Does anyone know how to save a file from a webserver(local host) to the sdcard through wifi?
I am doing xml parsing to my application and for that I have to download an xml file from localhost to the sdcard and then tag the parsing. I am stuck with downloading an xml file to the sd card. Please guide me on how to do this..
You can use this method to download a file from the internet to your SD card:
public void DownloadFromUrl(String DownloadUrl, String fileName) {
try {
File root = android.os.Environment.getExternalStorageDirectory();
File dir = new File (root.getAbsolutePath() + "/xmls");
if(dir.exists()==false) {
dir.mkdirs();
}
URL url = new URL(DownloadUrl); //you can write here any link
File file = new File(dir, fileName);
long startTime = System.currentTimeMillis();
Log.d("DownloadManager", "download begining");
Log.d("DownloadManager", "download url:" + url);
Log.d("DownloadManager", "downloaded file name:" + fileName);
/* Open a connection to that URL. */
URLConnection ucon = url.openConnection();
/*
* Define InputStreams to read from the URLConnection.
*/
InputStream is = ucon.getInputStream();
BufferedInputStream bis = new BufferedInputStream(is);
/*
* Read bytes to the Buffer until there is nothing more to read(-1).
*/
ByteArrayBuffer baf = new ByteArrayBuffer(5000);
int current = 0;
while ((current = bis.read()) != -1) {
baf.append((byte) current);
}
/* Convert the Bytes read to a String. */
FileOutputStream fos = new FileOutputStream(file);
fos.write(baf.toByteArray());
fos.flush();
fos.close();
Log.d("DownloadManager", "download ready in" + ((System.currentTimeMillis() - startTime) / 1000) + " sec");
} catch (IOException e) {
Log.d("DownloadManager", "Error: " + e);
}
}
You need to add the following permissions to your AndroidManifest.xml:
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission>
<uses-permission android:name="android.permission.INTERNET"></uses-permission>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"></uses-permission>
<uses-permission android:name="android.permission.READ_PHONE_STATE"></uses-permission>
The Sourav's answer is OK, but for large file sizes you should implement it on a new thread; because while downloading, the main thread is busy for downloading the file. If the waiting time be more that expected the system will generate "Not responding" error.
In order to do that you can use "TaskAsync" or "IntentService"
I prefer to build soap server and make a call from app to server and by that receiving XML. Or maybe you could just make an URL which generates XML and that just parse URL directly.
Try to read more on this LINK
Hopefully I have answer the question. Otherwise would be pleased to help, but I need more detailed functionality description.
Related
I have one requirement in my Android application. I need to download and save file in specific folder of SD card programmatically. I have developed source code, which is
String DownloadUrl = "http://myexample.com/android/";
String fileName = "myclock_db.db";
DownloadDatabase(DownloadUrl,fileName);
// and the method is
public void DownloadDatabase(String DownloadUrl, String fileName) {
try {
File root = android.os.Environment.getExternalStorageDirectory();
File dir = new File(root.getAbsolutePath() + "/myclock/databases");
if(dir.exists() == false){
dir.mkdirs();
}
URL url = new URL("http://myexample.com/android/");
File file = new File(dir,fileName);
long startTime = System.currentTimeMillis();
Log.d("DownloadManager" , "download url:" +url);
Log.d("DownloadManager" , "download file name:" + fileName);
URLConnection uconn = url.openConnection();
uconn.setReadTimeout(TIMEOUT_CONNECTION);
uconn.setConnectTimeout(TIMEOUT_SOCKET);
InputStream is = uconn.getInputStream();
BufferedInputStream bufferinstream = new BufferedInputStream(is);
ByteArrayBuffer baf = new ByteArrayBuffer(5000);
int current = 0;
while((current = bufferinstream.read()) != -1){
baf.append((byte) current);
}
FileOutputStream fos = new FileOutputStream( file);
fos.write(baf.toByteArray());
fos.flush();
fos.close();
Log.d("DownloadManager" , "download ready in" + ((System.currentTimeMillis() - startTime)/1000) + "sec");
int dotindex = fileName.lastIndexOf('.');
if(dotindex>=0){
fileName = fileName.substring(0,dotindex);
}
catch(IOException e) {
Log.d("DownloadManager" , "Error:" + e);
}
}
Now the issue is only empty file with filename myclock_db.db is saving in the path. but I need to download and save content of file in the specific folder. Tried several ways to get the file download, but I can't.
Your download URL is not a link to any file. It's a directory. Make sure its a file and exists. Also check your logcat window for error logs. One more suggestion, its always better to do a printStackTrace() in catch blocks instead of Logs. Its gives a more detailed view of the error.
Change this line:
URL url = new URL("http://myexample.com/android/");
to:
URL url = new URL("http://myexample.com/android/yourfilename.txt"); //some file url
Next, in catch block, add this line:
e.printStackTrace();
Also in the directory path, it should be something like this:
File dir = new File(root.getAbsolutePath() + "/mnt/sdcard/myclock/databases");
instead of
File dir = new File(root.getAbsolutePath() + "/myclock/databases");
Next, make sure you have acquired permission for writing to external storage in Android manifest.
how can i download audio file from server by url and save it to sdcard.
i am using the code below:
public void uploadPithyFromServer(String imageURL, String fileName) {
try {
URL url = new URL(GlobalConfig.AppUrl + imageURL);
File file = new File(fileName);
Log.d("ImageManager", "download begining");
Log.d("ImageManager", "download url:" + url);
Log.d("ImageManager", "downloaded file name:" + fileName);
/* Open a connection to that URL. */
URLConnection con = url.openConnection();
InputStream is = con.getInputStream();
BufferedInputStream bis = new BufferedInputStream(is, 1024 * 50);
FileOutputStream fos = new FileOutputStream("/sdcard/" + file);
byte[] buffer = new byte[1024 * 50];
int current = 0;
while ((current = bis.read(buffer)) != -1) {
fos.write(buffer, 0, current);
}
fos.flush();
fos.close();
bis.close();
} catch (IOException e) {
Log.d("ImageManager", "Error: " + e);
}
}
the above code is not downloading audio file.
if use any permission in menifest file plz tell me.. (i have used internet permission)
please help
thanks..
you must also add
android.permission.WRITE_EXTERNAL_STORAGE
permission if you wish to write data to sd card.
also post your logcat output , if you are getting any IOExceptions.
Your example does not specify a request method and some mimetypes and stuff.
Here you will find a list of mimetypes http://www.webmaster-toolkit.com/mime-types.shtml
Find the mimetypes relevant to you and add it to the mimetypes specified below in the code.
Oh and btw, the below is normal Java code. You'll have to replace the bit that stores the file on the sdcard. dont have an emulator or phone to test that part at the moment
Also see the docs for storage permissions on sd here: http://developer.android.com/reference/android/Manifest.permission_group.html#STORAGE
public static void downloadFile(String hostUrl, String filename)
{
try {
File file = new File(filename);
URL server = new URL(hostUrl + file.getName());
HttpURLConnection connection = (HttpURLConnection)server.openConnection();
connection.setRequestMethod("GET");
connection.setDoInput(true);
connection.setDoOutput(true);
connection.setUseCaches(false);
connection.addRequestProperty("Accept","image/gif, image/x-xbitmap, image/jpeg, image/pjpeg, application/msword, application/vnd.ms-excel, application/vnd.ms-powerpoint, application/x-shockwave-flash, */*");
connection.addRequestProperty("Accept-Language", "en-us,zh-cn;q=0.5");
connection.addRequestProperty("Accept-Encoding", "gzip, deflate");
connection.connect();
InputStream is = connection.getInputStream();
OutputStream os = new FileOutputStream("c:/temp/" + file.getName());
byte[] buffer = new byte[1024];
int byteReaded = is.read(buffer);
while(byteReaded != -1)
{
os.write(buffer,0,byteReaded);
byteReaded = is.read(buffer);
}
os.close();
} catch (IOException e) {
e.printStackTrace();
}
Then call,
downloadFile("http://localhost/images/bullets/", "bullet_green.gif" );
EDIT:
Bad coder me.
Wrap that input InputStream in a BufferedInputStream. No need to specify buffersizes ect.
Defaults are good.
I have this snippet of code in which I want to handle the downlaod of the file being clicked:
else if (url.startsWith("http://rapahh.com/songs2/Music%20Promotion/Download/")) {
}
return false;
Although I have no idea how to handle downloads in Android, so does anyone have a snippet of code I can use to download the file in the background to a folder.. the download folder is fine. Thanks.
What version of android are you building for?
Starting with API lvl 9 there is the DownloadManager that can handle this for you. If at all possible you should use the DownloadManager, because it will automatically handle network interuptions and resume the downloads for you.
If you are aiming for lower API lvl than that you'll have to make the download code yourself. You'll have an inputStream coming from your web source and an outputStream going to your local file and you will loop through the inputStream writing chunks until there are none left.
Something like this:
try {
URL url = new URL(URL); //URL of the video
//Set our file to the correct path and name.
File file = new File(PATH + fileName);
//keep the start time so we can display how long it took to the Log.
long startTime = System.currentTimeMillis();
Log.d(myTag, "download begining");
//Log.d(myTag, "download url:" + url);
Log.d(myTag, "downloaded file name:" + fileName);
/* Open a connection to that URL. */
URLConnection ucon = url.openConnection();
// this will be useful so that you can show a tipical 0-100% progress bar
int lenghtOfFile = ucon.getContentLength();
Log.i(myTag, "Opened Connection");
/************************************************
* Define InputStreams to read from the URLConnection.
************************************************/
InputStream is = ucon.getInputStream();
BufferedInputStream bis = new BufferedInputStream(is);
Log.i(myTag, "Got InputStream and BufferedInputStream");
/************************************************
* Define OutputStreams to write to our file.
************************************************/
FileOutputStream fos = new FileOutputStream(file);
BufferedOutputStream bos = new BufferedOutputStream(fos);
Log.i(myTag, "Got FileOutputStream and BufferedOutputStream");
/************************************************
* Start reading the and writing our file.
************************************************/
byte data[] = new byte[1024];
long total = 0;
int count;
//loop and read the current chunk
while ((count = bis.read(data)) != -1) {
//Post our progress update back to the UI thread
postProgress((int)(total*100/lenghtOfFile));
//write this chunk
total += count;
bos.write(data, 0, count);
}
//Have to call flush or the video file can get corrupted and won't play correctly.
bos.flush();
bos.close();
Log.d(myTag, "download ready in "
+ ((System.currentTimeMillis() - startTime))
+ " milisec");
} catch (IOException e) {
Log.d(myTag, "Error: " + e);
}
You'll need to implement the postProgress(int progress) method to do whatever is appropriate for your application to inform the user of what percentage complete the download is.
Edit:
you can comment out the logs to get it to work. I leave them on while I am debugging though to make the process easier. Log statements such as Log.i(String tag, String text)
are similar to System.out.println(String txt) The difference is that these statements are printed into the log file ( which you can see in the DDMS perspective in eclipse) And they have an additional parameter called "tag" you can pass it whatever string you like and this string will show up along side of your text in the log file. You can also filter the log output basted on these tags in the DDMS perspective. It is common practice to declare your tag as a static String so that you can just use that reference to it for all of your log statements and you are guaranteed to always have the same tag. So if you add something like this to your class it should fix your error:
final static String myTag = "NameOfYourActivity";
I am working on an application that plays a video file on a loop. Up until now I was just mounting the device and copying the video file onto the SD card and then using the file path to start it up on my VideoView. I am trying to implement a way that I can remotely update what video it plays so I have moved to storing my video online. Inside the app I check for a local copy and download if it doesn't exist, or if there is a newer one. I have tested it on two different video files both .mp4s. After downloading one of them plays the first time but upon trying to start again for the loop it tells me video cannot be played. The other won't even play the first time, it just gives me the dialog that says the video cannot be played. Both of these files work correctly with my app if I copy them onto the SD card via the USB cable. They work if I exit my app and manually download them with something else(dropbox) but not if I download them from within my app. Here is the code I am using to download the file:
public static void DownloadFromUrl(String fileName) { //this is the downloader method
try {
URL url = new URL("http://dl.dropbox.com/u/myfile.mp4");
File file = new File(PATH + fileName);
long startTime = System.currentTimeMillis();
Log.d(myTag, "download begining");
Log.d(myTag, "download url:" + url);
Log.d(myTag, "downloaded file name:" + fileName);
/* Open a connection to that URL. */
URLConnection ucon = url.openConnection();
Log.i(myTag, "Opened Connection");
/*
* Define InputStreams to read from the URLConnection.
*/
InputStream is = ucon.getInputStream();
BufferedInputStream bis = new BufferedInputStream(is);
Log.i(myTag, "Got InputStream and BufferedInputStream");
FileOutputStream fos = new FileOutputStream(file);
BufferedOutputStream bos = new BufferedOutputStream(fos);
Log.i(myTag, "Got FileOutputStream and BufferedOutputStream");
/*
* Read bytes to the Buffer until there is nothing more to read(-1).
*/
int current = 0;
Log.i(myTag, "About to write");
while ((current = bis.read()) != -1) {
bos.write(current);
}
fos.close();
Log.d(myTag, "download ready in"
+ ((System.currentTimeMillis() - startTime))
+ " sec");
} catch (IOException e) {
Log.d(myTag, "Error: " + e);
}
}
I know the dropbox url in this snippet is not correct I changed it only for this post, in my app the url is pointing to a file correctly. And the variable PATH thats used when creating the File is set in my code outside of this snippet.
Is there something about this code snippet that could be corrupting my mp4 files?
That method was corrupting the file somehow, I am still not quite sure how but I changed part of it and now it is fixed.
I am now using this:
byte data[] = new byte[1024];
long total = 0;
int count;
while ((count = bis.read(data)) != -1) {
total += count;
fos.write(data, 0, count);
}
fos.flush();
fos.close();
instead of the old while loop and it works correctly.
I found this source code on the net and have modified it a little. But I get an error saying: java.io.FileNotFoundException /data/datafile.zip.
What should I do to get it running? Do I have to create the file first?
Thanks, Sigurd
private Thread checkUpdate = new Thread() {
public void run() {
try {
long startTime = System.currentTimeMillis();
Log.d("Zip Download", "Start download");
File file = new File(Environment.getDataDirectory(), "datafil.zip");
Log.d("Zip Download", file.getAbsolutePath());
URL updateURL = new URL("http://dummy.no/bilder/bilder/XML_Item_Expo_01.zip");
URLConnection conn = updateURL.openConnection();
InputStream is = conn.getInputStream();
BufferedInputStream bis = new BufferedInputStream(is);
ByteArrayBuffer baf = new ByteArrayBuffer(50);
int current = 0;
while((current = bis.read()) != -1){
baf.append((byte)current);
}
/* Convert the Bytes read to a String. */
FileOutputStream fos = new FileOutputStream(file);
fos.write(baf.toByteArray());
fos.close();
Log.d("Zip Download", "download ready in" + ((System.currentTimeMillis() - startTime) / 1000) + " sec");
} catch (Exception e) {
Log.d("Zip Download", "Error: " + e);
}
}
};
Seems like permission error. You maybe writing to the wrong place. Check that answer at link below,
Data directory has no read/write permission in Android
Environment.getDataDirectory() does not return a path where you can place files. You should use one of these methods instead:
Environment.getExternalStorageDirectory() gives you a path to external storage (SD card).
getFilesDir() from an Activity or other Context. Gives a path to app's internal file storage
You can also call openFileOutput() with a string file name (no path, just the file), which will open the FileOutputStream and create the file all in one shot for your use.
Hope that Helps!