Displaying ImageButtons in an Activity - android

I want to display ImageButtons like in an activity in my android application.
Now when i click on any one of the ImageButton, it should start a new Activity.
I don't know whether this type of view is possible or not. ?

This will help you,
http://www.inter-fuser.com/2010/01/android-coverflow-widget.html
Also this one
http://stackoverflow.com/questions/5116825/android-circular-gallery-or-listview-with-zoom-in-and-out-option/5116945#5116945

You should check the Gallery widget.

yah that's possible.like an button clck listener there is also a listener for the image button .by that calling the another activity a

You can try the below code:-
ImageButton imageButton = new ImageButton(getApplicationContext());
imageButton.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
Intent intent = new Intent("<activity_class_name or intent action");
context.startActivity(intent);
}
});

Related

i wanted to start a new activity after pressing the three buttons ...please let me know how can i achieve this?

Hi i am creating a simple educational game in which user has to press three images in order to proceed to the next level and in next level user has to press 5 images.
i have gone through the on click but i using onIntent intent = new Intent(this.getApplicationContext(), Activity.class);
this.startActivity(intent, 0); i am only able to start new activity on single button pressed but i wanted to start new activity when user has finished pressing three image Buttons.
Thanks in advanced.
you can use global int variable and increase it every button click and if its more than your button number open new activity
public int btn = 0;
MyButton.setOnClickListener(new OnClickListener()
{
#Override
public void onClick(View v)
{
if(btn >= 2) {
//open your activity
}
else{
btn++;
}
}
});
Based on my understanding of your problem,I have provided a possible simple implementation.
Use a simple data structure like queue or stack. When a image is tapped, add information about the image to the data structure. After adding the information to data structure see if number of items in data structure is equal to 3 ? if yes check data structure has info about the required three images and not just info about the same image (happens if user taps on same image more than once). If condition is met then call startActivity(). Generalize this so that you can reuse the logic in different activities, irrespective of the number of images.
Hi i finally achieved my desired activity. now with this after checking two check box app will start new activity.
`private CheckBox chkIos, chkAndroid, chkWindows;
private Button btnDisplay;
OnClickListener checkBoxListener;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
chkIos = (CheckBox) findViewById(R.id.chkIos);
chkAndroid = (CheckBox) findViewById(R.id.chkAndroid);
checkBoxListener =new OnClickListener() {
public void onClick(View v) {
if(chkIos.isChecked()&&chkAndroid.isChecked()) {
Intent i1=new Intent(getApplicationContext(), Main1.class);
startActivity(i1);
if(chkAndroid.isChecked()) {
Intent i2=new Intent(getApplicationContext(), Main1.class);
startActivity(i1);
}
}
}
};
chkIos.setOnClickListener(checkBoxListener);
chkAndroid.setOnClickListener(checkBoxListener);
}
}
`
thanks for all your answers.

Launch new contentView onClick (to obtain new window from another XML layout)

I'm trying to execute a new contentView this way. What am I missing? I get a force close onClick.
final Button btnStatus = (Button) findViewById(R.id.Status);
btnStatus.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
Intent intent = getIntent();
startActivity(intent);
setContentView(R.layout.newlayout);
}
});
This is just wrong. You can do one of two things here.
Not recommended but could work for what you are doing
Simply using setContentView(R.layout.newlayout) will set the new layout assuming newlayout.xml is a layout in your layout folder
public void onClick(View v)
{
setContentView(R.layout.newlayout);
}
Recommended
Create a new Activity and set the content in it to this new layout and call that Activity in your onClick()
public void onClick(View v)
{
Intent intent = new Intent(CurrentActivityName.this, NextActivityName.class);
startActivity(intent);
}
});
if you want to change layout then try to,
{setContentView(R.layout.newlayout);}
if you want to change activity, then try to intent to forward another activity, and check also to entry of this activity in manifest file in android.

android app displaying image on clicking button

Can someone help me with the code for
-if i click on button it should display a full screen image then again if i click on button on 2nd page it should do the same.
i want to know how to connect different pages/activities,when you click a button it should display some image and then again clickin on that page will display another image and so on,
images should be full screen
In your activity after setting content view use this code to start your image activity.
Button btn = (Button)findViewById(R.id.btn);
btn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
Intent intent = new Intent(getActivity(),
ImageActivity.class);
startActivity(intent);
}
});
Now put a ImageSwitcher or Image view and set a touch or click listener to change Images as per your logic.
Let's say you have two activities : MyActivity1 and My Activity2
In MyActivity1 class,create a button and on Button's click listener call MyActivity2.class using startActivity(new Intent(MyActivity1.this,MyActivity.class))
MyActivity2 class will contain one ImageView that will have its width and height as "fillparent" value in xml.
You can continue this process for as many activities you want.

In Android: How do you show layout twice using intent?

Let's pretend this was my Java Class...
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Button ScreentwoGameButton = (Button) findViewById(R.id.screentwo);
ScreentwoGameButton.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
Intent ScreentwoGameIntent = new Intent(Main.this, Screentwo.class);
startActivity(StartGameIntent);
}
});
How do i use this code below but the right way like.
So let's put an example if I click screentwo button the screentwo.xml will show and it will allow me to click inside if any buttons are available. Instead just stare what's in the layout.
I don't want to use the Activity to activity cause the whole point is i'm trying to avoid the flashing looking feel going to another java class.
If you look at the moron test game on Android it says example: press the blue button then red and then green, so if u press the blue button the screen will remain and not flash at all but the image of the blue button will disappear and I'm allowed to click the red and then green.
Hope that helped.
Thanks
Wahid
Button ScreentwoButton = (Button) findViewById(R.id.screentwo);
ScreentwoButton.setOnClickListener(new OnClickListener() {
private Uri Uri;
#Override
public void onClick(View v) {
setContentView(R.layout.Screentwo);
Uri uri=Uri;
Intent i=new Intent(Intent.ACTION_VIEW, uri);
mSoundManager.playSound(1);
}
});
try to use:
setContentView(R.layout.next layout); in your button click.
You could use the viewflipper class and add the different layouts as childs to the viewflipper
and set the active child. Using setcontentView will be trouble some when you use findViewById for a old layout. As findViewById will look in the layout that is specified by setContentView

Changing Activity on a clickable layout

I have this clickable LinearLayout view, im trying to have it change Activity when clicked by every time i click the object i get a error.
final LinearLayout lindet = (LinearLayout) findViewById(R.id.detials);
lindet.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
Intent i = new Intent(SellingActivity.this, DetailsActivity.class);
startActivity(i);
finish();
}
});
Did you remember to add the DetailsActivity to the AndroidManifest?
Supporting Macarse I would add that use SellingActivity.this.finish() instead of finish()
I believe this will prove to be your problem solver.

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