I want show the elapsed seconds from 60 to 1 - android

I want to show a text view with elapsed seconds from 60 to 1.
How should I take handler event?
time = GetTime.Showtime();
elapsetime.setText(time + " Secs");

Use a CountDownTimer, http://developer.android.com/reference/android/os/CountDownTimer.html

First of all, you have to create and initialize Timer object:
Timer myTimer;
myTimer = new Timer();
After that you can call use the schedule method to call timerMethod() (or your method). It will the timerMethod() every second (1000 milliseconds).
myTimer.schedule(new TimerTask() {
#Override
public void run() {
timerMethod();
}
}, 0, 1000);
//Runs your doSomething() in the UI Thread
private void timerMethod()
{
this.runOnUiThread(doSomething);
}
// make your doSomething() runnable
private Runnable doSomething = new Runnable() {
public void run() {
// Your code for doing something
}

i use handler thread runnable.
handler =new Handler();
runnable = new Runnable() {
#Override
public void run() {
elapsetime.setText(time+" Secs");
time--;
if(time<1){
handler.removeCallbacks(runnable);
}else{
handler.postDelayed(this, 1000);
}
}
};
handler.postDelayed(runnable, 1000);

Related

Can be use CountDownTimer within a loop?

I want to use CountDownTimer within a for loop but when I am using following code then CountDownTimer is running only once while I want to run it CountDownTimer as per given condition in for loop. it might be a silly question but I will be very thankful to you if I get some help. Thanks in Advance
for (int i=1;i<=10;i++){
Random random = new Random();
totalques.setText(String.valueOf(i) + "/10");
firstnum.setText(String.valueOf(random.nextInt(100)));
secondnum.setText(String.valueOf(random.nextInt(50)));
new CountDownTimer(5000, 1000) {
#Override
public void onTick(long millisUntilFinished) {
time.setText(String.valueOf(millisUntilFinished / 1000)
+"s");
}
#Override
public void onFinish() {
}
}.start();
}
You can use the Timer class for doing your job
final Handler handler = new Handler();
Timer timer = new Timer();
TimerTask timerTask = new TimerTask() {
#Override
public void run() {
handler.post(new Runnable() {
public void run() {
//one second elapsed
}
});
}
};
timer.schedule(timerTask, 0, 1000);
The schedule method say start directly and I want to be notified when every 1000 milliseconds elapse.
Don't forget to cancel the timer when you want to stop it with timer.cancel()
Inside the run you can decrement an int and when it reach 0 you can stop the timer

How do I stop this Thread in Android?

While learning using Threads in Android I've created simple thread that updates time textview every second:
Thread t = new Thread() {
#Override
public void run() {
try {
while (!isInterrupted()) {
Thread.sleep(1000);
runOnUiThread(new Runnable() {
#Override
public void run() {
if(time!=0){
if(time>9){timeLeftTV.setText("0:"+time);}
else{timeLeftTV.setText("0:0"+time);}
time--;
}
else {
//timeLeftTV.setText("finished");
}
}
});
}
} catch (InterruptedException e) {
}
}
};
t.start();
I want to display dialog box when the time expires. How do I stop this thread?
use CountDownTimer
new CountDownTimer(30000, 1000) {
public void onTick(long millisUntilFinished) {
mTextField.setText("seconds remaining: " + millisUntilFinished / 1000);
}
public void onFinish() {
mTextField.setText("done!");
}
}.start();
This is example of 30 seconds for 1 second time interval.
You can display dialog box on onFinish() method.
Most of the time I use a Runnable that can be scheduled with a Handler as followed:
final int timeInterval = 1000;
final Handler handler = new Handler();
Runnable runnable = new Runnable() {
#Override
public void run () {
textView.setText("time..");
// schedule the same Runnable after one second
handler.postDelayed(this, timeInterval);
}
};
handler.postDelayed(runnable, timeInterval);
To stop your loop, remove the Runnable from the Handler:
handler.removeCallbacks(runnable);
When you don't want to use the method above, simply use a Boolean that prevents your loop to continue and your Thread will end itself:
boolean stop = false;
Thread t = new Thread() {
#Override
public void run () {
while (!stop) {
// do stuff
}
}
};
t.start();
To stop the Thread:
stop = true;
Just interrupt the thread, Where you want to stop it.
thread.interrupt();
There are many ways to stop thread.
Like you can use Executor Services instead of timer. But for the quick solution you can go ahead with the following one:
long startTimer= System.currentTimeMillis();
long stopTimer= startTimer+ 60*1000; // 60 seconds * 1000 ms/sec
while (System.currentTimeMillis() < stopTimer)
{
// Perform your all the required operation here
}
Hope it will help you.
For Executor service check the below stack link:
How to timeout a thread

Button to trigger every 5 seconds

My app needs tracking of real time so I need a button that needs to trigger every 5 seconds but I have no idea how to do it. Can you teach me how?
I want that in every 5 seconds that AsyncTask will be triggered.
btnStart.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
HashMap postLoc = new HashMap();
postLoc.put("txtLat", tvLat.getText().toString());
postLoc.put("txtLng", tvLong.getText().toString());
postLoc.put("txtOwner", pref.getString("username","").toString());
PostResponseAsyncTask taskLoc = new PostResponseAsyncTask(getActivity(), postLoc,false, new AsyncResponse() {
#Override
public void processFinish(String s) {
Log.d(TAG, tvLat.getText().toString());
Log.d(TAG, tvLong.getText().toString());
Intent i = new Intent(getActivity(),GPS_Service.class);
getActivity().startService(i);
}
});
taskLoc.execute("http://carkila.esy.es/carkila/locationUpdate.php");
}
});
I think this code might be useful to trigger the code every 5 second
Timer timer;
TimerTask timerTask;
final Handler handler = new Handler();
#Override
public void onCreate() {
super.onCreate();
startTimer();
}
public void startTimer() {
//set a new Timer
timer = new Timer();
//initialize the TimerTask's job
initializeTimerTask();
timer.schedule(timerTask, 0, 5000);
}
public void initializeTimerTask() {
timerTask = new TimerTask() {
public void run() {
handler.post(new Runnable() {
public void run() {
//code to run after every 5 seconds
}
});
}
};
}
Create a method like this and call the method on button click and also call the method by using a handler like this:
mRunnable = new Runnable() {
public void run() {
public void toBecalled_Every_5_Second();
mHandler.postDelayed(mRunnable, 5000);
}
};
mHandler.postDelayed(mRunnable, 5000);
public void toBecalled_Every_5_Second(){
PostResponseAsyncTask taskLoc = new PostResponseAsyncTask(getActivity(), postLoc,false, new AsyncResponse() {
#Override
public void processFinish(String s) {
Log.d(TAG, tvLat.getText().toString());
Log.d(TAG, tvLong.getText().toString());
Intent i = new Intent(getActivity(),GPS_Service.class);
getActivity().startService(i);
}
});
taskLoc.execute("http://carkila.esy.es/carkila/locationUpdate.php");
}
so it will call the method every 5 second and the a sync task will execute....
I would like to have a CountDownTimer which will trigger the button click function after every 5 seconds.
CountDownTimer mTimer = new CountDownTimer(50000, 1000) {
public void onTick(long millisUntilFinished) {
// Do nothing
}
public void onFinish() {
btnStart.performClick();
this.start(); // Restart
}
}.start();
You can use Timer with TimerTask and Handler to update the result to main thread i.e your UI.
Something like this:
Timer timer;
TimerTask timerTask;
//we are going to use a handler to be able to run in our TimerTask
final Handler handler = new Handler();
private void initializeTimerTask() {
timerTask = new TimerTask() {
public void run() {
//use a handler to run process
handler.post(new Runnable() {
public void run() {
/**************************/
/** Do your process here **/
/**************************/
}
});
}
};
}
private void startTimer() {
//set a new Timer
timer = new Timer();
//initialize the TimerTask's job
initializeTimerTask();
//schedule the timer, start run TimerTask then run every 5000ms i.e 5 seconds.
timer.schedule(timerTask, 0, 5000); //
}
private void stopTimerTask() {
//stop the timer, if it's not already null
if (timer != null) {
timer.cancel();
timer = null;
}
}
Insert your processing code in Handler.post(). Then start the trigger by calling startTimer(). To stop the trigger, just call stopTimerTask().

How can i stop a TimerTask Handler?

I am trying to stop a Timer or TimerTask, but the method doesn't destroy the task...
First the code how i set up the timertask:
scanTask = new TimerTask() {
public void run() {
handler.post(new Runnable() {
public void run() {
load_unread();
Log.d("TIMER", "Timer set off");
}
});
}};
t=new Timer();
t.schedule(scanTask, 300, 10000);
and now I'm trying to "kill" this Task at onDestroy:
#Override
protected void onDestroy() {
super.onDestroy();
scanTask.cancel();
t.cancel();
t.purge();
handler.removeCallbacksAndMessages(null);
System.out.println("Chat destroyed");
}
but this doesn't work? Can you please help me finding a solution?
Thanks!
EDIT: I finally found the answer. Don't know why mine didn't work...
Here the code for everyone who has the same Problem. I think this is a better and more efficient solution anyway:
private Handler handler = new Handler();
runnable.run();
private Runnable runnable = new Runnable()
{
public void run()
{
//
// Do the stuff
//
handler.postDelayed(this, 1000);
}
};
and to stop:
handler.removeCallbacks(runnable);
taken from here:
https://stackoverflow.com/a/11640073/1956197
After looking at your edit, the only thing I'd suggest is to use handler.post(runnable); instead of runnable.run(); This way you are always executing your runnable on a separate thread. Otherwise, your first execution will run on the main thread, then future executions run inside the handler on a separate thread.
final Handler handler = new Handler();
Runnable runnable = new Runnable() {
public void run() {
//
// Do the stuff
//
handler.postDelayed(this, 1000);
}
};
handler.post(runnable);
Cancel the TimerTask before setting it to null.
scanTask.cancel();
this example start the timer unitl destroyed
private lateinit var timerTask: TimerTask
timerTask = object : TimerTask() {
override fun run() {
Log.d("KTZ", "$minutes:$seconds");
timeRecordingLiveData.postValue("$minutes:$seconds")
seconds += 1;
if (seconds == 60) {
Log.d("KTZ", "$minutes:$seconds");
timeRecordingLiveData.postValue("$minutes:$seconds")
seconds = 0;
minutes += 1;
}
}
}
Cancel the timertask in onDestroy()
timerTask.cancel()

How to run a Runnable thread in Android at defined intervals?

I developed an application to display some text at defined intervals in the Android emulator screen. I am using the Handler class. Here is a snippet from my code:
handler = new Handler();
Runnable r = new Runnable() {
public void run() {
tv.append("Hello World");
}
};
handler.postDelayed(r, 1000);
When I run this application the text is displayed only once. Why?
The simple fix to your example is :
handler = new Handler();
final Runnable r = new Runnable() {
public void run() {
tv.append("Hello World");
handler.postDelayed(this, 1000);
}
};
handler.postDelayed(r, 1000);
Or we can use normal thread for example (with original Runner) :
Thread thread = new Thread() {
#Override
public void run() {
try {
while(true) {
sleep(1000);
handler.post(this);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
thread.start();
You may consider your runnable object just as a command that can be sent to the message queue for execution, and handler as just a helper object used to send that command.
More details are here http://developer.android.com/reference/android/os/Handler.html
new Handler().postDelayed(new Runnable() {
public void run() {
// do something...
}
}, 100);
I think can improve first solution of Alex2k8 for update correct each second
1.Original code:
public void run() {
tv.append("Hello World");
handler.postDelayed(this, 1000);
}
2.Analysis
In above cost, assume tv.append("Hello Word") cost T milliseconds, after display 500 times delayed time is 500*T milliseconds
It will increase delayed when run long time
3. Solution
To avoid that Just change order of postDelayed(), to avoid delayed:
public void run() {
handler.postDelayed(this, 1000);
tv.append("Hello World");
}
For repeating task you can use
new Timer().scheduleAtFixedRate(task, runAfterADelayForFirstTime, repeaingTimeInterval);
call it like
new Timer().scheduleAtFixedRate(new TimerTask() {
#Override
public void run() {
}
},500,1000);
The above code will run first time after half second(500) and repeat itself after each second(1000)
Where
task being the method to be executed
after the time to initial execution
(interval the time for repeating the execution)
Secondly
And you can also use CountDownTimer if you want to execute a Task number of times.
new CountDownTimer(40000, 1000) { //40000 milli seconds is total time, 1000 milli seconds is time interval
public void onTick(long millisUntilFinished) {
}
public void onFinish() {
}
}.start();
//Above codes run 40 times after each second
And you can also do it with runnable. create a runnable method like
Runnable runnable = new Runnable()
{
#Override
public void run()
{
}
};
And call it in both these ways
new Handler().postDelayed(runnable, 500 );//where 500 is delayMillis // to work on mainThread
OR
new Thread(runnable).start();//to work in Background
I believe for this typical case, i.e. to run something with a fixed interval, Timer is more appropriate. Here is a simple example:
myTimer = new Timer();
myTimer.schedule(new TimerTask() {
#Override
public void run() {
// If you want to modify a view in your Activity
MyActivity.this.runOnUiThread(new Runnable()
public void run(){
tv.append("Hello World");
});
}
}, 1000, 1000); // initial delay 1 second, interval 1 second
Using Timer has few advantages:
Initial delay and the interval can be easily specified in the schedule function arguments
The timer can be stopped by simply calling myTimer.cancel()
If you want to have only one thread running, remember to call myTimer.cancel() before scheduling a new one (if myTimer is not null)
Handler handler=new Handler();
Runnable r = new Runnable(){
public void run() {
tv.append("Hello World");
handler.postDelayed(r, 1000);
}
};
handler.post(r);
Kotlin
private lateinit var runnable: Runnable
override fun onCreate(savedInstanceState: Bundle?) {
val handler = Handler()
runnable = Runnable {
// do your work
handler.postDelayed(runnable, 2000)
}
handler.postDelayed(runnable, 2000)
}
Java
Runnable runnable;
Handler handler;
#Override
protected void onCreate(#Nullable Bundle savedInstanceState) {
handler = new Handler();
runnable = new Runnable() {
#Override
public void run() {
// do your work
handler.postDelayed(this, 1000);
}
};
handler.postDelayed(runnable, 1000);
}
If I understand correctly the documentation of Handler.post() method:
Causes the Runnable r to be added to the message queue. The runnable will be run on the thread to which this handler is attached.
So examples provided by #alex2k8, even though are working correctly, are not the same.
In case, where Handler.post() is used, no new threads are created. You just post Runnable to the thread with Handler to be executed by EDT.
After that, EDT only executes Runnable.run(), nothing else.
Remember:
Runnable != Thread.
Kotlin with Coroutines
In Kotlin, using coroutines you can do the following:
CoroutineScope(Dispatchers.Main).launch { // Main, because UI is changed
ticker(delayMillis = 1000, initialDelayMillis = 1000).consumeEach {
tv.append("Hello World")
}
}
Try it out here!
An interesting example is you can continuously see a counter/stop-watch running in separate thread. Also showing GPS-Location. While main activity User Interface Thread is already there.
Excerpt:
try {
cnt++; scnt++;
now=System.currentTimeMillis();
r=rand.nextInt(6); r++;
loc=lm.getLastKnownLocation(best);
if(loc!=null) {
lat=loc.getLatitude();
lng=loc.getLongitude();
}
Thread.sleep(100);
handler.sendMessage(handler.obtainMessage());
} catch (InterruptedException e) {
Toast.makeText(this, "Error="+e.toString(), Toast.LENGTH_LONG).show();
}
To look at code see here:
Thread example displaying GPS Location and Current Time runnable alongside main-activity's User Interface Thread
now in Kotlin you can run threads this way:
class SimpleRunnable: Runnable {
public override fun run() {
println("${Thread.currentThread()} has run.")
}
}
fun main(args: Array<String>) {
val thread = SimpleThread()
thread.start() // Will output: Thread[Thread-0,5,main] has run.
val runnable = SimpleRunnable()
val thread1 = Thread(runnable)
thread1.start() // Will output: Thread[Thread-1,5,main] has run
}

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