Stopping Service results in orphaned thread - android

I am continuing to study from the book "Pro Android 2," working through the Service example that consists of two classes: BackgroundService.java and MainActivity.java. The MainActivity class is shown below and has a couple buttons. The unbind button, unbindBtn, stops the Service but doesn't appear to do much else like kill the thread the Service started.
public class MainActivity extends Activity {
private static final String TAG = "MainActivity";
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Log.d(TAG, "starting service");
Button bindBtn = (Button)findViewById(R.id.bindBtn);
bindBtn.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View arg0) {
Intent backgroundService = new Intent(MainActivity.this, com.marie.mainactivity.BackgroundService.class);
startService(backgroundService);
}
});
Button unbindBtn = (Button)findViewById(R.id.unbindBtn);
unbindBtn.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View arg0) {
stopService(new Intent(MainActivity.this, BackgroundService.class));
}
});
}
}
The documentation says "if your service is going to do any CPU intensive work or blocking operations..., you should create a new thread within the service to do that work." And that's exactly what the BackgroundService class does below. As you can see below I've added a while(true) loop in the thread's run() method to see what happens to the thread when I stop the Service.
public class BackgroundService extends Service {
private NotificationManager notificationMgr;
#Override
public void onCreate() {
super.onCreate();
notificationMgr = NotificationManager)getSystemService(NOTIFICATION_SERVICE);
displayNotificationMessage("starting Background Service");
Thread thr = new Thread(null, new ServiceWorker(), "BackgroundService");
thr.start();
}
class ServiceWorker implements Runnable
{
public void run() {
// do background processing here...
long count = 0;
while (true) {
if (count++ > 1000000)
{
count = 0;
Log.d("ServiceWorker", "count reached");
}
}
//stop the service when done...
//BackgroundService.this.stopSelf();
}
}
#Override
public void onDestroy()
{
displayNotificationMessage("stopping Background Service");
super.onDestroy();
}
#Override
public void onStart(Intent intent, int startId) {
super.onStart(intent, startId);
}
#Override
public IBinder onBind(Intent intent) {
return null;
}
private void displayNotificationMessage(String message)
{
Notification notification = new Notification(R.drawable.note, message, System.currentTimeMillis());
PendingIntent contentIntent = PendingIntent.getActivity(this, 0, new Intent(this, MainActivity.class), 0);
notification.setLatestEventInfo(this, "Background Service", message, contentIntent);
notificationMgr.notify(R.id.app_notification_id, notification);
}
}
When I press the unbind button, unbindBtn, in the MainActivity class I trust the Service in this example will be stopped. But from what I can see in logcat the thread that was started by the Service continues to run. It's like the thread is now some kind of orphan with no apparent way to stop it. I've seen other source code use a while(true) loop in a thread's run() method. This seems bad unless a way to break out of the loop is provided. Is that typically how it's done? Or are there other ways to kill a thread after the Service that started it has stopped?

You should provide a 'running' boolean.
while(running) {
//do your stuff
}
You want to make it something that you can update. Perhaps your Service's onDestroy() method should call a stopProcessing() method on your Runnable, which will set the 'running' boolean to false.

Related

How Android O affect background service to reduce battery drain?

I create a service that start a new thread to do stuff. In Android O, the android document said if the service is not a foreground service, then it will be stopped by the system. But I tested the following code, the service is destroyed but the thread is still running.
My question is how the system can save user's battery if the thread is allowed to be run even if the service is stopped?
MainActivity
public class MainActivity extends AppCompatActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
public void startService(View view) {
Intent intent = new Intent(this, MyService.class);
startService(intent);
}
public void stopService(View view) {
stopService(new Intent(this, MyService.class));
}
}
MyService
public class MyService extends Service {
#Nullable
#Override
public IBinder onBind(Intent intent) {
return null;
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
new Thread(new Runnable() {
#Override
public void run() {
while (true) {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("run in service: ");
}
}
}).start();
return START_NOT_STICKY;
}
#Override
public void onDestroy() {
super.onDestroy();
System.out.println("service onDestroy");
}
}
Did you test this behaviour for longer hours ? I had the same set-up with a service (started via main thread) running a worker thread inside. Upon testing the set-up for longer duration like 2-3 days. You will notice that system shuts down the entire process. So you can not rely on doing the background execution with a worker thread. Better approach is to use periodic or timed Jobs.

Android: Service is killed and restarted after a while

I know that is a well known subject, but I have tried lot of things. I have an simple application, dedicated to a specific user, application has an mainActivity which is displaying some status on screen and it's starting two services, one is making request from a server (at every 5 minutes) and one which is sending sms and replay to server (at every ten minutes).
The application is running on a Samsung pocket 2 with Android 4.4.2, this device is used only for this application. While the device is connected to ADB the services are working just fine, but if I disconnect the phone and let it running normally, the services are killed repeatable and restarted after a while. The messaged are send with very much delay. I would be thankful for any suggestions.
Here is my code:
Main activity:
public class MainActivity extends Activity {
private TextView _internet;
private TextView _signal;
private TextView _server;
private BroadcastReceiver receiver;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
init();
IntentFilter intentFilter = new IntentFilter(Constants.SS);
receiverWorker();
registerReceiver(receiver, intentFilter);
startService(new Intent(this, RefreshDBService.class));
startService(new Intent(this, SmsService.class));
}
private void receiverWorker() {
receiver = new BroadcastReceiver() {
public void onReceive(Context arg0, Intent arg1) {
checkState();
}};
}
public void refreshButonClicked(View v) {
checkState();
}`
Here is my first service:
public class RefreshDBService extends Service {
private Thread _backgroundWork;
private ScheduledExecutorService scheduleTaskExecutor = Executors.newScheduledThreadPool(1);
private DataBaseOperations _dataSource;
#Override
public void onCreate() {
super.onCreate();
_dataSource = new DataBaseOperations(this);
_backgroundWork = new Thread(new Runnable() {
#Override
public void run() {
if(Checks.checkInternetConnection(getApplicationContext())){
if(ServerOperations.isServerAvailable(getApplicationContext())){
String inputData = ServerOperations.makeRequest(Constants.GET_DATA_ROUTE, ServerOperations.getMessagesFromServer(getApplicationContext()));
ArrayList<DataSmsObj> dataFromServer=null;
if(inputData!=null && !inputData.isEmpty()){
dataFromServer = ServerOperations.fromJsonToObjects(inputData);
if(dataFromServer.size()>0){
_dataSource.open();
_dataSource.insertDataFromServer(dataFromServer);
_dataSource.close();
}
}
System.out.println("check server for messages in pending status, received -> "+ dataFromServer.size());
}else{
System.out.println("no server");
sentErrorToUI(Constants.NO_SERVER);
}
}else{
System.out.println("no internet");
sentErrorToUI(Constants.NO_INTERNET);
}
}
});
}
public int onStartCommand(Intent intent, int flags, int startId) {
scheduleTaskExecutor.scheduleWithFixedDelay(_backgroundWork, 0, Constants.NEXT_CYCLE/2, TimeUnit.MINUTES);
return START_REDELIVER_INTENT;
}
#Override
public void onDestroy() {
super.onDestroy();
scheduleTaskExecutor.shutdownNow();
}
public IBinder onBind(Intent intent) {
return null;
}
private void sentErrorToUI(String message){
Intent intent = new Intent(Constants.SS);
intent.putExtra(Constants.SS, message);
System.out.println("trimit" +message);
sendBroadcast(intent);
}
}
And this is the second one:
public class SmsService extends Service {
private Thread _backgroundWork;
private ScheduledExecutorService scheduleTaskExecutor = Executors.newScheduledThreadPool(1);
private DataBaseOperations _dataSource;
#Override
public void onCreate() {
super.onCreate();
_dataSource = new DataBaseOperations(this);
_backgroundWork = new Thread(new Runnable() {
#Override
public void run() {
sendFeedbackToServer();
List<DataSmsObj> dataToSent = new ArrayList<DataSmsObj>();
_dataSource.open();
dataToSent = _dataSource.getDataToSent();
_dataSource.close();
System.out.println("messages to sent: "+ dataToSent.size());
for (int i = 0; i < dataToSent.size(); i++) {
//here the messages are send, the code is to long to put it here, but if is need i can do it afterwards
}
}
});
}
public int onStartCommand(Intent intent, int flags, int startId) {
scheduleTaskExecutor.scheduleWithFixedDelay(_backgroundWork, 0, Constants.NEXT_CYCLE, TimeUnit.MINUTES);
return START_REDELIVER_INTENT;
}
#Override
public void onDestroy() {
super.onDestroy();
scheduleTaskExecutor.shutdownNow();
public IBinder onBind(Intent intent) {
return null;
}
If you are using a background Service with a scheduled task, it could be killed by the system. The only way to prevent the killing is a foreground Service. Quoting the documentation:
A foreground service is a service that the user is actively aware of and is not a candidate for the system to kill when low on memory.
You have to call the method startForeground() inside your Service using a Notification to show it. For further information you can check: https://developer.android.com/guide/components/services.html#Foreground
By the way, I recommend you to use the new JobScheduler api above api 21.
https://developer.android.com/reference/android/app/job/JobScheduler.html
Android kills service based on priority stack.
Android: keeping a background service alive (preventing process death)
What is START_STICKY,START_NOT_STICKY and START_REDELIVER_INTENT Service
Above links might help you.
Your devices will sleeps if it is unplugged from computer . So, the solutions :
Use startForeground method to prevent service to be killed and/or use AlarmManager in order to charge event.
It is possible to use start_stiky flag but it just restarts the process if it killed by system.

Run a service in background continuously

Run a service in background continuously. For example, a service has to be kicked off which will display a toast message 20 seconds once even if the app is closed.
public class AppService extends IntentService {
public int onStartCommand(Intent intent, int flags, int startId) {
return START_STICKY;
}
public AppService() {
super("AppService");
}
#Override
protected void onHandleIntent(Intent workIntent) {
Toast.makeText(getApplicationContext(), "hai", Toast.LENGTH_SHORT).show();
SystemClock.sleep(20000);
}
}
Below code works for me...
public class AppService extends Service {
#Override
public IBinder onBind(Intent intent) {
// TODO Auto-generated method stub
return null;
}
#Override
public void onCreate() {
Toast.makeText(this, " MyService Created ", Toast.LENGTH_LONG).show();
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
Toast.makeText(this, " MyService Started", Toast.LENGTH_LONG).show();
return START_STICKY;
}
}
Accepted answer will not work on from Android 8.0 (API level 26), see the android's background limitations here
Modification in Accepted Answer:
1: You have to invoke the service's startForeground() method within 5 seconds after starting the service. To do this, you can call startForeground() in onCreate() method of service.
public class AppService extends Service {
....
#Override
public void onCreate() {
startForeground(9999, Notification())
}
....
}
2: You must call startForegroundService() instead of startService() by checking API level from where you want to start the service.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
context.startForegroundService(intent);
} else {
context.startService(intent);
}
This code work for me..
public class ServiceClass extends Service {
public static final int notify = 300000; //interval between two services(Here Service run every 5 Minute)
private Handler mHandler = new Handler(); //run on another Thread to avoid crash
private Timer mTimer = null; //timer handling
#Override
public IBinder onBind(Intent intent) {
throw new UnsupportedOperationException("Not yet implemented");
}
#Override
public void onCreate() {
if (mTimer != null) // Cancel if already existed
mTimer.cancel();
else
mTimer = new Timer(); //recreate new
mTimer.scheduleAtFixedRate(new TimeDisplay(), 0, notify); //Schedule task
}
#Override
public void onDestroy() {
super.onDestroy();
mTimer.cancel(); //For Cancel Timer
Log.d("service is ","Destroyed");
}
//class TimeDisplay for handling task
class TimeDisplay extends TimerTask {
#Override
public void run() {
// run on another thread
mHandler.post(new Runnable() {
#Override
public void run() {
Log.d("service is ","running");
}
});
}
}
}
In your manifest, where you declare your service, add:
android:process=":processname"
This lets the service run on a separate process and thus it will not be killed with the app.
You can then chose if you want to use foreground. It will show a persistent notification, but reduces the likelihood if the service being killed.
Further, if you want to create a continuously running service, use Service, NOT IntentService. IntentService stops when it is finished doing its action.

Why the body of onStartCommand() is getting executed only once?

To know the difference between IntentService and Service in Android, I created the below posted small test of a Service class. The MainActivity has a Button, when pressed, the
service will be started using startService() as shown below in the code, which will result in a call to onStartCommand(). In onStartCommand(), i run a loop for 10 seconds, and I
expected that, that loop will block the UI "the butoon". Actually that what happened exactly when I first time start the Service, but when I press the button after the 10 seconds
elapsed, it will result in a call to onStartCommand() but the log message inside the onStartCommand() never get displayed plus the UI is never blocked.
can anyone please explain what the body of the onStartCommand() is executed and blocks the UI only when the Service first started and never afterwards?
MainActivity
public class MainActivity extends AppCompatActivity {
private Button mbtnSend = null;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
this.mbtnSend = (Button) findViewById(R.id.btn_send);
this.mbtnSend.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Intent intent = new Intent(getApplicationContext(), MyService.class);
startService(intent);
}
});
}
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
registerReceiver(this.mBCR_VALUE_SENT, new IntentFilter(MyIntentService.INTENT_ACTION));
this.mbtnSend = (Button) findViewById(R.id.btn_send);
this.mbtnSend.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Intent intent = new Intent(getApplicationContext(), MyIntentService.class);
intent.putExtra("intent_key", ++i);
startService(intent);
}
});
}
}
MyIntentService:
public class MyService extends Service{
private final String TAG = this.getClass().getSimpleName();
private long mStartTime;
#Override
public void onCreate() {
super.onCreate();
Log.w(TAG, SubTag.msg("onCreate"));
this.mStartTime = TimeUtils.getTSSec();
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
Log.w(TAG, SubTag.msg("onStartCommand"));
while ( (TimeUtils.getTSSec() - this.mStartTime) <=10) {
Log.w(TAG, SubTag.msg("time: " + (TimeUtils.getTSSec() - this.mStartTime)));
SystemClock.sleep(1000);
}
return Service.START_STICKY;
}
#Nullable
#Override
public IBinder onBind(Intent intent) {
Log.w(TAG, SubTag.msg("onBind"));
return null;
}
#Override
public void onDestroy() {
super.onDestroy();
Log.w(TAG, SubTag.msg("onDestroy"));
}
}
You are setting mStartTime to TimeUtils.getTSSec() in onCreate(), which means that it will get intialized only once.
Afterwards, onStartCommand() is called, but the mStartTime timestamp is not being updated, so the while loop never runs.
I believe that moving the line where you initialize mStartTime to onStartCommand() before the while loop will make your thread hang again.

Function written in servcie run even the Service got Destroyed

I have written a function in service which is executing when service start .My service class is as follows
public class SimpleService extends Service {
public static final String TAG = "Service";
private Timer timer = new Timer();
#Override
public IBinder onBind(Intent arg0) {
return null;
}
#Override
public void onCreate() {
super.onCreate();
Toast.makeText(this,"Service created ...", Toast.LENGTH_LONG).show();
Log.i(getClass().getSimpleName(), "Service started.");
startService() ;
}
#Override
public void onDestroy() {
super.onDestroy();
Toast.makeText(this, "Service destroyed ...", Toast.LENGTH_LONG).show();
}
private void startService() {
timer.scheduleAtFixedRate(new mainTask(), 0, 200000);
}
private class mainTask extends TimerTask {
public void run() {
for (int i = 0; i <300; i++) {
String count= String.valueOf(i);
Log.d(TAG, count);
}
}
}
protected Intent launchmain_menu() {
Intent i = new Intent(this, SimpleService.class);
return i;
}
}
I have started my service in my main activity on create mentod as below
startService(new Intent(this, SimpleService.class));
Also I have written on button click to destroy the service as below
stopService(launchmain_menu());
protected Intent launchmain_menu() {
Intent i = new Intent(this, SimpleService.class);
return i;
}
The Problem is that even when i destroy the service the loop in the start service function
ie..
for (int i = 0; i <300; i++) {
String count= String.valueOf(i);
Log.d(TAG, count);
}
get executed.I have check the running service in the emulitor but the service started my me is not there after i clicked the button to destroy the service.How wil the loop got executed even the service is destroyed.
Will any one help me after review this code pls.
The loop gets executed because it is executed on a different thread, using the Timer you've created. As I can read in the Timer android documentation the Timer tasks cannot be stopped once they have started, so you will have to cancel it before its scheduled time, wait until the task has completed, or do it in a different way.
You need to free all the resources, listeners etc from the service on your own as android does not do it for you.Use onDestroy() method to free all your resources. Refer this doc.

Categories

Resources