I have a problem that I want to paste images on ImageView in Android and that images are periodically changed after some interval. Means one by one images shown in ImageView. I am doing this with the help of Thread in java but I got some problem that Thread is not attached and something. Please review my code given below and tell me the exact error and how to remove that error or give me some diffrent way for doing this.
package com.ex.thread;
import com.ex.thread.R;
import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.widget.ImageView;
public class thread extends Activity implements Runnable{
/** Called when the activity is first created. */
public static Integer[] mThumbIds = {
R.drawable.al1,R.drawable.al2,R.drawable.al3,R.drawable.al4,
};
Thread th;
ImageView iv;
public void run()
{
for(int i=0;i<3;i++)
{
iv.setImageResource(mThumbIds[i]);
System.out.println("Sanat Pandey");
try{
Thread.sleep(3000);
}catch(Exception e)
{
System.out.println(e);
}
}
}
public void create()
{
Thread th = new Thread(new thread());
th.start();
try{
Thread.sleep(3000);
}catch(Exception e)
{
System.out.println(e);
}
}
#Override
public void onCreate(Bundle savedInstace)
{
super.onCreate(savedInstace);
setContentView(R.layout.main);
create();
}
}
Try this..It works out well...
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);``
//
//
int []imageArray={R.drawable.img1,R.drawable.img2,R.drawable.img3};
final Handler handler = new Handler();
Runnable runnable = new Runnable() {
int i=0;
public void run() {
imageView.setImageResource(imageArray[i]);
i++;
if(i>imageArray.length-1)
{
i=0;
}
handler.postDelayed(this, 50); //for interval...
}
};
handler.postDelayed(runnable, 2000); //for initial delay..
}
You can't use things in the UI thread from a background one. So this call:
iv.setImageResource(mThumbIds[i]);
Has to be done in the main thread. In fact you probably don't need a background thread at all to get the effect you're looking for. You can make that just an activity, no need to implement runnable. and then do something like this:
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
iv = (ImageView) findViewById(R.id.yourImageViewID);
int i = 0;
Runnable r = Runnable(){
public void run(){
iv.setImageResource(mThumbIds[i]);
i++;
if(i >= mThumbIds.length){
i = 0;
}
iv.postDelayed(r, 3000); //set to go off again in 3 seconds.
}
};
iv.postDelayed(r,3000); // set first time for 3 seconds
Try this
it's working
public class vv extends Activity {
int b[] = {R.drawable.a, R.drawable.m, R.drawable.b, R.drawable.j, R.drawable.er, R.drawable.chan, R.drawable.vv};
public ImageView i;
int z = 0;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
i = (ImageView) findViewById(R.id.image);
i.setImageResource(b[0]);
Thread timer = new Thread() {
public void run() {
try {
sleep(2000);
for (z = 0; z < b.length + 2; z++) {
if (z < b.length) {
sleep(2000);
runOnUiThread(new Runnable() {
public void run() {
i.setImageResource(b[z]);
}
});
} else {
z = 0;
}
}
} catch (InterruptedException e) {
e.printStackTrace();
} finally {
System.out.println("finally");
}
}
};
timer.start();
}
}
try this code.the images was saved in drawable. please do insert a imageview in xml code. noted that the time interval for the following code is 1 sec.
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.ImageView;
public class MainActivity extends AppCompatActivity {
public ImageView iv;
public static Integer[] mThumbIds = {
R.drawable.pic1,R.drawable.pic2,R.drawable.pic3,R.drawable.pic4};
int i;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
iv = (ImageView) findViewById(R.id.imageView);
i=0;
t.start();
}
Thread t = new Thread() {
#Override
public void run() {
try {
while (!isInterrupted()) {
Thread.sleep(1000);
runOnUiThread(new Runnable() {
#Override
public void run() {
iv.setImageResource(mThumbIds[i]);
i++;
if(i >= mThumbIds.length){
i = 0;
}}});}}
catch (InterruptedException e) {
}}};
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final int img[] = {R.drawable.flower1, R.drawable.flower2, R.drawable.flower3, R.drawable.flower4};
layout = (RelativeLayout) findViewById(R.id.activity_main);
final Handler handler=new Handler();
Runnable runnable = new Runnable() {
int i = 0;
#Override
public void run() {
layout.setBackgroundResource(img[i]);
i++;
if (i > img.length - 1) {
i = 0;
}
handler.postDelayed(this, 4000); //for interval 4s..
}
};handler.postDelayed(runnable, 100); //for initial delay..
}
Related
Here my transition and reverse transition happens only once not 10 times, Can u tell me where I'm wrong ??
public class MainActivity extends AppCompatActivity {
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
for(int i=0;i<10;i++)
{
Resources res = getApplicationContext().getResources();
Drawable background[] = new Drawable[2];
background[0] = res.getDrawable(R.drawable.shapes);
background[1] = res.getDrawable(R.drawable.large_shape);
final TransitionDrawable transition = new TransitionDrawable(background);
ImageView imgview = findViewById(R.id.transitimage);
imgview.setImageDrawable(transition);
Runnable r1 = new Runnable() {
#Override
public void run() {
transition.startTransition(2000);
}
};
Runnable r2 = new Runnable() {
#Override
public void run() {
transition.reverseTransition(2000);
}
};
Handler h = new Handler();
h.postDelayed(r1, 0);
h.postDelayed(r2, 2000);
}
}
}
public void repeat() {
new CountDownTimer(2000, 1000) {
public void onTick(long millisUntilFinished) {
if (i>9) { // i is a field,its initial value equals 0
cancel(); // stop timer
}
if (flag) {
transition.startTransition(2000);
} else {
transition.reverseTransition(2000);
}
flag = !flag;
i += 1;
}
public void onFinish() {
repeat();
}
}.start();
}
Call above function in some place.
I would like to update the progressBar with Handler and for loop but without success.
Code:
public void increase_splash_bar (int from, int to)
{
Handler handler1 = new Handler(Looper.getMainLooper());
for (progress_k = from; progress_k<=to ;progress_k++)
{
handler1.postDelayed(new Runnable()
{
#Override
public void run()
{
FrontLayout.update_splash_progress_bar(progress_k, 100);
}
}, 2000);
}
}
Question:
The progress bar increase immediately to the end value instead of progressively.
Why?
Try this:
public void increase_splash_bar (int from, int to)
{
Handler handler1 = new Handler(Looper.getMainLooper());
for (progress_k = from; progress_k<=to ;progress_k++)
{
final int curr_progress_k = progress_k;
handler1.postDelayed(new Runnable()
{
#Override
public void run()
{
FrontLayout.update_splash_progress_bar(curr_progress_k, 100);
}
}, progress_k * 100); // adjust "100" value to adjust speed
}
}
Repeat a task with a time delay?
#inazaruk
private ProgressBar progressBar;
private Handler mHandler;
private int progressInt = 0;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.test);
progressBar = (ProgressBar) findViewById(R.id.pb);
progressBar.setProgress(0);
mHandler = new Handler();
runnable.run();
}
Runnable runnable = new Runnable() {
#Override
public void run() {
try {
updateProgress();
} catch (Exception ignored) {
} finally {
mHandler.postDelayed(runnable, progressInt);
}
}
};
private void updateProgress() {
progressInt += 1;
if (progressInt > 100) {
mHandler.removeCallbacks(runnable);
} else {
progressBar.setProgress(progressInt);
}
}
try this code:
Solution 1
public void increase_splash_bar (int from, int to)
{
Handler handler1 = new Handler();
class Task implements Runnable {
int start,end;
Task(int a,int b) { start = a; end = b;}
#Override
public void run() {
for (int i =start ; i <= end; i++) {
final int value = i;
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
handler1.post(new Runnable() {
#Override
public void run() {
progressBar.setProgress(value);
}
});
}
}
}
Thread t = new Thread(new Task(from, to)); //call it
t.start();
}
Solution 2: More Simple
If thread is too much to ask for this problem..
you can use the following solution to use a single Handler to update progressbar:
code
public class HandlerDemo extends Activity
{
ProgressBar bar;
Handler handler = new Handler()
{
#Override
public void handleMessage(Message msg)
{
bar.incrementProgressBy(5);
}
};
boolean isRunning = false;
#Override
public void onCreate(Bundle icicle)
{
super.onCreate(icicle);
setContentView(R.layout.main);
bar = (ProgressBar) findViewById(R.id.progress);
}
public void onStart()
{
super.onStart();
bar.setProgress(0);
Thread background = new Thread(new Runnable()
{
public void run()
{
try
{
for (int i = 0; i < 20 && isRunning; i++)
{
Thread.sleep(1000);
handler.sendMessage(handler.obtainMessage());
}
}
catch (Throwable t)
{
// just end the background thread
}
}
});
isRunning = true;
background.start();
}
public void onStop()
{
super.onStop();
isRunning = false;
}
}
Hope it helps..
i'm working on an Android application in which i want the background image to be changed after every 5 seconds. i have all the images in my drawable folder.
i am giving the code which i am using but i am not getting the output. As an output i am getting a still image which is not changing.
Please help
Thanks
[CODE]
public class Home extends Activity {
public static int count=0;
int[] drawablearray=new int[]{R.drawable.slider_1,R.drawable.slider_2,R.drawable.slider_3,R.drawable.slider_4,R.drawable.slider_5};
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_home);
new Handler().postDelayed(new Runnable() {
public void run() {
if(count<drawablearray.length){
Home.this.getWindow().
setBackgroundDrawableResource(drawablearray[count]);
count++; //<<< increment counter here
}
else{
// reset counter here
count=0;
}
}
}, 5000);
}
}
You can achieve this using Timer
public class Home extends Activity {
public static int count=0;
int[] drawablearray=new int[]{R.drawable.slider_1,R.drawable.slider_2,R.drawable.slider_3,R.drawable.slider_4,R.drawable.slider_5};
Timer _t;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_home);
lnMain = (LinearLayout) findViewById(R.id.lnMain);
_t = new Timer();
_t.scheduleAtFixedRate(new TimerTask() {
#Override
public void run() {
runOnUiThread(new Runnable() // run on ui thread
{
public void run() {
if (count < drawablearray.length) {
lnMain.setBackgroundDrawable(drawablearray[count]);
count = (count + 1) % drawablearray.length;
}
}
});
}
}, 5000, 5000);
}
}
Why don't you have a look at the ViewFlipper class
http://developer.android.com/reference/android/widget/ViewFlipper.html
final Handler h = new Handler();
Runnable r = new Runnable() {
public void run() {
Home.this.getWindow().setBackgroundDrawableResource(drawablearray[count]);
count += (count+1)%drawablearray.length; //<<< increment counter here
h.postDelayed(this, 5000);
}
};
now call like
h.postDelayed(r, 5000);
I think that would be easier to work with the xmls. You can change the background of the main layout of the activity.
Try something like this:
public class Home extends Activity {
public static int count=0;
int[] drawablearray=new int[]{R.drawable.slider_1,R.drawable.slider_2,R.drawable.slider_3,R.drawable.slider_4,R.drawable.slider_5};
LinearLayout ll;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_home);
ll = (LinearLayout) findViewByID(R.id.mainlayout) //It depends of the name that you gave to it
new Handler().postDelayed(new Runnable() {
public void run() {
ll.setBackgroundDrawable(drawablearray[count]);
// or ll.setBackgroundResource(resid) if you want.
count += (count+1)%drawablearray.length;
}
}, 5000);
}
}
I am a beginner to android, with some java under my belt. I have completed the make my first app tutorial only.
Next I want to make an app to use simple 2D graphics
To start, I want to find a way of flashing the screen between two colors (red and green) in an infinite loop
wait int seconds;
make screen red;
wait int seconds;
make screen green;
loop forever;
Could anyone please point me to a tutorial(s) or source code(s) that may help?
Many Thanks
How about you make a layout which fills the screen, lets call it llayout.
put this in the code:
static final int[] COLORS = {0xff0000, 0x00ff00};
static final int WAITTIME = 1000;
int currentColor = 0;
public void onCreate(Bundle b) {
setContentView(R.layout.mylayout);
final LinearLayout llayout = (LinearLayout) findViewById(R.id.llayout);
new Thread() {
public void run() {
while(true) {
Thread.sleep(WAITTIME);
currentColor++;
if (currentColor > COLORS.length)
currentColor = 0;
YourActivity.this.runOnUiThread(new Runnable() {
public void run() {
llayout.setBackgroundColor(COLORS[currentColor]);
}
});
}
}
}.start();
}
This should work. Using this code, you can add additional colors to the array COLORS.
Thanks for the input,
This code seems to work OK
package biz.consett.mydraw;
import android.app.Activity;
import android.graphics.Color;
import android.os.Bundle;
import android.view.View;
/* Flash the screen between red and green each second */
public class MainActivity extends Activity {
final static int INTERVAL = 1000; // 1000=1sec
private static View myView = null;
boolean whichColor = true;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
myView = (View) findViewById(R.id.my_view);
myView.setBackgroundColor(Color.RED);// set initial colour
new Thread(new Runnable() {
public void run() {
while (true) {
try {
Thread.sleep(INTERVAL);
}
catch (InterruptedException e) {
e.printStackTrace();
}
updateColor();
whichColor = !whichColor;
}
}
}).start();
}
private void updateColor() {
runOnUiThread(new Runnable() {
#Override
public void run() {
if (whichColor)
myView.setBackgroundColor(Color.RED);
else
myView.setBackgroundColor(Color.GREEN);
}
});
}
}
Layout, activity_main.xml:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<View
android:id="#+id/my_view"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
</View>
</RelativeLayout>
You already got a lot of solutions but just adding my own...
You will need a timer
#Override
protected void onCreate(Bundle bundle)
{
...
Timer timer = new Timer();
TimerTask updateColor = new SwitchColorTask();
timer.scheduleAtFixedRate(updateColor, 100, 100);
...
}
A timer task.
private boolean colorSwitched;
class SwitchColorTask extends TimerTask {
public void run() {
LinearLayout main = (LinearLayout)findViewById(R.id.main);
if(colorSwitched){
main.setBackgroundColor (Color.GREEN)
}
else{
main.setBackgroundColor (Color.RED)
}
colorSwitched=!colorSwitched
}
}
Taken from this post and edited for your case:
private int m_interval = 1000; // 1 second by default, can be changed later
private Handler m_handler;
private Layout mYourMainLayout //dont know what type of layout you use
private boolean which;
#Override
protected void onCreate(Bundle bundle)
{
...
mYourMainLayout = (Layout) this.findViewById(R.id.yourMainLayout);
m_handler = new Handler();
}
Runnable m_colorChanger = new Runnable()
{
#Override
public void run() {
if(which){
mYourMainLayout.setBackgroundColor(Color.GREEN)
}
else {
mYourMainLayout.setBackgroundColor(Color.RED)
}
which=!which
m_handler.postDelayed( m_colorChanger, m_interval);
}
};
This code implements the array of colors and works fine - many thanks.
(uses same manifest and layout)
package biz.consett.mydraw;
import android.app.Activity;
import android.graphics.Color;
import android.os.Bundle;
import android.view.View;
/*
* Simple use of Android Thread
* Flash the screen between an array of colours at an interval
*
*/
public class MainActivity extends Activity
static final int[] COLORS =
{AColor.RED, AColor.BLUE, AColor.GREEN};// colour array
// Colour Red Green Blue
// Index [0] [1] [2]
private int currentColor = 0;
private View MYVIEW = null;
//boolean whichColor = true;
final int interval = 100; // 0.6 second static final?
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
MYVIEW = (View) findViewById(R.id.my_view);
MYVIEW.setBackgroundColor(Color.RED);// set initial colour
new Thread(new Runnable()
{
// #Override
public void run()
{
while (true)
{
try
{
Thread.sleep(interval); // sleep for interval
}
catch (InterruptedException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
updateColor();
} // end of while true loop
}// end of run
}).start(); // end of runnable
} // end of onCreate bundle
private void updateColor()
{
runOnUiThread(new Runnable()
{
#Override
public void run()
{
if (currentColor > COLORS.length - 1)
{
currentColor = 0;
}
MYVIEW.setBackgroundColor(COLORS[currentColor]);
currentColor++;
}// end of run
});
}
}// -------------END OF MainActivity extends Activity-----------------------
package biz.consett.mydraw;
public class AColor
{
final static int RED = 0xFFFF0000; // hex alpha_R_G_B
final static int GREEN = 0xFF00FF00;
final static int BLUE = 0xFF0000FF;
final static int PURPLE = 0xFFAA00AA;
}
I am trying to display a progress bar using threading .. I accept that I do not have that much concept of threading.
Here is the code
public class Progress extends Activity {
static String[] display;
private static final int Progress = 0;
private ProgressBar mProgress;
private int mProgressStatus = 0;
private Handler mHandler = new Handler();
#Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.progress);
mProgress = (ProgressBar) findViewById(R.id.progressBar);
// Start lengthy operation in a background thread
new Thread(new Runnable() {
public void run() {
while (mProgressStatus < 100) {
mProgressStatus = doWork();
// Update the progress bar
mHandler.post(new Runnable() {
public void run() {
mProgress.setProgress(mProgressStatus);
}
});
}
}
private int doWork() {
display = new Logic().finaldata();
// TODO Auto-generated method stub
return 100;
}
}).start();
}
}
On running, the logcat message is
java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
What is the mistake that I am doing here?
So your problem will be elsewhere. I tried your example with Handler and it works for me.
package com.sajmon.threadsDemo;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.widget.ProgressBar;
import android.widget.TextView;
public class ThreadsDemoActivity extends Activity {
ProgressBar bar;
TextView label;
Handler handler = new Handler();
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
bar = (ProgressBar) findViewById(R.id.progBar);
new Thread(new Runnable() {
int i = 0;
int progressStatus = 0;
public void run() {
while (progressStatus < 100) {
progressStatus += doWork();
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
// Update the progress bar
handler.post(new Runnable() {
public void run() {
bar.setProgress(progressStatus);
i++;
}
});
}
}
private int doWork() {
return i * 3;
}
}).start();
}
}
And XML:
<ProgressBar
android:id="#+id/progBar" style="?android:attr/progressBarStyleHorizontal"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
/>
So look at this and edit your code similar with this.
Find the below example code for progress bar update using threads
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.View;
import android.widget.ProgressBar;
import android.widget.TextView;
public class ThreadDemo1ProgressBar extends Activity
{
ProgressBar bar;
TextView msgWorking;
boolean isRunning = false;
Handler handler = new Handler(){
#Override
public void handleMessage(Message msg) {
bar.incrementProgressBy(5);
if (bar.getProgress() == bar.getMax()) {
msgWorking.setText("Done");
bar.setVisibility(View.INVISIBLE);
} else {
msgWorking.setText("Working..." +
bar.getProgress());
}
}// handleMessage
};
#Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
setContentView(R.layout.main);
bar = (ProgressBar) findViewById(R.id.progress);
bar.setMax(100);
msgWorking = (TextView) findViewById(R.id.TextView01);
}
public void onStart() {
super.onStart();
bar.setProgress(0);
Thread background = new Thread(new Runnable() {
public void run() {
try
{
for (int i = 0; i < 20 && isRunning; i++) {
Thread.sleep(1000);
handler.sendMessage(handler.obtainMessage());
}
}
catch(Throwable t) {
// just end the background thread
}
}
});
isRunning = true;
background.start();
}// onStart
public void onStop() {
super.onStop();
isRunning = false;
}
}// ThreadDemo1ProgressBar
The about example updating the progress bar for every 5 seconds.
I actually just create a thread instance once and it works anyway. This code was written in the Startup Activity. All you need to do is call showSpinner1() method to show/hide the spinner.
Ensure to do this
getWindow().requestFeature(Window.FEATURE_INDETERMINATE_PROGRESS); in your onCreate() method and use this code for toggling the spinner ON and OFF.
// Spinner related code - The thread is created just once and is used multiple times (works!!)
boolean toShow = false;
Thread spinner1Thread = new Thread("Show/Hide Spinner Thread") {
#Override
public void run() {
setProgressBarIndeterminateVisibility(toShow);
}
};
/**
* Shows and hides the spinner
* #param pShow
*/
public void showSpinner1(boolean pShow) {
toShow = pShow;
runOnUiThread(spinner1Thread);
}