How can I to make surfaceview invisible in Android? - android

in my app i am using a media player with a seek bar. The seek bar of works along with a surface view. Now my problem is the surface view appears at a corner of my layout which appears to be a black screen. How can i make the surface view to be an invisible. Following is the image of my layout,

You can do that by setting the visibility in the code:
surfaceView.setVisibility(View.GONE) or surfaceView.setVisibility(View.INVISIBLE).
And you can do the same by setting it in the XML:
<SurfaceView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:visibility="gone"/>
GONE is used if you want it to be completely gone and ignored by the rest of the layout. INVISIBLE is used if you only want to change the visibility.

you can use surfaceView.setVisibility*(View.INVISIBLE);

Related

How to create gradient overlay over Android Video Player and fade away

I am interested in creating the following effect: a gradient (dark grey) overlay with icons over the Android Video Player on the phone. How could I achieve this? Also, how can I make this overlay/gradient fade away after a certain amount of idle time? Thank you.
Sure. Here's the XML snippet for the overlay
.
.
.
</RelativeLayout>
</ScrollView>
<View
android:id="#+id/overlay"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#color/loading_overlay"
android:visibility="gone" />
</LinearLayout>
I put the 'overlay' at the end of the entire layout so it is on top. I set it initially to "gone" so it doesn't show up. Then in my Java,
overlay = (View) v.findViewById(R.id.overlay);
overlay.setVisibility(View.GONE);
If your layout the view resides in, in my case a LinearLayout, has "animateLayoutChanges' set to true, then the default animation when I set the overlay to gone is to simply fade away. Very easy peasy

Invisible SurfaceView makes its parent black

I have a problem using a SurfaceView inside an activity layout. This is the piece of XML:
<LinearLayout...
android:background="#drawable/background_image">
...
<RelativeLayout
android:id="#+id/game_viewcontainer"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="0.85">
<!-- SurfaceView will be placed here -->
</RelativeLayout>
</LinearLayout>
As you can see, the SurfaceView (actually a subclass of it) is not directly placed into the XML, but I put it later from the code, this way:
In the activity's onCreate() I instantiate the SurfaceView, setting it to INVISIBLE. I don't want to show it now.
Few lines after I call addView() to place the surface inside game_viewcontainer
The activity is rendered.
After few seconds I switch the surface to VISIBLE.
The problem is that this sequence works on some testing devices with Android 4+, but it introduces an issue in Android 2.2: between the 2nd and 4th step the game_viewcontainer is totally black (it doesn't show background_image). Then, after setting the SurfaceView to VISIBLE, the problem disappears.
Why this behavior?

Android how to ignore auto resizing when keyboard pops up?

let's say I have a view that is made up of 2 layers -> top layer and bottom layer. I place them both in a frame layout.
<FrameLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<!-- bottom layer -->
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="#drawable/some_image_you_shouldnt_shrink"/>
<!-- top layer -->
<EditText
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#color/somewhat_transparent"/>
</FrameLayout>
now, presumably, when i tap on the editText, the keyboard will pop up, and shrink the size of the edit text. However, it seems that the bottom layer is ALSO getting resized. How do i prevent this bottom layer from getting resized?
Note: the framelayout is in a fragment, and the activity that holds this fragment must declare android:windowSoftInputMode="adjustResize".
EDIT*********
Just to clarify, i want the editText layer to adjust as high as the keyboard needs to. however, i don't want the image behind it to adjust at all
i only have 1 activity that handles these similar types of fragments.
You can't prevent a single view from resizing if you set android:windowSoftInputMode="adjustResize". But if you just want to set a non-resizing background, there is a work-around. Instead of setting the background image in the ImageView through XML, add this in your onCreate() method
getWindow().setBackgroundDrawableResource(R.drawable.some_image_you_shouldnt_shrink);
try this in the manifest
android:windowSoftInputMode="stateVisible|adjustPan"

Android Sliding Up View

I need to do a Sliding Up View wich should slide up from the bottom of the screen when I click a button. It has to show on the bottom of the screen and I need to slide/drag it to the center of the screen. The images below explain it better.
almost like the AndroidSlidingUpPanel from "umano" which you can find here:
The problem is that I want the first child (The content of my View - an image for example) to fill all the screen and also I want the second child(the actual bottom bar) to be showed when I click a button. The images below explain it better. If there is not possible to do this by changing the AndroidSlidingUpPanel, how can I do that? I have never worked with views like this. I would really appreciate any tip or help. Thank you very much.
To hide or show panel, you can use
showPanel()
method.
To hide it try this:
SlidingUpPanelLayout slidingPanel = (SlidingUpPanelLayout) findViewById(R.id.sliding_panel);
slidingPanel.hidePanel();
To make it appe
SlidingUpPanelLayout slidingPanel = (SlidingUpPanelLayout) findViewById(R.id.sliding_panel);
slidingPanel.showPanel();
This is available only in v 2.0 of AndroidSlidingUpPanel (https://github.com/umano/AndroidSlidingUpPanel). As I know, it's included in android support library v13 now, but not sure if there is latest version.
You can check this library for dragging content from all four edges of the screen https://github.com/SimonVT/android-menudrawer
You can make a custom layout inside this menu drawer to get your expected result.
You can do it with AndroidSlidingUpPanel, just set visibility:
android:visibility="GONE"
on the 2° child of the view (the panel) and use .showPane() and .hidePane() on SlidingUpPanelLayout to show/hide the panel when you click the button.
The following library do it as well
https://github.com/Paroca72/sc-widgets
Inside you will find a widget named ScSlidingPanel.
This widget work different from the other and can be use and customize very easily.
You put it inside a RelativeLayout give an alignment and it will open from that side.. Left, Right, Top and Bottom or mixed..
In your specific case your must align your panel at bottom of the container and it will sliding from the bottom.
<!-- Define the container -->
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<!-- Sliding from top -->
<scapps.com.library.ScSlidingPanel
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true">
<!-- HERE THE YOUR CONTENT -->
<!-- or you can load by setLayout method -->
</scapps.com.library.ScSlidingPanel>
</RelativeLayout>
Another important property that you can use right for your case is the handle size.
You can define an handle and define the beavior of it.. as your image above you used a button.. you can unsing an image and setting setToggleOnTouch() to true for open/close the panel touching on handle.

How to use LayoutInflater / ViewStub for an overlay

As I am actually not very confident with programatically changing Views, I have following problem:
At the first start of my app, I want to have an overlay for the main screen, that tells the user to have a look at the settings, as there are two critical options the user has to configure.
I don't want to use an AlertDialog and rather not use a wizard. So, I decided to take an approach similar to Go SMS and create an overlay at the first start. The mockup I created looks like this:
Normal menu:
First start:
So these are the problems I have:
Like I said, I don't want to use a screenshot overlaying on first start, as this would take too much space and would not be language and screen independent.
I would have the circle as an png, but I don't know how exactly put it over the image
The same problem with the text
And finally I want to put a semi-transparent white over the app. It does not necessarily need the hole for the icon, though it would be nice.
In case you need the Layout Source, you can get it at pastebin
So, I just need to get a start here, if it is better to use LayoutInflater or ViewStub and how to realize it, as I have absolutely no experience with it...
Thanks!
/edit: I uploaded a new, more well-arranged layout.
I have faced a similar problem, I client wanted a walkthrough of the application, where the entire screen had to become whiter (as they said: "transparent"), except for the button being explained by an overlay speech-bubble.
Fortunately for you, your layout is not nearly as complicated as the one I had to work with :)
Now, you can get the transparency-effect in two ways, either have a white background and call all the views setAlpha() methods, or you can create a half-transparent white overlay.
If you go with the overlay, you'll have to find a way to display the opaque buttons through the overlay. This can get a bit complicated.
If you go with the first option, you can just setAlpha(1) on the opaque view to get it to show up.
The setAlpha() method is only available from api version 11+, so if you target an earlier version, you might have to do it in a slightly more complicated way.
Example of setting alpha on views pre-honeycomb:
Layout for your buttons (make them however you want, just make them similar so you can loop through them):
<LinearLayout
android:id="#+id/button1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical">
<ImageView
android:tag="image"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#drawable/tile"/>
<TextView
android:tag="text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textColor="#FF000000"
android:text="button1"/>
</LinearLayout>
In your program, when you are want to make the buttons transparent:
LinearLayout l = (LinearLayout) findViewById(R.id.button1);
((ImageView)l.findViewWithTag("image")).setAlpha(0x7F);
((TextView)l.findViewWithTag("text")).setTextColor(0x7F000000);
When you have decided on how you want to create the transparency effect, you will have to decide on how to display the overlay-text/bubble. You'll most likely want to put this in a separate layer on top of your entire layout, to make sure that it is not affected by your new view.
One way to achieve this is by changing your root layout element to a FrameLayout, and then creating/displaying in this. e.g:
<FrameLayout background="#FFFF"> <!-- white background, just in case -->
<LinearLayout>
<!-- the rest of your layout -->
</LinearLayout>
<LinearLayout visibility="gone"> <!-- this will be your overlay view -->
<ImageView /> <!-- the arrow/ring -->
<TextView /> <!-- the description -->
</LinearLayout>
</FrameLayout>
When the introduction is displayed, you set the position of the hidden overlay-view to the position of the table item to be explained, change the text to an appropriate string/resource and display the view.
When the introduction is over, you reset the alpha values of all buttons, and set the visibility of the overlay to gone again.
Since I don't have much experience with ViewStub, I would do it with LayoutInflater.
First of all, you need to have a second layout loaded on top of your current layout. The easiest is to have a FrameLayout, which has as one child your current view, and the dynamically you load the second child on the first start. When you load a content view in an Activity, it will be attached to some already created views (some DecorView, a FrameLayout, etc). So you can either re-use the existing FrameLayout, or you can create a new one.
I would vote for the second solution, since it's more stable (I just mentioned the other possibility in case you want to minimize the number of layers).
So, as a first step, wrap your current layout inside a FrameLayout, and give it an id, let's say "#id/root".
Then, in the onCreate method, you can have something like this:
setContentView(R.layout.main);
if (isFirstRun()) {
ViewGroup parent = (ViewGroup)findViewById(R.id.root); // locate the FrameLayout
LayoutInflater li = LayoutInflater.from(this); // get an instance of LayoutInflater
li.inflate(R.layout.overlay, parent);
}
So far you will have the overlay loaded. Now it's up to you to define the overlay.
To make the whitening effect, just set the following attribute on the root view in your overlay.xml layout:
android:background="#40ffffff"
To position the circle, first you need to find it's location. You can use the View.getLocationOnScreen to get the absolute coordinate of the icon (below the circle) on the screen. Then you can have two options:
either create a custom view (for the overlay) and manually draw the circle at the given location
or add the circle using an ImageView and adjust the left and top margins based on the coordinates

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