includeed layouts - update in multiple activities - android

I have an app with multiple activities and multiple layouts. However, one piece of layout is included on several activities. I also have a thread which updates this layout. However, when i switch activity it doesn't work. Since the layout is included the elements have the same ID's, shouldn't it just work? Or do I really need to fetch an object for each element in the layout and feed it into my thread in order to make it update the elements in a new activity?

You should run the update code for each Activity/View, although the XML included is the same, each is a different instance.
My suggestion is on Restart verify is there is any modification to do in each activity, a simple way is to each Activity extend a BaseActivity that has this code.

I include a layout for adverts in my app, but on each activity that uses it, the adverts need to be reloaded.
If I call an activity from one that is using the same included layout when I go back to the previous activity it's still there.
I guess this is what you are seeing....

So you can also save that data inside sharedPreferences (if it is little data and primitive objets or parceable objects).
Also you can extend the Application class and store the data there and update every activity inside the onResume() method. that i believe is the best way to handle this. and this is quite simple to do.
Ask google about extending the application class and he will provide tons of results on how to do it. its an easy way to pass data between activities and/or keep a reference to a single object which you will use throughout the app. Just be carefull to clear it when you wont need it anymore because it will stay in existance untill the application is finished() (which comes with the application extension living thru the whole application lifetime).

Related

I'm a noob and I'm used to writing reusable code with methods. How do I write the same kind of code with Activities?

I'm writing my first android app, and it's going very well so far, but my code is getting obtuse and I'd like to reorganize it in a way that allows me to reuse portions, and add things more easily.
Based on my previous experience writing simple command line programs that call methods, this is how I THINK I should organize my code:
(some code in MainActivity)
Call a void method of the object DoStuff:
Launch Activity1 and write some values to SharedPreferences file, THEN
Launch Activity2 and write some values to SharedPreferences file, THEN
continue running code from MainActivity
Right now Activity1 and Activity2 both launch at the same time. Is there a different way I should be writing/organizing my code? I guess I'm trying to do thing with Activities that I'm used to doing with methods. But I'm aware that my thinking might be wrong on this. I hope this makes sense.
Thank you for your help!
Your understanding of Activities is wrong. Activities do have methods that you can very well use.
An Activity is basically one screen that you see in your app. It can be started, stopped, resumed, etc. You can have different screens shown in one Activity (e. g. with Fragments).
If for example you have a list of notes in one Activity, you could have the detail of one note shown in another DetailActivity.
Only in rare cases, for example if you want to check on startup what Activity to show you could have another activity that does not have a layout but only does some checks and launches another one.
In each of your activities you can have methods to execute what you want on user interaction. Of course this can also go into other classes.
I would recommend you to start with a basic Android tutorial to gain a better understanding of the concepts.

Android - Create Application level fragment

For my current project, I will be using this SlidingUpPanel library.
The sliding up panel will host a fragment that will contain application/global level information. This panel will be in every activity in my application. This will be very similar to the way Google Play music works.
My question is, what is the best way to persist the sliding up panel fragment throughout my application? I see myself going about this in two ways...
Storing the fragment inside the Application class and loading it at the start of every activity (somehow, not even sure if this is a possibility).
Storing the data that it will display in the Application class & loading a new instance of the fragment, passing in the persisted data.
Which one of these two ways would be the best? Is 1. even possible? Are there any coding landmines with these approaches?
Storing a fragment to persist throughout the application lifecycle would be pretty unorthodox, mainly because the fragment class should be able to follow it's normal lifecycle events (in this case, mainly onPause and onResume) instead of being stuck somewhere in the application class.
It is definitely common practice to store the data and load it each time you display the fragment. If you want to enable some sort of cacheing or singleton pattern to access the data, it should most likely be with another object that the fragment can access but is not a member within the fragment.
There is a good video from google about leaking views and it touches briefly on the pitfalls of doing some similar to what you're proposing in bullet #1.
I think the structure of your app looks like it should be a single activity where that bar is in it, then the main content is a Fragment that you replace and use addToBackStack on in order to maintain the use of the back button. Otherwise, you are going to have a lot of repeated code with solution 2 (which means a lot of repeated work in the case of bugs etc., not very maintainable), or leak views using solution 1.
More info on providing a proper back implementation

Code Repetition Confusion

In my Android Application, I have two activities.
One Activity lets the user take a picture. This picture is saved, and then uploaded to the server. The server returns some info and displays it in a list.
The other Activity is a gallery. The user can select a picture, upload it and get the same info in a list (the same as the first activity)
The way I've implemented is this:
upload and Info task is a seperate AsyncTask called WebServiceTask. Both Activities execute this task.
I created a WebServiceTaskInvoker interface so that each activity could specify what happens on preExecute, postExecute, progressUpdate.
The problem is that the two activities pretty much do the exact same thing on preExecute, postExecute and progressUpdate so there's code repetition between the two activities.
OnPreExecute: Both Activities check internet connectivity
OnProgressUpdate: Both Activities change a TextView's text
OnPostExecute: Both Activities create a dynamic ListView and populate
it with results.
How can I fix this?
I know one way would be to combine the two activities into one but form past experience, I've known this to be troublesome and messy.
I could put the UI code in the WebServiceTask but that would lead to tight cohesion.
Implement a base class for the two activities that executes common code. Implement the activities as subclasses of your base class to execute different code.
An alternate to Catherine's suggestion is to create an activity mode enumeration.
Pass this mode as an extra when launching your activity.
If the mode is MODE_GALLERY then load the gallery.xml layout and populate it, if not then load the other layout.
Just make sure that you use the same id's for the common views, an easy way to do this is to use the include tag in your layout files.
The advantage of this is that you only have one activity file instead of three which would be required for the subclassing method.
You may also be able use fragments, but I don't have any experience with these so I can't advise ou further.
One last note, I would avoid putting UI code into a task.

Can I use Intent to launch the same Activity (Android)?

I am currently working on an app which takes a number of user entries. I want to have each EditText field on its own page, and instead of having a seperate activity for each entry, I wanted instead to call the same activity again. Is this possible, and if so, is it a feasible solution? Thanks.
It is possible but I don't think it is the way to go. Basically if the next input is a separate action then it deserves its own activity.
That is the way you are supposed to do it.
You could store the gathered values either in the Application class as a temporary storage or you can save it using SharedPreference. However if it is only temporary data I advice you to use the Application class rather than writing it to a file.
I would think that if your UI doesn't change (significantly) between views, then reusing your activity and displaying different data seems fine to me (I do this myself).
I keep an object on the Application class that contains a list of the sub-objects (Inputs in your case).
On the top level object, I keep the index of the current index.
This works very well, does not leak memory and is very fast to render as I swipe through my pages.

Android: launch different activities in a stack, using the same class

I have a similar issue with this one:
Android: Multiple activity instances launched by same intent. Bring one uniquely to foreground?
I need to create a stack of activities, all created by using the same class: it is a class defining a news list, only there needs to be multiple children activities that are also news lists, but from different categories. (I do need to have these activities in a stack)
The trouble is I need to change data on each of these activities after they are shown, but I can't find a way to access each one of these activities separately, since they are all using the same class, so if I used static methods, I would change the data on all these activities at the same time. Ideally, there could be a way to use references of each activity, so that I can access methods on each one separately, but I don't think there is a way of doing this.
I might as well pass parameter IDs when starting each activity, and instantiate objects at the same time, for each activity, and using these IDs later access the respective objects' methods...
Edit to clarify: Let me use an example to what I am trying to achieve. I have an A class and I am using this same class to instantiate multiple activities, in a stack. After the creation of these activities, I need to alter data, say, on one of these activities statically, so by calling A.alterData(); , but not when the activities are created, so there is no way of doing this by starting the activities with different data.. Since there are multiple instances of this class, if I do so, this will result on altering the data on all these activities, that are using the A class. Would I be able to somehow use objects and methods to these objects to alter data on different activities that are using the same class?
any other ideas?
You could use an ActivityGroup. It basically holds a list of activities and you need to control the navigation around them. It sounds like it suits your situation. There are many examples of them that can be found through google.
How I would approach changing the data on the other screens is by using shared preferences. You can store whatever data you need in there, and then (through your activity group) when you change screen, the data is refreshed. This is faster and a little more efficient than restarting the intent every time.
Another way is to change the data in the background without the user noticing. This can be done because an Activity group loads all of the Activity it holds and they are always there in the background, running, unless the developer states otherwise.
You could grab a a hold of the appropriate instance of the class you want to change the data on and then just change it.
Does any of this make sense?
I can elaborate more if needed.
I would supply the parameters to each activity, such as:
intent.putExtra("category", categoryId);
That way you aren't managing too much global state.
About changing the data - if you are talking about refreshing the data from its original source, then you should probably be doing this in the onResume() method of the Activity. Check out the Activity Lifecycle.
This has a few benefits:
you will have access to all of the context of that Activity
you won't have to do something nasty like access another Activity's data
you won't waste time refreshing data the user isn't looking at
Even if you have to make updates to the data, there are ways to make sure each Activity "minds its own business".

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