Only one view is displayed in Android - android

I am new to Android. When i run this code, only one circle is displayed. If i remove view1, then view2 is displayed. but they are never displayed together!!! why is that?
Any help would be appreciated.
thanks
package com.dots;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.LinearLayout;
import android.widget.TextView;
import android.widget.Toast;
public class Dots1Activity extends Activity
{
private static final String TAG = "DotsActivity";
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
LinearLayout ll = new LinearLayout(this);
ll.setOrientation(LinearLayout.HORIZONTAL);
TextView label = new TextView(this);
LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT);
label.setText("Click the circle!");
CustomDrawableView view1 = new CustomDrawableView(this, 100, 100, 50, Color.RED);
CustomDrawableView view2 = new CustomDrawableView(this, 200, 200, 25, Color.GREEN);
CustomDrawableView view3 = new CustomDrawableView(this, 300, 300, 10, Color.WHITE);
ll.addView(label, layoutParams);
ll.addView(view1, layoutParams);
ll.addView(view2, layoutParams);
ll.addView(view3, layoutParams);
setContentView(ll);
}
}
class CustomDrawableView extends View implements OnClickListener{
private Context context;
private int x, y, radius, color;
public CustomDrawableView(Context context, int x, int y, int radius, int color) {
super(context);
this.context = context;
this.x = x;
this.y =y;
this.radius = radius;
this.color = color;
setOnClickListener(this);
}
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
this.setBackgroundColor(Color.LTGRAY);
Paint paint = new Paint (Paint.ANTI_ALIAS_FLAG);
paint.setColor(color);
canvas.drawCircle(x, y, radius, paint);
}
public void onClick(View v) {
Toast.makeText(this.context,
x+"-"+y+"-"+radius,
Toast.LENGTH_SHORT).show();
}
}

ll.setOrientation(LinearLayout.HORIZONTAL);
They are put next to each other. You can't see them, because your display isn't width naught. Put them in a HorizontalScrollView or make them aper VERTICAL.
I'm not sure if this takes effect here, but i found this on the Android Documentation:
Note that the framework will not draw
views that are not in the invalid
region. To force a view to draw, call
invalidate().
Try if this solves your problem (for the moment I guess).
About your Code
Something i noticed: The implemented interface for the onClickListener is View.OnClickListener:
class CustomDrawableView extends View implements View.OnClickListener{ [...] }
How to solve the Problem
I looked around on the Android Docs and found this. They mantioned the method onMeasure(), which:
Measure the view and its content to
determine the measured width and the
measured height.
So I added it to your custom CustomDrawableView-class. Unfortuandly, you can't pass the super.onMeasure()-method simple integers, you'll need to decode them first, using the View.MeasureSpec-class:
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec){
super.onMeasure(View.MeasureSpec.makeMeasureSpec(100, View.MeasureSpec.EXACTLY),
View.MeasureSpec.makeMeasureSpec(100, View.MeasureSpec.EXACTLY));
}
In the Example, I set both width and height to 100px. Also, I did some other improvements on your code:
Dots1Activity-class
import android.app.Activity;
import android.graphics.Color;
import android.os.Bundle;
import android.widget.LinearLayout;
import android.widget.TextView;
public class Dots1Activity extends Activity
{
private static final String TAG = "DotsActivity";
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
LinearLayout ll = new LinearLayout(this);
ll.setOrientation(LinearLayout.VERTICAL);
TextView label = new TextView(this);
LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT);
label.setText("Click the circle!");
CustomDrawableView view1 = new CustomDrawableView(this, 50, 50, 50, Color.RED);
CustomDrawableView view2 = new CustomDrawableView(this, 75, 75, 25, Color.GREEN);
CustomDrawableView view3 = new CustomDrawableView(this, 85, 85, 10, Color.WHITE);
ll.addView(label, layoutParams);
ll.addView(view1, layoutParams);
ll.addView(view2, layoutParams);
ll.addView(view3, layoutParams);
setContentView(ll);
}
}
CustomDrawableView-class
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.view.View;
import android.widget.Toast;
class CustomDrawableView extends View implements View.OnClickListener{
private Context context;
private int x, y, radius, color;
public CustomDrawableView(Context context, int x, int y, int radius, int color) {
super(context);
this.context = context;
this.x = x;
this.y =y;
this.radius = radius;
this.color = color;
setOnClickListener(this);
}
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(color);
canvas.drawCircle(x, y, radius, paint);
}
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec){
super.onMeasure(View.MeasureSpec.makeMeasureSpec(100, View.MeasureSpec.EXACTLY),
View.MeasureSpec.makeMeasureSpec(100, View.MeasureSpec.EXACTLY));
}
public void onClick(View v) {
Toast.makeText(this.context,
x+"-"+y+"-"+radius,
Toast.LENGTH_SHORT).show();
}
}
This code compiles, shows all the circles and the onClick-Event works, too.
Although I have to say it was a bit of a challenge and I'm grateful for it.

change the orientation of you layout to vertical like this :
ll.setOrientation(LinearLayout.VERTICAL);

Related

draw arrows with Path in Android

I read the article on http://www.curious-creature.org/2013/12/21/android-recipe-4-path-tracing/
Trying to draw arrows with Path which mentioned in the article, but with the following code, I got the half arrow, I already read articles about how to draw arrows on android. This question is more about "what's wrong with the following code." Thanks in advance.
package com.example.linepractice;
import android.os.Bundle;
import android.app.Activity;
import android.view.LayoutInflater;
import android.widget.LinearLayout;
import android.widget.LinearLayout.LayoutParams;
public class MainActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
PracticeLineView pl = new PracticeLineView(this);
LayoutInflater mInflater = LayoutInflater.from(this);
LinearLayout mainView = (LinearLayout) mInflater.inflate(R.layout.activity_main, null);
LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
params.setMargins(120, 120, 120, 120);
pl.setLayoutParams(params);
mainView.addView(pl);
setContentView(mainView);
}
}
package com.example.linepractice;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.view.View;
public class PracticeLineView extends View {
private Paint mPaint;
public PracticeLineView(Context context) {
super(context);
mPaint = new Paint();
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.translate(getPaddingLeft(), getPaddingTop() - getPaddingBottom());
canvas.drawPath(makeArrow(140,140), mPaint);
}
private static Path makeArrow(float length, float height) {
Path p = new Path();
p.moveTo(-2.0f, -height / 2.0f);
p.lineTo(length, 0.0f);
p.lineTo(-2.0f, height / 2.0f);
p.lineTo(-2.0f, -height / 2.0f);
p.close();
return p;
}
}
pic:
private static Path makeArrow(float length, float height) {
Path p = new Path();
p.moveTo(-2.0f, 0.0f);
p.lineTo(length, height / 2.0f);
p.lineTo(-2.0f, height);
p.lineTo(-2.0f, 0.0f);
p.close();
return p;
}

Android - Draw a rect using canvas which should raise from bottom

I want to draw a stack which should raise from the bottom. For example the stack height is 400, from the height 10 it should grow till it reaches 400.
I want to do this using paint and canvas.
I don't want to do it with image view/bitmap and scale animation.
Is it possible to do this with canvas and paint? if so how to achieve it?
Thanks in advance.
You could try using something like this (have not tested myself):
Paint paint = new Paint();
paint.setColor(Color.BLACK);
for(int i = 10; i < 400; i = i + 10)
{
try
{
// To slow the for loop down, can change 100 accordingly or remove altogther
Thread.sleep(100);
}
catch (InterruptedException e)
{
e.printStackTrace();
}
canvas.drawRect(0, i, 10, 0, paint); // this will make 10 x 10 square starting from bottom
invalidate();
}
What ever you do with canvas, even if you try for loop or invalidate, sleep, after all its drawing the shape in single stretch. I found the result in following way. May be it would be helpful for someone else, so adding the code here.
import android.os.Bundle;
import android.os.CountDownTimer;
import android.app.Activity;
import android.graphics.Color;
import android.util.Log;
import android.view.Menu;
public class AndroidDraw extends Activity {
private DrawView drawView;
private int height = 300;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_android_draw);
CountDownTimer timer = new CountDownTimer(2000, 50) {
#Override
public void onTick(long millisUntilFinished) {
height = height - 10;
drawView = new DrawView(AndroidDraw.this, height);
drawView.setBackgroundColor(Color.WHITE);
setContentView(drawView);
}
#Override
public void onFinish() {
}
};
timer.start();
}
}
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.View;
public class DrawView extends View {
Paint paint = new Paint();
private int height;
public DrawView(Context context, int height) {
super(context);
this.height = height;
}
#Override
public void onDraw(Canvas canvas) {
paint.setColor(Color.RED);
canvas.drawRect(30, height, 60, 300, paint );
}
}

View element android

I would like to show a chart that I create with GraphicalView from AChartEngineLibrary in another View element.
I should do that because I use the other view element to receive messages that I use to update the chart.
I don't know how to show a view element in aview element.
Can someone help me?
Thank You in advance.
without third parties like AChartEngineLibrary also we will implement charts. below is the sample code for without third party this is the piechart example
package com.rmn.piechart;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.os.Bundle;
import android.view.View;
import android.view.ViewGroup.LayoutParams;
import android.widget.LinearLayout;
public class AndroidPieChartActivity extends Activity {
/** Called when the activity is first created. */
float values[]={200,400,200,500,300};
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
LinearLayout linear=(LinearLayout) findViewById(R.id.linear);
values=calculateData(values);
MyGraphview graphView = new MyGraphview(this, values);
graphView.setPadding(50, 30, 35, 0);
linear.addView(graphView,LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT);
}
private float[] calculateData(float[] data) {
float total=0;
for(int i=0;i<data.length;i++)
{
total+=data[i];
}
for(int i=0;i<data.length;i++)
{
data[i]=360*(data[i]/total);
}
return data;
}
public class MyGraphview extends View
{
private Paint paint=new Paint(Paint.ANTI_ALIAS_FLAG);
private float[] value_degree;
private int[] COLORS={Color.BLUE,Color.GREEN,Color.GRAY,Color.CYAN,Color.RED};
RectF rectf = new RectF (10, 10, 200, 200);
int temp=0;
public MyGraphview(Context context, float[] values) {
super(context);
value_degree=new float[values.length];
for(int i=0;i<values.length;i++)
{
value_degree[i]=values[i];
}
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
for (int i = 0; i < value_degree.length; i++) {//values2.length; i++) {
if (i == 0) {
paint.setColor(COLORS[i]);
canvas.drawArc(rectf, 0, value_degree[i], true, paint);
}
else
{
temp += (int) value_degree[i - 1];
paint.setColor(COLORS[i]);
canvas.drawArc(rectf, temp, value_degree[i], true, paint);
}
}
}
}
}

How to create an activity without 'setContentView(R.layout.main)'

I know its possible to create activities by doing something like the code bellow, where the view is not set from xml file but like this: setContentView(new myView(this));
What i don't understand is how to use this code but still have the ability to customize it, for instance if i wanted to add a button to the code bellow, how would i do it, because i cant simply add one to an xml layout can i?
ANY GOOD ANSWERS TO THIS WILL VERY MUCH APPRECIATED
thanks in advance!
package com.faceapp;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PointF;
import android.media.FaceDetector;
import android.media.FaceDetector.Face;
import android.os.Bundle;
import android.view.View;
public class FaceappActivity extends Activity {
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//setContentView(R.layout.main);
setContentView(new myView(this));
}
private class myView extends View{
private int imageWidth, imageHeight;
private int numberOfFace = 5;
private FaceDetector myFaceDetect;
private FaceDetector.Face[] myFace;
float myEyesDistance;
int numberOfFaceDetected;
Bitmap myBitmap;
public myView(Context context) {
super(context);
// TODO Auto-generated constructor stub
BitmapFactory.Options BitmapFactoryOptionsbfo = new BitmapFactory.Options();
BitmapFactoryOptionsbfo.inPreferredConfig = Bitmap.Config.RGB_565;
myBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.face5,
BitmapFactoryOptionsbfo);
imageWidth = myBitmap.getWidth();
imageHeight = myBitmap.getHeight();
myFace = new FaceDetector.Face[numberOfFace];
myFaceDetect = new FaceDetector(imageWidth, imageHeight, numberOfFace);
numberOfFaceDetected = myFaceDetect.findFaces(myBitmap, myFace);
}
#Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
canvas.drawBitmap(myBitmap, 0, 0, null);
Paint myPaint = new Paint();
myPaint.setColor(Color.GREEN);
myPaint.setStyle(Paint.Style.STROKE);
myPaint.setStrokeWidth(3);
for(int i=0; i < numberOfFaceDetected; i++)
{
Face face = myFace[i];
PointF myMidPoint = new PointF();
face.getMidPoint(myMidPoint);
myEyesDistance = face.eyesDistance();
canvas.drawRect(
(int)(myMidPoint.x - myEyesDistance),
(int)(myMidPoint.y - myEyesDistance),
(int)(myMidPoint.x + myEyesDistance),
(int)(myMidPoint.y + myEyesDistance),
myPaint);
}
}
}
}
^^^^^^^^^^^^^^^
Answered
How to position the button and imageview? (Ideally using relative layout)
The picture bellow shows you what i mean:
(Ignore that the image is re-sized)
NEW CODE:
package com.test;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PointF;
import android.media.FaceDetector;
import android.media.FaceDetector.Face;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.LinearLayout;
public class TesttActivity extends Activity {
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
LinearLayout layout = new LinearLayout(this);
Button button = new Button(this);
button.setText("Button!");
layout.addView(button);
myView custom = new myView(this);
layout.addView(custom);
setContentView(layout);
}
private class myView extends View{
private int imageWidth, imageHeight;
private int numberOfFace = 5;
private FaceDetector myFaceDetect;
private FaceDetector.Face[] myFace;
float myEyesDistance;
int numberOfFaceDetected;
Bitmap myBitmap;
public myView(Context context) {
super(context);
// TODO Auto-generated constructor stub
BitmapFactory.Options BitmapFactoryOptionsbfo = new BitmapFactory.Options();
BitmapFactoryOptionsbfo.inPreferredConfig = Bitmap.Config.RGB_565;
myBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.face5,
BitmapFactoryOptionsbfo);
imageWidth = myBitmap.getWidth();
imageHeight = myBitmap.getHeight();
myFace = new FaceDetector.Face[numberOfFace];
myFaceDetect = new FaceDetector(imageWidth, imageHeight, numberOfFace);
numberOfFaceDetected = myFaceDetect.findFaces(myBitmap, myFace);
}
#Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
canvas.drawBitmap(myBitmap, 0, 0, null);
Paint myPaint = new Paint();
myPaint.setColor(Color.GREEN);
myPaint.setStyle(Paint.Style.STROKE);
myPaint.setStrokeWidth(3);
for(int i=0; i < numberOfFaceDetected; i++)
{
Face face = myFace[i];
PointF myMidPoint = new PointF();
face.getMidPoint(myMidPoint);
myEyesDistance = face.eyesDistance();
canvas.drawRect(
(int)(myMidPoint.x - myEyesDistance),
(int)(myMidPoint.y - myEyesDistance),
(int)(myMidPoint.x + myEyesDistance),
(int)(myMidPoint.y + myEyesDistance),
myPaint);
}
}
}
}
You can pass setContentView() any form of view, to be the root view of your layout. Below is a dynamically built LinearLayout with a Button and your myView.
public class Example extends Activity {
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
LinearLayout layout = new LinearLayout(this);
// Define the LinearLayout's characteristics
layout.setGravity(Gravity.CENTER);
layout.setOrientation(LinearLayout.VERTICAL);
// Set generic layout parameters
LayoutParams params = new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
Button button = new Button(this);
button.setText("Button!");
layout.addView(button, params); // Modify this
myView custom = new myView(this);
layout.addView(custom, params); // Of course, this too
setContentView(layout);
}
}
Understand that you can only add child views to your root view if you pass setContentView() a ViewGroup; like RelativeLayout, LinearLayout, etc. In other words you cannot do this:
myView custom = new myView(this);
Button button = new Button(this);
button.setText("Button!");
custom.addView(button);
// Nope! Method "addView()" does not exist for a regular View...
setContentView(custom);
Also, naming convention suggests that each word in a class name should have the first letter capitalized. So myView ought to be MyView, at a minimum it makes your code easier to read for other programmers and the compiler will highlight your class variables with the correct color.

custom View not displayed well in android

My custom view does not display entirely. Please see my screenshot:
And the source code
package com.dots;
import android.graphics.Color;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Bundle;
import android.view.View;
import android.view.WindowManager;
import android.widget.LinearLayout;
import android.widget.TextView;
import android.widget.Toast;
public class Dots1Activity extends Activity
{
private static final String TAG = "DotsActivity";
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
LinearLayout ll = new LinearLayout(this);
ll.setOrientation(LinearLayout.VERTICAL);
LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT);
CustomDrawableView view1 = new CustomDrawableView(this, 50, 50, Constants.DOTS_RADIUS, Constants.DOTS_COLOR);
CustomDrawableView view2 = new CustomDrawableView(this, 150, 150, Constants.DOTS_RADIUS, Constants.DOTS_COLOR);
CustomDrawableView view3 = new CustomDrawableView(this, 300, 300, Constants.DOTS_RADIUS, Constants.DOTS_COLOR);
ll.addView(view1, layoutParams);
ll.addView(view2, layoutParams);
ll.addView(view3, layoutParams);
setContentView(ll);
}
}
class CustomDrawableView extends View implements View.OnClickListener{
private Context context;
private int x, y, radius, color;
public CustomDrawableView(Context context, int x, int y, int radius, int color) {
super(context);
this.context = context;
this.x = x;
this.y =y;
this.radius = radius;
this.color = color;
setOnClickListener(this);
}
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(color);
canvas.drawCircle(x, y, radius, paint);
}
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec){
super.onMeasure(View.MeasureSpec.makeMeasureSpec(Constants.DOTS_RADIUS*2, View.MeasureSpec.EXACTLY),
View.MeasureSpec.makeMeasureSpec(Constants.DOTS_RADIUS*2, View.MeasureSpec.EXACTLY));
}
public void onClick(View v) {
Toast.makeText(this.context,
x+"-"+y+"-"+radius,
Toast.LENGTH_SHORT).show();
}
}
public interface Constants
{
public static final int DOTS_RADIUS = 50;
public static final int DOTS_COLOR = Color.GREEN;
public static final int NUM_DOTS_ROWS = 5;
public static final int NUM_DOTS_COLS = 5;
public static final int WIDTH_BETWEEN_DOTS = 100;
public static final int HEIGHT_BETWEEN_DOTS = 100;
}
Making the assumption that you don't want the clipping you see in your screenshot. Your problem is that the values you return in onMeasure don't account for your x, y offsets:
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec){
super.onMeasure(View.MeasureSpec.makeMeasureSpec(Constants.DOTS_RADIUS*2 + x, View.MeasureSpec.EXACTLY),
View.MeasureSpec.makeMeasureSpec(Constants.DOTS_RADIUS*2 + y, View.MeasureSpec.EXACTLY));
}
What exactly do you want to Achieve? if you want to be fullscreen then use the FILL_PARENT flag instead of WRAP_CONTENT at least for the width of your view. also for the height there is a weight parameter that might help even the height of your view. but since its a custom drawing i cant help you further if there are any adjustments needed in your view code. you have to figure that out for yourself.
The radius of each of your "dots" is identical, and this directly translates into the answer you return in onMeasure(). You're changing the x and y location of the center, getting further from the actual View canvas.

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