Google support for enterprise Android development - android

Does Google offer any support program for enterprise Android development?
Something similar to Apple's iOS Developer Enterprise Program?
A search on Internet didn't yield any results, so I'm wondering if anyone here know of such an existing/future program?

iOS developer Enterprise Program:
1) Distribute Your In-house Apps
2) Test on iPad, iPhone, and iPod touch
3) Receive Code Level Technical Support
4) Get Your Questions Answered in the Apple Developer Forums
1) Android allow to do that, you can choose to allow unsigned app or signed, no matter, simply put you file in a web and allow to the client to download and install it.
2) android allow to do that to test directly in the target machine.
3) meh
4) meh x 2
As a enterprise level, the main problem of Android is the lack of proxy support. Right now, everyone can do a Android program for free and distribute it amongst the corporate users. It is pretty easy to do that without any hack.
Instead, in iOS, you must have a Apple certificate since you must sign every application, plus the fact that you signed application can run only in a specific machine, i.e. you can't copy and pass it freely.

You can try https://www.push-link.com/ . They offer the service you are looking for.

I have recently discussed various Enterprise Mobility functions and Android support for them. You can find the details here.

Visit this link to learn about Google's support for Android enterprise application development:
http://developer.android.com/guide/topics/admin/device-admin.html

Related

How do we escape the android and ios envoirment when creating mobile apps?

I want to build a mobile app that works on all phones,cross platform .
Here is my problem :
ios wants to charge me $99 per year and android wants a $25 fee
I find it very unfair ... as it will be a free app without ads.
Question 1
Is it possible to create apk's for ios also ?
Question 2
What tool should i use to build my mobile app so it works on all?(android,ios,windows,linux etc)
Is there anything better then electron ?
You can use a framework called Ionic. It lets you design applications for both android, and ios. You can read more about it from this link:
https://ionicframework.com/what-is-ionic

Android Things project status: where to get information?

I am designing a product around a NXP Pico i.MX7D SOM, which is officially supported by Android Things. I need to be able to use Google services and would like to use a pre-certified solution to cut on certification/validation costs.
The latest Android developers post about Android Things (https://android-developers.googleblog.com/2019/02/an-update-on-android-things.html) makes me wonder whether Android Things is a viable solution for production.
The FAQ at https://developer.android.com/things/faq suggests that Android Things is either a commercial solution for OEM or a toy platform to play with as a developer.
Where can I find more information about the Android Things platform?
Is there an official place to ask for such information about Android Things?

Start making IOS app from Android app

I've been working hard to finish making my Android app, and now it's time to make an IOS version too.
I've noticed that Mac computer is needed to start with IOS apps, so I came into few questions since I don't have any Mac device in my home:
1) What is the most affordable developement enviroment for IOS developement?
2) Is there any tool or guide for Android --> IOS?
3) What is Xamarin? Does it allow to build apps for android & IOS together? and how effective it will be since I already made my Android app via Android Studio?
Looking for answers,
Thanks in advance.
I did not find answer to this questions in the web. what I found is 5 years old aged irrelevant answers.
congratulations for your new app.
1) You can have a look for OS X servers http://www.macincloud.com but in the long term I think it would be time and money saving to just buy a second hand Mac computer or a Mac Mini for 500 dollars or so.
2) They use different syntax and different APIs, so you won't be able to reuse most of your knowledge, I'd recommend you to have a look to the iTunes University Stanford videos.
3) Xamarin is a mobile cross platform framework, the main advantage is that your code is converted into native one, so the final touch uses real native components. In that case you have to use C# for the development and, of course, redo the whole project.

Service like testflight for iOS + Android + BlackBerry

I have an application built with PhoneGap, and I want to send it to my clients with an elegant interface and get feedback. I have used testflight before for iOS, but it is not available for Android or BlackBerry.
I installed HockeyKit on my server. The alpha version of HockeyKit supports Android but there are a lot of files to upload and organize.
Is there any solution that can handle all three platforms - iOS, Android and BlackBerry?
AppBlade supports all three of the platforms you are looking for. To be honest I have only used them for Android, but it worked pretty well for that. I also got some great support from their engineers when I had questions and they also seemed to be fairly responsive to feature requests.
Knappsack sounds like it might fit the bill. It's a mobile application management platform that allows over the air installation of your apps and fine grained control of the users that have access to said apps. It's open source, so you can install it on your own server, but there is also a free tier that may suit your needs.
Can try HockeyApp, but it does not work with Blackberry. It is the best analog testflight.
It's early 2015 now and the solutions listed above either don't exist any more, or aren't free if you have more than a few apps/testers.
The best TestFlightApp.com alternative that I have found is Crashlytics. They support iOS and Android (no Blackberry).
Here's some info on the service: http://www.crashlytics.com/blog/launching-beta-by-crashlytics/
And here you can sign up: http://try.crashlytics.com/beta/
My customers prefer it to TestFlight, and for me as a developer it's also easier because they have an OS X app through which I can upload the archives and invite new testers (TestFlight's desktop app was broken for me).
Another really nice feature that Crashlytics offers is that (if you enable this feature), the OS X app will automatically upload the symbol files. When the app crashes for your testers, you'll get an email (when it's a new issue) and you can view statistics and stack traces of the crashes that occurred.

Are applications developed using 3rd party mobile application development tools acceptable to their respective markets?

I am trying to implement application that is supported to android,iphone,blackberry,windows mobile,symbian, webos (palm).
For that I am using the 3rd party applications here.
However, upon research I found that Android market doesn't accept the application that is developed on total cross tool.
Same for iphone to use application that is done on total cross mobile must be jail broken.
So, now I am in confusion that, is mobile applications those are developed using 3rd party Mobile application development tools are acceptable with their respected marckets.
For example, if I develop an application using phonegap tool on android, will android market accept that application?
The iOS and Android application stores have plenty of applications built using cross-platform frameworks. Apple originally suggested they would restrict these platforms, but they backed off from this position last year as shown here:
http://www.apple.com/pr/library/2010/09/09statement.html
I have to disagree with Sheikh Aman, however. I believe there are several platforms that do that. According to the original poster's link, Bedrock does so.
It's a little misleading to say that PhoneGap is for mobile websites--it's true it uses JavaScript+CSS, but their apps are packaged so they can be sold through the app store.
My company's product, the Particle SDK, covers Android, BlackBerry, iPhone, webOS, and WinPhone7, and legacy support is available for Symbian, but so far we haven't had much call for it. Particle apps are written in Java or ActionScript, not JavaScript.
If the original poster actually needs Windows Mobile, as opposed to Windows Phone 7, Bedrock or PhoneGap might fit the bill.
I haven't tested those toolkits, but they both have applications in the app store. EA's iPhone Battleship game is apparently a Bedrock app.
AFAIK, Appcelarator is very well accepted in app-store and in Android market too.
Phone Gap is for mobile websites.
Most importantly, there's no cross-platform development environment available, which lets you develop for Android+iPhone+WP7+BB+Symbian by writing a JS (or whatever) only once.

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