTapEvent" + "-");
return false;
}
public boolean onSingleTapConfirmed(MotionEvent e) {
//viewA.setText("-" + "onSingleTapConfirmed" + "-");
return false;
}
});
//initialise tab contents
mTabHost = getTabHost();
mTabHost.addTab(mTabHost.newTabSpec("tab1").setIndicator("Home").setContent(R.id.homepage));
mTabHost.addTab(mTabHost.newTabSpec("tab2").setIndicator("Search Results").setContent(R.id.tab2));
mTabHost.setCurrentTab(0);
//sets the respective listeners
testButt.setOnClickListener(new View.OnClickListener() {
public void onClick(View arg0) {
if(mTabHost.getTabWidget().getVisibility()==View.GONE){
mTabHost.getTabWidget().setVisibility(View.VISIBLE);
}
else{
mTabHost.getTabWidget().setVisibility(View.GONE);
}
}
});
search.setOnClickListener(new View.OnClickListener() {
public void onClick(View arg0) {
sResultsArr.clear();
queryStr = "http://rose.mosuma.com/mobile?query=" + queryText.getText().toString();
pd = ProgressDialog.show(home.this, null,"Loading products from server", true, false);
goSearch();
}
});
}
//updates the listUI whenever after receiving the response from the server
public void updateListUi(){
if(sResultsArr.size() > 0){
}
try{
String ptypename;
int count;
LinearLayout ptypebar = (LinearLayout)findViewById(R.id.productCat);
ptypebar.removeAllViews();
JSONArray ptypes = searchResponse.getJSONArray("ptypes");
for(int index =0;index < ptypes.length();index++){
JSONObject ptype = ptypes.getJSONObject(index);
count = ptype.getInt("count");
ptypename = ptype.getString("ptypename");
//add into tab 2's UI
//ImageView icon = new ImageView(this);
TextView t = new TextView(home.this);
t.setText(ptypename + " (" + count + ")");
ptypebar.addView(t);
}
}
catch(JSONException e){
}
//if(m_adapter.getItems() != sResultsArr){
ArrayList<SearchItem> a = m_adapter.getItems();
a = sResultsArr;
//}
m_adapter.notifyDataSetChanged();
pd.dismiss();
}
public void goSearch(){
mTabHost.setCurrentTab(1);
//separate thread for making http request and updating the arraylist
Thread t = new Thread() {
public void run() {
searchResponse = sendSearchQuery(queryStr);
try{
JSONArray results = searchResponse.getJSONArray("results");
//this is stupid. i probably have to see how to make a json adapter
for(int index =0;index < results.length();index++){
JSONObject product = results.getJSONObject(index);
//gets the searched products from the json object
URL imgUrl = new URL(product.getString("image"));
String productname = product.getString("productname");
String ptypename = product.getString("ptypename");
int pid = product.getInt("pid");
int positive = product.getInt("pos");
int negative = product.getInt("neg");
int neutral = product.getInt("neu");
SearchItem item = new SearchItem(imgUrl,productname,ptypename,neutral,positive,negative,pid);
sResultsArr.add(item);
}
}
catch(JSONException e){
}
catch(Exception e){
}
//returns back to UI therad
h.post(mUpdateResults);
}
};
t.start();
}
//sends a request with qry as URL
//and receives back a JSONobject as response
public JSONObject sendSearchQuery(String qry){
HttpRequest r = new HttpRequest();
JSONObject response = r.sendHttpRequest(qry);
return response;
}
#Override
public boolean onDown(MotionEvent arg0) {
return gestureScanner.onTouchEvent(arg0);
}
#Override
public boolean onFling(MotionEvent arg0, MotionEvent arg1, float arg2,
float arg3) {
// TODO Auto-generated method stub
return false;
}
#Override
public void onLongPress(MotionEvent arg0) {
// TODO Auto-generated method stub
}
#Override
public boolean onScroll(MotionEvent arg0, MotionEvent arg1, float arg2,
float arg3) {
// TODO Auto-generated method stub
return false;
}
#Override
public void onShowPress(MotionEvent arg0) {
// TODO Auto-generated method stub
}
#Override
public boolean onSingleTapUp(MotionEvent arg0) {
// TODO Auto-generated method stub
return false;
}
Oh, another question, if my ListView has an onItemClickListener, can android detect between single tap or double tap for it?
You can use the GestureDetector. See the following code:
public class MyView extends View {
GestureDetector gestureDetector;
public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
// creating new gesture detector
gestureDetector = new GestureDetector(context, new GestureListener());
}
// skipping measure calculation and drawing
// delegate the event to the gesture detector
#Override
public boolean onTouchEvent(MotionEvent e) {
return gestureDetector.onTouchEvent(e);
}
private class GestureListener extends GestureDetector.SimpleOnGestureListener {
#Override
public boolean onDown(MotionEvent e) {
return true;
}
// event when double tap occurs
#Override
public boolean onDoubleTap(MotionEvent e) {
float x = e.getX();
float y = e.getY();
Log.d("Double Tap", "Tapped at: (" + x + "," + y + ")");
return true;
}
}
}
You can override other methods of the listener to get single taps, flinges and so on.
As a lightweight alternative to GestureDetector you can use this class
public abstract class DoubleClickListener implements OnClickListener {
private static final long DOUBLE_CLICK_TIME_DELTA = 300;//milliseconds
long lastClickTime = 0;
#Override
public void onClick(View v) {
long clickTime = System.currentTimeMillis();
if (clickTime - lastClickTime < DOUBLE_CLICK_TIME_DELTA){
onDoubleClick(v);
} else {
onSingleClick(v);
}
lastClickTime = clickTime;
}
public abstract void onSingleClick(View v);
public abstract void onDoubleClick(View v);
}
Example:
view.setOnClickListener(new DoubleClickListener() {
#Override
public void onSingleClick(View v) {
}
#Override
public void onDoubleClick(View v) {
}
});
Why aren't you using a Long Press? Or are you using that already for something else? The advantages of a Long Press over a Double Touch:
Long Press is a recommeded interaction in the UI Guidelines, Double Touch is not.
It's what users expect; a user might not find a Double Touch action as they won't go looking for it
It's already handled in the API.
Implementing a Double Touch will affect handling of Single Touches, because you'll have to wait to see if every Single Touch turns into a Double Touch before you can process it.
combining "Bughi" "DoubleClickListner" and "Jayant Arora" Timer in one contained class:
public abstract class DoubleClickListener implements OnClickListener {
private Timer timer = null; //at class level;
private int DELAY = 400;
private static final long DOUBLE_CLICK_TIME_DELTA = 300;//milliseconds
long lastClickTime = 0;
#Override
public void onClick(View v) {
long clickTime = System.currentTimeMillis();
if (clickTime - lastClickTime < DOUBLE_CLICK_TIME_DELTA){
processDoubleClickEvent(v);
} else {
processSingleClickEvent(v);
}
lastClickTime = clickTime;
}
public void processSingleClickEvent(final View v){
final Handler handler=new Handler();
final Runnable mRunnable=new Runnable(){
public void run(){
onSingleClick(v); //Do what ever u want on single click
}
};
TimerTask timertask=new TimerTask(){
#Override
public void run(){
handler.post(mRunnable);
}
};
timer=new Timer();
timer.schedule(timertask,DELAY);
}
public void processDoubleClickEvent(View v){
if(timer!=null)
{
timer.cancel(); //Cancels Running Tasks or Waiting Tasks.
timer.purge(); //Frees Memory by erasing cancelled Tasks.
}
onDoubleClick(v);//Do what ever u want on Double Click
}
public abstract void onSingleClick(View v);
public abstract void onDoubleClick(View v);
}
and can be called as :
view.setOnClickListener(new DoubleClickListener() {
#Override
public void onSingleClick(View v) {
}
#Override
public void onDoubleClick(View v) {
}
});
if you do not wish to go for custom view then you can use following approach.
e.g. ImageView
// class level
GestureDetector gestureDetector;
boolean tapped;
ImageView imageView;
// inside onCreate of Activity or Fragment
gestureDetector = new GestureDetector(context,new GestureListener());
//--------------------------------------------------------------------------------
public class GestureListener extends
GestureDetector.SimpleOnGestureListener {
#Override
public boolean onDown(MotionEvent e) {
return true;
}
// event when double tap occurs
#Override
public boolean onDoubleTap(MotionEvent e) {
tapped = !tapped;
if (tapped) {
} else {
}
return true;
}
}
//--------------------------------------------------------------------------------
for ImageView
imageView.setOnTouchListener(new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
return gestureDetector.onTouchEvent(event);
}
});
Double-tap and Single-tap
Double-tap only
It is quite easy to detect a double tap on a view by using SimpleOnGestureListener (as demonstrated in Hannes Niederhausen's answer).
private class GestureListener extends GestureDetector.SimpleOnGestureListener {
#Override
public boolean onDown(MotionEvent e) {
return true;
}
#Override
public boolean onDoubleTap(MotionEvent e) {
return true;
}
}
I can't see a big advantage to re-inventing the logic for this (like bughi's answer).
Double-tap and Single-tap with delay
You can also use the SimpleOnGestureListener to differentiate a single-tap and a double-tap as mutually exclusive events. To do that you just override onSingleTapConfirmed. This will delay running the single-tap code until the system is certain that the user hasn't double-tapped (ie, the delay > ViewConfiguration.getDoubleTapTimeout()). There is definately no reason to re-invent all the logic for that (as is done in this, this and other answers).
private class GestureListener extends GestureDetector.SimpleOnGestureListener {
#Override
public boolean onDown(MotionEvent e) {
return true;
}
#Override
public boolean onSingleTapConfirmed(MotionEvent e) {
return true;
}
#Override
public boolean onDoubleTap(MotionEvent e) {
return true;
}
}
Double-tap and Single-tap with no delay
The potential problem with onSingleTapConfirmed is the delay. Sometimes a noticeable delay is not acceptable. In that case you can replace onSingleTapConfirmed with onSingleTapUp.
private class GestureListener extends GestureDetector.SimpleOnGestureListener {
#Override
public boolean onDown(MotionEvent e) {
return true;
}
#Override
public boolean onSingleTapUp(MotionEvent e) {
return true;
}
#Override
public boolean onDoubleTap(MotionEvent e) {
return true;
}
}
You need to realize, though, that both onSingleTapUp and onDoubleTap will be called if there is a double-tap. (This is essentially what bughi's answer does and what some of the commenters were complaining about.) You either need to use the delay or call both methods. It's not possible have a single-tap with no delay and at the same time know whether the user is going to tap again.
If the single-tap delay is not acceptable for you then you have a couple options:
Accept that both onSingleTapUp and onDoubleTap will be called for a double-tap. Just divide up your logic appropriately so that it doesn't matter. This is essentially what I did when I implemented a double-tap for caps-lock on a custom keyboard.
Don't use a double-tap. It's not an intuitive UI action for most things. As Dave Webb suggests, a long press is probably better. You can also implement that with the SimpleOnGestureListener:
private class GestureListener extends GestureDetector.SimpleOnGestureListener {
#Override
public boolean onDown(MotionEvent e) {
return true;
}
#Override
public boolean onSingleTapUp(MotionEvent e) {
return true;
}
#Override
public void onLongPress(MotionEvent e) {
}
}
This is my solution, it uses default setOnItemClickListener(). I had the same task to implement. Soon I'll post example and custom class on my github.
Brief explanation is given. I'm not sure if the time in milliseconds is right difference for the system (See ViewConfiguration.getDoubleTapTimeout() source) to decide between single and double tap.
Edit:
See it here:
https://github.com/NikolaDespotoski/DoubleTapListView or
https://github.com/NikolaDespotoski/DoubleTapListViewHandler
GuestureDetecter Works Well on Most Devices, I would like to know how the time between two clicks can be customized on double click event, i wasn't able to do that. I updated the above code by "Bughi" "DoubleClickListner", added a timer using handler that executes a code after a specific delay on single click, and if double click is performed before that delay it cancels the timer and single click task and only execute double click task.
Code is working Fine Makes it perfect to use as double click listner:
private Timer timer = null; //at class level;
private int DELAY = 500;
view.setOnClickListener(new DoubleClickListener() {
#Override
public void onSingleClick(View v) {
final Handler handler = new Handler();
final Runnable mRunnable = new Runnable() {
public void run() {
processSingleClickEvent(v); //Do what ever u want on single click
}
};
TimerTask timertask = new TimerTask() {
#Override
public void run() {
handler.post(mRunnable);
}
};
timer = new Timer();
timer.schedule(timertask, DELAY);
}
#Override
public void onDoubleClick(View v) {
if(timer!=null)
{
timer.cancel(); //Cancels Running Tasks or Waiting Tasks.
timer.purge(); //Frees Memory by erasing cancelled Tasks.
}
processDoubleClickEvent(v);//Do what ever u want on Double Click
}
});
boolean nonDoubleClick = true, singleClick = false;
private long firstClickTime = 0L;
private final int DOUBLE_CLICK_TIMEOUT = 200;
listview.setOnItemClickListener(new OnItemClickListener() {
#Override
public void onItemClick(AdapterView<?> parent, View v, int pos, long id) {
// TODO Auto-generated method stub
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
if (singleClick) {
Toast.makeText(getApplicationContext(), "Single Tap Detected", Toast.LENGTH_SHORT).show();
}
firstClickTime = 0L;
nonDoubleClick = true;
singleClick = false;
}
}, 200);
if (firstClickTime == 0) {
firstClickTime = SystemClock.elapsedRealtime();
nonDoubleClick = true;
singleClick = true;
} else {
long deltaTime = SystemClock.elapsedRealtime() - firstClickTime;
firstClickTime = 0;
if (deltaTime < DOUBLE_CLICK_TIMEOUT) {
nonDoubleClick = false;
singleClick = false;
Toast.makeText(getApplicationContext(), "Double Tap Detected", Toast.LENGTH_SHORT).show();
}
}
}
});
Improvised dhruvi code
public abstract class DoubleClickListener implements View.OnClickListener {
private static final long DOUBLE_CLICK_TIME_DELTA = 300;//milliseconds
long lastClickTime = 0;
boolean tap = true;
#Override
public void onClick(View v) {
long clickTime = System.currentTimeMillis();
if (clickTime - lastClickTime < DOUBLE_CLICK_TIME_DELTA){
onDoubleClick(v);
tap = false;
} else
tap = true;
v.postDelayed(new Runnable() {
#Override
public void run() {
if(tap)
onSingleClick();
}
},DOUBLE_CLICK_TIME_DELTA);
lastClickTime = clickTime;
}
public abstract void onDoubleClick(View v);
public abstract void onSingleClick();
}
My solution, may be helpful.
long lastTouchUpTime = 0;
boolean isDoubleClick = false;
private void performDoubleClick() {
long currentTime = System.currentTimeMillis();
if(!isDoubleClick && currentTime - lastTouchUpTime < DOUBLE_CLICK_TIME_INTERVAL) {
isDoubleClick = true;
lastTouchUpTime = currentTime;
Toast.makeText(context, "double click", Toast.LENGTH_SHORT).show();
}
else {
lastTouchUpTime = currentTime;
isDoubleClick = false;
}
}
If you are using Kotlin then you can do it like this:
I spend a lot of time to convert this code to Kotlin hope it save someone's time
Create a gesture detector:
val gestureDetector = GestureDetector(this, object : GestureDetector.SimpleOnGestureListener() {
override fun onDoubleTap(e: MotionEvent): Boolean {
Toast.makeText(this#DemoActivity,"Double Tap",Toast.LENGTH_LONG).show()
//Show or hide Ip address on double tap
toggleIPaddressVisibility()
return true;
}
override fun onLongPress(e: MotionEvent) {
super.onLongPress(e);
//rotate frame on long press
toggleFrameRotation()
Toast.makeText(this#DemoActivity,"LongClick",Toast.LENGTH_LONG).show()
}
override fun onDoubleTapEvent(e: MotionEvent): Boolean {
return true
}
override fun onDown(e: MotionEvent): Boolean {
return true
}
})
Assign to any of your view:
IPAddress.setOnTouchListener { v, event ->
return#setOnTouchListener gestureDetector.onTouchEvent(event)
}
This is a solution that wait if there is a second clic before executing any action
int init = 0;
myView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if (init == 0) {
init++;
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
if (init == 1) {
Log.d("hereGoes", "actionOne");
} else {
Log.d("hereGoes", "actionTwo");
}
init = 0;
}
}, 250);
} else {
init++;
}
}
});
Realization single and double click
public abstract class DoubleClickListener implements View.OnClickListener {
private static final long DOUBLE_CLICK_TIME_DELTA = 200;
private long lastClickTime = 0;
private View view;
private Handler handler = new Handler();
private Runnable runnable = new Runnable() {
#Override
public void run() {
onSingleClick(view);
}
};
private void runTimer(){
handler.removeCallbacks(runnable);
handler.postDelayed(runnable,DOUBLE_CLICK_TIME_DELTA);
}
#Override
public void onClick(View view) {
this.view = view;
long clickTime = System.currentTimeMillis();
if (clickTime - lastClickTime < DOUBLE_CLICK_TIME_DELTA){
handler.removeCallbacks(runnable);
lastClickTime = 0;
onDoubleClick(view);
} else {
runTimer();
lastClickTime = clickTime;
}
}
public abstract void onSingleClick(View v);
public abstract void onDoubleClick(View v);
}
public class MyView extends View {
GestureDetector gestureDetector;
public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
// creating new gesture detector
gestureDetector = new GestureDetector(context, new GestureListener());
}
// skipping measure calculation and drawing
// delegate the event to the gesture detector
#Override
public boolean onTouchEvent(MotionEvent e) {
return gestureDetector.onTouchEvent(e);
}
private class GestureListener extends GestureDetector.SimpleOnGestureListener {
#Override
public boolean onDown(MotionEvent e) {
return true;
}
// event when double tap occurs
#Override
public boolean onDoubleTap(MotionEvent e) {
float x = e.getX();
float y = e.getY();
Log.d("Double Tap", "Tapped at: (" + x + "," + y + ")");
return true;
}
}
}
you can implement double-tap using the GestureDetectorCompat class.
in this sample when double-tap on textview you can do your logic.
public class MainActivity extends AppCompatActivity {
GestureDetectorCompat gestureDetectorCompat;
TextView textElement;
#Override
protected void onCreate(Bundle savedInstanceState) {
.....
textElement = findViewById(R.id.textElement);
gestureDetectorCompat = new GestureDetectorCompat(this, new MyGesture());
textElement.setOnTouchListener(onTouchListener);
}
View.OnTouchListener onTouchListener = new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
gestureDetectorCompat.onTouchEvent(event);
return true;
}
};
class MyGesture extends GestureDetector.SimpleOnGestureListener {
#Override
public boolean onDown(MotionEvent e) {
return true;
}
#Override
public boolean onDoubleTap(MotionEvent e) {
// whatever on double click
return true;
}
}
Thread + Interface = DoubleTapListener, AnyTap listener etc
In this example, I have implemented the DoubleTap Listener with a Thread.
You can add my listener with any View object as you do with any ClickListener.
Using this approach you can easily pull off any kind of click listener.
yourButton.setOnClickListener(new DoubleTapListener(this));
1) My Listrener class
public class DoubleTapListener implements View.OnClickListener{
private boolean isRunning= false;
private int resetInTime =500;
private int counter=0;
private DoubleTapCallback listener;
public DoubleTapListener(Context context){
listener = (DoubleTapCallback)context;
Log.d("Double Tap","New");
}
#Override
public void onClick(View v) {
if(isRunning){
if(counter==1)
listener.onDoubleClick(v);
}
counter++;
if(!isRunning){
isRunning=true;
new Thread(new Runnable() {
#Override
public void run() {
try {
Thread.sleep(resetInTime);
isRunning = false;
counter=0;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}).start();
}
}
}
2) Listener Callback
public interface DoubleTapCallback {
public void onDoubleClick(View v);
}
3) Implement in your Activity
public class MainActivity extends AppCompatActivity implements DoubleTapCallback{
private Button button;
private int counter;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
button = (Button)findViewById(R.id.button);
button.setOnClickListener(new DoubleTapListener(this)); // Set mt listener
}
#Override
public void onDoubleClick(View v) {
counter++;
textView.setText(counter+"");
}
Relevant link:
You can see the full working code HERE
Solution by bughi & Jayant Arora for copypast:
public abstract class DoubleClickListener implements View.OnClickListener {
private int position;
private Timer timer;
private static final long DOUBLE_CLICK_TIME_DELTA = 300;//milliseconds
long lastClickTime = 0;
public DoubleClickListener (int position) {
this.position = position;
}
#Override
public void onClick(View v) {
long clickTime = System.currentTimeMillis();
if (clickTime - lastClickTime < DOUBLE_CLICK_TIME_DELTA){
if (timer != null) {
timer.cancel(); //Cancels Running Tasks or Waiting Tasks.
timer.purge(); //Frees Memory by erasing cancelled Tasks.
}
onDoubleClick(v, position);
} else {
final Handler handler = new Handler();
final Runnable mRunnable = () -> {
onSingleClick(v, position);
};
TimerTask timertask = new TimerTask() {
#Override
public void run() {
handler.post(mRunnable);
}
};
timer = new Timer();
timer.schedule(timertask, DOUBLE_CLICK_TIME_DELTA);
}
lastClickTime = clickTime;
}
public abstract void onSingleClick(View v, int position);
public abstract void onDoubleClick(View v, int position);}
Equivalent C# code which i used to implement same functionality and can even customize to accept N number of Taps
public interface IOnTouchInterface
{
void ViewTapped();
}
public class MultipleTouchGestureListener : Java.Lang.Object, View.IOnTouchListener
{
int clickCount = 0;
long startTime;
static long MAX_DURATION = 500;
public int NumberOfTaps { get; set; } = 7;
readonly IOnTouchInterface interfc;
public MultipleTouchGestureListener(IOnTouchInterface tch)
{
this.interfc = tch;
}
public bool OnTouch(View v, MotionEvent e)
{
switch (e.Action)
{
case MotionEventActions.Down:
clickCount++;
if(clickCount == 1)
startTime = Utility.CurrentTimeSince1970;
break;
case MotionEventActions.Up:
var currentTime = Utility.CurrentTimeSince1970;
long time = currentTime - startTime;
if(time <= MAX_DURATION * NumberOfTaps)
{
if (clickCount == NumberOfTaps)
{
this.interfc.ViewTapped();
clickCount = 0;
}
}
else
{
clickCount = 0;
}
break;
}
return true;
}
}
public static class Utility
{
public static long CurrentTimeSince1970
{
get
{
DateTime dt = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Local);
DateTime dtNow = DateTime.Now;
TimeSpan result = dtNow.Subtract(dt);
long seconds = (long)result.TotalMilliseconds;
return seconds;
}
}
}
Currently Above code accepts 7 as number of taps before it raises the View Tapped event.
But it can be customized with any number
I have implemented a simple custom method using kotlin coroutines (for java can be done via threads).
var click = 0
view.setOnClickListener{
click++
clicksHandling()
}
fun clicksHandling() {
if (click == 1) {
launch {
delay(300) // custom delay duration between clicks
// if user didn't double tap then click counter still 1
if (click == 1) {
// single click handling
runOnUiThread {
// whatever you wanna do on UI thread
}
}
click = 0 //reset counter , this will run no matter single / double tap
}
//double click handling
if (click == 2) {
// whatever on double click
}
}
I created a simple library to handle this. it can also detect more than two clicks (it all depends on you). after you import the ClickCounter class, here is how you use it to detect single and multiple clicks:
ClickCounter counter = new ClickCounter();
view.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
counter.addClick(); // submits click to be counted
}
});
counter.setClickCountListener(new ClickCounter.ClickCountListener() {
#Override
public void onClickingCompleted(int clickCount) {
rewardUserWithClicks(clickCount); // Thats All!!😃
}
});
In Kotlin you can try this,
like i am using cardview for clicking,
(Example : on double click i perform like and dislike.)
cardviewPostCard.setOnClickListener(object : DoubleClickListener() {
override fun onDoubleClick(v: View?) {
if (holder.toggleButtonLike.isChecked) {
holder.toggleButtonLike.setChecked(false) //
} else {
holder.toggleButtonLike.setChecked(true)
}
}
})
and here is your DoubleClickListener class,
abstract class DoubleClickListener : View.OnClickListener {
var lastClickTime: Long = 0
override fun onClick(v: View?) {
val clickTime = System.currentTimeMillis()
if (clickTime - lastClickTime < DOUBLE_CLICK_TIME_DELTA) {
onDoubleClick(v)
}
lastClickTime = clickTime
}
abstract fun onDoubleClick(v: View?)
companion object {
private const val DOUBLE_CLICK_TIME_DELTA: Long = 300 //milliseconds
}
}
While I liked the simplicity of the approach in the original answer
Here is my version
public abstract class OnDoubleClickListener implements View.OnClickListener {
private static final int TIME_OUT = ViewConfiguration.getDoubleTapTimeout();
private TapHandler tapHandler = new TapHandler();
public abstract void onSingleClick(View v);
public abstract void onDoubleClick(View v);
#Override
public void onClick(View v) {
tapHandler.cancelSingleTap(v);
if (tapHandler.isDoubleTap()){
onDoubleClick(v);
} else {
tapHandler.performSingleTap(v);
}
}
private class TapHandler implements Runnable {
public boolean isDoubleTap() {
final long tapTime = System.currentTimeMillis();
boolean doubleTap = tapTime - lastTapTime < TIME_OUT;
lastTapTime = tapTime;
return doubleTap;
}
public void performSingleTap(View v) {
view = v;
v.postDelayed(this, TIME_OUT);
}
public void cancelSingleTap(View v) {
view = null;
v.removeCallbacks(this);
}
#Override
public void run() {
if (view != null) {
onSingleClick(view);
}
}
private View view;
private long lastTapTime = 0;
}
}
Usage is same as the original
view.setOnClickListener(new OnDoubleClickListener() {
#Override
public void onSingleClick(View v) {
}
#Override
public void onDoubleClick(View v) {
}
});
A simple way to do this in Kotlin:
button.setOnTouchListener(object : View.OnTouchListener{
val gestureDetector = GestureDetector(object : GestureDetector.SimpleOnGestureListener(){
override fun onDoubleTap(e: MotionEvent?): Boolean {
//do something here
return super.onDoubleTap(e)
}
})
override fun onTouch(v: View?, event: MotionEvent?): Boolean {
//do something here
gestureDetector.onTouchEvent(event)
return true
}
})
To detect the type of gesture tap one can implement something inline with this
(here projectText is an EditText):
projectText.setOnTouchListener(new View.OnTouchListener() {
private GestureDetector gestureDetector = new GestureDetector(activity, new GestureDetector.SimpleOnGestureListener() {
#Override
public boolean onDoubleTap(MotionEvent e) {
projectText.setInputType(InputType.TYPE_CLASS_TEXT);
activity.getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_VISIBLE);
return super.onDoubleTap(e);
}
#Override
public boolean onSingleTapUp(MotionEvent e) {
projectText.setInputType(InputType.TYPE_NULL); // disable soft input
final int itemPosition = getLayoutPosition();
if(!projects.get(itemPosition).getProjectId().equals("-1"))
listener.selectedClick(projects.get(itemPosition));
return super.onSingleTapUp(e);
}
});
#Override
public boolean onTouch(View v, MotionEvent event) {
gestureDetector.onTouchEvent(event);
return false; //true stops propagation of the event
}
});
This is the Kotlin extension function version:
fun View.setOnDoubleTapListener(action: () -> Unit) {
// instantiate GestureDetectorCompat
val gDetector = GestureDetectorCompat(
this.context,
GestureDetector.SimpleOnGestureListener()
)
// Create anonymous class extend OnTouchListener and SimpleOnGestureListener
val touchListener =
object : View.OnTouchListener, GestureDetector.SimpleOnGestureListener() {
override fun onTouch(view: View?, event: MotionEvent?): Boolean {
gDetector.onTouchEvent(event)
gDetector.setOnDoubleTapListener(this)
return true
}
override fun onDoubleTap(e: MotionEvent?): Boolean {
action()
return true
}
}
this.setOnTouchListener(touchListener)
}
Kotlin w/o extra class
override fun onCreate(savedInstanceState: Bundle?) {
// ...
var listview: ListView = findViewById(R.id.<your_listview_id>)
var itemLastClickTime: Long = 0
var singleClickHandler: Handler = Handler(Looper.getMainLooper())
// ListView item 'double click' and 'single click'
listview.setOnItemClickListener(OnItemClickListener { av, iv, pos, id ->
// if double click occurs, disable single click handler
if (System.currentTimeMillis() - itemLastClickTime < 300) {
singleClickHandler.removeCallbacksAndMessages(null)
// do double click handling
return#OnItemClickListener
}
// store the time of the item's click event
itemLastClickTime = System.currentTimeMillis()
// single click handler only fires, if no double click occured
singleClickHandler.postDelayed({
// do single click handling
}, 300)
})
// ...
}
Java w/o extra class
#Override
protected void onCreate(Bundle savedInstanceState) {
// ...
ListView listview = findViewById(R.id.<your_listview_id>);
final long[] itemLastClickTime = {0};
Handler singleClickHandler = new Handler();
listview.setOnItemClickListener(new AdapterView.OnItemClickListener() {
#Override
public void onItemClick(AdapterView<?> av, View iv, int pos, long id) {
// if double click occurs, disable single click handler
if (System.currentTimeMillis() - itemLastClickTime[0] < 300) {
singleClickHandler.removeCallbacksAndMessages(null);
// do double click handling
return;
}
// store the time of the item's click event
itemLastClickTime[0] = System.currentTimeMillis();
// single click handler only fires, if no double click occured
singleClickHandler.postDelayed(new Runnable() {
#Override
public void run() {
// do single click handling
}
}, 300);
}
});
// ...
}

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