iOS UI elements porting on Android - android

ladies and gentlemen!
Very often on my job I meet the following requirement from the client, when developing android applications: "make it look like and iPhone app".
Yes, I know, that the best way is to offer him canonical Android design with all these patterns like dashboard, using menu button etc... But sometimes this is not the case, as instead, I have to make it look and animate just the same. It's frustrating.
Can you guys, please advice me an android library (if there is one) with iOS-like UI elements? Many thanks in advance, I'm looking forward to hearing from you!

To expand on Martyn's comment, which I agree with.
Perhaps there is a great reason why a client would ask for this, but in many cases I bet they might benefit from being challenged on this requirement. If I was presented with this request, I would first ask "Why?". Perhaps they'd answer as follows:
we need a consistent experience across platforms, or
it will be more cost effective to design once and apply to each platform, or
it doesn't matter why, just do it!
Here are some responses for each:
each user will generally have one phone, and won't require the experience on Android to be identical to iPhone - they only care that it works and looks great on their phone. In fact, an Android user would prefer if you used the UI patterns that are more common to the platform, as opposed designing to match iOS. Likewise for an iPhone user.
we have found that having a designer create a set of creative for iOS allows us to pretty much use the creative as-is for Android. Even though Android might have Tabs on top, versus bottom, we are still able to take the backgrounds, button styles, fonts and color schemes from one platform to the next. There will be slight differences, but overall the brand and look should translate well. Here is an example of porting a single creative design across platforms: http://daleburgosdesign.com/
if they answer in this manner, you might want to consider passing on the job. Pixel perfect matching across platforms is tricky aside from the ideas offered in previous answers (OpenGL and the use of a WebView - via Macarse). If the client can't provide good reasoning for this tricky requirement, then it might be best to search for your next client.
Not a straight forward answer to your question, but I hope you find it helpful!

There is no iphone UI library for android that I know of. What you can do is, get the iphone GUI psd and redo it for 3 sizes of android (for the 3 size ranges) and use the elements of these psd's to theme your application.
I get these kind of similar requirements. Sometimes it wont be much about the looks but about the navigation flow of the application and how new views or activities are animated. From my experience, there is no easy way to do it. So I end up making a lot of adjustments and hacks to get the job done. And I over bill the client. :)
Btw you could also consider libraries such as Sencha Touch, it will look the same in all phones that use a webkit browser.

AFAIK there are no 'iOS-alike' widget libraries for Android.
Because of this, you could reasonably charge the client more for both development and support, thereby providing an incentive to stick with the standard Android UI design and principles.

There is no library to port iphone views to Android but if you are starting both applications from the scratch you have two possible approach to share views between both platforms.
First one is using WebViews and coding HTML, JS and CSS. This kind of app is called hybrid.
Second one is using openGL. You can do it directly or using a framework like cocos2d-x.
Depending on what you are willing to you should choose what to use.

Related

cross platform app UX Design tips

I'm building an app to run on ios and android, and using phonegap as the framework. Handling the technical issues is no problem.
But each platform has some UX differences on sizes, where things go, etc. I haven't been able to find any tips, cheatsheets, etc for laying things out on the two platforms. An easy example (it's right at the top) is left justifying versus centering the title, another is supporting a back button from a detail view.
With so much work being done on cross platform development, it seems like someone has to have compiled tips, cheatsheets and other patterns.
The best tip I can give you is this:
Buy an Android and iPhone and use the same apps on both of them on and off. Instagram, Snapchat, etc. and see how those companies handled the issue of having consistent UIs and functionality.
Sometimes things are similar but other times Android/iPhone users will expect different functionality. The only way you will be able to really know what that is is by using both platforms yourself.
Then you can decide accordingly.
I am not aware of any hybrid cross-platform "cheatsheet" because each platform has their own design guidelines.

Starting point for app creating, where to start

I am looking to start writing apps for mobile devices. I know a little about this subjec, and I am proficient in both java and python. However, before jumping into creating apps I wanted to get the community's input on a question I have not yet found the answer to:
How/Where should I begin?
I understand this question is fairly general/basic for a community that focuses on solving/debugging complex programs, but if there is a recommended tutorial (or specific platform) that will help a beginner(such as myself), it would greatly reduce the frustration and amount of monotonous questions asked on this forum and others.
Regards
Coursera is offering 3 courses all using android development which started last week. That would be an excellent starting point for anyone:
https://www.coursera.org/specialization/mobilecloudcomputing/2
How/Where should I begin?
I don't know about you, but I often learn by example more than reading. You mentioned that you're proficient in java so thats a great start. After you understand the Android SDK it's really only the UI good practices you need to learn. So here's my suggestion.
Start off with something super simple. Let's say, create your own version of a calculator. Something that can add, subtract, multiply, and divide. This should be dirty, ugly, but works correctly.
After doing this, take a look at some other android calculators on the play store. Check out Simple Loan Calculator. I use this example because it offers a lot of android UI components. ViewPager, ActionBar, etc. Download this app, take a look at it, and try to mimic it. This should provide an idea on how to work with the android UI components.
What's next? After you have done these two apps you should be relatively ready to tackle your own project.
HTML apps are easy to port across multiple mobile platforms. I have set up an Android HTML template as a starting point. You can just import this project into Eclipse and take a look at that.
https://github.com/jakewp11/HTML5_Android_Template
Here is my experience for ios,
There are three things that I consider as pillars
Objective C
Memory managment
Design patterns
The first one looks obvious but I'd stress on learning concepts like protocols, categories, extensions. As a beginner I thought that learning the syntax was enough, but time and again I had to jump back to the language concepts to understand what's going.
The memory managment , the most talked and confusing subject and now since we have automatic referenc counting to make things simpler and often new Dev skips learning memory concepts (I did it). So I suggest you to have an idea what actually happens under the hood of arc " the manual memory managment"
The design patters,
When I started off , to pass data and control , what I used to do was achieve every thing through the only design patten I knew (target action) . I lack the knowledge of design patters didn't how easily I could achive better results with less code.
Some resources:
Dev.apple.com
http://www.raywenderlich.com (one of my best tutorials are here, you can find one on design patterns)
http://rypress.com/tutorials/objective-c/
And yes , the sample projects at Dev.apple are the best tutors.

Is any.do like android applications are built using eclipse(java+xml)?

I have many applications which has great GUI like Any.do, alarm clock from doubletwist etc. I was wondering are ll these applications developed using standard eclipse way using java and xml. I was not able to figure out how can i develop such type of GUI using eclipse xml?
All Android apps with a good UI use java & xml.
The only difference is that good apps need a LOT of work and sometimes a custom implementation of some Android Elements.
xml files catering to the different formfactors is the best way to implement a rich app (in fact I don't think there is any other valid way) :
-They allow you to separate the layouts from the code as much as possible.
-They allow you to treat specific form factors independently.
Additionally, Great apps often re-implements some of the basic UI elements. For exemple the implementation of the actionbar in Flipboard allow them to apply their flipping effect to it, something that you cannot do with the basic ActionBar.
Any.do has just been updated and I have not checked this last version yet, but the last time I tried the app, their implementation was not really good. Buttons were far too cramped in the ActionBar and their custom ActionBar was very slow (more than 1 second to acknowledge a tap).
Additional thoughts : sometimes these beautifully designed apps tend to ignore at least some of the Android conventions. It is a really bad idea : you can create a very beautiful app but if its UI elements are totally different from what users encounters in other Android apps it will just make the overall use of the app confusing. imho the best way to create a great app (both visually & functionally) is to use Holo as a design base that needs to be enriched and do not :
-make something totally opposite to the design conventions of the platform just because you think it is good.
-Use a basic android design block in a totally different way that what it is intended for, it will utterly confuse your users.
-Apply another platform conventions.
-Invent your own rules because "you are strenghtening your brand by having the same design on ios, android and your website". You are just being lazy.
a good starting point is obviously the official design site. android niceties is a good source of inspiration. Holo Everywhere & Android UI UX are very interesting sites in order to get more thoughts on how to improve existing apps.

Phonegap vs MonoTouch/Droid

We have an upcoming [big] project, involving a series of mobile apps. Unfortunately we're still new to this market. Our biggest problem is not learning something new, but rather having to develop the same app twice which means approx ~ twice the cost and Hence we're trying to find a cross platform solution.
Since our expertise is in C# and .NET we are very interested in MonoDroid/Touch, and from what I've read that it is a mature framework.
However it is not exactly cross-platform (or am I wrong ?) and so we turned to Phonegap, which lets you build mobile apps with js, css and html which are technologies which we feel comfortable using.
Our apps are going to be very data intensive and might also require to be "invoked" by the server, i.e. there might be 2-way communication between the server and the app.
and so my question, given these kind of apps would you suggest phonegap or monoTouch/Droid?
Thanks in advance.
Monotouch is NOT cross platform. It allows you to create reusable elements, but you can't build once and deploy to all platforms, especially if your project is really as complex as you are making it sound.
I don't know much about phonegap. I've always steered clear of it. It might have changed since I looked at it last, but as I gather its not very robust and doesn't create very good apps, especially (again) for a complex app.
There is another cross platform framework called Titanium, but similarly to the both above its not great. There is more support for it every day, but it is missing some key components and you tend to get so far into a project and realise that you're not able to get any further.
My answer, which you're not going to want to hear, is that you should do it for each platform separately, and charge your client as such.
Creating a mobile app cross platform is like creating a t-shirt that will fit everyone. Ok, so you can make it stretchy, and you can design it in a way that will "suit" everyone, but what you'll end up with is something that is going to be too big or too small, and no-one will enjoy.
iPhone, android, iPad, blackberry, windows phone 7, bada etc etc they're all VERY different platforms. Just because they're both mobile phones doesn't make them similar at all. The way that the UI is designed and displayed is varyingly different, and the way you interact with the hardware (and ultimately the user) is also different. Case and point - iPhone as you go down views you create a navigation stack which you navigate using a back button in the title bar (which has the title of the current view in it). Android you navigate with the back button on the device and the action bar is used for the app title and other "action buttons".
To this end I would suggest, if you REALLY don't want to do everything natively (which is definitely the best option) then I would suggest looking at Monotouch and creating two apps with reusable components.
With PhoneGap you will create a web application. It can look like a native app, but it's really a web app running inside a browser object.
You'll be programming the client HTML and javascript, just like any other client side web app. You can create ajax calls to the server to get your data and do all your usual C#/.Net stuff there.
With Mono, you will create a clients side application, and you can program that client in C#/.Net.
PhoneGap will be more or less free and can be used for other platforms than Windows, iOS and Android as well, though you'll have to setup environments for each version. You can compile for all platforms in the cloud, but that'll cost you money.
MonoTouch/Droid will set you back a few hundred dollars.
For each platform, you will have to do some extra tweaking. Probably giving it a native look and feel, call different API's, etc.
I would personally advise the Mono route, since you know C#/.Net already. It'll give you results faster. Make use of the free trial for MonoTouch and see if it's something for you and if it's worth buying ($698 for both 'touch and 'droid).
It depends.
I agree that going native gives you the best possible performance and user experience. It's certainly the only feasible option if the app has a demanding UI. But if the app is more informational (perhaps displays news feeds for example) then a hybrid HTML5 app could be the go. The support of HTML5 within a UIWebView on iOS has some quirks in the older iOS versions so tread with caution. And on Android and other platforms, HTML5 isn't quite there yet. Certainly not on older hardware that doesn't have the grunt or browsers with suboptimal javascript engines.
With your .NET background, I suggest you have a look at http://www.vsnomad.com and evaluate it for yourself. Throw a quick demo together and see how it holds up. Otherwise, yeah, go the native route.

Create a Custom Android App UI

I am not familiar with creating android apps by any means. However my company is looking to have an app build up. First they would like to have someone design a custom UI for it. However most apps I use at least all generally have the same core UI look/feel which is something we would like to avoid. I have seen apps though that don't even remotely look like the rest. So I am wondering if theres any place to find out what the basic canvas of an android app looks like . Is there any PSD's anywhere for this? Not one hundred percent sure what I am looking for other than concepts at the moment, but we want to know that our concepts are at the least plausible. So if anyone knows any good resources Id be interested to know.
Not PSDs, but you should take a look at the newly launched Android Design site, especially the Building Blocks section to understand what is available out of the box for you. Pretty much all of the controls you can style pretty extensively if you're willing to put the work into it, but have varying degrees of built-in configurable styling flexibility.
Note that while there's something to be said for ingenuity and being able to stand out from the crowd, there's also the flip side of comfort and usability for the user that comes with a familiar look and feel. If you're looking to come up with your own custom controls, etc. and you're not even familiar with creating Android apps, I hope your company is willing to budget a lot of time for the steep learning curve (the learning curve of Android is not so bad, but adding a lot of custom UI on top of that is not trivial for a first project).

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