Changing text from another activity - android

How to dynamically change the content of a TextView from another part of the screen?
I have a TabActivity class that draws a RelativeLayout that contains a TextView followed by a with several tabs. Within each tab is a separate Intent. From one of the tab intents, I would like to change the text (via .setText) of the TextView from the parent TabActvity.
Is this possible?

You should use Android Architecture Components :
You can create a ViewModel containing LiveData of your data object (LiveData<String> in case you want to change only text).
When you will change your live data object from one Activity or Fragment all other Activities and Fragments observing for this live data object will get notified.
Official API doc has complete example with description.

Make a public method in your TabActivity that sets the TextView's text, then call getParent() from the child activity, cast it to your TabActivity class, then call that public method.

You could try implementing a handler for the parent Tab which does the job. Pass the text in a message object from each of your respective tabs. To be safe, make changes within the handler inside a runOnUI block

In a case of changing text from asynctask file, you need to implement an interface with a listener. Example:
AsynctaskFile:
OnReadyListener onReadyListener;
public class ABCAsynctaskFile{
...
onReadyListener.onReady();
}
public interface OnReadyListener{
void onReady();
}
public void setOnReadyListener(OnReadyListener onReadyListener){
this.onReadyListener = onReadyListener;
}
ActivityFile:
public class ABC extends AppCompactActivity implements ABCAsynctaskFile.OnReadyListener{
..
ABCAsynctaskFile aBCAsynctaskFileObj = new ABCAsynctaskFile(context);
aBCAsynctaskFile.setOnReadyListener(ABC.this)
}
#Override
public void onReady(){
// Your wished changed in edit text.
}
This structure will help you to prevent null pointer exception.

Related

Change TextView in other activity

I would like to change the TextView in an Fragment from my MainActivity. As the MainActivity contains a NavigationDrawer I have to change the TextView without such things like startActivityForResult.
I've also tried the LayoutInflater method, but it changes the whole layout, instead of just a small TextView.
Edit:
MainActivity:
new FRAGMENT_Main().setBalance(credits);
Fragment_Main:
public void setBalance(String credits)
{
AmountCredits.setText(credits);
}
Thank you very much!
If i get your question
If the MainActivity has the Instance of that fragment.
Just make a function in Fragment to update the textview.
and call it from MainActivity using the fragment's instance.

Show View in all my app

I need show a TextView in all Activities, but is much work to do it one by one, because I have +10 Activities.
My objective is when I click in a button, show a textview ("Importing ...") at the bottom of the application. This textview will disappear when I receive a push notification, and I owe a pop up with the response (the pop up also has to appear in any activity).
My project has a custom abstract BaseActivity and all activities extends it.
public abstract class BaseActivity extends AppCompatActivity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}
protected void setActionBar(#IdRes int idResToolbar) {
Toolbar toolbar = (Toolbar) findViewById(idResToolbar);
setSupportActionBar(toolbar);
updateFont(toolbar);
}
// ...
}
I think I could use for my purpose but not how to do it.
If anyone has any suggestions I will be happy to hear it.
Thanks in advance.
Use fragments for your content (instead of different activites) you then can add global views to the activity, which holds the fragments.
If you don't want to do that, you'd have to modify the layout(s) in your Base class.
I would suggest you to use a PopupWindow that contains the text view and create a separate class that initializes the PopupWindow on the basis of context given to it.
Now in all your Activities you will have the control of showing and hiding the window as you want. Make sure to make all utility methods required in the separate class to avoid coherence for example hiding and showing the window. setting text of text view of the window and etc.
You can write in onCreate() of your base activity something like
setContentView(R.layout.base_layout);
And in every other Activity at start of onCreate() method, just use super.onCreate()
And more than that to support different layouts add something like this in onCreate() (example for one of activities)
LayoutInflater inflater = getLayoutInflater();
inflater.inflate(R.layout.activity_1_layout,rootGroup)
where rootGroup is a ViewGroup in your Base Activity, in which you will add additional components for every other activity
Create a service, which creates a View which can be drawn over other apps (will require the relevant permission in the manifest)
You could use one of the open source libraries available like this or refer to this example
It's better you use fragments instead of using many activities. However, if you don't wanna do so, I suggest you create a factory which will generate a textview to all activities. Then you must add it into each activity's view.

Android, should all code be written in an Activity

I am more familiar with iOS development than Android and I am wondering if all code should be written in an Activity rather than having a "model" class.
I have a couple screens each with a few checkboxes and I want them all to behave the same on click, I am trying to figure out how I would do this without writing repeating code in each activity. Thanks!
No you should not. If you are familiar with java, think of an activity as a extension of main with OO added.
In your particular example you can create a class with a method like:
<MethodName>(View <checkboxClickedName>){ //your code here }. and then add this to the checkbox in the XML android:onClick="<MethodName>", you may need the full package path (e.g. com.example.app.)
Note: if some of the commands/objects you need are only available within an activity you should create this in an calss that extends Activity or preferably within the running activity.
You could have a base class that extends activity that contains the methods that you want executed on click (either implemented or abstract). Use this new base class instead of activity when making new activities. In the layout xml, you can set the onclick of each checkbox to be the method in the base activity you want executed.
The best practice would be to use a single activity and switch fragments as if they were your screens. Then, the activity could simply implement the listener interface that the fragments would re-use.
Since you have multiple activities this becomes a little bit harder. To really re-use a single listener, I can think of a single (not so beautiful) option. Create a static listener and lazy load it:
public class MainActivity extends Activity {
private static View.OnClickListener sCheckboxClickListener;
public static View.OnClickListener getCheckboxClickListener() {
if (sCheckboxClickListener == null) {
sCheckboxClickListener = new View.OnClickListener() {
#Override
public void onClick(View v) {
// Work with v
}
};
}
return sCheckboxClickListener;
}
}
And in each of your activities call:
findViewById(R.id.checkbox1)
.setOnClickListener(MainActivity.getCheckboxClickListener());

Calling activity method from extended view class in Android

This is a problem I didn't forsee when designing the structure of my applicaton.
Basically i have 3 classes.
ProfileActivity //The main activity for the application.
ProfileView //Which extends Linear Layout so that I can tinker with my own view. Note that this is just part of the whole activity and not the main layout
ProfileData //This is just a class for storing data.
The activity contains multiple ProfileViews which each contain one profileData.
Heres where I'm stuck. My profile View has an on click method assigned which needs to call a populate method in the activity. Unfortunately ````
//I'm inside the activity
public void populateProfileDataForm(ProfileData pd)
{
//edit some text fields and other widgets from here
}
Is there any way to call the activity method from the profileView class?
If not, then the error is in my design and can anyone point me towards a better solution for binding data, view and activitys?
When you create a view, you always need a context, and always pass a activity to it.
So try use below code:
If(m_context instanceof ProfileActivity)
{
ProfileActivity activity = (ProfileActivity)m_context;
// Then call the method in the activity.
}
Or write an interface onProfileViewClickListener such as view.onclickListener. then the ProfileActivity implements it and set it to the ProfileView.
What about if you assign an OnClickListener or OnTouchListener in your ProfileActivity Class and in this Listener you cann call the populate Method. In the OnTouchListener you can get the Position of the TouchEvent so you can assign it to a specific Profile.

How do I create common code for parts of Android activities?

In my application there are 14 activities. Out of that 9 activity contains custom title bar and tab pane. so here I need to write this common code at one place instead of redundant code in each activity that contain custom title bar and tab pane code (i.e layout and it's activity specific code)
What are the possible ways to do this?
The common way is:
Create a super class called, for instance, CommonActivity which extends Activity
Put the boilerplate code inside that class
Then make your activities extend CommonActivity instead of Activity:
Here a simple example:
public class CommonActivity extends Activity{
public void onCreate(Bundle b){
super.onCreate(b);
// code that is repeated
}
protected void moreRepeatitiveCode(){
}
}
And your current activities:
public class AnActivity extends CommonActivity{
public void onCreate(Bundle b){
super.onCreate(b);
// specific code
}
}
Hmm.. Common code doesn't always need to be in Activity class but just regular class. Than we could call those methods according to our needs referring to the common code class.
Am I right with this example?
Of course in case we need it like Activity, above proposal would work perfectly if we take care of Activity lifecycle and we don't forget to add it to manifest file.
In general Activities should just create UI, handle events occurrences and delegate business logic and/or other actions to the other components in our App.
Cheers

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