I'm starting 3.1 AVD and wnen loading upplication to it the application shows fully but much smaller than actual screen like its dimentions were set statically to be smaller than the screen.
Add an appropriate <supports-screens> element to your manifest, and consider adding a <uses-sdk> element with android:targetSdkVersion="11".
If you are supporting tablet screen sizes, a likely element would be:
<supports-screens android:xlargeScreens="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="false" />
You could consider adding true for small screens as well, if you are supporting that size too.
Related
I am new android and i have a question. I am developing a app, and i see this problem. I create layout for Pixel 2 and other devices cant show as Pixel 2. When i research, i learning create layout every dimension.
I added this on AndroidManifest.xml
<supports-screens
android:resizeable="true"
android:smallScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:normalScreens="true"
android:anyDensity="true"/>
And created different layout; example login_activity.xml (normal) and login_activity.xml (large). But how choose device this screen, is it automatic or other way?
https://github.com/intuit/sdp use this for support layout in multiple screen size.
I'm using the Layout Variants tool to create differents sizes for my layout.
the problem is that when i pick any large Device to preview my layout..
it keeps using the normal size
how can i force it to pick the right layout for the screen ?
by the way i already did the AndroidManifest support screens
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true"
android:xlargeScreens="true" />
but still having problems!
also my app icon looks so small too in my phone!
any idea?
Pleas can some one help me understand what values I should use to fit most android screen sizes.
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.airrocketapps.macuser.airrocketapps">
<supports-screens
android:resizeable="true"
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true"
android:requiresSmallestWidthDp="320dp"
android:compatibleWidthLimitDp="320dp"
android:largestWidthLimitDp="320dp"/>
<application
Please have look at this article Android Layouts for different Screens
you have to made layout for every screen sizes if you want to handle all types of screen i,e landscape,potrait etc. You must use wrap_content or match_parent for views to fit into present screen or activity.
If you don't specify it will "support", as in launch on, any device with which the rest of the config is compatible. You can remove the support-screens tag completely. But there's a big difference between your layouts _fitting) on screen and them being appropriately designed for those screens.
Checkout Supporting Multiple Screens, Supporting Different Screen Sizes, and Designing for Multiple Screens in the Android docs.
I have developed an application that is to be run on android Tablet as well. It is working on android phones perfectly. When I ran it on Tablet, it did not expand on whole screen. It just covered a area equal to a mobile device. I want that it also runs on Tablet and cover the whole screen as running on mobile device. Do I have to create two different designs for each type and at run time before using design, I would have to check it whether it is android phone or table?
Add below code in android manifest
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true" />
Add the following block of code in your manifest file after the <uses-sdk>tag:
<supports-screens
android:xlargeScreens="true"
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true" />
Note: Add the android:xlargeScreens="true" attribute if and only if your minSdkVersion is equal to or more than 9.
In addition to adding this block of code, follow this link. Also suggest you to go through the following links:
Supporting Multiple Screens
Supporting Different Screen Sizes
Supporting Different Densities
Hope this helps.
please try
<uses-sdk android:minSdkVersion="8" android:maxSdkVersion="11"/>
<supports-screens android:anyDensity="true" />
in Manifest.xml before tag.
I hope it may be help you.
Yes, ideally you'll design layouts targeted to tablets. You don't have to, but you can. See here for details. Your app is running in "screen compatibility mode". See here for info about that.
I think you used fixed width and height for any view or layout in your app, to support a fixed resolution of your mobile device.
If you use fill_parent, wrap_content and weight property, such things in your app, the app will fill entire screen of any android device. Once review your code.
Small example
Assume device has no rotation. Your device has resolution 320 X 240. you have to fill 3 buttons horizontally, you can put each button width=100 and remaining as margin/padding of layout. If you run same app on device with resolution 640 X 480, some space will come after 3 buttons. If you use width=fill_parent and layout_weight=1 for these 3 buttons and parent's layout_width=fill_parent, on any resolution these 3 buttons will fill the entire width of screen.
I hope it may help you.
I have to prepare one application.I want give support to different resolution.i have to prepared different layouts.Frist time my layouts is,
res/layout/mylayout----7" normal screen
res/layout-large/mylayout----7" large screen
res/layout-xlarge/mylayout---10.1"
but it is taking 7" large screen.i found some solution in this site.Solution is ,create layout is,
res/layout/mylayout----7" normal screen
res/layout-sw600dp/mylayout----7" large screen
res/layout-sw720/mylayout---10.1"
After changed layout names it is taking 7" large screen only. please help me do.
Check your project Build Target To support xlarge screen your project build target should be atleast android 2.3.3 adk.
In Eclipse -?right click on project -> Properties -> Android -> Select Project Build Tagrget as 2.3.3 or onwards.
First of all set the multiple screen support in your Android Application manifest file
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true" />
And also see this Link
For mulitple screen support Try by using this... in ur android manifest file
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:resizeable="true"
android:smallScreens="true"
/>