Activity crashes when paused - android

I have an activity that keeps crashing onPause. Theres a looped thread that draws on a canvas. And When I paused the application or try to move to another activity it crashes.
I have it so it closes out onPause, because I don't want it to post a force close. But I want to be able to go back to the activity
#Override
public void surfaceDestroyed(SurfaceHolder arg0) {
// TODO Auto-generated method stub
boolean retry = true;
_canDraw = false;
while(retry) {
try {
DrawThread.join();
retry = false;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
#Override
protected void onDestroy() {
// TODO Auto-generated method stub
super.onDestroy();
android.os.Process.killProcess(android.os.Process.myPid());
}
#Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
android.os.Process.killProcess(android.os.Process.myPid());
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle item selection
switch (item.getItemId()) {
case R.id.face_button:
_canDraw = false;
try {
DrawThread.join();
whack.this.startActivity(selectFace);
} catch (InterruptedException e) {
e.printStackTrace();
}
return true;
default:
return super.onOptionsItemSelected(item);
}
}

#Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
android.os.Process.killProcess(android.os.Process.myPid());
}
You're wondering why it crashes onPause? You're crashing it.

Related

AsyncTask Does not work in SeekBarChangeListener

I'm going to create a flash light program. it works with progress bar change as user input for setting sleep function value to Blinking flash light. wen i call my AsyncTask from SeekBarChangeListener it does not work and nothing happen. but when i call it from onCreate function or other classes, every thing is OK and work correctly.
My SeekBarChangeListener:
seekBar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener(){
#Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
// TODO Auto-generated method stub
Blinker bbb = new Blinker();
seekBarValue.setText(String.valueOf(progress));
try {
bbb.execute(progress*100);
} catch(Exception e) {
System.out.println("got interrupted!");
}
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
// TODO Auto-generated method stub
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
// TODO Auto-generated method stub
}
});
My AsyncTask:
public final class Blinker extends AsyncTask<Integer, Integer, Void> {
#Override
protected Void doInBackground(Integer... params) {
try {
while (isFlashing)
{
turnOffFlashing();
Thread.sleep(params[0]);
turnOnFlashing();
Thread.sleep(params[0]);
if (isCancelled()) break;
}
} catch (Exception e) {
e.printStackTrace();
}
return null;
}
}
If you have any idea to make it works please share with me. Thank you.

How to detect if screen is touched in onTouchEvent()

I need to understand on how to detect if user has touched the screen.
Expected Result:-Whenever user touches screen it should skip Splash Screen and move to main activity.
Problem:-Whenever user touches the screen Splash Screen is skipped but in the background sleep(10500) in try block keeps running and as it elapses the Main Activity starts again i.e. it opens two times.
What have I done so far:-I tried do while loop and gave a condition,if the condition is satisfied(of Touch) then break.But I don't seem to get the correct working condition.
Splash Screen Code:-
#Override
protected void onCreate(Bundle splashState) {
// TODO Auto-generated method stub
super.onCreate(splashState);
setContentView(R.layout.splash);
ourSong = MediaPlayer.create(Splash.this, R.raw.splashsound);
ourSong.start();
Thread timer = new Thread() {
public void run() {
do
{
try {
//if(onTouchEvent(null))
// break;
sleep(10500);
} catch (InterruptedException e) {
e.printStackTrace();
} finally {
startActivity(new Intent("com.first.MAINACTIVITY"));
}
}while(false);
}
};
timer.start();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
if (event.getAction() == MotionEvent.ACTION_DOWN) {
startActivity(new Intent("com.first.MAINACTIVITY"));
finish();
ourSong.release();
}
return super.onTouchEvent(event);
}
#Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
finish();
ourSong.release();
}
If Statement is provided in the try block so if condition is satisfied it would break.But the condition is unknown to me.Need help with the condition.
Thanks.
private boolean isSplashRunning = true;
#Override
protected void onCreate(Bundle splashState) {
// TODO Auto-generated method stub
super.onCreate(splashState);
setContentView(R.layout.splash);
ourSong = MediaPlayer.create(Splash.this, R.raw.splashsound);
ourSong.start();
Thread timer = new Thread() {
public void run() {
do
{
try {
//if(onTouchEvent(null))
// break;
sleep(10500);
} catch (InterruptedException e) {
e.printStackTrace();
} finally {
if(isSplashRunning)
startActivity(new Intent("com.first.MAINACTIVITY"));
}
}while(false);
}
};
timer.start();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
if (event.getAction() == MotionEvent.ACTION_DOWN) {
isSplashRunning = false; //or in onPause
startActivity(new Intent("com.first.MAINACTIVITY"));
finish();
ourSong.release();
}
return super.onTouchEvent(event);
}
#Override
protected void onPause() {
// TODO Auto-generated method stub
isSplashRunning = false;
super.onPause();
finish();
ourSong.release();
}

how to create back button to goes to back activity

hi i have a menu activity that contains 4 buttons when i press button one the second
activity is open and.i added a back button in second activity to come back to activity
one(menu)how would it perform through code can any one help
private ListView lv;
public static ArrayList<String> your_array_list = new ArrayList<String>();
#Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.listview);
lv = (ListView) findViewById(R.id.listView1);
}
#Override
protected void onDestroy() {
// TODO Auto-generated method stub
super.onDestroy();
}
#Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
}
#Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
}
#Override
protected void onStart() {
// TODO Auto-generated method stub
super.onStart();
ArrayAdapter<String> arrayAdapter = new ArrayAdapter<String>(this,
android.R.layout.simple_list_item_1, your_array_list );
lv.setAdapter(arrayAdapter);
try {
DisplayM.main();
} catch (Exception e) {
e.printStackTrace();
}
// if (ViewClass.theEnd)
// your_array_list.add(ViewClass.methods);
int lst = 0;
for(int i=0; i<lst; i++)
{
}
}
#Override
protected void onStop() {
// TODO Auto-generated method stub
super.onStop();
}
this is my listview activity
Use below code in your back button
backButton.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
YourActivity.this.finish();
}
});
Write below code on your activity :-
#Override
public void onBackPressed()
{
// TODO Auto-generated method stub
super.onBackPressed();
}
or
#Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK && event.getRepeatCount() == 0) {
finish();
return true;
}
return super.onKeyDown(keyCode, event);
}
or
#Override
public void onBackPressed()
{
// TODO Auto-generated method stub
// if u want to go specific activity then use this code
Intent intent = new Intent(this, YourMainActivity.class);
startActivity(intent);
finish();
}
In your second Activity on your Back Button onClick simply finish() the current (second/third ...) activity. This is what the default back button also does
in pause button you have to just call finish() method and then after finishing current activity it return to parent activity

how to call ad mob ads show in some time intervals or different Activity in android apps

I am use ads of ad mob for advertise in my application its always display on on start up of my application but I want display this ads on when user exit application and back to the main activity call so how it implement in my app
my code is
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
interstitial = new InterstitialAd(this, "a152eb628a493d8");
adRequest = new AdRequest();
interstitial.loadAd(adRequest);
interstitial.setAdListener(this);
web=(WebView)findViewById(R.id.webview);
web.getSettings().setJavaScriptEnabled(true);
web.setWebViewClient(new WebViewClient());
web.getSettings().setBuiltInZoomControls(true);
web.loadUrl("http://dcs-dof.gujarat.gov.in/live-info.htm");
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
menu.add(0,1,Menu.NONE,"About");
menu.add(0,2,Menu.NONE,"Feedback");
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
int id=item.getItemId();
if(id == 1)
{
Toast.makeText(MainActivity2.this,"About",Toast.LENGTH_LONG).show();
Intent i=new Intent(MainActivity2.this,about.class);
startActivity(i);
}
else {
Toast.makeText(MainActivity2.this,"Feedback",Toast.LENGTH_LONG).show();
Intent i2 =new Intent(MainActivity2.this,feedback.class);
startActivity(i2);
}
return super.onOptionsItemSelected(item);
}
private boolean doubleBackToExitPressedOnce = false;
#Override
protected void onResume() {
//interstitial.loadAd(adRequest);
super.onResume();
this.doubleBackToExitPressedOnce = false;
}
#Override
public void onBackPressed() {
if (doubleBackToExitPressedOnce) {
super.onBackPressed();
return;
}
this.doubleBackToExitPressedOnce = true;
Toast.makeText(this,"Press Again to Exit", Toast.LENGTH_SHORT).show();
}
#Override
public void onDismissScreen(Ad ad) {
// TODO Auto-generated method stub
}
#Override
public void onFailedToReceiveAd(Ad arg0, ErrorCode arg1) {
// TODO Auto-generated method stub
}
#Override
public void onLeaveApplication(Ad arg0) {
// TODO Auto-generated method stub
}
#Override
public void onPresentScreen(Ad arg0) {
// TODO Auto-generated method stub
}
#Override
public void onReceiveAd(Ad ad) {
Log.d("OK", "Received ad");
if (ad == interstitial) {
interstitial.show();
}
}
#Override
protected void onRestart() {
// TODO Auto-generated method stub
// interstitial.loadAd(adRequest);
super.onRestart();
}
#Override
protected void onStart() {
// TODO Auto-generated method stub
// interstitial.loadAd(adRequest);
super.onStart();
}
#Override
protected void onDestroy() {
// TODO Auto-generated method stub
//interstitial.loadAd(adRequest);
super.onDestroy();
}
#Override
protected void onStop() {
// TODO Auto-generated method stub
//interstitial.loadAd(adRequest);
super.onStop();
}
#Override
protected void onPause() {
// TODO Auto-generated method stub
// interstitial.loadAd(adRequest);
super.onPause();
}
You really don't want to attempt to display an ad to a user on exit from your Actvity, it is a poor user experience.
Even if you did orchestrate a way to get the ad and present prior to your Activity's destruction you don't know how long it will take to retrieve the ad so your Activity might hang for several seconds on exit. User's hate that kind of thing.
I strongly suggest you find another spot within your app in which to display ads.

Android Surfaceview thread not response

I have a problem with a thread in surfaceview. I can't understand how to onPause/onResume when I lock my phone. Whatever I do, the thread doesn't respond after locking/unlocking the phone.
In the activity:
#Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
surfaceView.SurfaceView_OnResume();
}
#Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
surfaceView.SurfaceView_OnPause();
}
In the surfaceview
public void SurfaceView_OnResume() {
if (null != surfaceViewThread) {
surfaceViewThread.setRunning(true);
surfaceViewThread.notify();
}
}
public void MySurfaceView_OnPause() {
surfaceViewThread.setRunning(false);
}
#Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
boolean retry = true;
myGameThread.setRunning(false);
while (retry) {
try {
myGameThread.join();
retry = false;
} catch (InterruptedException e) {
}
}
}
In the thread:
public void setRunning(boolean run) {
runFlag = run;
}
Thread.setRunning(boolean b) is not in the Android API.
You can check it here. http://developer.android.com/reference/java/lang/Thread.html
And if I need a Thread, I prefer to use Runnable(Interface), not Thread(Object).
To control my Thread cycle, I will design my method:run() like this...
run(){
while(threadRun){
...//What you want to do in the thread.
while(threadPause){
}
}
}
The Boolean:threadRun will turn to false in Activity.onDestroy(), or any other time you really want to shut down the thread.
The Boolean:threadPause ... turn to false in Activity.onPause() and turn to true in Activity.onResume().

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