I just created a android AVD which runs on the 3.1 version. After it starts running, it takes a lot of time to move from one activity to another. Is there any way I could speed up this process.
Emulators will always run much slower than the devices. Anyhow, the android emulators now are much faster than before, so make sure you keep your sdk updated (and you obviously have, since you're running 3.1).
Also, I consistently noticed that emulators running in ubuntu 11 are faster than the same emulators in Win 7 (same hardware), so you might want to give ubuntu a try.
Android emulator takes a lot of memory while it's starting up. It's normal. The thing you can do here is using a feature called snapshot. Snapshot will save your time (and probably resources) from the start booting up.
Read this article for more details:
Optimizing Apps for Android 3.0
under the "About Emulator Performance" section.
Hope it helps.
Related
I am using Eclipse new v22.6.2 . My emulator is starting and running very slowly... How to overcomes this problem..using 3.7"WQVGA(240x432:IDPI).
system configuration is 2GB RAM and 64 bit windows 8 and i3 processor
Increase eclipse Memory size since you emulator is using its memory to run. See here to give more memory.
Genymotion is the better option if you want to test your app with emulator.
In my personal opinion it is always best to test app with the real devices.
I recommend using Genymotion (https://www.genymotion.com/). It is free for personal use.
Just had this issue myself (even though I believe to have a nice piece of hardware) and found that it's really faster as it claims to be.
In my notebook, it will get up and running in about 20-30 secs. Hope that will suit your needs.
My PC is core i-5 with 4gb RAM.
whenever i try to run an AVD in eclipse it comes fast, if i want to run an AVD for TAB it take 5 to 10 minutes. Is there any way to make it fast? Also some time it comes with blackscreen says open gl es API problem type something
Also after fast run, i dont close it, i use it same AVD for all run. But it becames slower after every installation or run by my app. so i have to close and restart my AVD, is there any solution for it. Also some time DDMS cant find AVD, while it was running in font.
Anyone face these problem? any tricks?
one another thing, some time app dont run automatically after installation, i have to select app in AVD's APPS
The Android emulator does not make use of multiple cores. Whether you have 1 or 8 cores doesn't matter. However, the speed of a single core does affect the speed of the emulator.
Having a processor with TurboBoost helps considerably, in my experience. Additionally, it is well known that the 3.X and above emulators are extremely slow by nature.
You could also try allocating more RAM to the AVD in it's setup. Reducing the screen size and resolution also helps in speeding up the emulator.
You can refer to this Google Group thread for details on why the emulator is slow, and how to speed it up.
The emulator comes up but its very unstable. It keeps giving me the window that asks to send data to microsoft. The it becomes not responding and freezes up. Sometimes I might keep it up for a while and am not doing anything to it and all of a sudden it pops up the debug window.
Is there something I can do to make it more stable.
This is specific to your system and the software installed on it. The emulator is rock solid (mostly), so try and solve the problem on your system.
I had such problems when trying to create an emulator with higher resolutions.
Creating a simpler device solved my problem. Probably it was due to my PC specs (P4 2.4 Ghz, 1 GB of RAM).
I have found emulator instances and the AVD manager itself to be VERY flakey.
This is despite re-installs, constant SDK updates and across multiple machines.
Often the only resolution I've found is to delete the AVD that is crashing and recreate it from scratch.
Also make sure you are using the snapshot facility so that you are at least loading fast when it does crash.
I'm currently on a Windows 7 box with 1.83GHz processor and 1 GB RAM. I used be able to use all applications with no speed issues. I recently installed Android Plugin in Eclipse Helios and now Eclipse has slowed down badly. Running projects/creating projects/saving code changes all takes 3-4 minutes to happen. When the emulator is launched, it takes a good 10 minutes to be able to use my app. What is causing Eclipse to slow down ?? Wasting a lot of time on this. Please help.
Thanks in advance !
Your system should be running on the edge of the limit when you have Eclipse and the Emulator running. If possible work on a device or check the CPU/RAM usage while working. You should be able to see where the bottleneck is.
If you have Windows XP somewhere, I strongly recommend to switch back to XP...
Usually when your using programming envionments such as eclipse it is very taxing on your computer. The emulator taking up to ten mins to run is not shocking. I also had the same problem but if you have an android device you can use it to test your programs (its almost instant compared to the emulator.)
I'm beginner on Android applications. I followed the steps in tutorial and prepared development environment on Vista (Eclipse Helios + Android SDK 12 + JDK6).
I created a minimal AVD with 32mb SD card and 128mb ram, enable snapshot.
and set current AVD in run configurations of application as automatically.
Emulator is extremely slow and CPU usage 100% shared by eclipse and emulator,
memory consume is also in limit.
Do you have any suggestion to optimize it? It's my first step in development android app, and i don't want to be discouraged.
Thanks a lot,
Semanur
You can use Bluestacks App player or Youwave For Android.
Those emulators are very much faster than eclipse emulators. You will find that they are most likely runnning your app on a real phone.
Emulators use significant resources but with a medium computer it should run ok.
Try creating a new emulator instance with default settings, HVGA and no snapshot and no sd card.
Use android 2.2 for this test.
This one should run pretty smoothly on a medium computer.
Let us know the results.
As everyone else has stated, the emulator is terrible for testing. I'd suggest debugging on a device, even if that means only being able to test one API and screen size.
Launching from a snapshot is also a way of cutting the loading time and resource load on the CPU. I found it to still take a considerate amount of time still, but it is less than half of what it took before.
you can download and install genymotion virtual device,, it is 3x faster then normal AVD