Side effects of activity no longer visible? - android

I wrote a simple app reading a page of text via text-to-speech. It works in principle but now I need to implement onPause(), onResume() etc. in a way that would make sense to the end user.
Specifically about onPause() I have 2 options:
Pause reading, with the intent to
continue exactly from point left.
Continue normally, as if the
activity is still visible.
The 2nd option looks more sensible because if it's not a visual activity, why let visual disturbances interrupt speech?
However, I am not sure whether there are other system-wide considerations ("side-effects") that I must be taking into account when implementing onPause() as a "do nothing" function.
Aside from onPause() being called when an activity is no longer visible, are there other events or side-effect that I should take into consideration when deciding whether to stop or not to stop text-to-speech?

The only thing that comes to mind is if the system runs out of memory. Activities that are out of sight can be killed by the system if it needs the memory. What I'd suggest doing is using a long running service rather than an Activity. Let the activity manage the service but let the service handle the reading of text. If you still want to use an Activity, I believe there is a setting you can set to make killing your unseen Activity a last resort.

If you were being interrupted by the phone (or anything people listen to), you wouldn't want to keep producing sound.

Related

Where is the best place to start a long running, application-wide, background task

I have a long running background task that I would like to start when the app launches and shutdown when the application shuts down. I'm already quite aware of the activity life cycle and what gets called when an activity gets created and destroyed.
I'm coming from an iOS background, and over there we have some calls that are made during application startup and shutdown. Is there something similar in the android world? I've searched a lot and all I'm finding are answers relating to an activity, not the entire application.
(Android is relatively new to me, so I may just not know the correct terminology to search for.)
EDIT:
I'll try an be a bit more specific. I have a background task that needs to be continuously running while the user is using the application. It will be streaming data from a server continuously while the application is active. It does not need to run when the application is in the background. It doesn't seem to make sense to me to tie the startup / shutdown of this background process to any one single activity since it may not be the same one activity that starts up when the application becomes active.
I am (possibly mistakenly) assuming that the OS takes care of starting / stopping background threads when the application resumes and pauses. If that is, in fact, the case, then all I really need to do is spin up the background task when the application first launches, i.e. when it is loaded into memory and becomes active for the first time that session.
It doesn't seem to make sense to me to tie the startup / shutdown of this background task to any one single activity since it may not be the same one activity that starts up when the application becomes active.
That's reasonable. It is somewhat difficult to implement, though.
I am (possibly mistakenly) assuming that the OS takes care of starting / stopping background threads when the application resumes and pauses.
You have it exactly backwards. Android pays not one whit of attention to any threads that you fork yourself, directly or via thin wrappers like AsyncTask.
In addition to that point of confusion, you appear to be equating "user switching to another app" with "app shutdown". Those may be the same thing in single-tasking operating systems. They are not the same thing in Windows, OS X, Linux, Android, etc.
So, what you seem to be seeking is having a background thread running doing this streaming work while your UI is in the foreground, and then stop when your UI is in the background. The problem is that there really isn't a straightforward way of accomplishing that in Android.
One close approximation would be to create and register a custom Application class, where you override onTrimMemory(), and stop your background work when you get to TRIM_MEMORY_UI_HIDDEN, TRIM_MEMORY_BACKGROUND, TRIM_MEMORY_MODERATE, or TRIM_MEMORY_COMPLETE -- whichever of those that you encounter first. If, when one of those arrives, you determine that your streaming thread is still outstanding, shut it down.
In terms of startup, you could use onCreate() on that same Application singleton. The problem is that this will be called on any process creation, which may include scenarios in which you do not have UI (e.g., you are responding to some system broadcast, like ACTION_BOOT_COMPLETED), or possibly your process is going to parts of your UI that do not depend on the streaming. If you have none of those scenarios, then onCreate() in Application would be fine. Otherwise, kick off the streaming in onCreate() of whatever activities need it.
While normally we manage long-running threads with a Service, that is for cases where we explicitly want the thread to continue after our UI is in the background. Since you do not want that, you could skip the service.
It depends on what you want to do exactly. When you're just interested in the app starting for the first time you could #Override onCreate().
Or maybe you want to use onResume() as this will get called whenever a user brings the app to the foreground.
But this really depends on what exactly your background task is doing and what you want to do with it, to get an exact answer you need to provide more details.
Here is an overview for the actiity life cycle that should help you:
You can extend the default Application class and implement it's onCreate() method to detect when the app is launched. There is no corresponding method for when the app gets closed though.
Do not forget to specify it in the Manifest file.
In Android the application isn't shut down unless the system runs low on memory. You won't get a warning about that, it will just call your Service's onDestroy lifecycle method. If you want to do it when the Activity is visible on screen, use onStart and onStop. If you want to do it when the Activity is resident in memory, use onCreate and onDestroy.

Android threads and timer slow down running when lockscreen

First sorry for my english.
I have a problem, and i can't find a solution, it sounds like:
i'm developping an app that's getting my location from gps and send it to a tcp server on pc , and store the data into a listview (for example). I have set a timer that send the location every 2 seconds. Everything works fine even if i connect two clients to server, until the phones gets locked .. then my server receive ugly string ..it seems like the sent-strings it straddles (the string contains parts of data from bought clients, parts are concatenated) .. but when i unlock the phones the server receive normal strings again..
I want to know how to make my app run in the same parameters when lock screen occurs .. Any ideas?
If you are doing this inside an activity or a fragment you are probably having an issue with the lifecycle of your app. If you want to understand the lifecycle, read this documentation article: http://developer.android.com/training/basics/activity-lifecycle/index.html
Doing nothing on your onPause method won't prevent your activity from sleeping, Android can kill your activity anytime.
The proper way to do this would be inside a Service, a service is a special component on Android that is executed independently of what the user is doing or not doing, and in this case, you could create a service that holds a wake lock in order to prevent it from sleeping for the couple of seconds you need to send your data.
An easier solution would be to use something like this Location polling library and suit it to your needs.
When the screen locks your activity is either paused on stopped and it is important you handle these methods so that any interuptions are handled elegantly and without error. Or so the app will continue to run in the background.
If you read up about the activity lifecycle.
During normal app use, the foreground activity is sometimes obstructed by other visual components that cause the activity to pause. For example, when a semi-transparent activity opens (such as one in the style of a dialog), the previous activity pauses. As long as the activity is still partially visible but currently not the activity in focus, it remains paused.
However, once the activity is fully-obstructed and not visible, it stops (which is discussed in the next lesson).
Activity Lifecycle from android.com

Activity destroyed after 1 hour

I'm new to Android development. I'v developed an android application which needs to store the connection/data even after 1 hour. Currently I have all the data and the connections(chromecast mediaplayer) in a singleton class. But, when the user puts the app into the background for about an hour, the activity is destroyed so the connections,data etc are lost causing my app to crash when re-launched.
I've read up on the android services, Can I use these services to hold the singletons so even when the activities are destroyed I can have data binded back to the views when re-launched?
Or is there a way to make sure that the activities are not destroyed when android decides to do a cleanup?
Please advise
Thanks.
I think you might misunderstand what an Android application is.
Your application is a bunch of components that run in a single Linux process. Components come and go, within that process. You have absolutely no control over the lifecycle of the process itself.
The answer to part of your question is that "yes" a Service will stick around after an invisible activity is destroyed.
When an Activity becomes invisible, it gets destroyed. If your process is not doing anything else, then the process is likely to be killed too.
If your process is also running a Service, it is less likely that it will be killed. It is just less likely, though. The process will eventually get killed. When it does, your singletons will be gone. There is nothing you can do to prevent that. So the answer to the second part of your question is "no". You cannot depend on singletons in your service to be around when the process is relaunched
You might look into using the Application object. Its lifecycle is roughly the same as that of your process. It will not live forever but it will be around whenever any other component of your application is around (except ContentProviders).
It sounds like you want to keep connectivity to a chromecast device around when your application is in the background. Obviously services can be helpful but I have a few comments that may come handy:
Services can be killed by system but based on how you have set them up (e.g. the return value of onStartCommand()), they can be restarted by the system. When that happens, you cannot expect that your dynamic data is still there (for example your singleton). You need to include logic to recreate what you need again (for example, rebuild your singleton)
Phone can go to sleep when left for a little while (or user can lock his/her phone), so when phone goes to sleep, wifi may drop after a little while, based on the phone settings and the build on your phone; some do this more aggressively and some not (even if you hold a lock, it can still happen). The point is that you have to assume that it may happen. Even if you have a service, your Cast connection will go down due to wifi loss, so the proper way to handle things is not to try to keep the connection up all the time (since you can't) but is to have logic to re-establish connection when circumstances is right. In order to do that, you need to preserve enough information to be able to bring things to the state that they were. Your logic should also be intelligent enough not to reconnect if it shouldn't.
Android O.S can destroy any activity , when it is low at resources it destroys any activities to make more space for other apps.
But you can use background service to hold your singleton
You can use this link to create your background service

How Can an Android Application Detect Whether Any of its Activities are Active?

We have an Android app that periodically polls for data and updates the display. The polling is performed by a background thread. Unfortunately, this background thread constantly runs, even when our app is offscreen or when the device is locked, which leads to unnecessary network activity and CPU/battery usage.
So, I would like to change the app such that it will suspend its polling activities in these cases:
When none of the application's activities are in the foreground.
When the device is locked.
What is the easiest way to detect whether the app is in either of these states?
Note: The app has several activities, so I don't think it is as simple as just keeping track of the activity lifecycle events. I would have to add code to each activity to keep track of whether any of my activities are in the foreground. If that's what I need to do, I'll do it, but I'm hoping there is a simpler way.
These are some questions which are related, but which don't seem to provide a good answer:
Android: How to detect if current stack of activities (task) moves to background?
How to be notified about entering suspend mode?
Simple check for Android application backgrounding
What is the easiest way to detect whether the app is in either of these states?
For the are-we-in-the-foreground issue, increment a reference count in a static data member in onStart() of each activity, and decrement it in onStop(). If onStop() sees 0, stop the polling. If onStart() sees that you're not polling, start polling.
For the is-the-screen-locked issue, don't worry about it. The device will fall asleep once the screen times out and your polling thread will not be running. Besides, I think your activity will be stopped in this case anyway.
BTW, this is one case where onStop() is the right answer, not onPause(), so the lifecycle handoff between your activities is handled properly.
If that's what I need to do, I'll do it, but I'm hoping there is a simpler way.
That's as simple as it gets.
My intuition says that says that you're thinking about this wrong. You're right to think that you need to curtail your polling when not necessary, but how about just not polling at all? You could use a push paradigm instead (see long polling or Android Cloud To Device Messaging). If your doing this polling to keep resources in sync, you might also want to checkout the android SyncAdapter.

Android : how to know when an app enters or the "background" mode?

I am trying to achieve the following with Android :
when the app is in background, a thread polls a server every now and then to retrieve data and notifies the user if new data is available. I am using a Service for that, fine.
when the app is in "active" use, i.e. one of its activities is visible, the polling should stop as it might interfere with other user actions.
I don't understand how to detect the transition between the "active" or "background" use of the app. The onResume() activity methods does not seem to help, as an activity can be hidden or visible during "active" use anyway. My understanding is that the app itself doesn't make the difference between the 2 states.
Can it be related when the HOME button is pressed ? Is there another way to do the distinction ?
I am thinking of an equivalent of iPhone's app delegate method applicationDidEnterBackground. Is it the right way to think with Android ? Or shall I use another approach ?
Thank you.
I'm going to reference the Activity Lifecycle. In between onResume and onPause your Activity is 'active', i.e., it's on the screen and the user can interact with it. If your activity's onPause method is called then you should assume that it is no longer 'active' and the user cannot interact with it anymore until onResume is called again. If you wish to track this in your service you're going to have to do this manually.
This is probably most easily achieved by calling a method in your service in Activity#onResume that increments a counter or sets a flag and in onPause reverting that change. If you have multiple activities then you're most likely going to need a counter, probably an AtomicInteger, and use it to determine when you should resume your polling.
I would probably wait for a small bit of time when the counter reaches 0, recheck it, and if it is still 0 resume polling. This would account for the gap between one activity's onPause and another's onResume.

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