Android:AlertDialog triggered by Timer - android

Hello and thanks in advance for any advice you can offer with the following problem. I have a simple Activity that shows an AlertDialog. It works fine if I instantiate the AlertDialog in the constructor. If, however, I move the AlertDialog to another method, one triggered by a Timer event, nothing happens and I see no errors:
public class RecipesPage extends Activity
{
private WebView browser;
private Timer timer = new Timer();
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.recipes);
browser = (WebView)findViewById(R.id.webkit);
browser.getSettings().setJavaScriptEnabled(true);
browser.loadUrl("file:///android_asset/html/index.html");
TimerTask task=new TimerTask() {
public void run() {
notifyMe();
}
};
timer.schedule(task, 10000);
}
private void notifyMe()
{
new AlertDialog.Builder(this)
.setTitle("MessageDemo")
.setMessage("eek!")
.setNeutralButton("Close", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dlg, int sumthin) {
// do nothing -- it will close on its own
}
})
.show();
}
}

Use a Handler instead of TimerTask - it will run your Runnable on the UI thread.
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.recipes);
browser = (WebView)findViewById(R.id.webkit);
browser.getSettings().setJavaScriptEnabled(true);
browser.loadUrl("file:///android_asset/html/index.html");
Handler handler = new Handler();
handler.postDelayed(
new Runnable() {
public void run() {
notifyMe();
}
}, 10000L);
}

Related

Cyclic restart my application in 3h intervals. How to?

I need to write an application to open the browser (sample site www.onet.pl), which will restart every 3 hours. The commotion of restart was displayed. I managed to create such a layout, but I can not handle the cyclical restart. Please help where to add and what code? One class is enough.
This is my code:
public class MainActivity extends AppCompatActivity {
private Object v;
Handler mHandler;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
start(null);
m_Runnable.run();
}
public void start(View v) {
Uri uri = Uri.parse("http://onet.pl");
Intent i = new Intent(Intent.ACTION_VIEW, uri);
startActivity(i);
this.mHandler = new Handler();
}
private final Runnable m_Runnable = new Runnable() {
public void run() {
Toast.makeText(MainActivity.this, "odświezenie strony", Toast.LENGTH_SHORT).show();
MainActivity.this.mHandler.postDelayed(m_Runnable, 15000);
}
};
}
You could use a timer instead of Runnable.
Timer timer = new Timer();
timer.scheduleAtFixedRate(new TimerTask() {
#Override
public void run() {
Toast.makeText(MainActivity.this, "odświezenie strony", Toast.LENGTH_SHORT).show();
//and put the rest of your code here
}
},0,5000);

Android Splash Screen Timer Does not Work Properly

In my app i set the splash screen timer to 5 sec and later on think that 5 sec is too long so i change it back to 1 sec and my splash screen doesn't seen on the screen and keep me waiting for more than 5 sec i couldn't find what is wrong so here is my Splashscreen code
public class Splash extends Activity
{
private Timer_Countdown timer_Countdown = null;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash_screen);
timer_Countdown = new Timer_Countdown(5000, 1000);
timer_Countdown.start();
}
class Timer_Countdown extends CountDownTimer
{
public Timer_Countdown(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
#Override
public void onFinish() {
timer_Countdown.cancel();
Intent startIntent;
startIntent = new Intent("android.intent.action.MAINMENU");
startActivity(startIntent);
}
#Override
public void onTick(long millisUntilFinished) {
}
}
#Override
protected void onPause() {
super.onPause();
finish();
}
}
And one last thing if I change it back to 5 sec it shows up on the screen again.
Why you are using this much of code just to use splash screen. Make it simple, you can use below code.
public class Splash extends Activity {
Timer timer = new Timer();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
timer.schedule(new TimerTask() {
public void run() {
Intent intent = new Intent(Splash.this, NewActivity.class);
startActivity(intent);
finish();
}
}, 2000);
}
}
You can use Handler also
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
startActivity(new Intent(SplashActivity.this, YourNewActivity.class));
finish();
}
}, 3000);
or Using Timer with Timer Schedule
public class Splash extends Activity {
Timer t= new Timer();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
t.schedule(new TimerTask() {
public void run() {
Intent n= new Intent(Splash.this, YourNewActivity.class);
startActivity(n);
}
}, 3000);
}
}
Use this instead of Timer
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
//code for starting new activity
}
}, 5000);

Invalidate() is not happening from Activity in Timer

This is my code on Activity to Invalidate the canvas it is not invalidating. Means onDraw() is not getting called even once;
public GraphView view;
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
view = GraphView(this,null);
runplotTimer();
}
public void runplotTimer()
{
Timer t = new Timer();
//Set the schedule function and rate
t.scheduleAtFixedRate(new TimerTask() {
#Override
public void run() {
InvalidateTimer();
}
},1000,40);
}
public void InvalidateTimer()
{
this.runOnUiThread(new Runnable() {
#Override
public void run()
{
//Log.d(ALARM_SERVICE, "Timer of 40 miliseconds");
view.InvalidateGraph();
}
});
}
on View class this is method which is gettting called from Activity. other OnDraw declaration is same as required.
public void InvalidateGraph()
{
m_bCalledPlotRealTimeGraph = true;
invalidate(chanX_count1, 0, chanX_count1+7, graphheight);
}
Any help please ?
You are attempting to make changes to the View on a Timer Thread, which will not work. You need to call invalidate on the main (UI) thread:
((Activity) view.getContext()).runOnUiThread(new Runnable() {
#Override
public void run() {
invalidate(chanX_count1, 0, chanX_count1+7, graphheight);
}
});
you need to Start the Timer
Timer t = new Timer();
//Set the schedule function and rate
t.scheduleAtFixedRate(new TimerTask() {
#Override
public void run() {
InvalidateTimer();
}
},1000,40);
t.start()
Instead of Timer use Handler.
class UpdateHandler implements Runnable {
#Override
public void run(){
handler.sendEmptyMessageAtTime(0, 1000);
handler.postDelayed(this, 1000);
}
}
private Handler handler = new Handler(Looper.getMainLooper()) {
#Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
//Call your draw method
}
}
};
Inside onCreate and onResule write
if( mupdateTask == null )
mupdateTask = new UpdateHandler();
handler.removeCallbacks(mupdateTask);
Call your handler using
handler.postDelayed(mupdateTask, 100);

Changing TextView text from a thread

I know you can only change the text in tTxtViews from the UI thread but i cant seem to find a way to work with that.
I'll go in to a bit more details: I'm trying to have a TextView that displays the time passed, but I can't do it in a thread, or a method that keeps getting called.
can you help me with a way of doing this? because I'm pretty much out of ideas.
Thanks.
public class MainActivity extends Activity {
protected static final long TIMER_DELAY = 100;
private TextView tv;
protected Handler handler;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
tv = (TextView)findViewById(R.id.helloWorld);
handler = new Handler();
handler.post(timerTask);
}
private Runnable timerTask = new Runnable() {
public void run() {
Calendar now = Calendar.getInstance();
//format date time
tv.setText(String.format("%02d:%02d:%02d", now.get(Calendar.HOUR_OF_DAY), now.get(Calendar.MINUTE), now.get(Calendar.SECOND)));
//run again with delay
handler.postDelayed(timerTask, TIMER_DELAY);
}
};
}
I forgot add this, sorry. Don't forget do this:
#Override
public void onPause() {
if (handler != null)
handler.removeCallbacks(timerTask);
super.onPause();
}
And if you want resume app try this
#Override
public void onResume() {
super.onResume();
if (handler != null)
handler.post(timerTask);
}
Use this
new Thread(new Runnable() {
#Override
public void run() {
runOnUiThread(new Runnable() {
#Override
public void run() {
// Do what you want.
}
});
}
}).start();
or use a Handler:
Runnable r = new Runnable() {
#Override
public void run() {
// Do what you want.
}
};
Handler mHandler = new Handler();
mHandler.post(r);

TimerTask doesn't take effect

Here's my code:
public class SomeName extends MapActivity implements OnClickListener, OnTouchListener{
public Timer t1 = new Timer();
public TimerTask tt;
public long interval = 5000;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.map);
timer();
}
public final void timer()
{
t1 = new Timer();
tt = new TimerTask() {
#Override
public void run() {
systemClick();
}
};
t1.scheduleAtFixedRate(tt, 10000, interval);
}
public void systemClick()
{
Toast.makeText(getApplicationContext(),"System Button Clicked", 5).show();
}
Actually, I want to call some function, where I refresh my location.
But I can't understand why I never get the toast on the screen.
I'm new to android.
Thanks for any help.
use handler in your Activity
final Handler handlerforadd = new Handler();
Runnable runnableforadd = new Runnable() {
#Override
public void run() {
handlerforadd.postDelayed(this, 1000);
}
};
handlerforadd.postDelayed(runnableforadd, 0);
The reason is the Toast has to be done on the UI thread. In your current code the method run() is being executed on a separate thread. I would suggest looking at this article on Processes and Threads. #parag is correct using a Handler is one way to get a reference to the UI thread but there are other methods.

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