Can we have in-app purchase and subscription options in android apps? If yes, how do we implement it?
Subscriptions are now supported with in-app billing.
http://developer.android.com/guide/market/billing/billing_subscriptions.html
Try MoVend:https://movend.com/. It provides different purchase options like paypal, in-app billing, etc.
It's called In-App Billing on Android:
http://developer.android.com/guide/market/billing/billing_overview.html
I don't believe it supports a subscription model if you use this system.
Bachbill supports in-app billing for Android. We implemented it using Tic-tac-to as an example and the code and more information are available in this link:
http://wiki.bachbill.com/confluence/display/devreference/Android+example+3.+Adding+In-app-purchase+to+the+Tic-tac-toe+game
Related
Does google in-app purchase provide non-renewing subscription? Or do I have to simulate that using managed in-app products? I am following the language of the official docs which distinguishes managed in-app goods vs subscriptions.
Please see this post which indicates the answer is as you are already lead.
Does android playstore support non-renewing subscription?
You would have to enforce your own expiration logic for a managed in-app good that specifies a duration.
I have created a free app that includes a in-app billing in order to unlock some features
and I need to use it. I need to buy it?
I have another app, that's not freeware and i have introduced my email address in the developer console in order to use it for free, but it doesn't work with in-app billing. why? I need to purchase my own app? :crazy:
thank's
You don't have to buy your own stuff :)
See Testing In-app Billing
I plan to use in-app billing but the docs say about the limitation.
In-app billing can be implemented only in applications that you publish through Android Market.
I plan to release my app on publisher sites like Amzaon, getjar etc, in addition to Google Market.
How should I handle in-app billing on these 3rd party publishers? Should I use totally separate code for 3rd party publishers (for purchases)? Seems ridiculous.
you can use paypal mpl sdk instead.
How can I setup yearly subscription using in-App Billing in Android app?
Most software are sold in subscription model these days. As business software are going to the cloud people are paying for software on annual subscription. There should be an easy way to provide subscription model in mobile phone app.
Goolge have added support for in app billing.
should be simple if you already have in app billing implemented
I found the answer here.
https://market.android.com/support/developer/bin/answer.py?hl=en&answer=140504
Currently, Android Market doesn't support subscription billing. Please note that collecting payments through your application is not allowed under the Android Market Developer Distribution Agreement.
I am considering to do an in-app purchase model within a paid app that releases or adds video content if the user opts in via a google check out method. Does anyone know how to do this from a coding standpoint? and does anyone know if this is possible?
thank you ahead of time...
It is possible do in-app purchases with Google's new In-App Billing services, see the documentation here:
http://developer.android.com/guide/market/billing/index.html
However, note that In-App Billing relies on the 2.3 version of the Android Market .
NOTE: Old version of my answer, before
In-App billing was announced
Unfortunately, there are not official
mechanisms to do micropayments on
Android apps distributed via the
Android Market yet. You also are not
allowed to implement your own methods
according to the Android Market
Developer Agreement:
All fees received by Developers for
Products distributed via the Market
must be processed by the Market's
Payment Processor
Google offers no API to handle
payments, and all payments must be
handled by the Market's Payment
Processor, so it's catch 22.
1:
http://www.android.com/us/developer-distribution-agreement.html
As of 2/2/11, Google announced it's releasing in-app purchase for Android apps. The SDK is now available while the in-app purchase will be "live to users prior to the end of this quarter." (Q1/2011)