Regarding Intents - android

According to what i have learnt from passing data using Intents is that when you pass Object O from Activity A to Activity B via intents, activity B receives a COPY of object O. The way things work is that The object O gets serialized (converted to a sequence of bytes) and that sequence of bytes is then passed to Activity B. Then activity B recreates a copy of object O at the moment it was serialized.
I would like to know if it would be efficient if one extends the Intent class to create a custom Intent and have references to the objects that are required by the other activities and pass the data to the other activities. For example:
public class CustomIntent extends Intent {
private Object o;
public CustomIntent() {
super();
// TODO Auto-generated constructor stub
}
public Object getObject () {
return o;
}
public void setObject(Object object) {
this.o = object;
}
}
In the receiving activity i get the intent and cast the intent to the CustomIntent type and retrieve the object required by the activity. Would this improve the efficiency by reducing the need for Serialization? Kindly throw some light on this. Thanks in advance.

No. Intents are dispatched by the Android system and are always serialized as they can be sent to any activity, service, etc in the system.
For your problem you could probably workaround this issue by creating an Application class and storing your data in it:
class CustomApplication extends Application {
private Object data;
public Object getData() {
return data;
}
public void setData(Object data) {
this.data = data;
}
}
You activate it by updating AndroindManifest.xml setting the android:name property on the application tag you your class name.
To use in your activities:
CustomApplication app = (CustomApplication) getApplicationContext();
app.setData(yourDataObject);

I think it would be better if you let the android handle everything for you. Do not customize it, if it is not very essential.
If you want to have the reference of the object in another activity then there are other ways too.
You can make your object static and directly access it from other activity.
You can make a new object of same type and replace it after coming again back to the first activity(in onActivitResult() method.).
or there may be many more ways to do it.
Thanks.

Related

Is there any alternative of Intent to send data for Class (Not Activity)?

Previously, I was using activities in my project and was sending data using Intent from one activity to another which works perfectly fine.
Now requirement changes, and I have to show all things on Dialogs, instead of activities, so there will separate 3-4 dialog class and single activity.
Now I want the same flow on dialog also, but there is a problem to pass data temporarily exactly how intent works!
I tried with Singleton, but the problem is it remains data until the whole lifecycle, but I don't want that.
I can't use the interface also because there are lots of things to pass.
Also, I can't use bundle fundle n all those, because this all depends on runtime, I meant it depends upon if user fill input
Question: How can I pass data from one class to another class or activity? and it should not save value for the whole lifecycle.
statically sending data is an option but its not good way, because memory to static variables is assigned at Application level and can be cleared when memory needed. The best way is to use
Object Oriented approach
For example if you have a class, You can send data in class constructor, or can send it through function call
class class1
{
public class1(Object data) { // constructor
// you can use this data
}
//// Or through function call
public void func(Object data) { // this method can be called by other classes which has its object
// you can use this data
}
}
Now lets assume you have another class
class class2
{
class1 obj = new class1(your_data_object); // if you want to send through constructor
void someMethod() {
obj.func(your_data_object); // send data whatever you want to send
}
}
Obviously your case will not be as simple as my example, but to handle complex cases you can implement interfaces.
Interface Example
define an interface
interface myListener {
public void listen(Object data);
}
now lets say you want to call class2 method from class1. then class2 must implement this interface.
public class class2 implements myListener {
#override
public void listen(Object data)
{
/// you got data here, do whatever you want to do that with that data.
}
}
Now in class1 if you have interface object you can call class2 method
interfaceRef.listen(your_data);
Try with EventBus or BroadCastReceivers to pass data accordingly in local variables.
EventBus is a publish/subscribe event bus for Android and Java. EventBus... simplifies the communication between components. decouples event senders and receivers. performs well with Activities, Fragments, and background threads.
http://greenrobot.org/eventbus
First Register to EventBus in your Activity
#Override
public void onStart() {
super.onStart();
EventBus.getDefault().register(this);
}
#Override
public void onStop() {
EventBus.getDefault().unregister(this);
super.onStop();
}
Now pass the data from anywhere ,whether it is activity/fragment/background service etc etc etc like :
EventBus.getDefault().postSticky(new MessageEvent("your data here");
Now in your activity receive this message like :
#Subscribe(sticky = true,threadMode = ThreadMode.MAIN)
public void onMessageEvent(MessageEvent event) {
Log.e("TAG","Event Received");
Log.e("TAG",event.getData);
}

How to persist a subset of data from a larger set in Android?

A network call returns a very large json file. However, I just need to use a small portion of this through out the entire app. What is the best strategy on using a small amount of data for several fragments and activities ?
I tried to use shared preferences, but that does not store objects.
For sharing complex data structures or objects, I would extend Application by making a custom sub class. Application object (as the name implies) is accessible to all Activities, even when app transitions from one to another. Below is a very simple example, just to show you the idea. You can modify/adjust that to your needs.
public class MyApplication extends Application {
private X x;
public static void setX(X x) { ... }
public static X getX() { ... }
}
public class ActivityA extends Activity {
...
MyApplication.setX(x);
}
public class ActivityB extends Activity {
...
X x = MyApplication.getX();
}
X can be a collection, data structure, or any object for that matter.
When extending Application, you need to declare it in the manifest. You can find information on how to do that.
Extract the required data from your JSON as a String and then pass it as an extras parameter to the Activities and Fragments that need it:
Intent intent = new Intent(context, SomeActivity.class);
intent.putExtra("YOUR_DATA_KEY", yourJsonString);
startActivity(intent);
and then extract it back again at the Activities and Fragments that need it:
Intent intent = getIntent();
String yourJsonString= intent.getStringExtra("YOUR_DATA_KEY");

Pass large string-arrays to another Activity

I am trying to pass a large string-array of maybe 2 or 3 MB to another activity. The chunk is not passed and the only thing I can see in the logcat about what happend is ...
!!! FAILED BINDER TRANSACTION !!!
I tried to create my own class which implements Serializable, put a mutator there in which I put my String, then pass the Object reference to intent.putExtra(key, Serializable obj)
the code:
MyClass mc = new MyClass();
Intent intent = new Intent(MainActivity.this, CalculationsActivity.class);
intent.putExtra("mc", mc);
Is there an easy solution to this issue - that is to pass a large string-array to another activity?
class MyClass implements Serializable {
private String[] str;
public void setString(String[] str) {
this.str = str;
}
public String[] getString() {
return this.str;
}
}
I thought that passing just a reference wouldnt cause this. Reference is not more than a memoryaddress
As others have stated, using Local files (in your sandboxed directory) or database entries will probably be the way to go. However, if you want to do remote (e.g. ftp) hosting of the file and still load them when the application loads you should use a Service. (see the Docs).
I have two previous answers explaining services in more depth that you should look at.
How to use threads and services. Android
and
Android Service with multiple Threads
Essentially though there are two types, a bound thread (which lives with either an activity or the application) and intent services (which can always be active, or only active when the app is open). What you would want is probably the former which would look something like what is in the first link.
here is a snippet
public class BoundService extends Service {
private final BackgroundBinder _binder = new BackgroundBinder();
//Binding to the Application context means that it will be destroyed (unbound) with the app
public IBinder onBind(Intent intent) {
return _binder;
}
//TODO: create your methods that you need here (or link actTwo)
// Making sure to call it on a separate thread with AsyncTask or Thread
public class BackgroundBinder extends Binder {
public BoundService getService() {
return BoundService.this;
}
}
}

How to reference the current or main activity from another class

I often find myself needing to access methods that require referencing some activity. For example, to use getWindowManager, I need to access some Activity. But often my code for using these methods is in some other class that has no reference to an activity. Up until now, I've either stored a reference to the main activity or passed the context of some activity to the class. Is there some better way to do this?
If you already have a valid context, just use this:
Activity activity = (Activity) context;
Passing context is better way for refrence Activity.
You can pass Context to another class.
IN Activity ::
AnotherClass Obj = new AnotherClass(this);
IN Another Class
class AnotherClass{
public AnotherClass(Context Context){
}
}
You can implement the necessary methods in your activity and implement a Handler. Then, simply pass a handler instance to your classes, where you can obtain a message for handler and send it to target.
You can make you application instance a singleton, and use it when you need a Context
An example is in this question:
Android Application as Singleton
This way, when you need a Context, you can get it with
Context context = MyApplication.getInstance()
This might not be the cleanest solution, but it has worked well for me so far
I found a way to get the Activity to a non-activity class that I have not seen discussed in forums. This was after numerous failed attempts at using getApplicationContext() and of passing the context in as a parameter to constructors, none of which gave Activity. I saw that my adapters were casting the incoming context to Activity so I made the same cast to my non-activity class constructors:
public class HandleDropdown extends Application{
...
public Activity activity;
...
public HandleDropdown() {
super();
}
public HandleDropdown(Activity context) {
this.activity = context;
this.context = context;
}
public void DropList(View v,Activity context) {
this.activity = context;
this.context = context;
...
}
After doing this cast conversion of Context to Activity I could use this.activity wherever I needed an Activity context.
I'm new to android so my suggestion may look guffy but what if you'll just create a reference to your activity as private property and assign that in OnCreate method? You can even create your CustomActivity with OnCreate like that and derive all your activities from your CustomActivity, not the generic Activity provided by android.
class blah extends Activity{
private Activity activityReference;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
activityReference = this;
}
}
after that you could use that the way you want, i.e. in
Intent i = new Intent(activityReference, SomeOtherActivity.class)
etc
There are many ways for Activities communication.
you can use:
the startActivityForResult method
a system of broadcast message and receiver (you can broadcast an event from the actual activity, and register a receiver in the target activity. Remember that the target activity must be previously initialized and non finished)
as you say, store a reference of the target activity wherever you need.
We built a framework for this. We have a BaseActivity class that inherits from Activity and it overrides all the lifecycle methods and has some static (class) variables that keep track of the activity stack. If anything wants to know what the current activity is, it just calls a static method in BaseActivity that returns the activity on top of our privately-managed stack.
It is kinda hacky, but it works. I'm not sure I would recommend it though.
Handle the Intent in the class you want to do these methods, and send your information to it in a Bundle like so:
Intent i = new Intent("android.intent.action.MAIN");
i.setComponent(new ComponentName("com.my.pkg","com.my.pkg.myActivity"));
Bundle data = new Bundle();
i.putExtras(data);
startActivityForResult(i);
Then use an OnActivityResultListener to grab the new data.
I solved this by making a singleton class has an instance of the class below as a member.
public class InterActivityReferrer <T> {
HashMap<Integer, T> map;
ArrayList<Integer> reserve;
public InterActivityReferrer() {
map = new HashMap<>();
reserve = new ArrayList<>();
}
public synchronized int attach(T obj) {
int id;
if (reserve.isEmpty()) {
id = reserve.size();
}
else {
id = reserve.remove(reserve.size() - 1);
}
map.put(id, obj);
return id;
}
public synchronized T get(int id) {
return map.get(id);
}
public synchronized T detach(int id) {
T obj = map.remove(id);
if (obj != null) reserve.add(id);
return obj;
}
}
This class can get a T object and return a unique integer assigned to the object by attach(). Assigned integers will not collide with each other unless HashMap fails. Each assigned integer will be freed when its corresponding object is detached by detach(). Freed integers will be reused when a new object is attached.
And from a singleton class:
public class SomeSingleton {
...
private InterActivityReferrer<Activity> referrer = new InterActivityReferrer<>();
...
public InterActivityReferrer<Activity> getReferrer() {return referrer;}
}
And from an activity that needs to be referred:
...
int activityID = SomeSingleton.getInstance().getReferrer().attach(this);
...
Now with this, a unique integer corresponding to this activity instance is returned. And an integer can be delivered into another starting activity by using Intent and putExtra().
...
Intent i = new Intent(this, AnotherActivity.class);
i.putExtra("thisActivityID", activityID);
startActivityForResult(i, SOME_INTEGER);
...
And from the another activity:
...
id refereeID = getIntent().getIntExtra("thisActivityID", -1);
Activity referredActivity = SomeSingleton.getInstance().getReferrer().get(refereeID);
...
And finally the activity can be referred. And InterActivityReferrer can be used for any other class.
I hope this helps.
public static Activity getLaunchActivity()
{
final Class<?> activityThreadClass = Class.forName("android.app.ActivityThread");
final Method methodApp = activityThreadClass.getMethod("currentApplication");
App = (Application) methodApp.invoke(null, (Object[]) null);
Intent launcherIntent = App.getPackageManager().getLaunchIntentForPackage(App.getPackageName());
launchActivityInfo = launcherIntent.resolveActivityInfo(App.getPackageManager(), 0);
Class<?> clazz;
try
{
clazz = Class.forName(launchActivityInfo.name);
if(clazz != null)
return Activity.class.cast(clazz.newInstance());
}
catch (Exception e)
{}
return null;
}
Just a guess since I haven't done this but it might work.
1) Get your applicationContext by making your Android Application class a Singleton.
2) Get your ActivityManager class from the context.
3) Get a list of RunningTaskInfos using getRunningTasks() on the ActivityManager.
4) Get the first RunningTaskInfo element from the list which should be the most recent task launched.
5) Call topActivity on that RunningTaskInfo which should return you the top activity on the activity stack for that task.
Now, this seems like a LOT more work than any of the other methods mentioned here, but you can probably encapsulate this in a static class and just call it whenever. It seems like it might be the only way to get the top activity on the stack without adding references to the activities.

Extending the Intent class ... received ClassCastException

I am attempting to create an enhanced Intent class (I call it DataIntent) by giving it the ability to hold a "payload" of type Object (versus using it's built-in facility for Uri's). DataIntent extends Android's Intent class.
My Activity creates the extended object without any problems and the invocation of the startActivityForResult() goes off without any problems also. But, in my responding Activity when I call the getIntent() method, and attempt to cast it to my DataIntent, I'll throw the ClassCastException.
I realize this is probably a very dumb question - a 1,000 appologies in advance - but does anyone know why I cannot cast it to the DataIntent since that's what was used to start the new Activity, and DataIntent is a child of Intent?
DataIntent dataIntent = (DataIntent)getIntent();
// invoked inside the responding Activity instance - throws a ClassCastException
You can't do that, sorry. You need to place your data inside of the Intent. The Intent object is moved across processes and thus the one you get back is not the same instance as the one you created.
I did the same thing CirrusFlyer. I also looked for the final keyword before I started to implement it. Google should mark Intent class as final.
You can and should extend an Intent, but you must understand the purpose of an Intent.
#1 an intent must be parcelable to support persisting the intent-data across an app restart (collapsed due to memory limitations, trimMemory etc).
#2 Understand that the Intent constructed by the caller, is not the Intent provided to the activity. This is due to item #1. So any object references would be lost and are a bad idea -- it needs to be parcelable remember.
#3 Intents should only contain data-context for the activity (or whatever). So you should not place pages of data into an intent, rather, it should contain ids or keys, or whatever contextual data is necessary to re-obtain the data for the activity (or whatever).
Now... Why should you extend an Intent? For good contracts!
Intents by themselves are terrible contracts, way too loose. Some people create static method helpers but there is a better way.
If an ABCActivity requires "A" "B" and "C" to perform properly. A generic intent cannot describe that, we'd rely on documentation that no one will read.
Instead we can create a ABCIntent whose constructor demands A,B & C. This creates a clear contract on what is required to load the activity. We can do that with a static method, but a an ABCIntent can also provide getters for A B C making it a clean packaged contract for describing requirements to load the activity and how to obtain the data.
There is one caveat, we need a private constructor to construct our ABCIntent from a generic intent to inherit the extras.
public ABCActivity extends Activity {
private ABCIntent intent;
public static ABCIntent extends Intent {
private ABCIntent(Intent intent) {
super(intent);
}
public ABCIntent(A a, B b, C c) {
putExtra("EXTRA_A", A.serialize(a));
putExtra("EXTRA_B", B.serialize(b));
putExtra("EXTRA_C", C.serialize(c));
}
public A getA() { return A.deserialize(getExtra("EXTRA_A")); }
public B getB() { return B.deserialize(getExtra("EXTRB_B")); }
public C getC() { return C.deserialize(getExtra("EXTRC_C")); }
}
#Override
protected ABCIntent getIntent() {
return intent == null ? (intent = new ABCIntent(super.getIntent())) : intent;
}
#Override
protected void onCreate( ... ) {
A a = getIntent().getA();
B b = getIntent().getB();
C c = getIntent().getC();
// TODO: re-obtain activity state based on A, B, C then render
}
}
Notice that we construct ABCIntent from intent.
The ABCIntent inherits the intent extras.
Now you have a nicely packaged class who's job it is to define the contract for the activity and to provide the contractual data to the activity.
If you're a new engineer on the project, there is no way for you to misunderstand how to use this. No docs to read.

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