Drag ImageView Or Bitmap Upon Touch - android

I currently have something working where I can drag a box horizontally on the screen (what I want it to do). However, it works when you click ANYWHERE on the screen, and I want it to work only when the box has been clicked. I have tried implementing this in different ways, and I've looked all over the place and still remain lost. Can anybody help? I also can't figure out how a bitmap is placed (I'm using a bitmap right now as I can't for the life of me figure out how to implement the ImageView inside my SurfaceView). If I say my bitmap is placed at 0,0 will that place the bitmap according to its top left corner at 0,0? I also had an algorithm for stopping the box when it reached an edge, but I'll just have to rewrite that as I must have deleted it. Please if you can offer your knowledge I would GREATLY appreciate it
public class BoardView extends SurfaceView implements SurfaceHolder.Callback{
Context mContext;
private BoardThread thread;
private float box_x = 140;
private float box_y = 378;
ImageView i = (ImageView) findViewById(R.id.box_view);
Bitmap box =
(BitmapFactory.decodeResource
(getResources(), R.drawable.box));
private float boxWidth = box.getWidth();
private float boxHeight = box.getHeight();
public BoardView(Context context){
super(context);
//surfaceHolder provides canvas that we draw on
getHolder().addCallback(this);
// controls drawings
thread = new BoardThread(getHolder(),this);
//intercepts touch events
setFocusable(true);
}
#Override
public void onDraw(Canvas canvas){
canvas.drawColor(Color.WHITE);
//draw box and set start location
canvas.drawBitmap(box, box_x - (boxWidth/2),
box_y - (boxHeight/2), null);
}
#Override
public boolean onTouchEvent(MotionEvent event){
//boolean mode = false;
if(event.getAction() == MotionEvent.ACTION_DOWN){
//int x = (int)event.getX();
//int y = (int)event.getY();
//if (x > box_x && x < box_x + 29 && y > box_y && y < box_y + 30){
//mode = true;
box_x = (int)event.getX();
//}
}
if(event.getAction() == MotionEvent.ACTION_MOVE) {
//int x = (int)event.getX();
//int y = (int)event.getY();
//if (mode == true){
box_x = (int)event.getX();
//}
}
invalidate();
return true;
}
#Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height ){
}
#Override
public void surfaceCreated(SurfaceHolder holder){
thread.startRunning(true);
thread.start();
}
#Override
public void surfaceDestroyed(SurfaceHolder holder){
thread.startRunning(false);
thread.stop();
}
}

Simply check the touch event x and y coordinate, and check if this x,y-combination is within the box's bounds. I can see you are on the right path by looking at your commented out code.
Do something like this:
RectF rect = new RectF(x,y, x + box.getWidth(), y+box.geHeight());
if(rect.contains(touchX, touchY)) {
// You hit the box, allow dragging...
}

Try this:
package teste.com.br.teste;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.view.MotionEvent;
import android.view.View;
import java.util.ArrayList;
import java.util.List;
/**
* Created by Tacila on 03/07
*/
public class Game extends View {
private Context context;
private BitmaptArrastavel bmArrastavel;
private BitmaptArrastavel bmArrastavel2;
private BitmaptArrastavel bmArrastavelTeste;
private List<BitmaptArrastavel> btms;
private BitmaptArrastavel[] btmsAtivas;
private BitmaptArrastavel[] lake;
private BitmaptArrastavel[] ativos;
private int qntDeItens = 5;
public Game(Context context) {
super(context);
this.context = context;
init();
}
public void init() {
btms = new ArrayList<BitmaptArrastavel>();
btmsAtivas = new BitmaptArrastavel[1];
ativos=new BitmaptArrastavel[1];
lake = new BitmaptArrastavel[3];
lake[0] = new BitmaptArrastavel(escalaBitmap(BitmapFactory.decodeResource(context.getResources(), R.drawable.cartadc)), 200);
lake[1] = new BitmaptArrastavel(escalaBitmap(BitmapFactory.decodeResource(context.getResources(), R.drawable.cartaao)), 210);
lake[2] = new BitmaptArrastavel(escalaBitmap(BitmapFactory.decodeResource(context.getResources(), R.drawable.cartake)), 220);
btms.add(bmArrastavel);
btms.add(bmArrastavelTeste);
btms.add(bmArrastavel2);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawRGB(0,0,139);
for(int i = 0; i<=2; i++){
lake[i].drawOnCanvas(canvas);
}
}
public void travarArr(float x, float y ){
for(int i = 0; i<=2 ; i++){
if(lake[i].isDentro(x,y)){
ativos[0]=lake[i];
}
}
}
public void destravarBitmap() {
ativos[0]=null;
}
public Bitmap escalaBitmap(Bitmap bm) {
return Bitmap.createScaledBitmap(bm, 200, 300, false);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
final int action = event.getActionMasked();
switch (action) {
case MotionEvent.ACTION_DOWN:
System.out.println("Dentro do MotionEvent.ActionDown");
travarArr(event.getX(),event.getY());
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
System.out.println("Dentro do MotionEvent.ActionUP e ActionCancel tenho q entrar no destrava ");
destravarBitmap();
break;
case MotionEvent.ACTION_MOVE:
System.out.println("Dentro do MotionEvent.ActionMove");
for(int i = 0; i<ativos.length;i++){
if(ativos[i]!=null){
ativos[i].mover((int)event.getX(),(int)event.getY());
invalidate();
}
}
break;
case MotionEvent.ACTION_POINTER_DOWN:
System.out.println("Dentro do MotionEvent.ActionPointerDown");
travarArr(event.getX(), event.getY());
break;
case MotionEvent.ACTION_POINTER_UP:
System.out.println("Dentro do MotionEvent.ActionPointerUp");
destravarBitmap();
break;
default:
return super.onTouchEvent(event);
}
return true;
}
// int rotation = 0;
//
// public Bitmap vertical() {
// Matrix matrix = new Matrix();
// matrix.postRotate(90);
// Bitmap bm = escalaBitmap(BitmapFactory.decodeResource(context.getResources(), R.drawable.carta4c));
// return Bitmap.createBitmap(bm, 0, 0, bm.getWidth(), bm.getHeight(), matrix, true);
// }
}
The class BitmapArrastavel
package teste.com.br.teste;
import android.graphics.Bitmap;
import android.graphics.Canvas;
/**
* Created by Tacila on 05/07/2017.
*/
public class BitmaptArrastavel {
public int x, y, altura, largura;
private Bitmap bitmap;
public BitmaptArrastavel(Bitmap b, int x) {
bitmap = b;
this.x = x;
init();
}
public void init() {
largura = 200;
altura = 350;
}
public Bitmap escalaBitmap(Bitmap bm) {
return Bitmap.createScaledBitmap(bm, largura, altura, false);
}
public boolean isDentro(float x, float y) {
return (x >= this.x && x <= this.x + largura && y >= this.y && y <= this.y + altura);
}
public void drawOnCanvas(Canvas canvas) {
canvas.drawBitmap(bitmap, x, y, null);
}
public void mover(int x, int y) {
this.x = x;
this.y = y;
}
}

Related

How can I make the background of my custom brush transparent?

I wanted to draw on the canvas with the code below with my custom brush, but as you can see in the picture, the background of my brush is black, albeit without color.
Although I specified the brush color as Color.TRANSPARENT or Color.parseColor ("# 00000000"), the brush background still turns black.
How can I make the background color of my brush transparent?
click to see the picture
import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PathMeasure;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import androidx.annotation.ColorInt;
import androidx.annotation.IntRange;
import androidx.annotation.NonNull;
import androidx.annotation.VisibleForTesting;
import android.util.AttributeSet;
import android.util.Pair;
import android.view.MotionEvent;
import android.view.View;
import java.util.Stack;
public class BrushDrawingView extends View {
static final float DEFAULT_BRUSH_SIZE = 50.0f;
static final float DEFAULT_ERASER_SIZE = 50.0f;
static final int DEFAULT_OPACITY = 255;
private float mBrushSize = DEFAULT_BRUSH_SIZE;
private float mBrushEraserSize = DEFAULT_ERASER_SIZE;
private int mOpacity = DEFAULT_OPACITY;
private final Stack<BrushLinePath> mDrawnPaths = new Stack<>();
private final Stack<BrushLinePath> mRedoPaths = new Stack<>();
private final Paint mDrawPaint = new Paint();
private Canvas mDrawCanvas;
private boolean mBrushDrawMode;
private Bitmap brushBitmap;
private Path mPath;
private float mTouchX, mTouchY;
private static final float TOUCH_TOLERANCE = 4;
private BrushViewChangeListener mBrushViewChangeListener;
public BrushDrawingView(Context context) {
this(context, null);
}
public BrushDrawingView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public BrushDrawingView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setupBrushDrawing();
}
private void setupBrushDrawing() {
//Caution: This line is to disable hardware acceleration to make eraser feature work properly
setupPathAndPaint();
setVisibility(View.GONE);
}
private void setupPathAndPaint() {
mPath = new Path();
mDrawPaint.setAntiAlias(true);
mDrawPaint.setStyle(Paint.Style.STROKE);
mDrawPaint.setStrokeJoin(Paint.Join.ROUND);
mDrawPaint.setStrokeCap(Paint.Cap.ROUND);
mDrawPaint.setStrokeWidth(mBrushSize);
mDrawPaint.setAlpha(mOpacity);
}
private void refreshBrushDrawing() {
mBrushDrawMode = true;
setupPathAndPaint();
}
void brushEraser() {
mBrushDrawMode = true;
mDrawPaint.setStrokeWidth(mBrushEraserSize);
mDrawPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
}
public void setBrushDrawingMode(boolean brushDrawMode) {
this.mBrushDrawMode = brushDrawMode;
if (brushDrawMode) {
this.setVisibility(View.VISIBLE);
refreshBrushDrawing();
}
}
public Bitmap getBrushBitmap() {
return brushBitmap;
}
public void setBrushBitmap(Bitmap brushBitmap) {
this.brushBitmap = brushBitmap;
}
public void setOpacity(#IntRange(from = 0, to = 255) int opacity) {
this.mOpacity = (int) (opacity * 2.55f);
setBrushDrawingMode(true);
}
public int getOpacity() {
return mOpacity;
}
boolean getBrushDrawingMode() {
return mBrushDrawMode;
}
public void setBrushSize(float size) {
mBrushSize = 5 + (int) (size);
setBrushDrawingMode(true);
}
void setBrushColor(#ColorInt int color) {
mDrawPaint.setColor(color);
setBrushDrawingMode(true);
}
void setBrushEraserSize(float brushEraserSize) {
this.mBrushEraserSize = brushEraserSize;
setBrushDrawingMode(true);
}
void setBrushEraserColor(#ColorInt int color) {
mDrawPaint.setColor(color);
setBrushDrawingMode(true);
}
float getEraserSize() {
return mBrushEraserSize;
}
public float getBrushSize() {
return mBrushSize;
}
int getBrushColor() {
return mDrawPaint.getColor();
}
public void clearAll() {
mDrawnPaths.clear();
mRedoPaths.clear();
if (mDrawCanvas != null) {
mDrawCanvas.drawColor(0, PorterDuff.Mode.CLEAR);
}
invalidate();
}
void setBrushViewChangeListener(BrushViewChangeListener brushViewChangeListener) {
mBrushViewChangeListener = brushViewChangeListener;
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
Bitmap canvasBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mDrawCanvas = new Canvas(canvasBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
for (BrushLinePath linePath : mDrawnPaths) {
canvas.drawPath(linePath.getDrawPath(), linePath.getDrawPaint());
}
canvas.drawPath(mPath, mDrawPaint);
/////
final Bitmap scaledBitmap = getScaledBitmap();
final float centerX = scaledBitmap.getWidth() / 2;
final float centerY = scaledBitmap.getHeight() / 2;
final PathMeasure pathMeasure = new PathMeasure(mPath, false);
float distance = scaledBitmap.getWidth() / 2;
float[] position = new float[2];
float[] slope = new float[2];
float slopeDegree;
while (distance < pathMeasure.getLength())
{
pathMeasure.getPosTan(distance, position, slope);
slopeDegree = (float)((Math.atan2(slope[1], slope[0]) * 180f) / Math.PI);
canvas.save();
canvas.translate(position[0] - centerX, position[1] - centerY);
canvas.rotate(slopeDegree, centerX, centerY);
canvas.drawBitmap(scaledBitmap, 0, 0, mDrawPaint);
canvas.restore();
distance += scaledBitmap.getWidth() + 10;
}
}
/////
private Bitmap getScaledBitmap()
{
// width / height of the bitmap[
float width = brushBitmap.getWidth();
float height = brushBitmap.getHeight();
// ratio of the bitmap
float ratio = width / height;
// set the height of the bitmap to the width of the path (from the paint object).
float scaledHeight = mDrawPaint.getStrokeWidth();
// to maintain aspect ratio of the bitmap, use the height * ratio for the width.
float scaledWidth = scaledHeight * ratio;
// return the generated bitmap, scaled to the correct size.
return Bitmap.createScaledBitmap(brushBitmap, (int)scaledWidth, (int)scaledHeight, true);
}
/**
* Handle touch event to draw paint on canvas i.e brush drawing
*
* #param event points having touch info
* #return true if handling touch events
*/
#SuppressLint("ClickableViewAccessibility")
#Override
public boolean onTouchEvent(#NonNull MotionEvent event) {
if (mBrushDrawMode) {
float touchX = event.getX();
float touchY = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touchStart(touchX, touchY);
break;
case MotionEvent.ACTION_MOVE:
touchMove(touchX, touchY);
break;
case MotionEvent.ACTION_UP:
touchUp();
break;
}
invalidate();
return true;
} else {
return false;
}
}
boolean undo() {
if (!mDrawnPaths.empty()) {
mRedoPaths.push(mDrawnPaths.pop());
invalidate();
}
if (mBrushViewChangeListener != null) {
mBrushViewChangeListener.onViewRemoved(this);
}
return !mDrawnPaths.empty();
}
boolean redo() {
if (!mRedoPaths.empty()) {
mDrawnPaths.push(mRedoPaths.pop());
invalidate();
}
if (mBrushViewChangeListener != null) {
mBrushViewChangeListener.onViewAdd(this);
}
return !mRedoPaths.empty();
}
private void touchStart(float x, float y) {
mRedoPaths.clear();
mPath.reset();
mPath.moveTo(x, y);
mTouchX = x;
mTouchY = y;
if (mBrushViewChangeListener != null) {
mBrushViewChangeListener.onStartDrawing();
}
}
private void touchMove(float x, float y) {
float dx = Math.abs(x - mTouchX);
float dy = Math.abs(y - mTouchY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mTouchX, mTouchY, (x + mTouchX) / 2, (y + mTouchY) / 2);
mTouchX = x;
mTouchY = y;
}
}
private void touchUp() {
mPath.lineTo(mTouchX, mTouchY);
// Commit the path to our offscreen
mDrawCanvas.drawPath(mPath, mDrawPaint);
// kill this so we don't double draw
mDrawnPaths.push(new BrushLinePath(mPath, mDrawPaint));
/////
final Bitmap scaledBitmap = getScaledBitmap();
final float centerX = scaledBitmap.getWidth() / 2;
final float centerY = scaledBitmap.getHeight() / 2;
final PathMeasure pathMeasure = new PathMeasure(mPath, false);
float distance = scaledBitmap.getWidth() / 2;
float[] position = new float[2];
float[] slope = new float[2];
float slopeDegree;
while (distance < pathMeasure.getLength())
{
pathMeasure.getPosTan(distance, position, slope);
slopeDegree = (float)((Math.atan2(slope[1], slope[0]) * 180f) / Math.PI);
mDrawCanvas.save();
mDrawCanvas.translate(position[0] - centerX, position[1] - centerY);
mDrawCanvas.rotate(slopeDegree, centerX, centerY);
mDrawCanvas.drawBitmap(scaledBitmap, 0, 0, mDrawPaint);
mDrawCanvas.restore();
distance += scaledBitmap.getWidth() + 10;
}
/////
mPath = new Path();
if (mBrushViewChangeListener != null) {
mBrushViewChangeListener.onStopDrawing();
mBrushViewChangeListener.onViewAdd(this);
}
}
#VisibleForTesting
Paint getDrawingPaint() {
return mDrawPaint;
}
#VisibleForTesting
Pair<Stack<BrushLinePath>, Stack<BrushLinePath>> getDrawingPath() {
return new Pair<>(mDrawnPaths, mRedoPaths);
}
}
public interface BrushViewChangeListener {
void onViewAdd(BrushDrawingView brushDrawingView);
void onViewRemoved(BrushDrawingView brushDrawingView);
void onStartDrawing();
void onStopDrawing();
}
class BrushLinePath {
private final Paint mDrawPaint;
private final Path mDrawPath;
BrushLinePath(final Path drawPath, final Paint drawPaints) {
mDrawPaint = new Paint(drawPaints);
mDrawPath = new Path(drawPath);
}
Paint getDrawPaint() {
return mDrawPaint;
}
Path getDrawPath() {
return mDrawPath;
}
}
The reason it happens is because Paint doesn't have an alpha composing mode set by default. Thus, when you're trying to paint a bitmap over your canvas it will replace the destination pixels with your brush pixels, which in your case is #00000000. And that will result in pixel being displayed as black. Have a look into this documentation: https://developer.android.com/reference/android/graphics/PorterDuff.Mode
By the first glance it seems you're looking for PorterDuff.Mode.SRC_OVER or PorterDuff.Mode.SRC_ATOP - this way transparent pixels from your source image (your brush) will not over-draw the pixels from your destination (canvas). In case your background is always non-transparent, you will see no difference between SRC_OVER and SRC_ATOP, but if it isn't - choose the one which fits your needs. Then you can modify setupPathAndPaint method by adding this line to its end:
mDrawPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER));

Copy canvas content to another canvas similar to amaziograph app of iphone

I am working on an application similar to Amaziograph of iPhone also known as kaleidoscope or mandala.
Till now I have tried and have made one particular layout of that app
I have extended the canvas and have made a custom canvas, where I have divided canvas in 9 parts similar to image and in draw method I have rotated the canvas and copied its content in for loop. Here is my canvas class code for above circular division shape
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import com.madala.mandaladrawing.R;
import com.madala.mandaladrawing.model.DrawingEvent;
import com.madala.mandaladrawing.utils.Common;
public class CanvasView extends View {
private final Context context;
private Bitmap bitmap;
private Canvas bitmapCanvas;
private Paint bitmapPaint;
private Path path = new Path();
private Paint brushPaint;
private int numberOfMirror = 5;
private int cx, cy;
public CanvasView(Context context) {
super(context);
this.context = context;
init();
}
public CanvasView(Context context, AttributeSet attrs) {
super(context, attrs);
this.context = context;
init();
}
public CanvasView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
this.context = context;
init();
}
private void init() {
brushPaint = createPaint();
brushPaint.setColor(0xffffffff);
}
#Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(bitmap, 0, 0, bitmapPaint);
canvas.drawPath(path, brushPaint);
for (int i = 1; i < numberOfMirror; i++) {
canvas.rotate(360f / numberOfMirror, cx, cy);
canvas.drawPath(path, brushPaint);
}
}
public void clearCanvas(){
bitmapCanvas.drawColor(0, PorterDuff.Mode.CLEAR);
invalidate();
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
setLayerType(View.LAYER_TYPE_HARDWARE, null);
bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
bitmapCanvas = new Canvas(bitmap);
bitmapPaint = new Paint(Paint.DITHER_FLAG);
cx = w / 2;
cy = h / 2;
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
path.moveTo(x, y);
break;
case MotionEvent.ACTION_MOVE:
path.lineTo(x, y);
break;
case MotionEvent.ACTION_UP:
path.lineTo(x, y);
drawToCanvas(path, brushPaint);
path.reset();
break;
default:
return false;
}
invalidate();
return true;
}
private void drawToCanvas(Path path, Paint brushPaint) {
bitmapCanvas.drawPath(path, brushPaint);
for (int i = 1; i < numberOfMirror; i++) {
bitmapCanvas.rotate(360f / numberOfMirror, cx, cy);
bitmapCanvas.drawPath(path, brushPaint);
}
}
public int getCurrentBrushColor() {
return brushPaint.getColor();
}
public void setCurrentBrushColor(int color) {
brushPaint.setColor(color);
}
private Paint createPaint() {
Paint p = new Paint(Paint.ANTI_ALIAS_FLAG);
p.setStrokeWidth(8f);
p.setStyle(Paint.Style.STROKE);
p.setStrokeJoin(Paint.Join.ROUND);
p.setStrokeCap(Paint.Cap.ROUND);
return p;
}
}
I am not able to achieve the functionality for below figure
I want to draw in one box and it should be copied in the other boxes. How could this be achieved a small guide will also be helpful?
Maybe you can save traces into array, and paste it to other drawing views
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
//save initial x,y into array or send it to other canvas
/*public general variable*/
String Drawing +="[[x,y]";
path.moveTo(x, y);
break;
case MotionEvent.ACTION_MOVE:
//save middle x,y into array or send it to other canvas
String Drawing +=",[x,y]";
path.lineTo(x, y);
break;
case MotionEvent.ACTION_UP:
//save last point into array or send it to other canvas
String Drawing +=",[x,y]]";
path.lineTo(x, y);
drawToCanvas(path, brushPaint);
path.reset();
break;
default:
return false;
}
invalidate();
return true;
}
the string resultant should be all user traces
[[x,y],[x,y],[x,y],[x,y],[x,y]], trace 1
[[x,y],[x,y],[x,y],[x,y],[x,y]], trace 2
[[x,y],[x,y],[x,y],[x,y],[x,y]], trace 3
etc..
trace1 + trace2 +trace 3 = thing drawed by user.
when you want or maybe in real time, you can send the points drawed on this view to other view... or when users end writing send the string and extract the points...
Well it's just an idea, Hope i helped ;)
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- this has changed from first answer -->
<dimen name="translation_size">30dp</dimen>
</resources>
...
int size = getResources().getDimensionPixelSize(R.dimen.translation_size);
...
private void drawToCanvas(Path path, Paint brushPaint) {
bitmapCanvas.drawPath(path, brushPaint); // just render normally
}
#Override
protected void onDraw(Canvas canvas) {
canvas.drawPath(path, brushPaint);
int xMax = getWidth() / size;
int yMax = getHeight() / size;
int xMin = -xMax;
int yMin = -yMax;
for (int x = xMin; x <= xMax; x++) {
for (int y = yMin; y <= yMax; y++) {
if ((Math.abs(x % 6) == 0 && Math.abs(y % 4) == 0) ||
(Math.abs(x % 6) == 3 && Math.abs(y % 4) == 2)) {
int xs = x * size;
int ys = y * size;
canvas.translate(xs, ys);
canvas.drawBitmap(bitmap, 0, 0, bitmapPaint);
canvas.translate(-xs, -ys);
}
}
}
}
You don't have to use resources like I did, but if you hard-code a size into your app, make sure you multiply by the screen density to get the correct pixel offsets.

Changing background color of SignatureView

I found this code on stack and it works well. However, there is an issue. While I'm able to set its background color, the color changes to black as soon as the clearSignature() function is called.
Why is that happening?
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.os.SystemClock;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
/**
* A simple view to capture a path traced onto the screen. Initially intended to
* be used to captures signatures.
*
* #author Andrew Crichton
* #version 0.1
*/
public class SignatureView extends View
{
private Path mPath;
private Paint mPaint;
private Paint bgPaint = new Paint(Color.TRANSPARENT);
private Bitmap mBitmap;
private Canvas mCanvas;
private float curX, curY;
private static final int TOUCH_TOLERANCE = 4;
private static final int STROKE_WIDTH = 4;
boolean modified = false;
public SignatureView(Context context)
{
super(context);
init();
}
public SignatureView(Context context, AttributeSet attrs)
{
super(context, attrs);
init();
}
public SignatureView(Context context, AttributeSet attrs, int defStyle)
{
super(context, attrs, defStyle);
init();
}
private void init()
{
setFocusable(true);
mPath = new Path();
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setColor(Color.WHITE);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(STROKE_WIDTH);
}
public void setSigColor(int color)
{
mPaint.setColor(color);
}
public void setSigColor(int a, int red, int green, int blue)
{
mPaint.setARGB(a, red, green, blue);
}
public boolean clearSignature()
{
if (mBitmap != null)
createFakeMotionEvents();
if (mCanvas != null)
{
mCanvas.drawColor(Color.BLACK);
mCanvas.drawPaint(bgPaint);
mPath.reset();
invalidate();
}
else
{
return false;
}
return true;
}
public Bitmap getImage()
{
return this.mBitmap;
}
public void setImage(Bitmap bitmap)
{
this.mBitmap = bitmap;
this.invalidate();
}
public boolean hasChanged()
{
return modified;
}
#Override protected void onSizeChanged(int width, int height, int oldWidth, int oldHeight)
{
int bitmapWidth = mBitmap != null ? mBitmap.getWidth() : 0;
int bitmapHeight = mBitmap != null ? mBitmap.getWidth() : 0;
if (bitmapWidth >= width && bitmapHeight >= height)
return;
if (bitmapWidth < width)
bitmapWidth = width;
if (bitmapHeight < height)
bitmapHeight = height;
Bitmap newBitmap = Bitmap.createBitmap(bitmapWidth, bitmapHeight, Bitmap.Config.ARGB_8888);
Canvas newCanvas = new Canvas();
newCanvas.setBitmap(newBitmap);
if (mBitmap != null)
newCanvas.drawBitmap(mBitmap, 0, 0, null);
mBitmap = newBitmap;
mCanvas = newCanvas;
}
private void createFakeMotionEvents()
{
MotionEvent downEvent = MotionEvent.obtain(SystemClock.uptimeMillis(), SystemClock.uptimeMillis() + 100, MotionEvent.ACTION_DOWN,
1f, 1f, 0);
MotionEvent upEvent = MotionEvent.obtain(SystemClock.uptimeMillis(), SystemClock.uptimeMillis() + 100, MotionEvent.ACTION_UP, 1f,
1f, 0);
onTouchEvent(downEvent);
onTouchEvent(upEvent);
}
#Override protected void onDraw(Canvas canvas)
{
modified = true;
canvas.drawColor(Color.RED);
canvas.drawBitmap(mBitmap, 0, 0, mPaint);
canvas.drawPath(mPath, mPaint);
}
#Override public boolean onTouchEvent(MotionEvent event)
{
float x = event.getX();
float y = event.getY();
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
touchDown(x, y);
break;
case MotionEvent.ACTION_MOVE:
touchMove(x, y);
break;
case MotionEvent.ACTION_UP:
touchUp();
break;
}
invalidate();
return true;
}
/**
* ---------------------------------------------------------- Private
* methods ---------------------------------------------------------
*/
private void touchDown(float x, float y)
{
mPath.reset();
mPath.moveTo(x, y);
curX = x;
curY = y;
}
private void touchMove(float x, float y)
{
float dx = Math.abs(x - curX);
float dy = Math.abs(y - curY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE)
{
mPath.quadTo(curX, curY, (x + curX) / 2, (y + curY) / 2);
curX = x;
curY = y;
}
}
private void touchUp()
{
mPath.lineTo(curX, curY);
if (mCanvas == null)
{
mCanvas = new Canvas();
mCanvas.setBitmap(mBitmap);
}
mCanvas.drawPath(mPath, mPaint);
mPath.reset();
}
}
Well I have updated the original SignatureView code, now it supports a custom signature background color. This color is different from the view's background color!
setSigBackgroundColor()
I also made some other optimizations, use on your own risk as this is minimal tested!
Small list of optimizations:
Better bitmap recycling etc.
Recycling of MotionEvents
Added signature background color set method
Optimizations
Changed setImage method, although still not very safe to use!
New code:
import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.os.SystemClock;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
/**
* A simple view to capture a path traced onto the screen. Initially intended to
* be used to captures signatures.
*
* #author Andrew Crichton
* #version 0.1.1
*
* Modified by Rolf Smit
* -Recycle bitmaps
* -Recycle MotionEvents
* -Signature Background color changes
* -Optimizations
* -Changed setImage method, although still unsafe to use!
*/
public class SignatureView extends View {
private Path mPath;
private Paint mPaint;
private Bitmap mBitmap;
private Canvas mCanvas;
private int sigBackgroundColor = Color.TRANSPARENT;
private float curX, curY;
private static final int TOUCH_TOLERANCE = 4;
private static final int STROKE_WIDTH = 4;
boolean modified = false;
public SignatureView(Context context) {
super(context);
init();
}
public SignatureView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public SignatureView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
private void init() {
setFocusable(true);
mPath = new Path();
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setColor(Color.WHITE);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(STROKE_WIDTH);
}
public void setSigColor(int color) {
mPaint.setColor(color);
}
public void setSigColor(int alpha, int red, int green, int blue) {
mPaint.setARGB(alpha, red, green, blue);
}
public void setSigBackgroundColor(int color){
sigBackgroundColor = color;
}
public void setSigBackgroundColor(int alpha, int red, int green, int blue){
sigBackgroundColor = Color.argb(alpha, red, green, blue);
}
public boolean clearSignature() {
if (mBitmap != null) {
createFakeMotionEvents();
}
if (mCanvas != null) {
mCanvas.drawColor(sigBackgroundColor);
mPath.reset();
invalidate();
} else {
return false;
}
return true;
}
public Bitmap getImage() {
return Bitmap.createBitmap(mBitmap);
}
public void setImage(Bitmap bitmap){
this.mBitmap = bitmap;
if(mCanvas != null){
mCanvas.setBitmap(mBitmap);
}
}
public boolean hasChanged() {
return modified;
}
#Override
protected void onSizeChanged(int width, int height, int oldWidth, int oldHeight) {
int bitmapWidth = mBitmap != null ? mBitmap.getWidth() : 0;
int bitmapHeight = mBitmap != null ? mBitmap.getWidth() : 0;
if (bitmapWidth >= width && bitmapHeight >= height) {
return;
}
if (bitmapWidth < width) {
bitmapWidth = width;
}
if (bitmapHeight < height) {
bitmapHeight = height;
}
Bitmap newBitmap = Bitmap.createBitmap(bitmapWidth, bitmapHeight, Bitmap.Config.ARGB_8888);
Canvas newCanvas = new Canvas();
newCanvas.setBitmap(newBitmap);
mCanvas = newCanvas;
if (mBitmap != null) {
newCanvas.drawBitmap(mBitmap, 0, 0, null);
mBitmap.recycle();
} else {
newCanvas.drawColor(sigBackgroundColor);
}
mBitmap = newBitmap;
}
private void createFakeMotionEvents() {
MotionEvent downEvent = MotionEvent.obtain(SystemClock.uptimeMillis(), SystemClock.uptimeMillis() + 100, MotionEvent.ACTION_DOWN, 1f, 1f, 0);
MotionEvent upEvent = MotionEvent.obtain(SystemClock.uptimeMillis(), SystemClock.uptimeMillis() + 100, MotionEvent.ACTION_UP, 1f, 1f, 0);
onTouchEvent(downEvent);
onTouchEvent(upEvent);
downEvent.recycle();
upEvent.recycle();
}
#Override
protected void onDraw(Canvas canvas) {
modified = true;
canvas.drawBitmap(mBitmap, 0, 0, mPaint);
canvas.drawPath(mPath, mPaint);
}
#SuppressLint("ClickableViewAccessibility")
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touchDown(x, y);
break;
case MotionEvent.ACTION_MOVE:
touchMove(x, y);
break;
case MotionEvent.ACTION_UP:
touchUp();
break;
}
invalidate();
return true;
}
private void touchDown(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
curX = x;
curY = y;
}
private void touchMove(float x, float y) {
float dx = Math.abs(x - curX);
float dy = Math.abs(y - curY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(curX, curY, (x + curX) / 2, (y + curY) / 2);
curX = x;
curY = y;
}
}
private void touchUp() {
mPath.lineTo(curX, curY);
if (mCanvas == null) {
mCanvas = new Canvas();
mCanvas.setBitmap(mBitmap);
}
mCanvas.drawPath(mPath, mPaint);
mPath.reset();
}
}

Create signature on image Android?

I'm making an application to create signature on file image. Here, I will load the image file from the memory card to the application and use Canvas Paint can create a signature by hand through the draw.
The problem here is the application requirements for customers to sign in a specific location. My code allows customers can sign in anywhere the customer wants, like paint on the windows. Now, I want to be signed in a specific area only... Help me...
This my code
Main.java
public class Longvan extends Activity implements OnClickListener, OnTouchListener {
ImageView choosenImageView;
Button choosePicture;
Button savePicture;
Bitmap bmp;
Bitmap alteredBitmap;
Canvas canvas;
Paint paint;
Matrix matrix;
float downx = 0;
float downy = 0;
float upx = 0;
float upy = 0;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_longvan);
int currentOrientation = getResources().getConfiguration().orientation;
if (currentOrientation == Configuration.ORIENTATION_LANDSCAPE) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
}
else {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
}
choosenImageView = (ImageView) this.findViewById(R.id.ChoosenImageView);
choosePicture = (Button) this.findViewById(R.id.ChoosePictureButton);
savePicture = (Button) this.findViewById(R.id.SavePictureButton);
savePicture.setOnClickListener(this);
choosePicture.setOnClickListener(this);
choosenImageView.setOnTouchListener(this);
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.activity_longvan, menu);
return true;
}
#Override
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
downx = event.getX();
downy = event.getY();
break;
case MotionEvent.ACTION_MOVE:
upx = event.getX();
upy = event.getY();
canvas.drawLine(downx, downy, upx, upy, paint);
choosenImageView.invalidate();
downx = upx;
downy = upy;
break;
case MotionEvent.ACTION_UP:
upx = event.getX();
upy = event.getY();
canvas.drawLine(downx, downy, upx, upy, paint);
choosenImageView.invalidate();
break;
case MotionEvent.ACTION_CANCEL:
break;
default:
break;
}
return true;
}
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
if (v == choosePicture) {
Intent choosePictureIntent = new Intent(
Intent.ACTION_PICK,
android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI);
startActivityForResult(choosePictureIntent, 0);
} else if (v == savePicture) {
if (alteredBitmap != null) {
ContentValues contentValues = new ContentValues(3);
contentValues.put(Media.DISPLAY_NAME, "Draw On Me");
Uri imageFileUri = getContentResolver().insert(Media.EXTERNAL_CONTENT_URI, contentValues);
try {
OutputStream imageFileOS = getContentResolver().openOutputStream(imageFileUri);
alteredBitmap.compress(CompressFormat.JPEG, 90, imageFileOS);
Toast t = Toast.makeText(this, "Thank you! Image Saved!", Toast.LENGTH_LONG);
t.show();
} catch (Exception e) {
Log.v("EXCEPTION", e.getMessage());
}
}
}
}
protected void onActivityResult(int requestCode, int resultCode,
Intent intent) {
super.onActivityResult(requestCode, resultCode, intent);
if (resultCode == RESULT_OK) {
Uri imageFileUri = intent.getData();
try {
BitmapFactory.Options bmpFactoryOptions = new BitmapFactory.Options();
bmpFactoryOptions.inJustDecodeBounds = true;
bmp = BitmapFactory.decodeStream(getContentResolver().openInputStream(
imageFileUri), null, bmpFactoryOptions);
bmpFactoryOptions.inJustDecodeBounds = false;
bmp = BitmapFactory.decodeStream(getContentResolver().openInputStream(
imageFileUri), null, bmpFactoryOptions);
alteredBitmap = Bitmap.createBitmap(bmp.getWidth(),bmp.getHeight(),bmp.getConfig());
canvas = new Canvas(alteredBitmap);
paint = new Paint();
paint.setColor(Color.BLUE);
paint.setStrokeWidth(2);
matrix = new Matrix();
canvas.drawBitmap(bmp, matrix, paint);
choosenImageView.setImageBitmap(alteredBitmap);
choosenImageView.setOnTouchListener(this);
} catch (Exception e) {
Log.v("ERROR", e.toString());
}
}
}
}
How about a specific View for inputting Signatures? Something like this: https://github.com/CoatedMoose/CustomViews/tree/master/library/src/com/coatedmoose/customviews
Then, add this setter for the Bitmap:
public void setImage(Bitmap bitmap) {
this.mBitmap = bitmap;
this.invalidate();
}
Or, if you dont want the applied bitmap as part of your signatureview (use it as background, and not as canvas), replace the onDraw method with this:
#Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.TRANSPARENT);
canvas.drawBitmap(mBitmap, 0, 0, mPaint);
canvas.drawPath(mPath, mPaint);
}
and then just use mSignatureView.setBackgroundResource(R.drawable.background);
Edit:
Just create a Class with the code from coatedMoose, and use it in your layout XML:
<com.example.myapp.gui.views.SignatureView
android:id="#+id/signature"
android:layout_width="match_parent"
android:layout_height="80dp"/>
Somewhere in your code, or even as an XML attribute, you can set the background.
Edit: signatureView class:
package me.other;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.os.SystemClock;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
/**
* A simple view to capture a path traced onto the screen. Initially intended to be used to captures signatures.
*
* #author Andrew Crichton
* #version 0.1
*/
public class SignatureView extends View {
#SuppressWarnings("unused")
private Path mPath;
private Paint mPaint;
private Paint bgPaint = new Paint(Color.TRANSPARENT);
private Bitmap mBitmap;
private Canvas mCanvas;
private float curX, curY;
private static final int TOUCH_TOLERANCE = 4;
private static final int STROKE_WIDTH = 4;
public SignatureView(Context context) {
super(context);
init();
}
public SignatureView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public SignatureView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
private void init() {
setFocusable(true);
mPath = new Path();
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setColor(Color.WHITE);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(STROKE_WIDTH);
}
public void setSigColor(int color) {
mPaint.setColor(color);
}
public void setSigColor(int a, int red, int green, int blue) {
mPaint.setARGB(a, red, green, blue);
}
public boolean clearSignature() {
if (mBitmap != null)
createFakeMotionEvents();
if (mCanvas != null) {
mCanvas.drawColor(Color.TRANSPARENT);
mCanvas.drawPaint(bgPaint);
mPath.reset();
invalidate();
}
else {
return false;
}
return true;
}
public Bitmap getImage() {
return this.mBitmap;
}
public void setImage(Bitmap bitmap) {
this.mBitmap = bitmap;
this.invalidate();
}
#Override
protected void onSizeChanged(int width, int height, int oldWidth, int oldHeight) {
int bitmapWidth = mBitmap != null ? mBitmap.getWidth() : 0;
int bitmapHeight = mBitmap != null ? mBitmap.getWidth() : 0;
if (bitmapWidth >= width && bitmapHeight >= height)
return;
if (bitmapWidth < width)
bitmapWidth = width;
if (bitmapHeight < height)
bitmapHeight = height;
Bitmap newBitmap = Bitmap.createBitmap(bitmapWidth, bitmapHeight, Bitmap.Config.ARGB_8888);
Canvas newCanvas = new Canvas();
newCanvas.setBitmap(newBitmap);
if (mBitmap != null)
newCanvas.drawBitmap(mBitmap, 0, 0, null);
mBitmap = newBitmap;
mCanvas = newCanvas;
}
private void createFakeMotionEvents() {
MotionEvent downEvent = MotionEvent.obtain(SystemClock.uptimeMillis(),SystemClock.uptimeMillis()+100, MotionEvent.ACTION_DOWN, 1f, 1f ,0);
MotionEvent upEvent = MotionEvent.obtain(SystemClock.uptimeMillis(),SystemClock.uptimeMillis()+100, MotionEvent.ACTION_UP, 1f, 1f ,0);
onTouchEvent(downEvent);
onTouchEvent(upEvent);
}
#Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.TRANSPARENT);
canvas.drawBitmap(mBitmap, 0, 0, mPaint);
canvas.drawPath(mPath, mPaint);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touchDown(x, y);
break;
case MotionEvent.ACTION_MOVE:
touchMove(x, y);
break;
case MotionEvent.ACTION_UP:
touchUp();
break;
}
invalidate();
return true;
}
/**----------------------------------------------------------
* Private methods
**---------------------------------------------------------*/
private void touchDown(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
curX = x;
curY = y;
}
private void touchMove(float x, float y) {
float dx = Math.abs(x - curX);
float dy = Math.abs(y - curY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(curX, curY, (x + curX)/2, (y + curY)/2);
curX = x;
curY = y;
}
}
private void touchUp() {
mPath.lineTo(curX, curY);
if (mCanvas == null) {
mCanvas = new Canvas();
mCanvas.setBitmap(mBitmap);
}
mCanvas.drawPath(mPath, mPaint);
mPath.reset();
}
}
Some random layout XML:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.example.mysignatureviewapp.views.SignatureView
android:id="#+id/sign"
android:layout_width="match_parent"
android:layout_height="204dp">
</com.example.mysignatureviewapp.views.SignatureView>
</RelativeLayout>
In the onCreate() method:
private SignatureView sign;
//
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.mysignatureviewlayout);
sign = (SignatureView) findViewById(R.id.sign);
sign.setBackgroundResource(R.drawable.mybackgrounddrawable);
}
//get your signature when you press, say, the back button
#Override
public void onBackPressed() {
Bitmap mySignature = sign.getImage();
//do something with bitmap
}
Getting both the background and the signature:
BitmapDrawable mySignature = new BitmapDrawable(sign.getImage());
Drawable background = sign.getBackground();
LayerDrawable ld = new LayerDrawable(new Drawable[] { mySignature, background});

How to place drag event on button in Android?

On my view I want to place a hidden button, and above this hidden button I want to place an image. Whenever the user drags on the image the button's drag event should be called. Can any one suggest how to do this? As there is no in-built method for drag events in Android.
use this code for drag
Main.java
package com.drag;
import android.app.Activity;
import android.os.Bundle;
public class Main extends Activity{
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
// draw the view
setContentView(new DrawView(this));
}
}
DrawView.java
package com.drag;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Point;
import android.view.MotionEvent;
import android.view.View;
public class DrawView extends View
{
private ColorBall[] colorballs = new ColorBall[3]; // array that holds the balls
private int balID = 0; // variable to know what ball is being dragged
public DrawView(Context context) {
super(context);
setFocusable(true); //necessary for getting the touch events
// setting the start point for the balls
Point point1 = new Point();
point1.x = 50;
point1.y = 20;
Point point2 = new Point();
point2.x = 100;
point2.y = 20;
Point point3 = new Point();
point3.x = 150;
point3.y = 20;
// declare each ball with the ColorBall class
colorballs[0] = new ColorBall(context,R.drawable.bol_groen, point1);
colorballs[1] = new ColorBall(context,R.drawable.bol_rood, point2);
colorballs[2] = new ColorBall(context,R.drawable.bol_blauw, point3);
}
// the method that draws the balls
#Override protected void onDraw(Canvas canvas) {
//canvas.drawColor(0xFFCCCCCC); //if you want another background color
//draw the balls on the canvas
for (ColorBall ball : colorballs) {
canvas.drawBitmap(ball.getBitmap(), ball.getX(), ball.getY(), null);
}
}
// events when touching the screen
public boolean onTouchEvent(MotionEvent event) {
int eventaction = event.getAction();
int X = (int)event.getX();
int Y = (int)event.getY();
switch (eventaction ) {
case MotionEvent.ACTION_DOWN: // touch down so check if the finger is on a ball
balID = 0;
for (ColorBall ball : colorballs) {
// check if inside the bounds of the ball (circle)
// get the center for the ball
int centerX = ball.getX() + 25;
int centerY = ball.getY() + 25;
// calculate the radius from the touch to the center of the ball
double radCircle = Math.sqrt( (double) (((centerX-X)*(centerX-X)) + (centerY-Y)*(centerY-Y)));
// if the radius is smaller then 23 (radius of a ball is 22), then it must be on the ball
if (radCircle < 23){
balID = ball.getID();
break;
}
// check all the bounds of the ball (square)
//if (X > ball.getX() && X < ball.getX()+50 && Y > ball.getY() && Y < ball.getY()+50){
// balID = ball.getID();
// break;
//}
}
break;
case MotionEvent.ACTION_MOVE: // touch drag with the ball
// move the balls the same as the finger
if (balID > 0) {
colorballs[balID-1].setX(X-25);
colorballs[balID-1].setY(Y-25);
}
break;
case MotionEvent.ACTION_UP:
// touch drop - just do things here after dropping
break;
}
// redraw the canvas
invalidate();
return true;
}
}
ColorBall.java
package com.drag;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Point;
public class ColorBall
{
private Bitmap img; // the image of the ball
private int coordX = 0; // the x coordinate at the canvas
private int coordY = 0; // the y coordinate at the canvas
private int id; // gives every ball his own id, for now not necessary
private static int count = 1;
private boolean goRight = true;
private boolean goDown = true;
public ColorBall(Context context, int drawable) {
BitmapFactory.Options opts = new BitmapFactory.Options();
opts.inJustDecodeBounds = true;
img = BitmapFactory.decodeResource(context.getResources(), drawable);
id=count;
count++;
}
public ColorBall(Context context, int drawable, Point point) {
BitmapFactory.Options opts = new BitmapFactory.Options();
opts.inJustDecodeBounds = true;
img = BitmapFactory.decodeResource(context.getResources(), drawable);
id=count;
count++;
coordX= point.x;
coordY = point.y;
}
public static int getCount() {
return count;
}
void setX(int newValue) {
coordX = newValue;
}
public int getX() {
return coordX;
}
void setY(int newValue) {
coordY = newValue;
}
public int getY() {
return coordY;
}
public int getID() {
return id;
}
public Bitmap getBitmap() {
return img;
}
public void moveBall(int goX, int goY) {
// check the borders, and set the direction if a border has reached
if (coordX > 270){
goRight = false;
}
if (coordX < 0){
goRight = true;
}
if (coordY > 400){
goDown = false;
}
if (coordY < 0){
goDown = true;
}
// move the x and y
if (goRight){
coordX += goX;
}else
{
coordX -= goX;
}
if (goDown){
coordY += goY;
}else
{
coordY -= goY;
}
}
}

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