Instant Messaging App Mechanism - android

I've read many inconclusive articles regarding the mechanisms used by IM apps for mobile devices and I'd like someone to please clarify this for me. Do all IM apps for mobile devices simply use SMS? If not, how does the real-time communication between devices work? Is there an intermediate server? Thanks.

Most cellular carriers do not allow sockets which accept connections (servers) to run on mobile devices. As far as I understand, IM services with large numbers of users (e.g. MSN, AIM, Yahoo, ICQ, Skype) rely on a server to transfer the messages between mobile clients. I make this conclusion because each client must log into the server in order to use the IM service; they offer no way to do peer-to-peer connections and avoid logging in to the server.

No, SMS is never used for what's considered instant messaging by most. If you want to develop instant messaging app, you'll need a server and push notifications. I recommend Parse Push, but you should take a look at Google Cloud Messaging, too. If nothing else, it will give you an idea on how this stuff works.

Related

Should I use GCM for real time communication between devices?

I am making a chat application for android. For that, I decided to use GCM (Google Cloud Messaging). But having researched a bit about it,I have read that it shouldnt be used for something like chat.
I will be implementing Upstream messaging (sending data from the device to the GCM directly, without a send-to-sync). Here are my concerns:
Will the messages transfer instantly? (will be fast enough that the user can see 'typing'/seen)
If all devices are online, what is the guarantee of the message from GCM reaching the client.
The main reasons I want to use GCM is
GCM uses the least amount of battery life
This is an android-only app.
If GCM is not what I should use, what should I use?
I am working on a similar requirement and Looking at the requirement of being able to show feedback such as typing/lastseen etc, as per my knowledge XMPP based solution would be appropriate.
you can try with available xmpp server like ejabberd/mangooseim (open source) by installing it on your server and use asmack or any other client side java library to communicate it with your server. (There are lot of tutorials available for this).
With this much setup you will be able to get to the stage where you are able to get status such as "typing", "gone" which whatsapp and also some chat clients like gtalk/pidgin shows.
It would roughly give an idea of how existing chat clients work.
Ejabberd is completely written in erlang and if you want to extend any functionality erlang knowledge is must. (it is specifically designed for highly concurrent fault tolerant and non-stop systems, which was helpful in chat applications.
GCM would be definitely able to communicate between the android phones 99.99%of times with not much delay but if you want to have roasters status like normal chat applications, you will have to reinvent the wheel completely.
Update:
Here are the considerations.
from client A to client B I want to send chat messages with roasters and dont require to store messages on any central server but just on the clients - XMPP (like whatsapp)
in case you require all the communication to be stored in server - XMPP with sql driver or mongodb driver / gcm (Depending on your time and resources)
in case you require communication between devices not necessarily chat, then gcm should be sufficient.
I am using this approach in my app currently which is live on playstore with beta version and it absolutely works fine in most of the cases. I havent seen much of bottle necks as of now.

Sending data from ASP.NET to android

I'm creating a viber-like application, i.e. android users can make instant messages in their android-powered devices. I've created client-to-server webservices using ASP.NET (ASMX service with JSON response) and it works like a charm, but the other side, i.e. server-to-client requests is just a little headache. Of course I can make my application so that there is no need to server-to-cliend requests (sending dummy requests from client to server in short periods) but in this way server will be overloaded specially when number of users increases. I've found some technologies regarding instant messaging, including GCM and XMPP. What are my other options? or let me ask what is my best option?
Should I use sockets? If so, how can I always have my clients IP (considering that clients are mobile users which may be using WiFi or GPRS/3G/4G internet). I'm thinking of a system in which my clients send their IP each n seconds (n can be around 30), so server always has a (nearly) up-to-date list of client IPs.
Is it possible or even logical to do so?
You should definitely consider using GCM (Google Cloud Messaging for Android)
You need to setup a few things in your server to be able to use it to send via GCM.
Its the built-in way to send data from a server to an android device, hope this can help
Implementing GCM Server
Using the good old strategy of long-polling is always possible, but there are much better ways to do it nowadays. That's perhaps the fastest to implement of the mentioned (not so if you want to implement it correctly and with min amount of load on your server/DB engine). I've seen some projects that start around that architecture with the idea to move to something better in the future .... and the moment to move never comes of course. If you start browsing your Android phone connected to a proxy like Charles you'll see what I mean :)
WebSockets are an option, but I don't see a reason why I'd use them for a Viber-like app, which is event-based (you've received a message) and not "real-time" (monitoring some stock graphics movements for example).
Your best choice here is a Google Cloud Messaging (GCM)! It's easy to implement it both on your backend and on the client, and it's built specifically with the problematic connectivity in mind (switching between wifi/poor 3g/4g/etc). It has some pretty nice features that other methods don't provide "out of the box" - message resending (the common scenario of a client loosing his connection - GCM it'll send the push notification later, when he comes online), automatic syncing between devices (smartphone, tablet, etc) and others.

Develop a Instance Messaging Client + Server for Android

Hi I need to develop a fully functional IM solution (like viber or whatsapp) for android. It will have the basic chat features plus many more. Can any one direct me on this. I don't want to re invent the wheel so my target is to use the existing thing as much as possible for the chat server etc (some thing like jabber). If one can direct me for this, or give me some good advice for this it will be a great help.
Edit -
I will extend the application future to allow other platform clients like Windows Mobile or iOS clients. In that sense what would be the best technology to implement the server? It must handle real time traffic well. Will I be able to wrap or extend some sort of a XAMPP server to get my work done?
This is what you need. http://developer.android.com/google/gcm/index.html
It has everything you need for developing applications like viber, gtalk, instant messaging sistems, global user notifications etc...and its pretty easy to implement.
A good solution if you don't want to reinvent the wheel is to create a Jabber / XMPP client on Android and all other platforms.
Server-side, you can use an OpenFire server for managing the roster and conversations with the Smack Library
Google Cloud Messaging as mentioned Janbo is the best way for sending push notifications to your mobile app.
What you could look into, is something like Firebase. They have an incredible api for such applications
firebase link to android docs
Plus it gives you a backend at the same time for free.

Android two player game to be played in internet

I have developed a simple two player chess game in android to be played using Bluetooth. I want to extend it by making it possible to be played through internet. whenever a player makes a move, the move should be transferred to the other player via internet.
How to make this possible?
I have heard of C2DM mechanism.Does that suites the scenario i described and is it reliable?
Thanks:)
Yes, C2DM is ideally suited to this type of game. This is what I am using for my own game (http://www.chesspresso.net) which is a correspondence chess client for android.
Things to consider when using C2DM:
You don't send the info to the devices, you notify the devices that a move has been made. You don't use C2DM to transfer data, you use it to notify that something has changed.
Its available for 2.2+ Android, which is the majority of devices. But if you wanted to support older devices you'd have to consider an alternative. I am using polling for older devices.
You have to request for developer access, then once your app is ready you have to request production status. If you don't do this you'll hit the developer status quota very quickly once its released! They are very generous with production quota, but you have to explain what you're using it for and it also can take a few weeks to get accepted!
Your users will have to have a google account that is authorised, otherswise C2DM won't work. Most users will have an account associated with their device, but some don't so this means that you'll possibly want to validate for the presence of an account to notify the user.
Its reliable, but every now and again a device will have to wait for the message. Sometimes a few minutes. Usually its instant.
Hope that helps!
UPDATE:
C2DM has now been deprecated, and replaced by Google's GCM.
Also, I strongly suggest looking at other options as tying yourself down to a Google specific API means you won't be able to support external marketplaces. For alternatives, I am currently evaluating Amazon SNS and I will also be looking at Urban Airship. There are possibly other alternatives I have not considered evaluating yet.
UPDATE:
Evaluation update of non google based push notifications:
Amazon SNS is just not a project for this task and Urban Airship for the vast majority of apps is too expensive. Unfortunately all the other alternatives are all very expensive also, especially if your app (like mine) relies heavily on push.
A good way of doing that is using a simple direct TCP connection between the peers.
If you're new to socket programming on Java, try this:
All About Sockets
Another option is to use some sort of IM as a communication medium for app. For eg. Use Asmack to connect to XMPP Im like GTalk. Prompt user to create an account there, for your game.
And use it to send and receive commands via IM. This way you won't need to setup your mediating server.
This works if user knows who he is playing with. To collect the user data and let them search for available players, you still need to setup a server. IRC chat room may be an option to avoid this also.
GTalk was just an example. You can use any IM or IRC also.
C2DM it's not design to transfer informations, even if they are small like "horse in b4" or things like this. It's designed to inform the device of something, maybe a newer version of a document or more articles on a website.. Stuff like this.. It's not designed to communicate device to device. And also it may be not fast enough for a real time chess play.
You should look for a more traditional way of communicate via internet or to search for some libraries (I'm pretty sure that something exists..) that will help you.
IMHO, C2DM is exactly the kind of thing you would want for a chess game; to be notified when the oppo has made his turn (which may be minutes /hours / days later ?). I have discussed my game with a few google android devs and they've stated that C2DM is ideal for this. You'll need to go via a centralised server though (well, not essential but very advisable) as there may be issues with resync'ing game state etc. Worried about "hitting the limit" ? Well, for a start my c2dm acct is restricted to "just" 100,000 messages per day. I guess you're buying the drinks if you hit that !!
Chess is often played by email. You could do that.
Of course, any centralized/federated messaging system will work.
What might be better for your use is to add a jabber client to the application and have the program generate an account name that is used for automated messaging. You could host the jabber server or generate the accounts on a free provider.
Google App Engine if you know Python or Java.
Alternatively there are two web app API styles in wide use today: SOAP XML and RESTful web services.
If you know RoR I would recommend using JSON/REST, because you can just use Phusion Passenger with Apache to deploy your app. Free, extremely easy, and makes your server very reliable.
You could, and I only mention this because my friends do this all the time, use twitter as a server between the games.
I also found a lib called mages which looks quite promising.
Good luck.
I did this for my online 2D rpg: http://developingthedream.blogspot.com
Basically, use a middle-man server to co-ordinate data between all your clients.
You simply open a socket and communicate with the middle server and it takes care of passing on the information to any other connected clients.
I wouldn't recommend C2DM because of the message limit, and because the latency is still to big. Using your own server you can optimize it, plus you'll be the only one using the service so your data will be delivered faster.
I think that C2DM is not right way for playing chess because there is no warranty that messages will be delivered. You need more reliable way for data transfer

Using XMPP over GTalk to simulate push notifications

I'm currently writing an Android application that should be able to receive push notifications from another application hosted in Google's App Engine.
Since I can't use sockets in GAE, I though maybe using XMPP over GTalk server would solve my problem. But that way the Android Application would be connected to the users Gtalk account and thus showing the user as being online, when in reality the user is not.
Any way of achieving this kind of communication without showing the user as being online, and without asking the user to create a separate account?
Or any free push notification alternatives?
EDIT:
I'm targeting 1.5+ Android devices so C2DM isn't an option.
Thanks!
May be you can use the channel API: Building real-time web apps with App Engine and the Feed API
Not sure about the exact requirement of your app, but.. perhaps C2DM can be an alternative?
http://code.google.com/android/c2dm
I've found the PubNub service (http://www.pubnub.com/).
It enables push notifications through API's on several platforms (PHP, Ruby, JavaScript, Java, ...).
It's a paid service, but provides a free daily quota.
Although it's not the ideal solution to my problem, it'll have to suffice until some Channel API documentation comes out.
Thanks to all of you!
Why are you shying away from HTTP/JSON? Might be useful to know why you discounted the obvious solution...

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