I have a usecase like repeatedly calling the same dialog box with different values. I am using the same dialog creating code for that. First time the sent data is populated to dialog box. but next time the dialog box not getting rebuilt with different values when i call the same for next time.
Code is here
dialog.setContentView(R.layout.orderdialog);
dialog.setTitle("Selected Item");
dialog.setCanceledOnTouchOutside(true);
System.out.println(selected); // here i am sending different values eachtime. But not updating in dialog.
TextView selectedItem = (TextView)dialog.findViewById(R.id.itemName);
selectedItem.setText(selected);
You can use the android alert builder to show dynamic data:
new AlertDialog.Builder(this)
.setTitle("your title name")
.setMessage("here you can write your dynamic data as string or integer")
.setPositiveButton("Yes", new DialogInterface.OnClickListener() {
public void onClick(/* don't remember the signature by heart... */) {
// continue with delete
}
})
.setNegativeButton("No", new DialogInterface.OnClickListener() {
public void onClick(/* don't remember the signature by heart... */) {
// do nothing
}
})
.show();
Instead of calling
showDialog(id);
and creating dialog in oncreatDialog function
create the dialog and show it in you on click function itself:
like this:
public void onClick(View v) {
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setTitle("State");
builder.setItems(m_arrStateNames, new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int which) {
m_nSelStateIdx = which;
showState();
dialog.dismiss();
}
});
builder.show();
}
});
Related
I have a if then statement. If the if then statement is true, I want an Android system to fire a basic alert with one button that says ok.
I have done plenty of research, but nothing works.
this is how you create Alert in android
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setMessage("Write your message here.");
builder.setNeutralButton(
"Ok",
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
dialog.cancel();
}
});
builder.create().show()
I couldn't find anything usefull on the internet about my problem. So my question is how do you do a good usage of Android's alert dialogs. Here is an example of code creating and showing an alert dialog just with the title "error", the text "you can't do that" and a "Ok" button :
AlertDialog.Builder alertDialogBuilder = new AlertDialog.Builder(this);
alertDialogBuilder.setTitle("Error");
alertDialogBuilder.setMessage("You can't do that");
alertDialogBuilder.setCancelable(true);
alertDialogBuilder.setPositiveButton(
getResources().getString("ok"),
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
dialog.cancel();
}
});
alertDialogError = alertDialogBuilder.create();
alertDialogError.show();
But now, if I have many of this alert dialogs in my application, what should I do ?
Should I set the alertDialogBuilder as an attribute so each time I want to display an error message I can call his function setMessage() and then create() and then show() ?
Should I keep an already configured alertDialog for every single error message I have so I can just call theRightAlertDialog.show() to display my message ?
Something else ?
What's the good usage/cleanest way to do this for you ?
You could do this one of two ways. The first is to create a static method, which you can place in a final utility class:
public final class AlertUtil {
public static void showErrorDialog(Context context, String message) {
AlertDialog.Builder builder = new AlertDialog.Builder(context);
builder.setTitle("Error");
builder.setMessage(message);
builder.setCancelable(true);
builder.setPositiveButton(
getResources().getString("ok"),
new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int id) {
dialog.cancel();
}
});
builder.show();
}
}
Or you can use a DialogFragment which you can create with:
getSupportFragmentManager().beginTransaction().add(ErrorDialogFragment.newInstance(message), "tag").commit()`
I will say though, as a side note; if you are looking to change more than just a few fields for each of the dialogs (i.e. adding more parameters to the showErrorDialog method), then you probably should just stick to the Builder pattern. Considering that is what the Builder pattern is meant for.
Should I set the alertDialogBuilder as an attribute so each time I want to display an error message I can call his function setMessage() and then create() and then show() ?
If the title and the button functionality are the same for all of your alerts, than this would be the best strategy. Create a variable for the alertDialogBuilder, or even just the alertDialog itself, then change the message and show it each time.
Alternatively, you could create a method that builds the dialog, and takes in a string for the message text.
I am using AlertDialog to show any message and links, I use this code. But I want to show a different message (link) in every action randomly. Is that possible? and if it is, can you give me sample codes for this. thanks.
final AlertDialog d = new AlertDialog.Builder(this)
.setPositiveButton(android.R.string.ok, null)
.setIcon(R.drawable.icon)
.setMessage(Html.fromHtml("Check this link out"))
.create();
d.show();
// Make the textview clickable. Must be called after show()
((TextView)d.findViewById(android.R.id.message)).setMovementMethod(LinkMovementMethod.getInstance());
what i want is: when user opens my application, my alertbox shows a link but i want to use many links and show them randomly, I will use it for like text ads. I mean when user open my app google.com will be shown and another time yahoo.com and another time a different link. Hope i am clear
You can use this:
public static void showAlertDialog(final String title, String message,
final Context context, final boolean redirectToPreviousScreen) {
AlertDialog.Builder alertbox = new AlertDialog.Builder(context);
alertbox.setMessage(message);
alertbox.setTitle(title);
alertbox.setNeutralButton("Ok", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface arg0, int arg1) {
}
});
try{
alertbox.show();
}catch (Exception b) {
}
}
Dialog dialog = new AlertDialog.Builder(Activity01.this)
.setTitle("Login hint")
.setMessage("Here needs your login!")
.setPositiveButton(...)
.setNeutralButton(...
).create();
What kind of grammar it is? I cannot understand why those dots are one by one? And the create() is for Builder() or for setNeutralButton()?
Thanks!
Builder is a static inner class of AlertDialog. Each call returns this allowing you to chain methods. Finally you call create() to create the actual dialog. This is basic Java and has little to do with Android, besides the fact that Android uses this pattern a lot.
setTitle, setMessage are the methods of the DialogBox.
you can also write
Dialog dialog = new AlertDialog.Builder(Activity01.this);
dialog.setTitle("Login hint")
dialog.setMessage("Here needs your login!")
dialog.setPositiveButton(...)
dialog.setNeutralButton(...)
dialog .create();
if you want more clarification about this you can visit this
.setPositiveButton(...) refers you want to pass text to displayed and write the logic for click events.
Refer here:
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setMessage("Are you sure you want to exit?")
.setCancelable(false)
.setPositiveButton("Yes", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
MyActivity.this.finish();
}
})
.setNegativeButton("No", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
dialog.cancel();
}
});
AlertDialog alert = builder.create();
I am working on an android project where I am trying to show a AlertDialog in a separate normal java class and return the result that the user enters. I can display the dialog fine but the problem I am having is it always returns the value before the dialog has had one of the buttons pressed.
Below is the code that calls the function in the standard java class to show the dialog
private void showDiagreeError()
{
Common common = new Common(this);
boolean dialogResult = common.showYesNoDialog();
Toast.makeText(getApplicationContext(), "Result: " + dialogResult, Toast.LENGTH_LONG).show();
}
And below is the code that shows the actual dialogue
public boolean showYesNoDialog()
{
AlertDialog.Builder builder = new AlertDialog.Builder(context);
builder.setMessage("Are you sure you do not want to agree to the terms, if you choose not to, you cannot use Boardies Password Manager")
.setCancelable(false)
.setPositiveButton("Yes", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
dialogResult = true;
}
})
.setNegativeButton("No", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
dialogResult = false;
}
});
AlertDialog alert = builder.create();
alert.show();
return dialogResult;
}
dialogResult is a global variable visible throughout the class and being set to false. As soon as the dialog is shown the toast message is shown showing the result is false, but I was expecting the return statement to block until the user has pressed one of the buttons too set the variable to the correct value.
How can I get this to work.
After many hours hunting through the inner depths of google pages, I found this Dialogs / AlertDialogs: How to "block execution" while dialog is up (.NET-style).
It does exactly the job I was after and tested to make sure there are no ANR errors, which there isn't