I would like to load a model using Min3d and Andar but since i am new to Android and Java i am asking you if you have an example or something how to do this. I searched all over the internet and didn't found nothing.Please help me.
What i personally believe is that if one is targeting Android, one can use FLARToolkit. It's written using Adobe Flex. Flex applications can be run on Android's AIR. If you are particular about using Java only, try NyARToolkit
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I have a few questions about webRTC on android. I can say I'm new about android and webRTC but I can also say I made tooo much research about webRTC on android. But still have a few questions. (some of them because of I'm new, and some of them because of I'm okey but not fully)
I'm trying to make an android app which is going to communicate between web browser (first choice is chrome) and android device directly (p2p we can say). So I made too much research and I found webRTC is good for me. Do you advise me something other or is it okey you think? (also I am going to code a plugin for chrome).
Nearly every document says 'android is not directly support webRTC'. So I need something to provide me webRTC on android. What it is? Is it native android that I have to code? Is it native (NDK) library that I have to include my project? Or is it a java lib? Or should I go for cordova/crosswalk or sth like that? I researched all but didn't find something can help me. Yeah there are documents about it but not enough..
Some of documents says, I need chromium. But why and how? They show me lots of linux terminal commands and even there is no a line java or C or C++ code. Even some terminal commands and links that they give is not working.
I read/found/tried these things as a result of my research:
Apache cordova
Crosswalk
http://www.webrtc.org/
https://github.com/webrtc
http://webrtc.github.io/samples/
http://simonguest.com/2013/08/06/bui...t-for-android/
http://orcaman.blogspot.com.tr/2014/...tc-source.html
https://github.com/pchab/ProjectRTC
https://github.com/pchab/AndroidRTC
and something more..
in a nutshell I need help. Please give me your hand. Thank you. (because I'm really very helpless and tried to do my best)
Thank you.
As others have suggested, I recommend checking out g.co/webrtc. As I understand it, your goal is to make Android connect to a web browser using WebRTC. There are two (three) ways you can achieve that.
You can just use Chrome, Opera or Firefox for Android. All these browsers support WebRTC, and it allows you to use the same code for your web app, as for your Android app. With the new Add to homescreen support, as well as support for push notifications from web apps on Android, this could be a very good solution for you.
You can use the Android native WebRTC library, available from WebRTC.org. As mentioned in my article, I recommend using the pristine.io compiled library, available from MavenCentral.
If you can limit your application to Lollipop, you can use WebView, which support WebRTC now iirc. I don't know much about it though.
And the best resource for getting help is discuss-webrtc. It's a lot more active than StackOverflow.
I'm trying to convert an XNA project to Android. I saw a video saying I need to have "opengl mono for android" as an option when creating project, but I don't.
Can anyone tell me how to download this extension?
Use MonoGame.If you don't you will need to rewrite your game including all the rendering logic in either C# using Xamarin.Android or a complete rewrite in Java.
So your best choice would be Monogame:
monogame.net
EDIT
I just found this on an other site it's called exen, but I still think Monogame is a better one because there are many people using it.
link to Exen:
http://andrewrussell.net/exen/
I want to convert the following openCV code(available in iOS) at Matching template imge(scaled) to Main/larger image to Android.
I have tried lot of things, but the opencv library has problem that surf detection is not available in OpenCV's Android Library. For using that they have told to use c++ code and doing some settings. Different sites are saying different settings. As i am totally new to android, i am not getting properly how to set it up. Please can anyone give me reliable and detailed way of doing that. or does anyone know ther other method of doing the same thing that is given in above question.
I have found solution to my question, You can check it out the solution on this post:Object detection with OpenCV Feature Matching with a threshold/similarity score - Java/C++
I am trying to develop a simple Android app that will get the current frame from the camera on the phone using PreviewCallback. Then perform SURF feature detection and extraction using the ObjectFinder provided in the JavaCV project. However I keep getting an Exception. The same program works on my PC.
This is probably due to SURF being a patented algorithm and this is causing issues.
Thus can somebody provide me an alternative for this in JavaCV. Any help would be appreciated. Thank you.
Your assumptions are correct. SURF/SIFT being a patented one, it has been removed from the latest opencv SDK. As an alternative you can try to use the androidobjectrecognition methods used in the same. You can checkout its source from: https://code.google.com/p/androidobjectrecognition/source/checkout
I tried use ObjectFinder too. But after unsuccessful attempts I found this code. After little corrective it work for me in android.
Basil is right, but there are many new features to find images (freak, orb, brisk...).
I was wondering if there is any 3D scene graph toolkit available or at least in development for Android? I could not find anything, assuming that all existing solutions for Java won't run on the Android platform.
I played around with the simple but quite powerful JPCT library that is supported by quite an active forum. The author has ported the libary to Android, and shows some nice demos on his site.
http://www.jpct.net/jpct-ae
You might look into JMonkey Engine. They are working on an Android version:
http://www.jmonkeyengine.com/forum/index.php?topic=13643.0
http://jmonkeyengine.com/blog/blog/2010/02/10/android-support-confirmed-for-jme3/
Have you tried out JavaFX Mobile? http://java.sun.com/javafx/index.jsp
I'm looking for one as well. I came across this today, but I have no idea if its actually any good -- the company site looks kinda sketchy!!
http://www.artfulbits.com/Android/aiCharts.aspx