I am trying to make a sign (the ones that drivers use at the airport to find someone "Mr Smith") and I wanted the sign to have the largest Font size possible, (its for a tablet), I could write a function to change the size depending on the length of the Text but is there a way of doing natively/better?
Thanks
The most flexible way is to create a custom view that draws the text in onDraw(). When drawing the text (with one of Canvas.drawText()) you will have to provide a Paint, and that would let you know the precise length of text, not just length of string (see Paint.measureText()).
This way you would have plenty of ways to calculate and redistribute the space (and it would totally rely on you how).
One way I can think of is calculating the length for a huge font size and then using the h/w ratio to see if I want to fill the screen in width or height.
Related
So I have read possibly everything about the difference between sp and dp. I can say that I do understand why sp is better than dp regarding text size. One thing I don't understand and want some help with is how do I make the text look the same with every possible font size the user has selected for their phone? Is it that bad to use dp for text size? (I know that the app won't take the user's phone font size into consideration but at least it will look the same across the board.) Any advice would be appreciated.
To make the text look the same irrespective of the users' choice, use dp. To change the text size according to users' choice use sp. So, if you have a constraint that the text size should remain the same use dp.
Is not bad at all to use DP as text size. It just won't follow the users preferences regarding text size. We have to use the tools we have, to best fit our needs. I always use DP in elements wich i need to maintain the layout. If you don't want the text size to change, use DP. Some times i use textAutosizing When the text changes. And often i use sp, when dealing with "content" text, wich can grow and scroll, shrink and fit.
If I have a text in a button that has match_parent, is it possible to make the textSize as big as possible without cropping the text? Preferably in XML and with a maximum setting so it doesn't become too big. In other words I'd like it to make it just fit if it would split a long word, otherwise stick to the preset size.
This way, but it does not look clearly in my opinion you should to try to change your design to avoid this requirement
I am writing an app about eye test. It is necessary to set the standard text size. I used the following code but it showed what I did not expect.
Typeface type=Typeface.createFromAsset(getAssets(),"Optotypes.ttf");
textView2.setTypeface(type);
textView2.setTextSize(TypedValue.COMPLEX_UNIT_MM,25);
textView2.setText(randomLetter);
I expected the textview show a 2.5cm letter but it is not the exact length/height still.
This situation appear also on different device.
The next problem is that the size is different between the original font and ttf I added. (the original font didn't show the text with 2.5cm also.
Is my code wrong or anything else i missed ? Thanks guys . it is important to me.
I think you're missing how Android handles text sizes.
In Android, you should specify text size in SP units, so Android can scale it accordingly to the user's font size preferences. Never specify hardcoded pixels or centimeters.
Check this references for documentation on the subject:
http://developer.android.com/guide/topics/resources/more-resources.html#Dimension
http://developer.android.com/reference/android/widget/TextView.html#attr_android:textSize
What is the difference between "px", "dp", "dip" and "sp" on Android?
If you want to set the text size in SP programatically, you can do this
// same as android:textSize="15sp" in XML
textView.setTextSize(TypedValue.COMPLEX_UNIT_SP, 15);
-- EDIT
Keep in mind that by just setting a certain text size it doesn't mean that every letter will be of that size. Remember that there are multiple letters with multiple sizes. For instance, with a size of 20mm, this is what you get
Because Android needs to accommodate every possible character in a textview with the size you provided. That being said, textSize is not 100% accurate to what you provide to it.
If this is not enough for you, please provide more details of the problem you have at hands.
Is it possible to set TextView's text size to be the same as TextView height, when TextView height isn't predefined(WRAP_CONTENT or FILL_PARENT)?
solution : Auto Scale TextView Text to Fit within Bounds
i also wanted to do something like this and the closest you can seem to get is to say android:textSize=20dp (or whatever size you think is appropriate) for either your style or each element that is displaying text. since dp is device independent pixels, if it appears to be taking up the whole screen on your device, then it is supposed to appear that way on all other devices too. you might want to check on this as you might have to choose a different dp value for each of the different size/density combinations possible (depending on what kind of devices you are aimed at, also whether you are allowing the use to change the orientation) this has all that info.
I've found the library that do exactly what I want : SizeAdjustingTextView
In my app I am displaying a table where the individual cells are editable text fields (i.e. EditText objects). I am currently struggling calculating appropriate widths for these.
If I set the width to be as many "Ems" as the displayed text has characters, my fields are much to wide by about a factor of 2 and the table looks ugly and wastes lots of precious screen space. Setting the width in "Ems" is essentially like assuming the worst case, i.e. the width of a string under the assumption that it contains only the broadest characters in a font, usually 'M' (hence the name of the method), 'm', 'W', or '_'). But on average strings contain narrower characters and so most of these fields are half empty and much too wide for their actual content. I am thus desperately seeking a way to calculate a better fitting width, not that worst case width.
The "normal" way to do this in Java (in AWT or Swing at least) is to asks a widget's current Font (actually a Font's FontMetrics), to calculate and return the width that will be necessary to display a given string in pixels. But how does one obtain a TextView's Font? I haven't found any method to obtain a (Text)View's font and/or calculate a more appropriate width given the actual content of a cell's text string. How does one do that in Android?
Michael
I just found the "missing link": <TextView>.getPaint() is the answer!
The "Paint" then has methods like <Paint>.measureText(...) to calculate a string's width and <Paint>.ascent() and <Paint>.descent() to calculate a string's height.
Michael