Android OsclNativeFile error: Seek lseek64 failed - android

I get the following error on my Android device:
E/OsclNativeFile( 1616): OsclNativeFile::Seek lseek64 failed
I want to know what it means, because I wasn't making anything special just getting a battery drain and the logcat show me zillion lines like the above. Thanks.

I got the same. That happened after i had updated my LG Optimus One P500 phone to android 2.3.3. I read this topic with no answers and was a bit disappointed. I tried to come back to 2.2, but phone didn't start (it stopped at android logo). I installed 2.3.3 again and it started normally. Then i experimented and soon noticed that there was no errors with sd-card unmounted. So I removed all programs from sd-card, and deleted all files from it (I moved it to laptop). And I have no such errors now. Maybe there is an easier way to solve it, but it has worked in my case.

The lseek64() system library function is typically used to access large files (2GB or greater). It's possible there's a flaw with the way the platform implements lseek64. A workaround--as tonixart has discovered--is to delete the large files on your sdcard.

Related

Complete utter wits end, all solutions online those not work for me for the Error "Session 'app': Error Installing APKs"

Utter Wits end. Tried all solutions: clean build, sync project files with gradle, build Bundles, Build APKs, disable and re-enable instant runs etc.
Followed Exact steps outlined in other threads/ posts but still couldn't get the app to run on my physical Samsung Galaxy S7 phone. It was working fine previously, but now couldn't get it to work. App still able to open on Emulators though.
Needed to test out gyroscope and accelerometer sensors on a physical phone which emulators can't achieve as intent.
Would like to seek help from the community regarding this matter. Any idea where it has gone wrong? I have already updated my compilesdkverison and targetsdkversion in the module:app build.gradle scripts. Tried almost everything that I can think of but to no avail. Hoping to see the light and receive enlightenment from the community as I'm a novice in Android Studio.
PS: By the way, how do people add actual iamges to the post, itseems like the only way i can show an image is in the form of a hyperlink away from current page. Is there a way to just put the image directly in the post here?
Looks like there is not enough space on your phone. Try making some space on your internal memory.

Why is installed application too big?

Yes i know there are similar questions but i couldnt see any problem there.
I analyzed it with Android Studio Tool
Installed on Android 6.0.1 and in Phone installed application it says ~42 MB?!?!
I have deleted some data there and it went down to ~16MB.
I dont understand why is it so big i dont have images or anything its just simple app with edittext that sums values.
PS. On android 4.2.2 it have ~4MB which is fair size.

Emulator is already running but not able to see it in ubuntu

I am using ubuntu 12.04,and Eclipse Platform Version: 3.7.2, I have one issue which i observed occasionally on my system I dont know whether this issue is common and did't find any related question so asked.. problem is - "when I tried to launch android application using emulator(API level 17 Nexus 4),it runs fine no problem and emulator is in front of me, But the moment i open other window like browser,editor it hides and i am not able to see it.." Log says that emulator is ruuning but dont know where it hide.
If someone else is facing this problem, it could be due to memory overwhelming. To solve, in Ubuntu, go to Home/.android/avd/Pixel_X_API_XX.avd
and delete the *lock files, then Run the emulator as usually.
Where I wrote Pixel_X_API_XX.avd it means, for example : Pixel_2_API_32.avd
Bye bye

Adreno200-EGLSUB: <ConfigWindowMatch:2087>: Format RGBA_8888 issue with Motorola Defy device

I have been facing strange issue in my one of Android application with Motorola Defy device. I have been testing the same application on HTC and Samsung devices and it is running perfectly without any issue, however when I test it with Motorola device, it starts getting crashes.
All log files shows Adreno200-EGLSUB: : Format RGBA_8888 error. Let me add one more thing that I am using SurfaceView and surfaceHolder class.
Could anyone know what possible reasons might be and it can be sorted out?
Thanks in advance.
I met the same problem, I tried to set
getWindow().setFormat(PixelFormat.RGBA_8888);
But still returned the same problem. I run on several thousands times, no further error was shown related to this one.
According to answers Device specific error - s3dReadConfigFile "Can't open file for reading."
It will not affect the use of your application
i have it too,
just unlock your phone, and make it ready to use.
than run your app from software (Eclipse - in my case).

How can I fix this unusual bug that is causing my android app to crash on certain phones?

I have recently completed development on a game for Android smartphones.
It was designed using the android 2.1 sdk and runs no problem on my test devices a 2.1 samsung galaxy europa and a 2.2 samsung galaxy tab and seems to run fine in the emulator for 2.3.3.
Up until recently it ran fine on my friends HTC desire S but suddenly it stopped working, crashing on start.
It would appear that the error is caused by a resource not being found.
This code has not been touched for the past 2 months and ran no problem on my 2.1 and 2.2 devices but I must have done something. It seems that suddenly that some phones can't see the resources but unfortunately I cannot replicate this bug and my friend is not around enough and is getting quite pissed at me for pestering him for me to take his phone and keep trying to fix it.
Any help would be much appreciated as this is driving me mad especially as I cannot replicate this bug with any of my equipment. I haven't even got a confirmation that it works on 2.3.3 as the people who have downloaded my app aren't leaving any useful feedback or submitting many error reports. Hopefully it is just a bug with HTC's variant of android.
I sometimes have errors like this when I'm rapidly iterating (tweak/test) on the emulator. They're usually solved by doing an "ant clean" and then recompiling. You could try cleaning and then doing a fresh build, installing it on your friends device, and then seeing if you still get the error.
-Kurtis
Have you considered/researched whether or not this actually is a resource problem...meaning does this resource actually exist in the folder Android is trying to draw from?
I'm currently facing the crash in a production application and have found the problem. This crash is only happening on HTC devices. Seems like HTC changed the core Android method that decode a Resource.
The documentation of BitmapFactory.decodeResource says :
Returns
The decoded bitmap, or null if the image could not be decode.
But HTC version of that crashes :(
In my case, I had mis-placed the "xml" folder. It was on the root of the project, but just moved within "/res" folder and the error was gone.

Categories

Resources