Android images confusion? - android

I have say 30 images in my android app. And as per android's documents I should have images for all screen resolution i.e. I should have drawable, drawable-mdpi, drawble-hdpi etc.
Does this mean that I will end up having and asking the user to download 30*4=120 images, or does the android platform check before uploading and only uploads the images supported for that particular phone?
Is there any nice and easy way to handle these images?

Currently you need to include all those images, if you want your app to have nice UI on all screen sizes and resolutions. You can also choose to target your app only on specific screens, and declare that in the manifest. Users with screens that don't match your requirements will not see your app on the market then. However, this is probably not what you want.
As for the future, google knows about this problem and announced that it will support creating separate .apk for different kinds of devices, so in the future, this will be the way to go for apps with big sizes. Search google for "multiple apk support" for more info.

Those are for the on device images (app icons, menu item icons, splash screen image).
It sounds like you are having your users download some additional images themselves, so why don't you download only the images needed for their specific screen resolution. That way, you can even have better control over the quality of the images, as you can go by actual screen resolution rather than by hdpi, mdpi, or ldpi.

You could dynamically get android to create images for their device from a master image.
I don't think there's an alternative, there's no way to supply a different app to a user based on their device specs, other than API version.

Related

What if all resources are placed in one resolution for android app bundle

As we all know that Google launch new feature of distributing android apk using android-app-bundle that has so many advantages.
So my question is, how my app will behave if I place all the images/resources in single folder like drawable-xxxhdpi. e.g. Lets say I have one application that uses 5 images. Instead of taking different sizes for different resolutions, I place all the images in single folder (drawable-xxxhdpi) assuming lets android handle it based on device resolution.
As we know that android-app-bundle generates different different apks based on resolutions, languages and so on.
So in that case what will happen to my app ? How APKs will be generated for different resolutions (Android itself re-scales images and generates bundle ?) What will happen to app, will it crash or working properly for smaller resolution devices ?
I know this is non- coding question but its technical question. I tried to search for this but not able to find exact answer of it.
I may help to others as well.
Your app will work the same as before: Play serves to a given device the files that the Android platform would have loaded if it had served the APK with all the files.
In other words, if an mdpi device would have loaded the resource res/drawable-xxxhdpi/icon.png, then that's what Play will serve to that device.
--
Also, slightly unrelated to your question, but note that there are some downsides to providing resources only in xxxhdpi (regardless of whether you publish an APK or an Android AppBundle):
The Android platform will have to rescale these images at runtime on lower resolution devices, thus taking some CPU time and making your app slightly slower.
Your app is bigger than it could be on lower resolution devices. If you provided also the same resource in mdpi, it would obviously be smaller, and that's what Play would serve to an mdpi device, thus making your app smaller for those devices.
Resource not found exception will be triggered in devices with lower resolutions
Good and very helpful question, I think your application will work fine on xxxhdpi devices but those devices which are mdpi or hdpi will face layout issues. I don't think so there would be any other issue than this.

Native App for iOS & Android, Displaying Images

We are developing a new app, on both Android & iOS.
We have different logos we wish to display in different layouts in our app.
I wonder, what's the correct solution for different platforms and different screen,
Resizing on all platforms? let's say i want to create A row with different information, which has image, saved on the server / device,
I wish to display it correctly depends on the screen & device, should i create different images, resize?
Thanks!
It will be better to create different images, because the sizes of devices are different. To make app look and feel awesome i suggest go with different sizes of images depending on devices

Background images in Android: A separate image for each separate device?

I need to develop an Android application and I am a starter to this environment. Actually, we need to port our existing application written for iPhone with Objective-C to Android. We are targeting four devices for now: Samsung S2, S3, Note and Note 2. The application completely consists of custom images in its buttons and backgrounds. As from my experiences in iOS development, we designed 320x480 and 640x960 backgrounds for non-retina and retina devices and the system selected the correct ones provided we give appropriate #2x suffixes. I am trying to understand the Android's way of handling this. I have read the [Supporting Multiple Screens] (http://developer.android.com/guide/practices/screens_support.html) document, but I am still confused on a few things.
As far as understand, there are size and density categories named as small,normal,large and xlarge and ldpi, mdpi, hdpi, xhdpi. We need to generate appropriate bitmap resources and place them under correct "drawable-X-Y" folders. This looks like an advanced version of the #2x notation in iOS. But I don't get exactly how we should prepare background images. For example Note1 and Note2 have resolutions of 449x718dp and 431x767dp respectively if I calculated correctly and therefore they both fall into normal size category. If we prepare a background image for Note1, its screen ratio won't be the same for Note2 and the background image will have to be resized. So, the system does not handle different sized devices which fall under the same size and pixel density category. So, what I do not get is how this system allows us to reuse the same background image for similar devices under the same size-density category. Should we prepare separate background images, say, for Note1 and Note2? If so, what is the meaning of this categorization, am I missing something?
We are targeting four devices for now: Samsung S2, S3, Note and Note 2.
Unless you are controlling the distribution of the app, and can somehow limit it to run on those devices, then at best those are sample devices. If, for example, you are planning on distributing your app via the Play Store, your app will wind up on many others, with a range of screen sizes, densities, and resolutions. While you can perhaps limit the size/density combinations via <compatible-screens> elements in your manifest, there are still going to be a range of resolutions.
So, what I do not get is how this system allows us to reuse the same background image for similar devices under the same size-density category. Should we prepare separate background images, say, for Note1 and Note2?
In the case where you can limit the distribution of your app to those four devices, if you want to use android.os.Build to sniff on the device and choose a different image based upon the device model, you are welcome to do so.
In the case where you are distributing the app to a wider audience, where your app could run on arbitrary devices, you have no practical means of determining, up front, what all possible resolutions might be used. Hence, you have no practical means of creating custom images for each possible resolution. In this case, you will need to rethink the approach of your app, learning from the techniques that millions of other developers of desktop and Web apps have used for dealing with arbitrary resolutions.
It is better to use dp for your control sizes and use 9-patch for Android apps. Android SDK can not handle this kind of detailed categorization. the hdpi/mdpi large/xlarge screen can help to an extent, but your case I think there is no easy way. If you absolutely need to do separate images for each device, then you may consider to do layouts like this:s2_layout_actvity.xml, s3_layout_activity.xml, and in each of them use corresponding images. And detect what device you have before you call the setContentView.

Should we really still support small screens?

I have reviewed the content of some of the currently best Android apps (not to mention that I often check the content of apps I personally or professionally use) and I see that they DO NOT support small screens. I do not mean they they literary do not support them by excluding them in the Manifest file. It's just that the directory LDPI is almost empty (except launcher icon and maybe a few other icons) and that layout-small directory does not even exist.
So the question is, should we bother to support the small screens when nowadays Android devices start from MDPI/NORMAL to up?
The whole point of Android is to be compatible with different hardware characteristics so I would tend to say "yes" it's important to consider low res targets.
Although, doing some research it's true that there are less and less ldpi devices. This article shows interesting results:
UPDATE:
watch that article on Android developer website for more up to date figures:
http://developer.android.com/resources/dashboard/screens.html
That, of course, depends on how compatible you want your application to be. If you want it to support older, smaller screens, then yes; otherwise, no. This sounds more like a business decision than a technical one.
I think you may be confusing density and screen size, as you're using the terms interchangeably.
Just because you have a small screen size, does not mean it has to be low-density. There are screens that register themselves as "small" to android, that are considered HDPI, based off their resolution.
Also, if you have MDPI images, it'll work just fine on devices reporting as "small", as most of that is based off the design of your layout and how well it flows across multiple screen sizes.
As you can see on the Android screen grid, small <> ldpi. http://developer.android.com/guide/practices/screens_support.html#testing
In closing, just because you aren't including LDPI images doesn't mean you don't support small screens.
This question, to me, comes down to time vs. reward. According to http://developer.android.com/resources/dashboard/platform-versions.html, a little over 3% of the market base are still running pre-2.1 phones. If Ice Cream Sandwich does what its supposed to do, hopefully these conversations will go the way of the dodo.
At this point very few people have those kinds of devices, and therefor most don't support it. However, those who do support it have a much greater chance of being used by that small percent, simply because no one else is selling to them.
If it makes sense for you app, and you have the time and energy to put into making it compatible, why not? On the other hand you shouldn't try to shoehorn something in and cause it to become a worse product for it.
Also they have released the ability to have multiple APKs based on different requirements, so we can develop apps targeted to earlier phones, without interfering, or adding code and resources, to our higher targeted apps.

Publishing multiple versions of one app on Google Market

I have an Android app that I would like to display high quality images with. However there are many different screen sizes and ratios. I know there are filters to show apps in Market only for devices with small/medium/large screens.
If I put images of both sizes in 1 app it will double the size of the app, right?
Is it a good practice to make multiple versions for different screen sizes?
I would like to make 1 app in 3 versions for such devices:
medium screen mdpi
medium screen hdpi + large screen mdpi
large (tablets)
If it's possible to do it how can I specify them in manifests? Or is it somewhere in market?
Android has a built-in mechanism for having resources designed for different screen sizes and pixel densities. It's called resource directory qualifiers, and you can read all about it here.
For example, for small screen sizes, you could create a specific layout file and place it in the res/layout-small directory. For a larger screen, you could create a layout file with the same name and place it in the res/layout-large (or res/layout-xlarge) directory.
For pixel density, you could create a small version of your image resources and place them in the res/drawable-ldpi directory (lower pixel densities). And for higher pixel densities, you could create alternate versions and place them in the res/drawable-hdpi directory.
I'd encourage you to read the page on Supporting Multiple Screens, and let Android help you out with its built-in mechanisms. Creating three separate copies of your app is harder for you to maintain, and it confuses potential users (most of whom probably neither know nor care about "pixel densities"). What's to stop them from downloading the wrong version of your app, and getting a lousy experience because of it?
No one seems to be addressing the file size issue you're really asking about, so I'll try.
You should package your high quality images as a set of separate downloads, one for each type of device you plan to support. This makes your base app small, and ensures the end user's disk space is only filled by images it needs.
I've not done this myself, but hopefully the idea will send you on the right search path. I imagine you design the separate download as either resources on your own server, or another set of apps in the market (i.e. "MyApp Image Pack HDPI", "... MDPI", etc.).
As Donut mentions above android has excellent documentation for this here, here, here and here.
Note that all Manifest file changes and how to create one binary that will support different screen sizes, different densities AND different SDK's are at android website. But it requires careful planning and testing to do so.
The best way is to have ALL device configurations (listed here, including the Samsung Galaxy Tab simulater (large screen, hdpi) available here) in your development environment and test your app on them.
You have to create different .apk for each version and define this in your application's manifest file.use this link
http://developer.android.com/guide/practices/screens-distribution.html

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