Asynctask inside BroadCastReceiver - android

I want to use an Asynctask inside BroadCastReceiver so that I can show caller information when I receive a call.
Can someone tell me how to do this.
Regards,
Shankar

You shouldn't use background tasks with broadcast receivers. Broadcast receiver component is considered destroyed as soon as it returns from its onReceive() function. And if this was the only component in process, the process can get killed at any time.
If you need to run some background task as reaction to received broadcast, start a service and run background task as part of Service component.

Before Honeycomb (API11), you had to use a service.
Since Honeycomb (API11), you can use goAsync() :
This can be called by an application in onReceive(Context, Intent) to
allow it to keep the broadcast active after returning from that
function. This does not change the expectation of being relatively
responsive to the broadcast (finishing it within 10s), but does allow
the implementation to move work related to it over to another thread
to avoid glitching the main UI thread due to disk IO.
Also, in order to show somethign while the phone is ringing, you will have to create a foreground service that keeps an on-top view alive , as shown here.

Related

UI update without using Broadcast Receiver or Handler from Service in android

I know service is running on main thread so why are we using Broadcast Receiver or Handler to update UI in android. can we directly update UI without using handler or Broadcast Receiver from service in android. I am confused so please clarify on this discussion.
Answer: Create your activity, register your broadcast receiver et voilĂ  !
Details:
In you question, your refer to service and handlers, which can be started in another thread.
-> Handlers are used for interprocess communications, when a service running outside of the UI thread, should talk with the UI thread.
-> Services are designed for long process cases.
In you question, your refer to broadcast receiver, which can be started from within a service, or from an activity.
->You will always need a broadcast receiver if you want to update the UI with some System (and other custom) events.
->If its just capturing the event and updating a field, this is not a long process. However if it's about capturing and read a database, or accessing a webservice (very asynchrones ops), it's a long process.
to update the UI, you need to have a reference to the view. You can't get references to the views in the service. But you can do it the Activity. That's why you have to enforce the Activity to update UI prior to doing it in the service (since service has no UI itself).
You can pass the reference to the UI into the service, but it will likely lead to memory leaks because of Activity and the Service lifecycles can be different, and you may end up with a deadlock where your Service locks the Activity from being GCed, and Activity locks the service.

Overlap in the responsibilities of BroadcastReceiver and IntentService

Is it correct that there's some overlap in the responsibilities of BroadcastReceiver and IntentService? By that, I mean that it would be redundant to set up a BroadcastReceiver that triggers an IntentService that performs some task that needs to be done. Since both respond to intents it's simpler to have just the IntentService respond directly to the intent without BroadcastReceiver serving as an intermediary.
Is this interpretation correct? Is it always correct? If not, please give an example of when it's incorrect.
Thanks much!
I mean that it would be redundant to set up a BroadcastReceiver that triggers an IntentService that performs some task that needs to be done
Not only is that not necessarily redundant, it is a very common pattern.
Is this interpretation correct?
No.
please give an examples of when it's incorrect.
Either an Intent is used with sendBroadcast() or with startService(). If an Intent is used with sendBroadcast(), it is not possible for a service to respond to it directly. Similarly, if an Intent is used with startService(), it is not possible for a receiver to respond to it directly. So, in cases where somebody else wrote the code to use the Intent, you have to match up with how they used it. You cannot unilaterally "change the channel" that the Intent is used on.
Beyond that, onReceive() of a BroadcastReceiver is always called on the main application thread. You do not want to take any meaningful amount of time here, as it will freeze your UI if your UI happens to be in the foreground. And, once onReceive() returns, a manifest-registered receiver's instance is discarded, and your process may be terminated shortly thereafter. Hence, it is not safe for a BroadcastReceiver to fork its own background thread, as Android will ignore that thread and terminate your process. A common pattern for responding to system-sent broadcasts is to use a BroadcastReceiver, then have it delegate the work to an IntentService. In one fell swoop, you solve both problems:
IntentService does its heavy lifting in onHandleIntent(), called on a background thread
because it is a Service, having it running while doing that work will signal to the OS to let your process live a little while longer
Now, if you are the one creating the Intent and you are the one dispatching that Intent and you are the one consuming that Intent, and you want to have your code use startService() directly to invoke an IntentService, that is perfectly fine.

new to android - understanding the use of the service

I have been going through this very short tutorialand I am confused as to what is the function of the service. I am also confused as to what is the function of the broadcast receiver.
I tried to do some research and here is what i understand:
- services run in the background, but... i don't understand why we need something
to run in the background to make the phone wake up at a certain time.
I "think" the broadcast receiver acts as some kind of catcher's mit, in that
when the pending intent is launched at a specific time, it catches it then
launches the service... how close am I to the truth ?
As i think that services are used for long running tasks and especially in those cases that run when your main activity is not running.
For this functionality we can use threads this make us to say that a thread is created inside our activity and it can't be active outside of the our main activity,
that is the drawback that's why we have services .
Document URL
Services can be used to run long running tasks independent of your screen flow. For example, consider your application require to communicate with a server via socket throughout its running duration, you can start a service to handle this. Imagine that against starting the socket and making connection at the start of every activity, and clean up when that activity stops.
Services by default run in the main thread. But you can start separate threads in a service context, just like you do in an Activity. If your background task can overlap across multiple activities, then it is better to start it in a Service context because every Thread/AsyncTask created retains the context that it is running. In that case your Activity will be retained even if user navigates to another activity because a thread started from that Activity is already running. If Activity is retained, it might prevent all its views, images getting garbage collected.
What Services can't do is to directly alter UI components. For that it needs to communicate with the currently running Activity context. In short, if your non UI task does overlap the life time of a particular Activity, it is better to shift that task to a Service.
What is the function of the service ?
A service is a component which runs in the background without direct interaction with the user.
As the service has no user interface, it is not bound to the lifecycle of an activity.
Services are used for repetitive and potentially long running operations, i.e., Internet downloads, checking for new data, data processing, updating content providers and the like.
TO READ: Service
What is the function of the broadcast receiver ?
Broadcast receivers are the second kind of component. Like services, they only exist in the background and don't interact with you directly. But unlike services, they can't stay running or perform long tasks: they exist to respond to events. And unlike activities and services, more than one broadcast receiver can be started in one go.
Each broadcast receiver can react straight away, for example by creating a notification, or it can start a service or an activity to take further action. As soon as the broadcast receiver has handled the event, it is stopped and will not run again until another similar event is broadcast.
TO READ: BroadcastReceiver
I don't understand why we need something to run in the background to
make the phone wake up at a certain time ?
We don't want that the application should necessarily be in the foreground to wake the phone up.
Moreover we want notifications in the background.
We started the service. Now even if we close the application, you can get the phone wake up notification. This is so useful.
Services are great to interact with a user through notifications (a way of alerting a user about an event that he needs to be informed about or even take some action on getting that information). Many a time, applications will need to run processes for a long time without any intervention from the user, or very rare interventions. These background processes need to keep running even when the phone is being used for other activities / tasks.
To accommodate for such a requirement, android has introduced the "Service" component.
It runs in the background until it stops itself. This means that a service could be keeping your phone awake (using a wake lock), running down the battery, or using lots of network data, without anything showing on the screen.
I "think" the broadcast receiver acts as some kind of catcher's mit,
in that when the pending intent is launched at a specific time, it
catches it then launches the service... how close am I to the truth ?
Correct, they are meant to respond to an intent (usually one sent by a service or a system event), do something, and be done. When an intent is broadcast via sendBroadcast, it will be sent to all receivers that have matching intent filters.
Service - is a component of android, which runs in the background with out any UI. By default service will run in Main thread only.
Thread - is not android component, but still one can use thread to do some background task. Using thread in place of service is discouraged

Using a BroadcastReceiver to launch an AsyncTask

I'm trying to update the state of a UI on receipt of a push notification. In order to do this, I need to start an AsyncTask that performs some network operations and then updates the UI based on the result.
According to the documentation for BroadcastReceiver, performing asynchronous operations within a receiver is unsafe because the process executing it may be killed as soon as onReceive() returns, assuming there are no other "application components" in that process.
Is the BroadcastReceiver running in its own process, or in the same process as the containing Activity? Since I only care about the completion of the task as long as there is a UI to update, I'm not worried about the AsyncTask dying if the activity is closed. Assuming the BroadcastReceiver is in the same process as the activity, does this make it okay/safe to launch the task I've described from within the receiver?
Edit:
To clarify, I am registering the receiver in the activity's onResume() and unregistering it onPause(), so it should only be receiving intents when the activity is already active.
Broadcast receiver is not running on it's own process, it's running on UI thread.
Your process will be killed after onReceive method returns only if there is no other activity or service in your app is running.
If your broadcast receiver is an instance of an inner class and only receive when your activity is active, then your process will not be killed after onReceive method returns.
If inside your AsyncTask, you need a context, then I think a service is better. If not, there is no problem using AsyncTask.
Before Honeycomb (API11), you had to use a service.
Since Honeycomb (API11), you can use goAsync() :
This can be called by an application in onReceive(Context, Intent) to
allow it to keep the broadcast active after returning from that
function. This does not change the expectation of being relatively
responsive to the broadcast (finishing it within 10s), but does allow
the implementation to move work related to it over to another thread
to avoid glitching the main UI thread due to disk IO.
What I would recommend doing is startActivity(intent) from the broadcast receiver. Thats all. Inside the intent I would provide the event information you speak of, you can just set a parameter in the bundle. You can then examine this inside the Activity onStart() or onCreate() whichever gets called. If the flag is there, then from the Activity kick off the AsyncTask.
No need to use a service at all, with all the binding and communication limitations from service-activity.
Remember you can also startActivityForResult() as well. I think that you don't want to do anything except pass and forward inside a broadcast receiver.
BTW, Activities don't need to have UI's. There can be faceless activities.

Share a thread between different activities

I'm about to develop an application for Android.
I need to continuously run an update thread that executes a task in a given interval. And this thread needs to be shared between activities.
I would also like to notify the active Activity when the thread executes a task.
In iOS I would execute a thread from the AppDelegate and then send notifications, but how do I achieve this with the Android SDK?
I'd say create a Service that does the work for you. When it starts or finishes (or at any point you want), you can send a custom broadcast intent to indicate all parties that your service has passed this point. See Intents.
If you want to start this Service periodically, also have a look at the AlarmManager. That allows you send a broadcast intent periodically - in this case the intent that starts the service.
Also note that it's usually wiser to to terminate a service via stopSelf() when it's work is done. Run it again via intent when needed. Keeping it alive all the time isn't a good idea when it comes to battery life.
Make a service and implement a thread with infinite loop and from there you can do your job....to update data in activity you can make a static method and you can call it from there with appropriate arguments....

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