Android - How to draw a letter at a specific point? - android

I want to fill the screen with a 100 different letters in random positions. On the iPhone I just created a bunch of UILabels set their x and y positions and then used animations to move them about.
On Android it doesn't look like I can add a TextView to my view and specify its X and Y. Is there a way to do this?
View gameView = findViewById(R.id.gameboard);
tv = new TextView(gameView.getContext());
tv.setText("A");
tv.setWidth(w); tv.setHeight(h);
// How to set the X and Y?
EDIT: The solution was to use AbsoluteLayout:
AbsoluteLayout al = (AbsoluteLayout)findViewById(R.id.gb_layout);
tv = new TextView(this);
AbsoluteLayout.LayoutParams params = new AbsoluteLayout.LayoutParams(
AbsoluteLayout.LayoutParams.WRAP_CONTENT,
AbsoluteLayout.LayoutParams.WRAP_CONTENT,10,10);
params.x = 50;
params.y = 50;
al.addView(tv, params);
and to move it base on MotionEvent me:
AbsoluteLayout.LayoutParams p = new AbsoluteLayout.LayoutParams(
AbsoluteLayout.LayoutParams.WRAP_CONTENT,
AbsoluteLayout.LayoutParams.WRAP_CONTENT,(int)me.getX(), (int)me.getY());
mTV.setLayoutParams (p);

I think you are making a game and for this you should look into SurfaceView here is an good example then
1...if you look into code there is onDraw method where you will get the width of screen and height
2...Now taking this width and height as seed for random generator get x and y position.
3...Iterate through point 2 100 times and you will get the desired result

You can use a FrameLayout for this. Set each TextView's background to transparent and add it to the FrameLayout. Make each TextView, and the FrameLayout, fill their parent. The FrameLayout places all its child views at (0,0). To move letters around, just change the top and left padding of the corresponding TextView.

In android positioning child views is the responsibility of the layout class.
You need to create a custom.layout and overide the onLayout method. In this method you can iterate through all the child views calling View.layout(left,top,right,bottom) on each child.
i found this example code whilst trawling the net :
https://gist.github.com/882650
You should also check out view.setTranslationX (and Y) which might be exactly what you need

I'm not entirely sure how you'd go about doing this in code, but you need to use an absolute layout as your root element. (edit: Do not use absolute layout, as it was pointed out that it is deprecated. The closest alternative seems to be RelativeLayout.)
The properties in the XML format for the absolute layout coordinates are layout_x and layout_y.
edit: A little research is saying you need to be using setLayoutParams, but my Eclipse IDE is not working properly, so unfortunately I can't test exactly what you're looking for.

Related

setX() and setY() conflict with align rule in relative layout

now I am implement a hard code of a custom relative layout, the problem is, when I use parameter of relative layout, it works well. But once I add setX and setY method, they conflict. What I actually want in my code is to dynamically set the view one by one according to the first view's position.
Here when I set the X to 50, get 50 width disappeared in the right side where the mMapView2 keep his original place.
To solve this problem the only method I could do now is to make my code tedious, cos i have many views inside relative layout here.
MapView mMapView1 = new MapView(getActivity());
mMapView1.setX(50);
mMapView1.setId(1);
LayoutParams mLayoutParams1 = new LayoutParams(screenWidth/2, screenHeight/3);
mRelativeLayout.addView(mMapView1, mLayoutParams1);
MapView mMapView2 = new MapView(getActivity());
mMapView2.setId(2);
LayoutParams mLayoutParams2 = new LayoutParams(screenWidth/2, screenHeight/3);
mLayoutParams2.addRule(RelativeLayout.RIGHT_OF,1);
mRelativeLayout.addView(mMapView2, mLayoutParams2);

How to add custom view at particular point in relative layout in android?

Hi am developing android application with graph view. i got an open source graph application to show my values with graph lines. Here i am face problem while adding view. i am not able to add my custom view properly with relative layout.
Here i attached my custom view alignment .
In that image point 1. is my result while trying to add mt custom view.
But i need to add that as shown in 2. part.
my custom view is like shown in 3 .part
I am getting that line starting x,y and ending x,y values. I tried with that values but i got result as 2 part. Please provide me any suggestion
Or let me know is there any alignments required.
My code is like
View View v1=infalter.inflate(R.layout.bullet, null);
RelativeLayout.LayoutParams rl=new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
rl.setMargins(myX,myY, 0, 0);
mRelative.addView(v1,rl);
You are setting the margins for the x, y point that you got, so the view will start at x, y at the top left, which is what you got. You want to align the bottom center of the view, so you need to calculate this.
So:
top= y - viewHeight
left= x - viewWidht/2
I don't know what your values of myX and myY are, but it looks like you're trying to align the top right with your x and y margins applied to the right and top respectively. If this is indeed the case, you're probably better off with something like this:
rl.setMargins(0, 0, myX, myY);
rl.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
The arguments to setMargins go in order as follows: left, top, right, bottom. If your myX value is the right margin and you want the object right aligned, the code above will specify these two preferences.
While playing with a relative layout to provide a help screen overlay I ran into weird things and had to set margins relative to the bottom right and not upper left. So I had a rule to align the view at the bottom and the right + the margins.
Maybe that will help.

Using ViewGroup and View on Android draw and make buttons using canvas

I'm trying to make my own custom view, currently all it does is draw an image on a specific x and y coordinate and then draws the similar images repeatedly on different locations.
I want to be able to create a button on each instance of the image that is drawn. if one image is clicked it will have cause something different to happen depending on which image is chosen.
How can I implement this?
would I have to create a different view for each image/button combination and then set an onClick event?
Let me try to be a little more clear
I'm trying to make a map using hexagon (different types of terrains for different players)
I've figured out how to get them to draw (see here - they will have a border to show what terrain is owned by whom)
I just made a custom view class and had the hexagons drawn using a Canvas; however, I'm not sure how to be able to make the hexagons into buttons so that I can differentiate between which hexagon was chosen and how it should react to the opponents spot.
I was thinking of making a ViewGroup called Terrain to contain the Nodes(hexagons) that belong to the player and have a group of Node Views that only draw the hexagon where it should be located.
the question is can i make each node or the entire viewGroup into a button (or do an onTouch ) if a certain hexagon is pressed?
If I understood well, you should do :
One template my_pictures.xml which is a simple button.
Then you create a custom adapter which as a function for each kind of image you wanna create. By this, I mean that you will have to change the background value of your button depending on what you need it to be. Then you do a notifyDataSetChanged(); to refresh the container with the new button.
For the Listener, you just have to add it either in your activity or your adapter when you create your buttonImages, I don't know what's better.
Thanks for your help!
I figured out what I needed to do.
I have a NodeView class and in my GameActivity class, I'm using a relative layout and setting the layout parameters of where I wanted things positioned
RelativeLayout rl = new RelativeLayout(this);
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(95,95);
params.leftMargin = 10;
params.topMargin = 10;
params = new RelativeLayout.LayoutParams(95,95);
params.leftMargin = 10+95*x;
params.topMargin = 81+(71*y);
rl.addView(new NodeView (this,0,0,1,1), params);
This helped me add things where I needed them and now all I'm trying to figure out how to scroll around the territories on both the x and y axis (I tried ScrollView but that only allows me to scroll on the y-axis, I'm looking into it though)

How do I achieve square layout and buttons in main.xml?

I would like to have a layout with 5 times 5 buttons. Each of them should have the same width and height (they should be square). And I want the whole matrix to use the screen width (or height, depending on rotation).
I currently do it "by hand" in the Java code:
for (int y=0; y<5; y++) {
TableRow tr = new TableRow(this);
for (int x=0; x<5; x++) {
Button b = new Button (this);
...
tr.addView(b, 60, 60);
}
layout.addView(tr);
}
This can be improved by obtaining screen width first and then dividing by 5 to get rid of this literal 60. But I'm wondering how I can do this in the res/layout XML file?
How can I specify for the height to be the same as the width? (I can set the width to match_parent.)
You are best off just doing this as a custom layout manager. Subclass from ViewGroup and implement the desired layout code. It is quite simple to implement a custom layout manager if you are trying to do a general-purpose layout algorithm (which you aren't).
See for example the platform's AbsoluteLayout as an example of a simple layout manager: https://android.googlesource.com/platform/frameworks/base/+/master/core/java/android/widget/AbsoluteLayout.java
I've two ideas.
Both are pretty similar to suggestion from hackbod
Instead of implementing subclass from ViewGroup, you can create something like SquareButton extending Button or SquareTableLayout extending TableLayout.
Override constructor class, so that you will replace the width or height value with the smallest value of them both. I'm not sure, but i guess, you'll be able to use new Layouts in XML-Description.
Probably it's easier to create just a SquareTableLayout
Then just set width and height of all elements within TableLayout to 0dip and the weight of all of them to 1.
Assuming that you have NxN elements in your Table, they all will get then the same width and the same height because of the same weigth.
Use Tables... that way all the buttons are same width. you can change height accordingly
You'll want to check out a TableLayout.

Alternative to AbsoluteLayout in Android?

If AbsoluteLayout is deprecated what can I use instead of it?
I've done an app that uses AbsoluteLayout but it doesn't work well with the different screen resolutions. I use because I can set the X and Y position of a button. Can I set the position of a button using another layout?
you can use RelativeLayouts as described here: Set the absolute position of a view
Use RelativeLayout and set left and right margins like
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
lp.leftMargin = x;
lp.topMargin = y;
Consider using FrameLayout. If you set your child gravity to TOP|LEFT then you can use leftMargin and topMargin as the positions. As a bonus you get a few other useful positioning mechanisms by changing the gravity.
I will suggest you guys if you want to have full control over the positions of your views on the screen just to extend ViewGroup and make your own implementation of AbsoluteLayout. The easiest solution will be to use one of the existing Layouts and play with margins, paddings, gravity and so on, but the control is not gonna be so powerful and can cost some problems on the diff device screens.
I would just use a relative layout and set it based off of the other items/edges of the screen. Otherwise your layout appears different on different devices.

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