Play video in full screen on Android with native video player - android

I am trying to design a video website compatible with Android. A good example of what I'm trying to achieve is vimeo.com. They show a thumbnail of a video. When you tap it, the native Android player comes up in full screen:
Currently, I have an anchor to an FLV containing an h.264 encoded video:
click here to watch
When you tap the anchor on Android, it downloads the video rather than plays it. That's not what I want. How do I get it to play full screen in the native player like Vimeo? But unlike Vimeo, I would like the video to expand so that there's not so much black empty space around the actual video.

Ahh I see what you mean, clicking a Vimeo video opens the Android dialog of selecting which app should respond to that request (in my case just the browser (which downloads the file) or video player (which opens and plays it as you wanted)). This is normal Android behavior- if you have not defined which app should respond to a given request, it will ask you to select from among the supporting applications.
Have you even tried embedding a video in the way suggested through the link I gave you? You may find that it will have the exact effect the Vimeo video does. HTML5 <video> element on Android
EDIT: Actually I think your real problem is probably just that the file format you're using (.flv) is not among the core media formats supported by Android. http://developer.android.com/guide/appendix/media-formats.html

if you have the correct codec installed to play the video and doesn't work, check and make sure you have the correct mime types configured and that something in the registry or a file isn't overwriting.
use the old standard of defining mp4 and falling back to flash.

In mobile Safari and Android webkit there are javascript methods and events defined on the Video object that can help with this. There is another StackOverflow question dealing with this topic (for iPad, but I have used this on Android phones as well).
Web App - iPad webkitEnterFullscreen - Programatically going full-screen video
Mobile Safari documentation: http://developer.apple.com/library/safari/#documentation/AudioVideo/Reference/HTMLVideoElementClassReference/HTMLVideoElement/HTMLVideoElement.html

Related

Stream video file and camera from Android and display it in wpf app

I want to stream video file (any supported format) from Android phone device and display it directly in another desktop app built using WPF.
I want also to make the same thing but video comes from Camera live.
For the camera, I found some solutions. one of them is this library https://github.com/Teaonly/android-eye but I have a problem with it because there is no direct url to stream. it has ip like this http://192.168.238.102:8080/ and it opens web page with settings and buttons and the video display url is http://192.168.238.102:8080/stream/live.jpg?id=58 which mean I should read images one by one. I don't know if this is a good streaming mechanism.
Also I found this article : http://www.androidhive.info/2014/06/android-streaming-live-camera-video-to-web-page/ but it requires server implementation on the .NET side and we need to buy a license.
I still did not find something for the video playing. And also I'm looking for a simpler way for the job.

Play an HLS audio only stream on IOS and Android but keep audio controls

Here the short of it.
I'm using an HLS stream with JWPlayer6 for an iOS/Android app I am working on. JWPlayer http://www.longtailvideo.com/ works well and fallbacks to other streaming and player types gracefully. The problem is this, when I want to securely play back audio only in iOS the player is just a condensed black rectangle with a play icon in the middle if I click on the audio it plays fine but it launches the file in quicktime window, and the quicktime player window completely covers the app so you can't listen to the file and continue to use the app.
Is there any possible way to play an audio only stream that utilizes an actually embed-able player instead of the default mechanism of launching audio media types on iOS and Android.
I have already used JPlayer to achieve the functionality I want by placing the js/css player at the bottom of the app in a fixed position so that you can still browse the app while the file is being played, but this is only demo solution for my boss to show him how it would work, but in the end we will need a solution that can securely stream the audio with a player that lets you keep the controls in-app on the page rather than launching quicktime which even after playing the file does not return you to the apps other views.
Any suggestions would be greatly appreciated.
Lol...anyway finally figured out a solution that works for me in my particular case. Since the html side of things for our application resides in a webview on iOS, thanks to phonegap, I was able to do the following.
HTML5 inline video on iPhone vs iPad/Browser
and now the player finally plays inline just like the iPad. I tested this and it works flawlessly. I also tested it without added the obj-c flag in the app code and it does not work. This means the solution I've provided only works if you are packaging you application using html and obj-c like with phonegap or Titanium etc. This is EXACTLY what I was looking for. Now I can use all of jw's awesomeness and still play nice with iOS and give a great user experience to all of our members...thanks for you time and patience. As a side note the inline audio only player even works flawlessly with Android to write of of the box not java code needed to edit anything. Surprised me because I know how HLS is not really all that well supported yet on the Androids.

Is there a way to get html5 video (youtube, vimeo, etc) to play in the native video player automatically?

I would like to play a HTML5 video back to the user directly in the native android video player.
My current setup takes way too much effort to get into the native video player: Currently I have a WebView with an embedded HTML5 video (such as a Youtube or Vimeo HTML5, not flash, embed). The user has to hit play on the video, and then hit the fullscreen button (on far right in the picture below)
Then it opens in the native player which looks like this:
The native player is a View is a much better experience for video playback. (I believe it is a VideoView? though maybe it is different in newer versions of Android. It is a View within my Activity so provides extra control. See this post for more info.)
I'm looking for a graceful way of directly launching into this experience instead of having to load the embed in a WebView and then leaving it to the user to tap the full screen button.
Any ideas?
Thanks!

Play video with direct link on Android

I need to play a video with fullscreen when a user plays it.
Unfortunately, as far as I understand, if the HTML5 Video tag is used, Android plays it in-frame. So that tried webkitEnterFullScreen() and it seems to work(kind of...) but user has to click the play button again. Overall performance feels a bit clumsy and not sure if old OS like 2.0+ could handle it.
As an alternative method, I'm now trying to play video using direct link rather than the Video tag. For example, [a href="video.mp4"]Click to play[/a]. I think that it works well but the only problem is that it asks to choose a application either 'Video Player' or 'Browser'.
So my question is
How can I define using javascript to play the video using Video Player, so that the selection dialog won't prompt?.
What is the native video player for Android? For example, iOS uses Quicktime and it is possible to embed video using Quicktime object. And are there any equivalent method for Android?
When the Video tag is used, how to play video simultaneously with fullscreen?
try following code :
String path1="/path/to/video/file.3gp";
Uri uri=Uri.parse(path1);
VideoView video=(VideoView)findViewById(R.id.VideoView01);
video.setVideoURI(uri);
video.start();
You have to realize something very important: There is no native video player for android.
There is a dozens players for android and it is not your decision but the users decision if he should use player A or B. Don't try to force Android users to iOS behavior, it really doesn't give a better impression.

Playing youtube video in Android app

In my Android app I'd like the user to tap an image once, have a youtube video play automatically and when the video is done the user is immediately returned to the app. What's the best way to do this in Android?
I tried using intents. This works in that the video comes up on what I think is a youtube web page. However playing the video requires another tap. I'd like to avoid this if possible.
I tried the whole MediaPlayer, prepareAsync, setOnPreparedListener and never got it to work. For some reason onPrepared was never called. No exceptions were thrown. I'm using the emulator to test and I'm new to Android so I'm not sure if the behavior will be different on physical devices.
I got this working well on iOS by getting creative with webviews. I'm hoping it's more straightforward on Android. The docs sure make it sound straight forward.
Cheers!
Update: Everything below is still correct, but the official YouTube API for Android is now available.
By far, the easiest way to play a YouTube video on Android is to simply fire an Intent to launch the native Android YouTube app. Of course, this will fail if you are not on a certified Google device, that doesn't have the complement of Google apps. (The Kindle Fire is probably the biggest example of such a device). The problem with this approach is that the user will not automatically wind up back at your app when the video finishes; they have to press the Back button, and at this point you've probably lost them.
As a second option, you can use the MediaPlayer API to play YouTube videos. But there are three caveats with this approach:
1) You need to make a call to YouTube's GData webservice API, passing it the ID of the video. You'll get back a ton of metadata, along with it the RTSP URL that you should pass to MediaPlayer to play back an H.264-encoded stream. This is probably the reason why your attempt to use MediaPlayer failed; you probably weren't using the correct URL to stream.
2) The GData/MediaPlayer approach will only play back low-resolution content (176x144 or similar). This is a deliberate decision on the part of YouTube, to prevent theft of content. Of course, this doesn't provide a very satisfactory experience. There are back-door hacks to get higher resolution streams, but they aren't supported on all releases of Android and using them is a violation of YouTube's terms of service.
3) The RTSP streams can be blocked by some internal networks/firewalls, so this approach may not work for all users.
The third option is to embed a WebView in your application. There two approaches you can take here:
1) You can embed a Flash object and run the standard desktop Flash player for YouTube. You can even use the Javascript API to control the player, and relay events back to the native Android app. This approach works well, but unfortunately Flash is being deprecated on the Android platform, and will not work for Android 4.1 and later.
2) You can embed a <video> tag to play YouTube via HTML5. Support for this varies between various releases of Android. It works well on Android 4.0 and later; earlier releases have somewhat spotty HTML5 <video> support. So, depending upon what releases of Android your application must support, you can take a hybrid approach of embedding HTML5 on Android 4.x or later, and Flash for all earlier versions of Android.
There are several threads here on StackOverflow about using HTML5 to play YouTube video; none of them really describe the entire process you must follow in one place. Here's links to a few of them:
Android - How to play Youtube video in WebView?
How to embed a YouTube clip in a WebView on Android
Play Youtube HTML5 embedded Video in Android WebView
All of this will get dramatically easier in the weeks/months to come; at Google I/O 2012, they presented/demoed a new YouTube API for Android that will support direct embedding of YouTube content in your application, with full support back to Android 2.2 (about 95% of the Android userbase as of this writing). It can't arrive fast enough.

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