How to set Alert Dialog height and width in Android? - android

Here is my code:
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
context = this;
AlertDialog alertChoice = new AlertDialog.Builder(context).create();
alertChoice.setTitle("Title");
alertChoice.setView(ViewDialogScreen("Test"));
alertChoice.show();
}
private View ViewDialogScreen(String strText) {
LinearLayout llay = new LinearLayout(context);
llay.setLayoutParams(new LayoutParams(320, 400));
TextView tv = new TextView(context);
tv.setText(strText);
llay.addView(tv);
return llay;
}
I got the output like the above.
I need to show the AlertDialog in full screen / 95% of the Screen size.
I need to handle more fields in the Dialog.
How do I enable the HorizontalScrollview in the AlertDialog?

to get the scrolling behaviour, add a surrounding ScrollView to your layout, which would make your ViewDialogScreen method to this:
private View ViewDialogScreen(String strText) {
ScrollView scroll = new ScrollView(context);
scroll.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
LinearLayout llay = new LinearLayout(context);
llay.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
TextView tv = new TextView(context);
tv.setText(strText);
scroll.addView(llay);
llay.addView(tv);
return scroll;
}
Now try adding some more fields and it should scroll.

I am not sure this but you can set your own layout for dialog. Refer my answer Android: Dialog dismisses without calling dismiss

If you want to customize an AlertDialog you need to create a Custom Dialog.

Related

Android AlertDialog Builder multiple EditText

I am wanting to use Android AlertDialog.Builder to programatically structure the layout of a dialog. I have two EditText fields that I want to display, displayed vertically, one on top of another, but I can't get it to work. The following code just displays the second one, as if it is being displayed over the first one linearly instead of vertically.
final EditText inputOne = new EditText(MainActivity.this);
final EditText inputTwo = new EditText(MainActivity.this);
LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.WRAP_CONTENT,
LinearLayout.LayoutParams.WRAP_CONTENT
);
AlertDialog.Builder alertDialog = new AlertDialog.Builder(this);
inputOne.setLayoutParams(lp);
inputOne.setLayoutParams(lp);
alertDialog.setView(inputOne);
alertDialog.setView(inputTwo);
Take a parent Layout and add the the views and finally set the view to dialog like this way:
LinearLayout parent = new LinearLayout(this);
parent.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT));
parent.setOrientation(LinearLayout.VERTICAL);
parent.addView(inputOne);
parent.addView(inputTwo);
alertDialog.setView(parent);

method returning Layout or View

The app I am trying to make, has got a lot of similar LinearLayouts and textViews that need to be created programmatically and placed on the screen in a specific order.
So I decided to define a method which returns one element, and for the furthur uses,I will put the method in some loop to produce the others. but when I create a view or layout this way, nothing shows up or sometimes the app crashes, as if it's been sent null to addView(). It only works when I create the View/Layout in onCreate() and then I use it right there afterwards.So , any ideas that I can use the method to creat my Layout/View? Because they are too many and it's not possible to create them one by one in onCreate()
Here's the method:
public LinearLayout createLinearLayout(){
TextView tv_day = new TextView(this);
tv_day.setWidth(LinearLayout.LayoutParams.MATCH_PARENT);
tv_day.setHeight(LinearLayout.LayoutParams.WRAP_CONTENT);
tv_day.setGravity(Gravity.END);
tv_day.setText("27");
LinearLayout ll_horizontal = new LinearLayout(getBaseContext());
LinearLayout.LayoutParams ll_horizontal_params = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT,
LinearLayout.LayoutParams.MATCH_PARENT);
ll_horizontal.setLayoutParams(ll_horizontal_params);
ll_horizontal.setOrientation(LinearLayout.HORIZONTAL);
ll_horizontal.addView(tv_day);
return ll_horizontal;
}
and this is onCreate() which doesn't add any linear layouts with a textView in it :
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_month_view);
LinearLayout ll= createLinearLayout();
LinearLayout mainLayout = (LinearLayout) findViewById(R.id.activity_month_view);
mainLayout.addView(ll);
}
I think this should help
- add an empty linear layout in XML with some id.
- reference that layout in code
- add elements to that layout dynamically
Hey was just checking your code. Its working perfectly now just try this method.
public LinearLayout createLinearLayout(){
TextView tv_day = new TextView(this);
LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT);
tv_day.setLayoutParams(layoutParams);
tv_day.setGravity(Gravity.CENTER);
tv_day.setText("27");
LinearLayout ll_horizontal = new LinearLayout(getBaseContext());
LinearLayout.LayoutParams ll_horizontal_params = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,
LinearLayout.LayoutParams.MATCH_PARENT);
ll_horizontal.setLayoutParams(ll_horizontal_params);
ll_horizontal.setOrientation(LinearLayout.HORIZONTAL);
ll_horizontal.addView(tv_day);
return ll_horizontal;
}

how to implement vertical scroll on pop-up window in android?

I've tried with a piece of code but it is not displaying vertical scroll bar. my code is pasted below:
public void init() {
popupButton = (Button) findViewById(R.id.textview1);
popupText = new TextView(this);
insidePopupButton = new Button(this);
layoutOfPopup = new LinearLayout(this);
LinearLayout lt=new LinearLayout(this);
view=new ScrollView(this);
insidePopupButton.setText("OK");
popupText.setText("This is Popup Window.press OK to dismiss it.");
popupText.setBackgroundColor(Color.WHITE);
popupText.setPadding(0, 0, 0, 20);
layoutOfPopup.setOrientation(1);
lt.addView(popupText);
layoutOfPopup.addView(insidePopupButton,350,35);
layoutOfPopup.setBackgroundColor(Color.BLACK);
view.addView(lt);
layoutOfPopup.addView(view);
Thank you in advance..:)
ScrollView cannot be combine with popupWindow in android, no matter what. Sad but true.
You need to add your views in this way:
LinearLayout linearLayout = new LinearLayout(this);
// add all your views to linearLayout(or RelativeLayout)
linearLayout.addView(popupText);
linearLayout.addView(insidePopupButton);
// add linearLayout to ScrollView instance
view.addView(linearLayout);
// add ScrollView instance to main layout
layoutOfPopup.addView(view);
ScrollView is a single element container.

Unwanted padding around buttons in dialog

The Problem:
You can clearly see the padding around the button
The Code:
public void startGameDialog(){
Context context = GameBoardActivity.this;
ContextThemeWrapper ctw = new ContextThemeWrapper(context, R.style.AppBaseTheme);
AlertDialog.Builder startGameDialog = new AlertDialog.Builder(ctw);
startGameDialog.setTitle(getResources().getString(R.string.whats_your_name));
LinearLayout dialogLayout = new LinearLayout(context);
LayoutParams params = new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT);
dialogLayout.setOrientation(LinearLayout.VERTICAL);
final EditText newName = new EditText(context);
newName.setLayoutParams(params);
newName.setText("");
final Button submit = new Button(context);
submit.setText(getString(R.string.done));
submit.setLayoutParams(params);
dialogLayout.addView(newName);
dialogLayout.addView(submit);
startGameDialog.setView(dialogLayout);
final Dialog dialog = startGameDialog.create();
OnClickListener onClick = new OnClickListener() {
#Override
public void onClick(View v) {
GameBoardActivity.NAME = newName.getText().toString();
dialog.dismiss();
setUpPlayers();
}
};
submit.setOnClickListener(onClick);
dialog.show();
dialog.setCancelable(false);
}
Attempted solutions (Both failed):
Using the builder .create() method to build to AlertDialog and setting .setView(dialogLayout, 0, 0, 0, 0).
Removing parent's padding by trying ViewGroup parent = (ViewGroup) dialogLayout.getParent() then trying parent.setPadding(0, 0, 0, 0); (This returned a NullPointerException error because you can't set padding for Dialog nor AlertDialog.
Any other ideas!?
Thanks in advance!
JRad the Bad
Default Button in android has a natural padding. You can remove it by either changing the background or the style on the layout XML.
Set minimum Hight & minimum width to "0" then padding will remove for ex
submit.setMinHeight(0);
So I figured another solution:
Keep in mind, this could break things if the 9 Patch images in the SDK get changed in the future, but otherwise, it works seemlessly to remove the 9Patch images' padding and works with all API's.
Here's the code I changed:
//set to compensate for 9 patch padding on button
dialogLayout.setPadding(-5, 5, -5, -8);
//set to compensate for dialogLayout padding affecting the EditText view
FrameLayout editTextWrapper = new FrameLayout(context);
editTextWrapper.addView(newName);
editTextWrapper.setPadding(5, 0, 5, 0);
dialogLayout.addView(editTextWrapper);
dialogLayout.addView(submit);

Switch Between views in FrameLayout from a child view

I currently have a SurfaceView (named BoardView) that is being stored in a FrameLayout. There is another LinearLayout (l1) that is stored in this FrameLayout(f1) which contains an EditText. I want to be able to bring the EditText to the front from within my BoardView. Is this possible? I tried using getParent().bringChildToFront(); but it didn't work. Any ideas?
public class Board extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
//use a frame layout so you can also display a dialog box
// allows more than one view to be used
FrameLayout f1 = new FrameLayout(this);
LinearLayout l1 = new LinearLayout(this);
EditText edit = new EditText(this);
l1.setOrientation(LinearLayout.VERTICAL);
l1.setLayoutParams(new LayoutParams(LayoutParams.WRAP_CONTENT,
LayoutParams.WRAP_CONTENT));
edit.setText("Enter your name!");
l1.addView(edit);
f1.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,
LayoutParams.FILL_PARENT));
f1.addView(l1);
f1.addView(new BoardView(this));
setContentView(f1);
//setContentView(new BoardView(this));
}
}
Sounds rather silly, but try l1.bringToFront() and see if that works? Alternatively just add l1 second:
f1.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,
LayoutParams.FILL_PARENT));
f1.addView(new BoardView(this));
f1.addView(l1);
and the edit text will be on top.
Let me know if it works.

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