I make android application that read textfile.txt from resource/raw. And it's work fine. Here is the code:
BufferedReader bufferreader = new BufferedReader(new
InputStreamReader(getResources().openRawResource(R.raw.textfile)));
String bufferLine;
String tempText = "";
try{
while ((bufferLine = bufferreader.readLine()) != null){
tempText = tempText + bufferLine;
}
} catch (IOException e){
}
Now, I need also to access this raw resource textfile by modify(write) or delete the content. Is there anyway to do it on android ?
Use the external storage to store the file after you have modified it.
How you use the external storage depends a bit on what version you are targeting, but it's explained in the documentation that I linked to.
Files that you place in the external storage associated with your application will be deleted if your application is uninstalled and your target version is API level 8 or above.
You can't write resources. Copy the file in the application internal memory or in the external storage (sd card or else) and then you can modify it.
Related
Currently, we have an app that we are targeting Android 10 and right now are using the legacy storage API. Our app communicates via Bluetooth sensors and reads and writes raw data in CSV files in a subfolder in the main directory, with that subfolder having subfolders for each user.
I know Android 11 will enforce Scoped Storage. I would like to know, is our use case outside of the Scoped Storage requirement? It appears our use case isn't supported by MediaStore. If not, how would we go about this?
MediaStore APIs are just for media files - images, videos, and audio.
You can store all files in the app's private folder and add an export option to your app (maybe compress the whole structure to an archive). So a user will be able to store or send it wherever they want.
In this case, you need to use FileProvider to expose the file from the private directory.
reads and writes raw data in CSV files in a subfolder in the main directory,
For an Android 11 device you can create your own folders an subfolders in the Documents directory of what you call the 'main folder'.
And for using the MediaStore: you can also write any file to that Documents directory. Well in a subfolder if not directly.
I'm in a similar boat. This may help you get started.
public class FirstFragment extends Fragment {
...
public void fauxMakeCsvSurveyFile() {
File appDir = new File(getContext().getExternalFilesDir(Environment.DIRECTORY_DOWNLOADS), "Field_data");
appDir.mkdirs();
try {
String storageState = Environment.getExternalStorageState();
if (storageState.equals(Environment.MEDIA_MOUNTED)) {
File file = new File(getContext().getExternalFilesDir(Environment.DIRECTORY_DOWNLOADS) + "/Field_data/" + "OutputFile.csv");
FileOutputStream fos = new FileOutputStream(file);
String text = "Hello, world!";
fos.write(text.getBytes());
fos.close();
}
} catch (IOException e) {
Log.e("IOException", "exception in createNewFile() method");
}
}
...
}
I know there have been questions about this, but for some reason nothing seems to work for me.
I'm trying to get 2 text files to save to the SD card from my app. It correctly creates the directory and the files, but always to the Internal Storage, never the External Storage. I do have the permissions in place as well in the Manifest.
try {
File sdCard = Environment.getExternalStorageDirectory();
File myFile = new File(sdCard.getAbsolutePath() + "/rlgl");
myFile.mkdir();
// myFile.createNewFile();
String newLine = System.getProperty("line.separator");
File file = new File(myFile, "rlgls.txt");
if(file.exists()) {
} else if (!file.exists()){
FileOutputStream fOut = new FileOutputStream(file);
OutputStreamWriter myOutWriter =
new OutputStreamWriter(fOut);
for (int i = 0; i < 30; i++) {
myOutWriter.append("0.0" + newLine);
}
myOutWriter.close();
fOut.close();
}
} catch (IOException e) {
e.printStackTrace();
}
This is the code that I am using. I've followed directions from other Stackoverflow responses but it never goes to the SD Card. Is there something I'm doing wrong? Also a follow up question is there a way for me to use the above code in order to make the files invisible to the user. They should have no reason to open them. Thanks in advance.
It correctly creates the directory and the files, but always to the Internal Storage, never the External Storage
No, it places them on external storage. What the user sees as internal storage is what the developer sees as external storage. Internal storage is accessed via methods like getFilesDir(). And none of those are removable storage, such as some form of SD card.
Also a follow up question is there a way for me to use the above code in order to make the files invisible to the user. They should have no reason to open them.
Then put them on internal storage.
my app can't read/write from/to the files when there is a "." in front of their names
I find that very difficult to believe. The . prefix makes them not show up by default in some file browsers, but that's it. Users can get to them (if they are on external storage), and apps can get to them (subject to the same rules as any other files, those without a leading .).
I need to download some pdf files into data/data/com.**.* folder.
Those files are application specific and only application should read and display it that's the reason storing on data/data/com.**.* folder.
Please let me know how to download into that folder and open/read it in the application.
I know how to download it into SD card, but I do not have idea to downloading to application specific folder.
Please let me know some code examples to do this and also I need to know the capacity/size of the data/data/com.**.* folder.
As long as you want write your own applications Data folder, you can create a FileOutputStream like this FileOutputStream out = new FileOutputStream("/data/data/com.**.*/somefile"); than use that output stream to save file. Using the same way you can create a FileInputStream and read the file after.
You will get Permission Denied if you try to access another application's data folder.
I am not sure for capacity but you can calculate the size of the data folder using this
File dataFolder = new File("/data/data/com.**.*/");
long size = folderSize(dataFolder);
...
public static long folderSize(File directory) {
long length = 0;
for (File file : directory.listFiles()) {
if (file.isFile())
length += file.length();
else
lengthlong += folderSize(file);
}
return length;
}
Hi here i am attaching the link of a tutorial explained.
http://www.mysamplecode.com/2012/06/android-internal-external-storage.html
and there are many discussions going on internet that you should root your phone in order to access the data from data/data folder and I am also attaching some links about the discussion, I hope these are also some of the links that are related to your question
where do i find app data in android
How to access data/data folder in Android device?
and as well as some links that makes out the things without rooting your phone i mean
You can get access to /data/data/com*.* without rooting the device
http://denniskubes.com/2012/09/25/read-android-data-folder-without-rooting/
To Write file
FileOutputStream out = new FileOutputStream("/data/data/your_package_name/file_name.xyz");
To Read file
FileInputStream fIn = new FileInputStream(new File("/data/data/your_package_name/file_name.xyz"));
Now you have your input stream , you can convert it in your file according to the file type .
I am giving you example if your file is contain String data the we can do something like below ,
BufferedReader myReader = new BufferedReader(
new InputStreamReader(fIn));
String mDataRow = "";
String mBuffer = "";
while ((mDataRow = myReader.readLine()) != null) {
mBuffer += mDataRow + "\n";
}
Remember to add write file permission to AndroidManifest.xml
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
I guess I'm a little confused as to how files are stored on an actual machine (or emulator even).
While programming, I can save my xml file in the assets folder manually, but how to write an app that will have to connect to the network and download the file,save it somewhere and then manipulate it ? where will it store said file ?
I want to create a new file, but I read on another post that the assets folder as such is not available once packaged; So where are they created and stored ? How can they be transferred. Its just, I'm new to this platform and the file system is a little confusing.
If you want to use XML that is updated, you should think of copying the file(s) from assets to device storage. You can take a look at How to copy files from 'assets' folder to sdcard? to know how this can be done.
Another alternative is to use the database where you can store the parsed data from the XML. So that you need not parse the file whenever you need to access the contents.
You have two options: call getFilesDir() from your activity to obtain a path to the internal data folder that can only be read/write from your app.
Or, you can write/read your xml file to external storage (SD Card). Use the method Environment.getExternalStorageDirectory() to get the root path of the external storage, then create your own folder as you see fit.
Note that if you write to external storage, every app in the phone will have access to it.
Even I faced this issue. Now I have a xml file which is has application properties.This is packaged in the assets folder.Once packaged we cannot edit a file in assets folder.
Now on app load I just copy this file to path returned by
context.getFilesDir().getAbsolutePath();
And the application edit it from the same place. You can see if the file is modified in the FileExplorer panel of DDMS view. The file is stored in the folder named same as your application package name for eg: com.abhi.maps
Alternatively you can also copy it to SD card.However it is risky because, sd card may bot be available all the time.
You can use the following code to copy file from assets folder:
private static void copyFile(String filename, Context context) {
AssetManager assetManager = context.getAssets();
InputStream in = null;
OutputStream out = null;
try {
in = assetManager.open(filename);
String newFileName = context.getFilesDir() + "/" + filename;
out = new FileOutputStream(newFileName);
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch (Exception e) {
Log.e("tag", e.getMessage());
}
}
Hope it helps! :)
I have tried to make sense of the getFileStreamPath madness for some hours now.
Could someone please explain how to test if a path = "shop/crates/fruits" exists?
In an attempt to simplify the test i have broken the path in to segments.
I thought i had it. But the test breaks when shop exists but there is no crates..Weird!
Or is it?
public static Boolean pathExists(String path, Context ctx)
{
Boolean result = false;
String[] pathSegments = path.split("/");
String pathStr = "";
for(int i = 0;i<pathSegments.length;i++ )
{
pathStr += pathSegments[i];
if(!ctx.getFileStreamPath(pathStr).exists())
{
result = false;
break;
}
pathStr += "/";
result = true;
}
return result;
}
Yeah, the crappy android APIs.
The secret sauce is to use context.getFilesDir(). That's your file:
File file = new File(context.getFilesDir() + File.separator + path);
After that, the file behaves normally.
First, the getFileStreamPath returns the absolute path on the filesystem where a file created with openFileOutput(String, int) is stored.
Are you trying to test the internal or external storage's path? If you want to use external storage use getExternalFilesDir(). If you want to use internal package embedded resources like res/raw, it's another story:
Android how to get access to raw resources that i put in res folder?
But I don't think it will work the way you are presuming to get it.
Read this http://developer.android.com/guide/topics/data/data-storage.html
carefully.
Read Using the Internal Storage chapter there.
Also see:
How to create a file on Android Internal Storage?
Read/write file to internal private storage
http://www.vogella.de/articles/AndroidFileSystem/article.html