Okay so I don't understand how I'm supposed to do this.
All I want it to do is have an image fade on top of my game.
This method is in my MainGame class which extends SurfaceView and implements SurfaceHolder.Callback
Here is my fadein.xml
<?xml version="1.0" encoding="UTF-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha android:fromAlpha="0.0" android:toAlpha="1.0"
android:interpolator="#android:anim/accelerate_interpolator"
android:duration="3000"
android:repeatCount="infinite"/>
</set>
I've tried:
public void Animation() {
ImageView myImageView= (ImageView)findViewById(R.id.block1);
Animation myFadeInAnimation = AnimationUtils.loadAnimation(this.getApplicationContext(), R.anim.fadein);
myImageView.startAnimation(myFadeInAnimation);
}
The method loadAnimation(Context, int) in the type AnimationUtils is not applicable for the arguments (MainGame, int)
as well as
public void Animation() {
ImageView myImageView= (ImageView)findViewById(R.id.myImageView);
Animation myFadeInAnimation = AnimationUtils.loadAnimation(this, R.anim.fadein);
myImageView.startAnimation(myFadeInAnimation);
}
The method getApplicationContext() is undefined for the type MainGame
I've also tried putting the Animation method in it's own class called fade that extends Activity and creating an animation object called Fade in my MainGame class and calling it in a method by
Fade.Animation();
Which I can compile and run but it crashes as soon as the method containing that runs.
Perhaps someone could provide me with a basic example or a tutorial? Any help would be great, thanks.
Instead of using getApplicationContext(), use the Context object from your Activity. This is probably handed to your SurfaceView in its constructor. You can save a reference to this in the View's constructor and use it when the View needs a context.
Related
I'm trying to use the newer style of Android property animators (rather than the older view animations) to create an animation to shake a view horizontally.
I've written the following XML animator in /res/animator/shake.xml
<?xml version="1.0" encoding="utf-8"?>
<objectAnimator
xmlns:android="http://schemas.android.com/apk/res/android"
android:propertyName="translationX"
android:duration="100"
android:valueFrom="0f"
android:valueTo="20f"
android:valueType="floatType"
android:interpolator="#android:anim/linear_interpolator"
android:repeatCount="7"
android:repeatMode="reverse"/>
I have created the following Kotlin extension method to play the animation on any view:
fun View.shake() {
AnimatorInflater.loadAnimator(context, R.animator.shake).apply {
setTarget(this)
start()
}
}
When I call the animation however, nothing happens, and I'm not sure why.
Don't put setTarget(this) and start() in apply{}
Replace your code with this:
fun View.shake() {
val al = AnimatorInflater.loadAnimator(context, R.animator.shake)
al.setTarget(this)
al.start()
}
Or you can do:
AnimatorInflater.loadAnimator(context, R.animator.shake).apply {
setTarget(this#shake)
start()
}
Earlier this was referring to AnimatorInflater.loadAnimator and not the View, so just replace it with this#shake to refer it to the view on which you are applying the animation.
I am currently working on adding a income animation for RecyclerView items. I want it just likes the Google+ Android App. Here is my code snippets:
anim/up_from_bottom.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="#android:anim/decelerate_interpolator">
<translate
android:fromXDelta="0%" android:toXDelta="0%"
android:fromYDelta="60%" android:toYDelta="0%"
android:duration="500" />
</set>
and in the Adapter class I add the function startAnimation(itemHolder.itemView, position); in the funcitononBindViewHolder
public void onBindViewHolder(RecyclerView.ViewHolder holder, int position) {
...
startAnimation(holder.rootView, position);
}
the startAnimation() is like this:
protected void startAnimation(View view, int position) {
if (position > lastPosition) {
Animation animation = AnimationUtils.loadAnimation(mContext, R.anim.up_from_bottom);
view.startAnimation(animation);
lastPosition = position;
}
}
It seems looks like the Google+ Android App's list animation, but it has a bug, when I scroll fast, it animate not perfect, such as it seems that the first position and the current postion perform the animation at the same time.
I just want the animation like Google+, how can I fix it, or there has any other way.
I hava try recyclerview-animators, it's a great lib, but I still do what I want.
Any help please! Thanks!
Your "bug" occurs when you scroll fast because the animation on the viewholder is still running when it is scrolled out of the display and you are binding a new animation to the viewholder when the recyclerview recycles it.
You should override onViewDetachedFromWindow and clear the animation on the view in the method.
This will ensure that any animation that is running on the view will be cleared before it is sent to the recycler for resuse, and you can safely run a new animation on the view.
I'm having a recyclerView with several views and one is the animation view which has an animation applied to it. Once the view is out of the screen the animation is no longer active, even though the animation still exists.
The data:
rotate_around_center_point.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false" >
<rotate
android:duration="2500"
android:interpolator="#android:anim/linear_interpolator"
android:pivotX="50%"
android:pivotY="50%"
android:repeatCount="infinite"
android:repeatMode="restart"
android:toDegrees="360" />
</set>
Applying animation:
animation = AnimationUtils.loadAnimation(this.getContext(),
R.anim.rotate_around_center_point);
loadingRotatingCircleIV.startAnimation(animation);
I could not find any way to catch an event when the animation is interrupted so I'm able to restart the animation once it was out of the screen.
RecyclerView is incorrectly stopping animation on the view when view goes out from screen only if you apply View Animation to that view. If you will use Property Animation everything works properly. So the following solution will work:
ObjectAnimator animator = ObjectAnimator.ofFloat(loadingRotatingCircleIV, "rotation", 0.0f, 360.0f);
animator.setDuration(1000L);
animator.setRepeatCount(ObjectAnimator.INFINITE);
animator.setInterpolator(new LinearInterpolator());
animator.start();
If you want to use a ViewAnimation for a RecyclerView item, you have to restore animation in overriden method of RecyclerView - onViewAttachedToWindow(ItemViewHolder holder), like:
#Override
public void onViewAttachedToWindow(ItemViewHolder holder) {
super.onViewAttachedToWindow(holder);
if (holder.animated)
{
Animation anim = new ScaleAnimation(0.8f, 1.2f,
0.8f, 1.2f,
Animation.RELATIVE_TO_SELF, 0.5f,
Animation.RELATIVE_TO_SELF, 0.5f);
anim.setFillAfter(true);
anim.setInterpolator(new BounceInterpolator());
anim.setDuration(1100);
anim.setRepeatCount(Animation.INFINITE);
anim.setRepeatMode(Animation.REVERSE);
holder.animatedView.startAnimation(anim);
}
}
I'm doing the exact same thing right now, and having the exact same problem. So the question is how to restart the animation once the view is back on screen.
I got the problem 99% resolved just by calling "loadingRotatingCircleIV.startAnimation(animation);" inside onBindViewHolder every time it gets called for my animated view's position.
But there's just a tiny little problem left. If you scroll down by just a little, so the view gets off screen, but it's view holder doesn't get recycled, when you scroll back up, onBindViewHolder is obviously not called again, but the animation is stopped.. So I'm still trying to fix that one..
So, my current solution:
public void onBindViewHolder(RecyclerView.ViewHolder holder, int position) {
...
if (position=="animated_view_position") view.startAnimation(animation);
...
}
If somebody has a better solution, please help.
create **HashMap<Integer, Boolean>** for saving each items animation loaded status
construct (){
for(int c = 0; c < adapterDataList.size(); c++){
//Here is create default status of animation loaded status used Boolean to saving
}
}
//Call Start Animation with onViewAttachedToWindow
#Override
public void onViewAttachedToWindow(ItemViewHolder holder) {
super.onViewAttachedToWindow(holder);
// get HashMap of each items Animation status like this
if(!HashMap.get(position)){ //FALSE means animation not loaded yet
//Here should call start Animation method;
} else {
//Here call no animation method, like setImageDrawable etc...
}
//create an AnimationListener for each item, when an animation is End, Listener should call a method to change HashMap above which you just created, like this **HashMap.put(position, Boolean.valueOf(true))** //TRUE means animation loaded
}
//to get position value as Integer use holder.getLayoutPosition()
Any help with the following problem would be greatly appreciated. I know what I need to do and I have checked the Developer docs, but the exact syntax I need to use eludes me (I'm a noob).
Here's what I'm doing. I have a translate.xml file in res/anim that works fine. It looks like this:
<translate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromXDelta="0%"
android:toXDelta="0%"
android:fromYDelta="0%"
android:toYDelta="10%"
android:repeatCount="0"
android:duration="1000"
android:fillEnabled="true"
android:fillAfter="true"/>
I'm executing my code like this:
l = (LinearLayout) findViewById(R.id.linearLayout1);
a = AnimationUtils.loadAnimation(this, R.anim.translate);
a.setAnimationListener(new AnimationListener() {
public void onAnimationStart(Animation anim){};
public void onAnimationRepeat(Animation anim){};
public void onAnimationEnd(Animation anim){
//l.setLayoutParams(params);
};
});
l.startAnimation(a);
When the animation is done I would like the LinearLayout it animated to move to it's new position (where the animation moved it to). The reason for this is the LinearLayout contains several form elements the user can interact with.
This is a real simple animation for a fairly simple project. It simply moves the element about 30 pixels down the screen. I wouldn't ask for help except I've been struggling with this for several hours now. I know I need to update the LinearLayout's parameters on the end of the animation, but how exactly? I've read of several different ways and they're all a bit confusing.
Thanks in advance.
Instead of creating a new AnimationListener, try implementing the AnimationListener interface to your current (or a new) class. Then just override the onAnimationEnd() method.
Example:
public class ThisClass implements AnimationListener {
private otherMethod() {
l.getAnimation().setAnimationListener(this);
}
public void onAnimationStart(Animation anim){};
public void onAnimationRepeat(Animation anim){};
public void onAnimationEnd(Animation anim){
l.setLayoutParams(params);
};
}
Finally got a way to work around,the right way to do this is setFillAfter(true),
if you want to define your animation in xml then you should do some thing like this
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="#android:anim/decelerate_interpolator"
android:fillAfter="true">
<translate
android:fromXDelta="0%"
android:toXDelta="-100%"
android:duration="1000"/>
</set>
you can see that i have defined filterAfter="true" in the set tag,if you try to define it in translate tag it won't work,might be a bug in the framework!!
and then in the Code
Animation anim = AnimationUtils.loadAnimation(this, R.anim.slide_out);
someView.startAnimation(anim);
OR
TranslateAnimation animation = new TranslateAnimation(-90, 150, 0, 0);
animation.setFillAfter(true);
animation.setDuration(1800);
someView.startAnimation(animation);
then it will surely work!!
Now this is a bit tricky it seems like the view is actually move to the new position but actually the pixels of the view are moved,i.e your view is actually at its initial position but not visible,you can test it if have you some button or clickable view in your view(in my case in layout),to fix that you have to manually move your view/layout to the new position
public TranslateAnimation (float fromXDelta, float toXDelta, float fromYDelta, float toYDelta)
new TranslateAnimation(-90, 150, 0, 0);
now as we can see that our animation will starts from -90 x-axis to 150 x-axis
so what we do is set
someView.setAnimationListener(this);
and in
public void onAnimationEnd(Animation animation)
{
someView.layout(150, 0, someView.getWidth() + 150, someView.getHeight());
}
now let me explain public void layout (int left, int top, int right, int botton)
it moves your layout to new position first argument define the left,which we is 150,because translate animation has animated our view to 150 x-axis, top is 0 because we haven't animated y-axis,now in right we have done someView.getWidth() + 150 basically we get the width of our view and added 150 because we our left is now move to 150 x-axis to make the view width to its originall one, and bottom is equals to the height of our view.
I hope you people now understood the concept of translating, and still you have any questions you can ask right away in comment section,i feel pleasure to help :)
EDIT Don't use layout() method as it can be called by the framework when ever view is invalidated and your changes won't presist, use LayoutParams to set your layout parameters according to your requirement
In my android project I have an image that i want to rotate it and create animation for long time.
I can run program and it works fine. but I don't know how can I stop it. if you know please tell me.
Thanks
This is my code, I have a menu with two items, When I click on Start item, startAnimation function runs and when I click on Stop item, stopAnimation runs.:
public class Hypnagogic extends Activity
{
ImageView imView;
Animation an;
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
imView = (ImageView)findViewById(R.id.imView);
}
private void startAnimation()
{
an = AnimationUtils.loadAnimation(this, R.anim.spin);
imView.startAnimation(an);
}
private void stopAnimation()
{
;//there is no any stop function!
}
}
also, in res/anim I put spin.xml that is my animation
<?xml version="1.0" encoding="utf-8"?>
<set>
<rotate
android:fromDegrees="0"
android:toDegrees="-18000"
android:pivotX="50%"
android:pivotY="50%"
android:duration="50000" />
</set>
EDIT: I see. Okay, try the clearAnimation() method associated with the View class. You can call it directly on your ImageView, I'm almost certain this should work for your case:
imView.clearAnimation();
What have you tried? AnimationDrawable has a stop() method. You need to post how you're creating/starting the animation.