Multitouch not working - android

I have create my own custom view and i've drawn using canvas. After that I'm adding the custom view to the linear layout. iIm not able to apply multi touch for linear layout. Can multi touch applicable for linear Layout? If so please share me a sample snippet.
Here is my code snippet:
package com.hcl.MobileIdeaNapkin;
import android.content.Context;
import android.graphics.*;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;
public class NapkinActivity extends GraphicsActivity implements ColorPickerDialog.OnColorChangedListener {
private int item_id;
public Canvas canvas;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MyView(this));
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFFFF0000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(3);
}
private Paint mPaint;
public void colorChanged(int color) {
mPaint.setColor(color);
}
public class MyView extends View {
private Bitmap mBitmap;
private Canvas mCanvas ;
private Path mPath;
private Paint mBitmapPaint;
public MyView(Context c) {
super(c);
mBitmap = Bitmap.createBitmap(320, 480, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
#Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
if(item_id==3){
canvas.drawText(AppModel.contents, 100, 100, mPaint);
}
else{
canvas.drawPath(mPath, mPaint);
}
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
private static final int COLOR_MENU_ID = Menu.FIRST;
private static final int ERASE_MENU_ID = Menu.FIRST + 1;
private static final int TEXT_MENU_ID=Menu.FIRST+2;
#Override
public boolean onCreateOptionsMenu(Menu menu) {
super.onCreateOptionsMenu(menu);
menu.add(0, COLOR_MENU_ID, 0, "Color");
menu.add(0, ERASE_MENU_ID, 0, "Erase");
menu.add(0,TEXT_MENU_ID,0,"Text");
return true;
}
#Override
public boolean onPrepareOptionsMenu(Menu menu) {
super.onPrepareOptionsMenu(menu);
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
mPaint.setXfermode(null);
mPaint.setAlpha(0xFF);
switch (item.getItemId()) {
case COLOR_MENU_ID:
System.out.println(item.getItemId());
new ColorPickerDialog(this, this, mPaint.getColor()).show();
return true;
case ERASE_MENU_ID:
System.out.println(item.getItemId());
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
return true;
case TEXT_MENU_ID:
item_id=item.getItemId();
System.out.println(item.getItemId());
new TextDialog(this).show();
}
return super.onOptionsItemSelected(item);
}
}

There shouldn't be a problem with the code you have. Have you added:
<uses-feature android:name="android.hardware.touchscreen.multitouch"/>
to your AndroidManifest.xml? Also, I believe you have to target Android 2.0 and above for it to work.
Just some suggestions.
-Dan

Related

How to implement undo, redo and erase in Android canvas

I want to create project like drawing which is needed to support drawing, undo, redo and eraser. Eraser must delete only for drawing view not delete background. Below code implements undo and redo functionality. I want to add eraser option but it's not done. How can implement eraser option using below code?
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.view.MotionEvent;
import java.util.ArrayList;
public class CanvasView extends View {
private Paint mPenPainter;
public int width;
public int height;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
Context context;
private Paint mPaint;
private float mX, mY;
private static final float TOLERANCE = 5;
private ArrayList<Path> paths = new ArrayList<Path>();
private ArrayList<Path> undonePaths = new ArrayList<Path>();
private int paintColor = 0xFF000000;
public CanvasView(Context c, AttributeSet attrs) {
super(c, attrs);
context = c;
// we set a new Path
mPath = new Path();
// and we set a new Paint with the desired attributes
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setColor(paintColor);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeWidth(4f);
//float mEraserWidth = getResources().getDimension(R.dimen.eraser_size);
mPenPainter = new Paint();
mPenPainter.setColor(Color.BLUE);
}
// override onSizeChanged
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
// your Canvas will draw onto the defined Bitmap
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
// override onDraw
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// draw the mPath with the mPaint on the canvas when onDraw
for (Path p : paths) {
canvas.drawPath(p, mPaint);
}
canvas.drawPath(mPath, mPaint);
// paths.add(mPath);
}
private void startTouch(float x, float y) {
undonePaths.clear();
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
public void onClickUndo() {
if (paths.size() > 0) {
undonePaths.add(paths.remove(paths.size() - 1));
invalidate();
} else {
//Util.Imageview_undo_redum_Status=false;
}
//toast the user
}
public void onClickRedo() {
if (undonePaths.size() > 0) {
paths.add(undonePaths.remove(undonePaths.size() - 1));
invalidate();
} else {
// Util.Imageview_undo_redum_Status=false;
}
//toast the user
}
// when ACTION_MOVE move touch according to the x,y values
private void moveTouch(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOLERANCE || dy >= TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void upTouch() {
mPath.lineTo(mX, mY);
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
paths.add(mPath);
mPath = new Path();
}
//override the onTouchEvent
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
float mCurX;
float mCurY;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mX = event.getX();
mY = event.getY();
startTouch(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
moveTouch(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
upTouch();
invalidate();
break;
}
return true;
}
It seems a bit late answer but i finally made the solution after two days hardwork..
public class DrawView extends View {
public int width;
public int height;
private Bitmap mBitmap;
private Canvas mCanvas;
private Paint mBitmapPaint;
Context context;
private Paint circlePaint;
private Path circlePath;
Boolean eraserOn = false;
Boolean newAdded = false;
Boolean allClear = false;
private Path drawPath;
private ArrayList<Bitmap> bitmap = new ArrayList<>();
private ArrayList<Bitmap> undoBitmap = new ArrayList<>();
public DrawView(Context c) {
super(c);
context=c;
drawPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
circlePaint = new Paint();
circlePath = new Path();
circlePaint.setAntiAlias(true);
circlePaint.setColor(Color.BLUE);
circlePaint.setStyle(Paint.Style.STROKE);
circlePaint.setStrokeJoin(Paint.Join.MITER);
circlePaint.setStrokeWidth(4f);
drawPaint = new Paint();
drawPaint.setAntiAlias(true);
drawPaint.setDither(true);
drawPaint.setColor(Color.BLACK);
drawPaint.setStyle(Paint.Style.STROKE);
drawPaint.setStrokeJoin(Paint.Join.ROUND);
drawPaint.setStrokeCap(Paint.Cap.ROUND);
drawPaint.setStrokeWidth(20);
// drawPaint.setAlpha(80);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
if(mBitmap==null) {
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// if(!eraserOn)
canvas.drawBitmap( mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(drawPath, drawPaint);
canvas.drawPath( circlePath, circlePaint);
}
public void onClickEraser(boolean isEraserOn)
{
if (isEraserOn) {
eraserOn = true;
drawPaint.setColor(getResources().getColor(android.R.color.transparent));
drawPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
}
else {
eraserOn = false;
drawPaint.setColor(mPaint.getColor());
drawPaint.setXfermode(null);
}
}
public void onClickUndo () {
if(newAdded) {
bitmap.add(mBitmap.copy(mBitmap.getConfig(), mBitmap.isMutable()));
newAdded=false;
}
if (bitmap.size()>1)
{
undoBitmap.add(bitmap.remove(bitmap.size()-1));
mBitmap= bitmap.get(bitmap.size()-1).copy(mBitmap.getConfig(),mBitmap.isMutable());
mCanvas = new Canvas(mBitmap);
invalidate();
if(bitmap.size()==1)
allClear=true;
}
else
{
}
//toast the user
}
public void onClickRedo (){
if (undoBitmap.size()>0)
{
bitmap.add(undoBitmap.remove(undoBitmap.size()-1));
mBitmap= bitmap.get(bitmap.size()-1).copy(mBitmap.getConfig(),mBitmap.isMutable());
mCanvas = new Canvas(mBitmap);
invalidate();
}
else
{
}
//toast the user
}
#Override
public boolean performClick() {
return super.performClick();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if(penSelected || eraserSelected) {
float touchX = event.getX();
float touchY = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
newAdded = true;
if(!allClear)
bitmap.add(mBitmap.copy(mBitmap.getConfig(),mBitmap.isMutable()));
else allClear=false;
drawPath.moveTo(touchX, touchY);
break;
case MotionEvent.ACTION_MOVE:
if (eraserOn) {
drawPath.lineTo(touchX, touchY);
mCanvas.drawPath(drawPath, drawPaint);
drawPath.reset();
drawPath.moveTo(touchX, touchY);
} else {
drawPath.lineTo(touchX, touchY);
}
break;
case MotionEvent.ACTION_UP:
mCanvas.drawPath(drawPath, drawPaint);
drawPath.reset();
break;
case MotionEvent.ACTION_CANCEL:
return false;
default:
return false;
}
invalidate();
return true;
}
return false;
}
}
for erasing you need to find out intersect between current selection and draw paths. refer below code
package opensourcecode.com.paginationwebview;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Point;
import android.graphics.RectF;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import java.util.ArrayList;
/**
* Created by damodhar.meshram on 4/26/2017.
*/
public class CanvasView extends View {
private Paint mPenPainter;
public int width;
public int height;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
Context context;
private Paint mPaint;
private float mX, mY;
private static final float TOLERANCE = 5;
private ArrayList<Path> paths = new ArrayList<Path>();
private ArrayList<Path> undonePaths = new ArrayList<Path>();
private boolean isErasemode = false;
private int paintColor = 0xFF000000;
public CanvasView(Context c, AttributeSet attrs) {
super(c, attrs);
context = c;
// we set a new Path
mPath = new Path();
// and we set a new Paint with the desired attributes
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setColor(paintColor);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeWidth(4f);
//float mEraserWidth = getResources().getDimension(R.dimen.eraser_size);
mPenPainter = new Paint();
mPenPainter.setColor(Color.BLUE);
}
public CanvasView(Context c) {
super(c);
context = c;
// we set a new Path
mPath = new Path();
// and we set a new Paint with the desired attributes
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setColor(paintColor);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeWidth(4f);
//float mEraserWidth = getResources().getDimension(R.dimen.eraser_size);
mPenPainter = new Paint();
mPenPainter.setColor(Color.BLUE);
}
// override onSizeChanged
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
// your Canvas will draw onto the defined Bitmap
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
// override onDraw
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// draw the mPath with the mPaint on the canvas when onDraw
for (Path p : paths) {
canvas.drawPath(p, mPaint);
}
canvas.drawPath(mPath, mPaint);
// paths.add(mPath);
}
private void startTouch(float x, float y) {
undonePaths.clear();
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
public void onClickUndo() {
if (paths.size() > 0) {
undonePaths.add(paths.remove(paths.size() - 1));
invalidate();
} else {
//Util.Imageview_undo_redum_Status=false;
}
//toast the user
}
public void onEraser(){
if(!isErasemode){
isErasemode = true;
}else{
isErasemode = false;
}
}
private void remove(int index){
paths.remove(index);
invalidate();
}
public void onClickRedo() {
if (undonePaths.size() > 0) {
paths.add(undonePaths.remove(undonePaths.size() - 1));
invalidate();
} else {
// Util.Imageview_undo_redum_Status=false;
}
//toast the user
}
// when ACTION_MOVE move touch according to the x,y values
private void moveTouch(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOLERANCE || dy >= TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void upTouch() {
mPath.lineTo(mX, mY);
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
paths.add(mPath);
mPath = new Path();
}
//override the onTouchEvent
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
float mCurX;
float mCurY;
if(isErasemode){
for(int i = 0;i<paths.size();i++){
RectF r = new RectF();
Point pComp = new Point((int) (event.getX()), (int) (event.getY() ));
Path mPath = paths.get(i);
mPath.computeBounds(r, true);
if (r.contains(pComp.x, pComp.y)) {
Log.i("need to remove","need to remove");
remove(i);
break;
}
}
return false;
}else {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mX = event.getX();
mY = event.getY();
startTouch(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
moveTouch(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
upTouch();
invalidate();
break;
}
return true;
}
}
}
I think you should use this pattern :
https://sourcemaking.com/design_patterns/command
I used it to my application to use undo/redo

Overwriting onDraw on EditText

I'm writing a subclass of EditText that allows the user to draw with his finger on it. For that, I created a boolean called drawing, that if it's true put the EditText on drawing mode and the keyboard it's not opened, and if it's false allow the user to open the keyboard and write on keeping his drawing that he does with the drawing mode.
The code for the drawing is based on the Google Android Example called FingerPaint. Before this intent to implement this into an EditText, the code was implemented on a subclass of view, and worked perfectly, but the problem was that combining an EditText and that view in a layout reduces the performance was really bad.
There's a lot of code to do this, because can be used to implement two different mask filters that add some lines to this code that are not used locally in this class.
My problem is that when I override the onDraw(), and drawing is false, the texts it's not showed to ther user, but the keyboard and the writing line (|) are showed.
Here my code:
import android.content.Context;
import android.graphics.*;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.widget.EditText;
public class DrawEditText extends EditText {
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
private Paint mPaint;
private MaskFilter mEmboss;
private MaskFilter mBlur;
private Boolean drawing;
public DrawEditText(Context c) {
super(c);
//This initializes all the objects
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
mPaint = new Paint();
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(5);
mPaint.setAntiAlias(true);
mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 },
0.4f, 6, 3.5f);
mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);
drawing = true;
}
public DrawEditText(Context c, AttributeSet attrs) {
super(c, attrs);
//This initializes all the objects
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
mPaint = new Paint();
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(5);
mPaint.setAntiAlias(true);
mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 },
0.4f, 6, 3.5f);
mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);
drawing = true;
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
//This conditional makes that if not it's drawing no points are saved and no points are drawed
if (drawing){
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
} else {
return super.onTouchEvent(event);
}
}
public void changePaint(int stroke, int color){
mPaint.setColor(color);
mPaint.setStrokeWidth(stroke);
}
public void clear(){
mCanvas.drawColor(0x00AAAAAA);
mCanvas.drawColor( 0, PorterDuff.Mode.CLEAR );
}
public void changeBrush(int id){
//String[] ids={"emboss", "blur", "another"};
switch (id) {
case 0:
mPaint.setMaskFilter(mEmboss);
break;
case 1:
mPaint.setMaskFilter(mBlur);
break;
case 2:
mPaint.setMaskFilter(null);
break;
default:
mPaint.setMaskFilter(null);
break;
}
}
public void eraser(){
mPaint.setMaskFilter(null);
mPaint.setColor(0x00AAAAAA);
}
public void setDrawing(Boolean drawing){
this.drawing = drawing;
}
public Boolean isDrawing(){
return drawing;
}
}
Just give the EditText a chance to draw its own content:
#Override
protected void onDraw(Canvas canvas) {
if(drawing) {
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
} else {
super.onDraw(canvas);
}
}

Drawing line in finger paint remove the previously drawn image

am working with painting. when drawing line it draw perfectly. when i draw a new line previously drawn line are removed from the view i don't know why it happens. Anybody know please help me.
public class DrawView extends View implements OnTouchListener {// custom view
private Canvas mCanvas;
private Path mPath;
private ArrayList<Pair<Path, Paint>> paths = new ArrayList<Pair<Path, Paint>>();
private ArrayList<Pair<Path, Paint>> undonePaths = new ArrayList<Pair<Path, Paint>>();
public DrawView(Context context) {
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
this.setOnTouchListener(this);
mCanvas = new Canvas();
mPath = new Path();
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh); //do as user want
}
#Override
protected void onDraw(Canvas canvas) { //onDraw method
//DRAWING LINE................................
linearray[0]=stupx;
linearray[1]=stupy;
linearray[2]=upx;
linearray[3]=upy;
canvas.drawLines(linearray, mPaint);
Log.d("METHOD", "ONDRAW LINE FIRED "+stupx+" "+stupy+""+upx+" "+upy);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
undonePaths.clear();
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touchline() {
// TODO Auto-generated method stub
Log.d("METHOD", "TOUCHLINE FIRED ");
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
newShapePaint = new Paint(mPaint); // Clones the mPaint object
paths.add(new Pair<Path, Paint>(mPath, newShapePaint));
Log.d("TOUCH UP", "METHOD FIRED WITHOUT COLOR CHANGE"+_color);
mPath = new Path();
}
}
// onTouch event
#Override
public boolean onTouch(View arg0, MotionEvent event) {
x = event.getX();
y = event.getY();
upx=0f;
upy=0f;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
stupx=event.getX();
stupy=event.getY();
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
Log.d("method", "touch up fired");
upx=event.getX();
upy=event.getY();
touchline(); //call after remove finger
invalidate();
break;
}
return true;
}
}
When you call invalidate without any parameter, it invalidates complete screen (Redraws complete screen rectangle) thereby removing your previous line. Try calling invalidate with proper parameter.
Please find below code for fingerPaint. I took this from apidemos :) (apidemos-graphics-fingerpaint):
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.example.android.apis.graphics;
import android.content.Context;
import android.graphics.*;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;
public class FingerPaint extends GraphicsActivity
implements ColorPickerDialog.OnColorChangedListener {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MyView(this));
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFFFF0000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 },
0.4f, 6, 3.5f);
mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);
}
private Paint mPaint;
private MaskFilter mEmboss;
private MaskFilter mBlur;
public void colorChanged(int color) {
mPaint.setColor(color);
}
public class MyView extends View {
private static final float MINP = 0.25f;
private static final float MAXP = 0.75f;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
public MyView(Context c) {
super(c);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
private static final int COLOR_MENU_ID = Menu.FIRST;
private static final int EMBOSS_MENU_ID = Menu.FIRST + 1;
private static final int BLUR_MENU_ID = Menu.FIRST + 2;
private static final int ERASE_MENU_ID = Menu.FIRST + 3;
private static final int SRCATOP_MENU_ID = Menu.FIRST + 4;
#Override
public boolean onCreateOptionsMenu(Menu menu) {
super.onCreateOptionsMenu(menu);
menu.add(0, COLOR_MENU_ID, 0, "Color").setShortcut('3', 'c');
menu.add(0, EMBOSS_MENU_ID, 0, "Emboss").setShortcut('4', 's');
menu.add(0, BLUR_MENU_ID, 0, "Blur").setShortcut('5', 'z');
menu.add(0, ERASE_MENU_ID, 0, "Erase").setShortcut('5', 'z');
menu.add(0, SRCATOP_MENU_ID, 0, "SrcATop").setShortcut('5', 'z');
/**** Is this the mechanism to extend with filter effects?
Intent intent = new Intent(null, getIntent().getData());
intent.addCategory(Intent.CATEGORY_ALTERNATIVE);
menu.addIntentOptions(
Menu.ALTERNATIVE, 0,
new ComponentName(this, NotesList.class),
null, intent, 0, null);
*****/
return true;
}
#Override
public boolean onPrepareOptionsMenu(Menu menu) {
super.onPrepareOptionsMenu(menu);
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
mPaint.setXfermode(null);
mPaint.setAlpha(0xFF);
switch (item.getItemId()) {
case COLOR_MENU_ID:
new ColorPickerDialog(this, this, mPaint.getColor()).show();
return true;
case EMBOSS_MENU_ID:
if (mPaint.getMaskFilter() != mEmboss) {
mPaint.setMaskFilter(mEmboss);
} else {
mPaint.setMaskFilter(null);
}
return true;
case BLUR_MENU_ID:
if (mPaint.getMaskFilter() != mBlur) {
mPaint.setMaskFilter(mBlur);
} else {
mPaint.setMaskFilter(null);
}
return true;
case ERASE_MENU_ID:
mPaint.setXfermode(new PorterDuffXfermode(
PorterDuff.Mode.CLEAR));
return true;
case SRCATOP_MENU_ID:
mPaint.setXfermode(new PorterDuffXfermode(
PorterDuff.Mode.SRC_ATOP));
mPaint.setAlpha(0x80);
return true;
}
return super.onOptionsItemSelected(item);
}
}

Android FingerPaint Sample Draws Four Lines

I am trying to follow the code for the FingerPaint example provided in Android's APIDemos sample project. In my case (unless this is supposed to happen), four mirrored lines are being drawn, instead of one line under the user's finger, which is what I want. I have not made any changes to the code:
package com.example.android.apis.graphics;
import android.content.Context;
import android.graphics.*;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;
public class FingerPaint extends GraphicsActivity
implements ColorPickerDialog.OnColorChangedListener {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MyView(this));
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFFFF0000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 },
0.4f, 6, 3.5f);
mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);
}
private Paint mPaint;
private MaskFilter mEmboss;
private MaskFilter mBlur;
public void colorChanged(int color) {
mPaint.setColor(color);
}
public class MyView extends View {
private static final float MINP = 0.25f;
private static final float MAXP = 0.75f;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
public MyView(Context c) {
super(c);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
private static final int COLOR_MENU_ID = Menu.FIRST;
private static final int EMBOSS_MENU_ID = Menu.FIRST + 1;
private static final int BLUR_MENU_ID = Menu.FIRST + 2;
private static final int ERASE_MENU_ID = Menu.FIRST + 3;
private static final int SRCATOP_MENU_ID = Menu.FIRST + 4;
#Override
public boolean onCreateOptionsMenu(Menu menu) {
super.onCreateOptionsMenu(menu);
menu.add(0, COLOR_MENU_ID, 0, "Color").setShortcut('3', 'c');
menu.add(0, EMBOSS_MENU_ID, 0, "Emboss").setShortcut('4', 's');
menu.add(0, BLUR_MENU_ID, 0, "Blur").setShortcut('5', 'z');
menu.add(0, ERASE_MENU_ID, 0, "Erase").setShortcut('5', 'z');
menu.add(0, SRCATOP_MENU_ID, 0, "SrcATop").setShortcut('5', 'z');
/**** Is this the mechanism to extend with filter effects?
Intent intent = new Intent(null, getIntent().getData());
intent.addCategory(Intent.CATEGORY_ALTERNATIVE);
menu.addIntentOptions(
Menu.ALTERNATIVE, 0,
new ComponentName(this, NotesList.class),
null, intent, 0, null);
*****/
return true;
}
#Override
public boolean onPrepareOptionsMenu(Menu menu) {
super.onPrepareOptionsMenu(menu);
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
mPaint.setXfermode(null);
mPaint.setAlpha(0xFF);
switch (item.getItemId()) {
case COLOR_MENU_ID:
new ColorPickerDialog(this, this, mPaint.getColor()).show();
return true;
case EMBOSS_MENU_ID:
if (mPaint.getMaskFilter() != mEmboss) {
mPaint.setMaskFilter(mEmboss);
} else {
mPaint.setMaskFilter(null);
}
return true;
case BLUR_MENU_ID:
if (mPaint.getMaskFilter() != mBlur) {
mPaint.setMaskFilter(mBlur);
} else {
mPaint.setMaskFilter(null);
}
return true;
case ERASE_MENU_ID:
mPaint.setXfermode(new PorterDuffXfermode(
PorterDuff.Mode.CLEAR));
return true;
case SRCATOP_MENU_ID:
mPaint.setXfermode(new PorterDuffXfermode(
PorterDuff.Mode.SRC_ATOP));
mPaint.setAlpha(0x80);
return true;
}
return super.onOptionsItemSelected(item);
}
}
The picture ends up looking like (I was scribbling in the middle of the screen):
This is my first jump into drawing code like this since school, so my understanding of it is a bit shaky at the moment. I want to draw a line that follows the user's finger.
Hi there is an other file in library with the name of GraphicActivity. code is as following.
enter code herepublic class GraphicsActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}
#Override
public void setContentView(View view){
if (false){ // set to true to test Picture
ViewGroup vg = new PictureLayout(this);
vg.addView(view);
view = vg;
}
super.setContentView(view);
}
}
this will provide you single line against your finger touch.

Android-onResume() in Paint

I have a sample program for paint.
package deck_flight.com;
import android.app.Activity;
import android.content.Context;
import android.graphics.*;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;
public class paint extends Activity
{
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MyView(this));
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFFFF0000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 },
0.4f, 6, 3.5f);
mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);
}
private Paint mPaint;
private MaskFilter mEmboss;
private MaskFilter mBlur;
private Canvas mCanvas;
private Path mPath;
private Bitmap mBitmap;
private Paint mBitmapPaint;
public void colorChanged(int color) {
mPaint.setColor(color);
}
public class MyView extends View {
private static final float MINP = 0.25f;
private static final float MAXP = 0.75f;
public MyView(Context c) {
super(c);
mBitmap = Bitmap.createBitmap(800, 480, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
#Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
private static final int COLOR_MENU_ID = Menu.FIRST;
private static final int EMBOSS_MENU_ID = Menu.FIRST + 1;
private static final int BLUR_MENU_ID = Menu.FIRST + 2;
private static final int ERASE_MENU_ID = Menu.FIRST + 3;
private static final int SRCATOP_MENU_ID = Menu.FIRST + 4;
#Override
public boolean onCreateOptionsMenu(Menu menu) {
super.onCreateOptionsMenu(menu);
menu.add(0, COLOR_MENU_ID, 0, "Color").setShortcut('3', 'c');
menu.add(0, EMBOSS_MENU_ID, 0, "Emboss").setShortcut('4', 's');
menu.add(0, BLUR_MENU_ID, 0, "Blur").setShortcut('5', 'z');
menu.add(0, ERASE_MENU_ID, 0, "Erase").setShortcut('5', 'z');
menu.add(0, SRCATOP_MENU_ID, 0, "SrcATop").setShortcut('5', 'z');
/**** Is this the mechanism to extend with filter effects?
Intent intent = new Intent(null, getIntent().getData());
intent.addCategory(Intent.CATEGORY_ALTERNATIVE);
menu.addIntentOptions(
Menu.ALTERNATIVE, 0,
new ComponentName(this, NotesList.class),
null, intent, 0, null);
*****/
return true;
}
#Override
public boolean onPrepareOptionsMenu(Menu menu) {
super.onPrepareOptionsMenu(menu);
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
mPaint.setXfermode(null);
mPaint.setAlpha(0xFF);
switch (item.getItemId()) {
case COLOR_MENU_ID:
// new ColorPickerDialog(this, this, mPaint.getColor()).show();
return true;
case EMBOSS_MENU_ID:
if (mPaint.getMaskFilter() != mEmboss) {
mPaint.setMaskFilter(mEmboss);
} else {
mPaint.setMaskFilter(null);
}
return true;
case BLUR_MENU_ID:
if (mPaint.getMaskFilter() != mBlur) {
mPaint.setMaskFilter(mBlur);
} else {
mPaint.setMaskFilter(null);
}
return true;
case ERASE_MENU_ID:
mPaint.setXfermode(new PorterDuffXfermode(
PorterDuff.Mode.CLEAR));
return true;
case SRCATOP_MENU_ID:
mPaint.setXfermode(new PorterDuffXfermode(
PorterDuff.Mode.SRC_ATOP));
mPaint.setAlpha(0x80);
return true;
}
return super.onOptionsItemSelected(item);
}
#Override
public void onResume(){
super.onResume();
mCanvas.drawPath(mPath, mPaint);
}
}
the sample program is working good.Once I draw it draws the line.What I want is once I come out of the application the content which I have drawn should be there in the canvas.But I am
not able to get the content which I drawn previously.What is the error in this code.Help me Please.Thanks in advance.
In your aplication you use mCanvas to draw which is linked to mBitmap. You need to save mBitmap into the apllication's directory every time you complete a drawing, though this is up to you how frequently it should be saved.
When you restart your activity/application it should check in your saved preferences if there is a path for the previous drawing and then load it into mBitmap so that you can continue to draw on it.
Here is a code how to save a bitmap:
String myImageFileName = "my_image.jpg";
try {
mBitmap.compress(CompressFormat.JPEG, 80, openFileOutput(myImageFileName, MODE_PRIVATE));
} catch (Exception e) {
Log.e(DEBUG_TAG, "Image compression and save failed.", e);
}
Uri uriToSaveImageTo = Uri.fromFile(new File(myActivity.this.getFilesDir(), myImageFilename));
Now you save uriToSaveImageTo into your preferences ...

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