How to display image with WebView loaddata? - android

I've got the following
String urlStr = "http://example.com/my.jpg"
String mimeType = "image/jpeg";
String encoding = null;
String pageData = ""; // This is data read in from an HttpURLConnection
webview.loadDataWithBaseURL(urlStr, pageData, mimeType, encoding, urlStr);
but when I run this, all I see is a blue question mark instead of my image. What is the proper way to handle displaying an image in a WebView with loadData?
Edit:
Is there a way to do this without passing pageData as <img src="http://example.com/my.jpg/"> ? It seems silly that loadData takes a mime-type if it can only handle "text/html". Especially since the javadoc lists "image/jpeg" as an example mime-type that you might pass in.

It is possible to embedd the base64 encoded imagedata direct into the <img>-tag:
<img src="data:image/jpeg;base64,base64DataHere" />
Here an example for creating the <img>-tag (I use an byte-array instead the String for raw-data, because in my tests an String as source didn't work - I assume that String can't handle binary-data):
byte[] imageRaw = yourImage;
String image64 = Base64.encodeToString(imageRaw, Base64.DEFAULT);
String pageData = "<img src=\"data:image/jpeg;base64," + image64 + "\" />";
The Base64-class was introduced with API v.2.2 - for older API-versions you can copy the sourcefile from git and integrate it in your app. It should work with older API-versions.
Or you can use one of the alternative classes for base64-encoding like Base64Coder.
And here the complete working code for retrieving, converting and showing the image:
byte[] imageRaw = null;
try {
URL url = new URL("http://some.domain.tld/somePicture.jpg");
HttpURLConnection urlConnection = (HttpURLConnection) url.openConnection();
InputStream in = new BufferedInputStream(urlConnection.getInputStream());
ByteArrayOutputStream out = new ByteArrayOutputStream();
int c;
while ((c = in.read()) != -1) {
out.write(c);
}
out.flush();
imageRaw = out.toByteArray();
urlConnection.disconnect();
in.close();
out.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
String image64 = Base64.encodeToString(imageRaw, Base64.DEFAULT);
String urlStr = "http://example.com/my.jpg";
String mimeType = "text/html";
String encoding = null;
String pageData = "<img src=\"data:image/jpeg;base64," + image64 + "\" />";
WebView wv;
wv = (WebView) findViewById(R.id.webview);
wv.loadDataWithBaseURL(urlStr, pageData, mimeType, encoding, urlStr);

Use this.. solve the problem of images load in webview.
WebView webView = (WebView)findViewById(R.id.webView1);
webView.getSettings().setBuiltInZoomControls(true);
webView.getSettings().setJavaScriptEnabled(true);
String url ="Path of image";
String imgSrcHtml = "<html><img src='" + url + "' /></html>";
webView.loadData(imgSrcHtml, "text/html", "UTF-8");

Related

Best way to load a jpeg from an install-time asset pack and show it on a WebView

What is the best way to load a jpeg from an install-time asset pack and show it on a WebView?
I got it working in case the jpeg is a regular asset, however, I couldn't get it working optimally with install-time assets:
WebView webView = this.findViewById(R.id.webView);
String sHtmlTemplate = "<img src='file:///android_asset/files/"+file+".jpg' width='100%'/>";
webView.loadDataWithBaseURL("file:///android_asset/files/", sHtmlTemplate, "text/html", "utf-8", null);
UPDATE:
The solution below works, but it is slow. Is there a way to load images directly from InputStream or install-time assets?
AssetManager assetManager = getAssets();
InputStream is = assetManager.open(songNo + ".jpg");
ByteArrayOutputStream baos = new ByteArrayOutputStream();
byte[] buffer = new byte[1024000];
int count;
while(-1 != (count = is.read(buffer, 0, buffer.length))) {
baos.write(buffer, 0, count);
}
baos.flush();
byte[] imageRaw = baos.toByteArray();
baos.close();
is.close();
String image64 = Base64.encodeToString(imageRaw, Base64.DEFAULT);
String html = String.format("<img width='100%%25' src='data:image/jpeg;base64,%s' />", image64);
webView.loadData(html, "text/html; charset=UTF-8", null);
Thanks
Perhaps the WebView is not the most optimal way to show a jpg in this case. I ended up using another control:
com.ortiz.touchview.TouchImageView touchView = this.findViewById(R.id.touchImageView);
try {
AssetManager assetManager = getAssets();
InputStream is = assetManager.open(songNo + ".jpg");
Drawable d = Drawable.createFromStream(is,"src");
touchView.setImageDrawable(d);
}catch(Exception e){
Log.i("xxx", e.getMessage());
}

Serve font/images with Nanohttpd from Android

I'm trying to host an Angular app with nanohttpd, so I put the files into a dist/ folder inside the assets folder of the android app. Now I want to serve the angular files but I keep getting this kind of errors in console (it only appears when trying to request fonts and images):
GET http://hostname/font.woff2 200 (OK)
This is the code that I use to serve the files:
public Response serve(IHTTPSession session) {
String filepath = getFilepath(session.getUri()); // Get filepath depending on the requested url
String mimeType = getMimeType(filepath); // Get mimetype depending on the extension of the filepath (font/woff, font/woff2, font/ttf, image/x-icon, text/html, application/javascript)
String content;
byte[] buffer;
Response res;
InputStream is;
try {
is = this.assetManager.open("dist/" + filepath);
int size = is.available();
buffer = new byte[size];
is.read(buffer);
is.close();
content = new String(buffer);
content = content.replace("old string", "new string");
if (typeText(mimeType)) { // If mimeType is text/html or application/json
res = newFixedLengthResponse(content);
}else{ // This is when I try to serve fonts or images
res = newFixedLengthResponse(Response.Status.OK, mimeType, is, size); // Not working
}
}catch(IOException e) {
res = newFixedLengthResponse("Error!");
}
return res;
}
I think that maybe the font files are getting compressed, or the size is not the real size of the InputStream. Also when loading the page, vendor.js takes a lot to download, and after that, it stops downloading the rest of the files.
I also get this error on the logcat:
Communication with the client broken, or an bug in the handler code
I fixed it like this:
public Response serve(IHTTPSession session) {
String filepath = getFilepath(session.getUri()); // Get filepath depending on the requested url
String mimeType = getMimeType(filepath); // Get mimetype depending on the extension of the filepath (font/woff, font/woff2, font/ttf, image/x-icon, text/html, application/javascript)
String content;
byte[] buffer;
Response res;
InputStream is;
try {
is = this.assetManager.open("dist/" + filepath);
if (!typeText(mimeType)) { // If mimeType is font/<something> or image/<something>
return newFixedLengthResponse(Response.Status.OK, mimeType, is, -1);
}
int size = is.available();
buffer = new byte[size];
is.read(buffer);
is.close();
content = new String(buffer);
content = content.replace("old string", "new string");
}catch(IOException e) {
content = "Error!";
}
return newFixedLengthResponse(content);
}
I really don't know what happend, but it works really well this way. It seems to me that is.available() was not returning the right file size.

How to load html from asset folder into webview

I store my html page in asset folder and insert it to my sqlite.
i store my html page as text in sqlite.
Anyone know how to load my html page into webview?
i've tried to add some code, and not working
if (info.size() != 0) {
lu.setText(info.get(2));
WebView wb = (WebView) findViewById(R.id.mywebview);
wb.loadDataWithBaseURL("file:///android_asset/"+lu,"text/html","UTF-8",null);
}
You question already has well elaborated answers here on SO Webview load html from assets directory... I believe one of the answers should solve your problem... Hope that helps gudluck.
what is lu?, should it be a comma instead of +?
In any case, the method loadDataWithBaseURL takes 5 arguments:
base, data, mimetype, encoding, historyUrl
E.g:
wbHelp.loadDataWithBaseURL("file:///android_asset/",
readAssetFileAsString("index.html"),
"text/html",
"UTF-8",
null);
readAssetFileAsString is as follows:
private String readAssetFileAsString(String sourceHtmlLocation)
{
InputStream is;
try
{
is = getContext().getAssets().open(sourceHtmlLocation);
int size = is.available();
byte[] buffer = new byte[size];
is.read(buffer);
is.close();
return new String(buffer, "UTF-8");
}
catch(IOException e)
{
e.printStackTrace();
}
return "";
}

Android webview loadDataWithBaseURL how load images from assets?

In my project I have a files:
"MyProject/assets/folder1/image1.jpg"
"MyProject/assets/folder1/index.html".
In webView I need to open index.html (with images).
I trying this code:
String baseUrl = "file:///android_asset/folder1/";
webView.loadDataWithBaseURL(baseUrl, readFileAsString("index.html") , mimeType, "UTF-8", null);
But images don't loading.
If I put images to "assets" directory (MyProject/assets/) and make baseUrl = "file:///android_asset" images are loaded correctly;
How load images not only from root assets directory, but and from assets/folder1?
try like this
WebView webview = (WebView)this.findViewById(R.id.webview);
String html = "<html><head><title>TITLE!!!</title></head>";
html += "<body><h1>Image?</h1><img src=\"icon.png\" /></body></html>";
webview.loadDataWithBaseURL("file:///android_res/drawable/", html, "text/html", "UTF-8", null);
For more information try this link
perfect LoadDataWithBaseurl
I think you have to set the base to assets and add the sub folders to your image src's like this:
webView.loadDataWithBaseURL("file:///android_asset/", readAssetFileAsString("folder1/index.html"), "text/html", "UTF-8", null);
Html:
<img src="folder1/image1.jpg">
This worked for me on Android 5.1
private String readAssetFileAsString(String sourceHtmlLocation)
{
InputStream is;
try
{
is = getContext().getAssets().open(sourceHtmlLocation);
int size = is.available();
byte[] buffer = new byte[size];
is.read(buffer);
is.close();
return new String(buffer, "UTF-8");
}
catch(IOException e)
{
e.printStackTrace();
}
return "";
}
try to like this
try {
String filePath = null;
filePath = "Your File path";
Bitmap bitmap = null;
bitmap = BitmapFactory.decodeFile(filePath);
Log.v("Image data-->", "" + bitmap);
imageWidth = bitmap.getWidth();
imageHeight = bitmap.getHeight();
Log.e("Width", "" + imageWidth);
filePath = "file://" + filePath;
String html = "<html xmlns=\"http://www.w3.org/1999/xhtml\"><head><meta http-equiv=\"Content-Type\" content=\"text/html\";charset=utf-8\"/><title></title></head><body style=\"width:"
+ imageWidth
+ "px; height:"
+ imageHeight
+ "px; background:url("
+ filePath
+ ") no-repeat; position:relative;\">"
+ getDivTag(mapList)
+ "</body></html>";
Log.v("MIS", "" + html);
webview.getSettings().setSupportZoom(true);
webview.loadDataWithBaseURL(null, html, "text/html", "utf-8", null);
System.out.println(html);
} catch (Exception e) {
e.printStackTrace();
}
Have you give internet permission?
<uses-permission android:name="android.permission.INTERNET" />

How to handle empty space in url when downloading image from web?

I'm working on a project where the url sometimes can have empty spaces in it (not always) example: www.google.com/ example/test.jpg and sometimes www.google.com/example/test.jpg.
My code:
try {
URL url = new URL(stringURL);
URLConnection conexion = url.openConnection();
conexion.connect();
// downlod the file
InputStream input = new BufferedInputStream(url.openStream(), 8192);
OutputStream output = new FileOutputStream(fullPath.toString());
byte data[] = new byte[1024];
while ((count = input.read(data)) != -1) {
output.write(data, 0, count);
}
output.flush();
output.close();
input.close();
} catch (Exception e) {
e.printStackTrace();
}
It's this line that fails: InputStream input = new BufferedInputStream(url.openStream(), 8192);
with a: java.io.FileNotFoundException.
I've tryed to encode the specific line but here is the kicker: the server needs the empty space " " in order to find the file, so I need to have the empty space somehow. I can find the file (jpg) if i use firefox browser.
Any help much appreciated.
Edit update:
Well now I've tryed to encode every single bit after the host part of the url to utf-8 and I've tryed using both + and %20 for blank space. Now I can manage to DL the file but it will be faulty so it can't be read.
Edit update2:
I had made a mistake with %20, that works.
Okay I solved the headache.
First I use:
completeUrl.add(URLEncoder.encode(finalSeperated[i], "UTF-8"));
For every part of the url between "/"
Then I use:
ArrayList<String> completeUrlFix = new ArrayList<String>();
StringBuilder newUrl = new StringBuilder();
for(String string : completeUrl) {
if(string.contains("+")) {
String newString = string.replace("+", "%20");
completeUrlFix.add(newString);
} else {
completeUrlFix.add(string);
}
}
for(String string : completeUrlFix) {
newUrl.append(string);
}
To build a proper urlString.
The reason this works is because http needs %20. See Trouble Percent-Encoding Spaces in Java comment by Powerlord

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