The AudioManager class has a method abandonAudioFocus() and another method requestAudioFocus(). I wonder what is audio focus? And what happens if an AudioManager object gets the audio focus or lost the audio focus?
Thank you!
It has to do with priority when using the speakers, to prevent playing many things at once or being overridden. If you requestAudioFocus(), you're declaring that you want control. You can then listen with onAudioFocusChange(int focusChange) to see if anything else tries to play a sound. You may forcefully lose focus (like during a phone call) but then you can gain it later. You should abandonAudioFocus() when you're finished.
AudioManager am = (AudioManager)getContext().getSystemService(AUDIO_SERVICE);
AudioManager.OnAudioFocusChangeListener focusChangeListener =
focusChange -> {
};
int result = am.requestAudioFocus(focusChangeListener,
AudioManager.STREAM_MUSIC,
AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK);
if (result == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) {
mp = new android.media.MediaPlayer();
mp.setOnCompletionListener(mediaPlayer -> {
am.abandonAudioFocus(focusChangeListener);
});
mp.setDataSource("/data/data/" + getContext().getPackageName() + "/rasa.wav");
mp.prepare();
mp.start();
}
Related
I am working on a push to talk App, where the receiver will get a live-streamed audio message from a sender if he is connected to the internet. Now everything's working all fine except one issue that is: whenever any other applications like google music or youtube are playing audios, that time if I am getting an audio notification or message through the application, both the audios are playing in a parallel manner. I am using VoiceLayer library for the app and to play a message audio, they use VoiceLayerMessagePlayer. Is there any way I can pause the other media players when I am getting a notification or voice message in my Application? I looked through the internet and found out that OnAudioFocusChangeListener might be helpful but didn't get a proper example regarding its implementation. Please do let me know if you need any more information. Thanks in advance.
You should use AudioManager service to receive notification whether you receive/lost audio focus (Managing audio focus). I've done similar thing in a project where when my app starts playing, Google Play pause and vice versa. Use the following code where you are controlling your media playback like (activity or service)
Stop MediaPlayer when an other app play music
Please check below code it's working fine.
AudioManager am = null;
// Request focus for music stream and pass
AudioManager.OnAudioFocusChangeListener
// implementation reference
int result = am.requestAudioFocus(this, AudioManager.STREAM_MUSIC,
AudioManager.AUDIOFOCUS_GAIN);
if(result == AudioManager.AUDIOFOCUS_REQUEST_GRANTED)
{
// Play
}
// Implements AudioManager.OnAudioFocusChangeListener
#Override
public void onAudioFocusChange(int focusChange)
{
if(focusChange == AudioManager.AUDIOFOCUS_LOSS_TRANSIENT)
{
// Pause
}
else if(focusChange == AudioManager.AUDIOFOCUS_GAIN)
{
// Resume
}
else if(focusChange == AudioManager.AUDIOFOCUS_LOSS)
{
// Stop or pause depending on your need
}
}
Hope this helps you and solved your problem.
please try this code. it work with me
val audioManager = requireActivity().getSystemService(Context.AUDIO_SERVICE) as AudioManager
val focusRequest = AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN).run {
setAudioAttributes(AudioAttributes.Builder().run {
setUsage(AudioAttributes.USAGE_GAME)
setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
setOnAudioFocusChangeListener({ }, object : Handler() {})
build()
})
setAcceptsDelayedFocusGain(true)
build()
}
audioManager.requestAudioFocus(focusRequest)
I am a bit confused because of this question AUDIOFOCUS_GAIN doesn't called after AUDIOFOCUS_LOSS_TRANSIENT after a phone call
I don't believe in "Busy Waiting" solution. I think that AudioManager changes the state to AUDIOFOCUS_GAIN
And this question supports my viewpoint AUDIOFOCUS_LOSS called after a phone call in android
but when I tried, it never occurs to have the case of AUDIOFOCUS_GAIN
AudioManager am = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
the request sent by
am.requestAudioFocus(af, AudioManager.STREAM_MUSIC, AudioManager.AUDIOFOCUS_GAIN);
and
OnAudioFocusChangeListener af = this;
and
public void onAudioFocusChange(int i) {
Log.d("AudioChanged", i + "");
if (i == AudioManager.AUDIOFOCUS_LOSS) {
am.abandonAudioFocus(this);
sendBroadcast(new Intent(Constants.ACTION.PLAY_ACTION));
} else if (i == AudioManager.AUDIOFOCUS_LOSS_TRANSIENT) {
am.abandonAudioFocus(this);
sendBroadcast(new Intent(Constants.ACTION.PLAY_ACTION));
Log.d("loss transient", "AUDIOFOCUS_LOSS_TRANSIENT");
} else if (i == AudioManager.AUDIOFOCUS_GAIN) {
Log.d("gain ", "AUDIOFOCUS_GAIN");
startPlaying();
}
}
You shouldn't abandonAudioFocus() when AudioManager.AUDIOFOCUS_LOSS_TRANSIENT or when AudioManager.AUDIOFOCUS_LOSS, it happens automatically (the audio focus is passed to the new application that request audio focus, you just get the callback and you shoudn't abandon the request for audio focus becuase in case of a phone call you want to play again your music, what you should do is in case of AudioManager.AUDIOFOCUS_LOSS, stop your MediaPlayer and that's all and in case of AudioManager.AUDIOFOCUS_LOSS_TRANSIENT pause your MediaPlayer and when the phone call ends you automatically will get a call to AudioManager.AUDIOFOCUS_GAIN and then you should play again your MediaPlayer.
I try to make simple mediaplayer app just for personal/educational purpose (play specific mp3 file) but i have a problem with others apps. I use services to play sound in background. Everything working fine but when i turn another media app i still can play simultaneously different song. How to "tell" to the system that my app is using mediaplayer and no ones can use mediaplayer till my services end. I use AudioManager STREAM_MUSIC and start playing my song when i get AUDIOFOCUS_GAIN checked by AUDIOFOCUS_REQUEST_GRANTED.
to play my music and set the foreground notification i use
AudioManager audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
int result = audioManager.requestAudioFocus(this, AudioManager.STREAM_MUSIC,
AudioManager.AUDIOFOCUS_GAIN);
if (AudioManager.AUDIOFOCUS_REQUEST_GRANTED == result) {
this.startForeground();
player.start();
}
You have to use media players audio focus implementations, detail documentation here:
http://developer.android.com/guide/topics/media/mediaplayer.html#audiofocus
Audio focus is one of the thing which assign to any application who request for that, means if you request for that, any other application using it will stop automatically & you;ll start using audio , same case while you are using it if any other app request for it, your audio will be stopped. You will be notifyed of the loss of audio focus through the onAudioFocusChange handler of the Audio Focus Change Listener you registered when requesting the audio focus
AudioManager am = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
// Request audio focus for playback
int result = am.requestAudioFocus(focusChangeListener,
// Use the music stream.
AudioManager.STREAM_MUSIC,
// Request permanent focus.
AudioManager.AUDIOFOCUS_GAIN);
if (result == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) {
// other app had stopped playing song now , so u can do u stuff now .
}
private OnAudioFocusChangeListener focusChangeListener =
new OnAudioFocusChangeListener() {
public void onAudioFocusChange(int focusChange) {
AudioManager am =(AudioManager)getSystemService(Context.AUDIO_SERVICE);
switch (focusChange) {
case (AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK) :
// Lower the volume while ducking.
mediaPlayer.setVolume(0.2f, 0.2f);
break;
case (AudioManager.AUDIOFOCUS_LOSS_TRANSIENT) :
pause();
break;
case (AudioManager.AUDIOFOCUS_LOSS) :
stop();
ComponentName component =new ComponentName(AudioPlayerActivity.this,MediaControlReceiver.class);
am.unregisterMediaButtonEventReceiver(component);
break;
case (AudioManager.AUDIOFOCUS_GAIN) :
// Return the volume to normal and resume if paused.
mediaPlayer.setVolume(1f, 1f);
mediaPlayer.start();
break;
default: break;
}
}
};
How do applications like Soundcloud stop another app's MediaPlayer? For example, when I am playing a song through Google Music and I open SoundCloud, the song from Google Music stops playing as soon as the Soundcloud song starts. I might be missing something obvious but I have always wondered how this is achieved.
Thanks,
Justin
Use Audio Focus. See Request the Audio Focus
AudioManager am = mContext.getSystemService(Context.AUDIO_SERVICE);
...
// Request audio focus for playback
int result = am.requestAudioFocus(afChangeListener,
// Use the music stream.
AudioManager.STREAM_MUSIC,
// Request permanent focus.
AudioManager.AUDIOFOCUS_GAIN);
if (result == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) {
am.unregisterMediaButtonEventReceiver(RemoteControlReceiver);
// Start playback.
}
Adding on to #TCA's answer:
There is only one AudioManager. So, Audio focus is assigned to each application that requests it one by one. This means that if another application requests audio focus, your application will lose it. You will be notified of the loss of audio focus through the onAudioFocusChange handler of the Audio Focus Change Listener (afChangeListener in TCA's answer) you registered when requesting the audio focus.
private OnAudioFocusChangeListener focusChangeListener =
new OnAudioFocusChangeListener() {
public void onAudioFocusChange(int focusChange) {
AudioManager am =(AudioManager)getSystemService(Context.AUDIO_SERVICE);
switch (focusChange) {
case (AudioManager.AUDIOFOCUS_LOSS_TRANSIENT) :
//Transient audio loss
break;
case (AudioManager.AUDIOFOCUS_LOSS) :
//Audio focus loss. Stop playback.
break;
case (AudioManager.AUDIOFOCUS_GAIN) :
//Audio focus gain. Start playback.
break;
default: break;
}
}
};
Im using this code to get AudioFocus and it works ok with
Android Music app ( the one preinstalled )
int result = audioManager.requestAudioFocus(meService, AudioManager.STREAM_MUSIC,AudioManager.AUDIOFOCUS_GAIN_TRANSIENT);
However when i release it with this code
audioManager.abandonAudioFocus(meService);
The Android Music app ( the one preinstalled ) does not continue playing.
if i use the AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK it works
but Android Music app is not lowering the volume enough.
Any ides why Android Music app is not resuming playback?
im using api8 and using the onAudioFocusChange
You should release it in MediaPlay.onCompleteListener(){}
After trying 4 players non of them are ducking. I might be doing something wrong and would like to see that. I answer my own question that we have to live with this.
This way works fine for me.
public class HomeActivity extends Activity implements AudioManager.OnAudioFocusChangeListener {
// Other stuff
#Override
public void onAudioFocusChange(int focusChange) {
if (focusChange == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) {
Log.i("HomeActivity", "Audio focus granted.");
}else if (focusChange == AudioManager.AUDIOFOCUS_REQUEST_FAILED) {
Log.i("HomeActivity", "Audio focus failed.");
}
}
}
Request AudioFocus:
private void requestAudioFocus(){
AudioManager am = (AudioManager) this.getSystemService(Context.AUDIO_SERVICE);
// Request audio focus for playback
am.requestAudioFocus(this,
// Use the music stream.
AudioManager.STREAM_MUSIC,
// Request permanent focus.
AudioManager.AUDIOFOCUS_GAIN_TRANSIENT);
}
Abandon AudioFocus:
private void abandonAudioFocus(){
AudioManager am = (AudioManager) this.getSystemService(Context.AUDIO_SERVICE);
am.abandonAudioFocus(this);
}
Hope this would help you.